コード例 #1
0
ファイル: wl_debug.cpp プロジェクト: vbt1/wolf4sdl
void BasicOverhead (void)
{
    int x, y, z, offx, offy;

    z = 128/MAPSIZE; // zoom scale
    offx = 320/2;
    offy = (160-MAPSIZE*z)/2;

#ifdef MAPBORDER
    int temp = viewsize;
    NewViewSize(16);
    DrawPlayBorder();
#endif

    // right side (raw)

    for(x=0;x<MAPSIZE;x++)
        for(y=0;y<MAPSIZE;y++)
            VWB_Bar(x*z+offx, y*z+offy,z,z,(unsigned)(uintptr_t)actorat[x][y]);

    // left side (filtered)

    uintptr_t tile;
    int color;
    offx -= 128;

    for(x=0;x<MAPSIZE;x++)
    {
        for(y=0;y<MAPSIZE;y++)
        {
            tile = (uintptr_t)actorat[x][y];
            if (ISPOINTER(tile) && ((objtype *)tile)->flags&FL_SHOOTABLE) color = 72;  // enemy
            else if (!tile || ISPOINTER(tile))
            {
                if (spotvis[x][y]) color = 111;  // visable
                else color = 0;  // nothing
            }
            else if (MAPSPOT(x,y,1) == PUSHABLETILE) color = 171;  // pushwall
            else if (tile == 64) color = 158; // solid obj
            else if (tile < 128) color = 154;  // walls
            else if (tile < 256) color = 146;  // doors

            VWB_Bar(x*z+offx, y*z+offy,z,z,color);
        }
    }

    VWB_Bar(player->tilex*z+offx,player->tiley*z+offy,z,z,15); // player

    // resize the border to match

    VW_UpdateScreen();
    IN_Ack();

#ifdef MAPBORDER
    NewViewSize(temp);
    DrawPlayBorder();
#endif
}
コード例 #2
0
static void InitGame(void)
{
#ifndef SPEARDEMO
    boolean didjukebox=false;
#endif

    /* initialize SDL */
    if(LR_Init(0) < 0)
        exit(1);
    atexit(LR_Quit);

    SignonScreen ();

    VH_Startup ();
    IN_Startup ();
    PM_Startup ();
    SD_Startup ();
    CA_Startup ();
    US_Startup ();

    /* TODO: Will any memory checking be needed someday?? */

    /* build some tables */
    InitDigiMap ();

    ReadConfig ();

    SetupSaveGames();

    /* HOLDING DOWN 'M' KEY? */
#ifndef SPEARDEMO
    if (Keyboard[sc_M])
    {
        DoJukebox();
        didjukebox=true;
    }
    else
#endif
        /* draw intro screen stuff */
        IntroScreen ();

    /* load in and lock down some basic chunks */
    CA_CacheGrChunk(STARTFONT);
    CA_CacheGrChunk(STATUSBARPIC);

    LoadLatchMem ();
    BuildTables ();          /* trig tables */
    SetupWalls ();

    NewViewSize (viewsize);

    /* initialize variables */
    InitRedShifts ();
#ifndef SPEARDEMO
    if(!didjukebox)
#endif
        FinishSignon();
}
コード例 #3
0
ファイル: jm_free.cpp プロジェクト: drhelius/bstone-ios
//------------------------------------------------------------------------
// InitGame()
//------------------------------------------------------------------------
void InitGame (void)
{
	Sint16                     i,x,y;
	Uint16        *blockstart;
//long mmsize;

	MM_Startup ();                  // so the signon screen can be freed
#if IN_DEVELOPMENT || GEORGE_CHEAT || SHOW_CHECKSUM
	if (MS_CheckParm("checksum"))
	{
		ShowChecksums();
		MM_Shutdown();
		exit(0);
	}
#endif
	CA_Startup ();

// Any problems with this version of the game?
//
#if IN_DEVELOPMENT || TECH_SUPPORT_VERSION
	if (!MS_CheckParm("nochex"))
#endif

#if !SKIP_CHECKSUMS
		CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM);

#if GAME_VERSION != SHAREWARE_VERSION
	if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM)
		gamestate.flags |= GS_BAD_DIZ_FILE;
#endif
#endif

	VL_SetVGAPlaneMode ();
	VL_SetPalette (0,256,vgapal);

	VW_Startup ();
	IN_Startup ();
	PM_Startup ();
	SD_Startup ();
	US_Startup ();

	if (CheckForSpecialCode(POWERBALLTEXT))
#if IN_DEVELOPMENT
		DebugOk = true;
#else
		PowerBall = true;
#endif

	if (CheckForSpecialCode(TICSTEXT))
		gamestate.flags |= GS_TICS_FOR_SCORE;

	if (CheckForSpecialCode(MUSICTEXT))
		gamestate.flags |= GS_MUSIC_TEST;

	if (CheckForSpecialCode(RADARTEXT))
		gamestate.flags |= GS_SHOW_OVERHEAD;

#if IN_DEVELOPMENT
	//
	// Clear Monocrome
	//
	_fmemset(MK_FP(0xb000,0x0000),0,4000);
#endif

//
// build some tables
//
	InitDigiMap ();

	for (i=0;i<MAPSIZE;i++)
	{
		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
		farmapylookup[i] = i*64;
	}

	for (i=0;i<PORTTILESHIGH;i++)
		uwidthtable[i] = UPDATEWIDE*i;

	blockstart = &blockstarts[0];
	for (y=0;y<UPDATEHIGH;y++)
		for (x=0;x<UPDATEWIDE;x++)
			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;

	updateptr = &update[0];

	bufferofs = 0;
	displayofs = 0;
	ReadConfig ();

//
// draw intro screen stuff
//
//	if (!(gamestate.flags & GS_QUICKRUN))
//		IntroScreen ();

//
// load in and lock down some basic chunks
//

	LoadFonts();

	LoadLatchMem ();
	BuildTables ();          // trig tables
	SetupWalls ();
	NewViewSize ();

//
// initialize variables
//
	InitRedShifts ();
}
コード例 #4
0
bool ShowIntermission(const IntermissionInfo *intermission, bool demoMode)
{
	exitOnAck = demoMode;
	bool gototitle = false;
	bool acked = false;

	// For a cast call we want the bar area to display the names
	if(viewsize > 20)
	{
		const int oldviewsize = viewsize;
		NewViewSize(20);
		viewsize = oldviewsize;
	}

	do
	{
		for(unsigned int i = 0;i < intermission->Actions.Size();++i)
		{
			switch(intermission->Actions[i].type)
			{
				default:
				case IntermissionInfo::IMAGE:
					acked = ShowImage(intermission->Actions[i].action, false);
					break;
				case IntermissionInfo::CAST:
					acked = gototitle = ShowCast((CastIntermissionAction*)intermission->Actions[i].action);
					break;
				case IntermissionInfo::FADER:
					ShowFader((FaderIntermissionAction*)intermission->Actions[i].action);
					break;
				case IntermissionInfo::GOTOTITLE:
					gototitle = true;
					break;
				case IntermissionInfo::TEXTSCREEN:
					acked = ShowTextScreen((TextScreenIntermissionAction*)intermission->Actions[i].action, demoMode);
					break;
				case IntermissionInfo::VICTORYSTATS:
					Victory(true);
					break;
			}

			if(demoMode ? acked : gototitle)
				goto EscSequence;
		}
		if(intermission->Link != NAME_None)
			intermission = IntermissionInfo::Find(intermission->Link);
		else
			break;
	}
	while(intermission);
EscSequence:

	// If we changed the view size, we should reset it now.
	if(viewsize > 20)
		NewViewSize(viewsize);

	if(!gototitle && !demoMode)
	{
		// Hold at the final page until esc is pressed
		IN_ClearKeysDown();

		ControlInfo ci;
		do
		{
			LastScan = 0;
			ReadAnyControl(&ci);
		}
		while(LastScan != sc_Escape && LastScan != sc_Enter && !ci.button1);
	}

	if(demoMode)
	{
		if(acked)
		{
			VW_FadeOut();
			VL_ReadPalette(gameinfo.GamePalette);
			return false;
		}
		else
			return true;
	}
	else
	{
		VL_ReadPalette(gameinfo.GamePalette);
		return !gototitle;
	}
}
コード例 #5
0
ファイル: wl_main.cpp プロジェクト: EricSmekens/Wolf3DClient
static void InitGame()
{
#ifndef SPEARDEMO
    boolean didjukebox=false;
#endif

    // initialize SDL
#if defined _WIN32
    putenv("SDL_VIDEODRIVER=directx");
#endif
    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
    {
        printf("Unable to init SDL: %s\n", SDL_GetError());
        exit(1);
    }
    atexit(SDL_Quit);

    int numJoysticks = SDL_NumJoysticks();
    if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks))
    {
        if(!numJoysticks)
            printf("No joysticks are available to SDL!\n");
        else
            printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1);
        exit(1);
    }

#if defined(GP2X_940)
    GP2X_MemoryInit();
#endif

    SignonScreen ();

#if defined _WIN32
    if(!fullscreen)
    {
        struct SDL_SysWMinfo wmInfo;
        SDL_VERSION(&wmInfo.version);

        if(SDL_GetWMInfo(&wmInfo) != -1)
        {
            HWND hwndSDL = wmInfo.window;
            DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU;
            SetWindowLong(hwndSDL, GWL_STYLE, style);
            SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
        }
    }
#endif
	VW_UpdateScreen();

    VH_Startup ();
    IN_Startup ();
    PM_Startup ();
    SD_Startup ();
    CA_Startup ();
    US_Startup ();

    // TODO: Will any memory checking be needed someday??
#ifdef NOTYET
#ifndef SPEAR
    if (mminfo.mainmem < 235000L)
#else
    if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
#endif
    {
        byte *screen;

        CA_CacheGrChunk (ERRORSCREEN);
        screen = grsegs[ERRORSCREEN];
        ShutdownId();
/*        memcpy((byte *)0xb8000,screen+7+7*160,17*160);
        gotoxy (1,23);*/
        exit(1);
    }
#endif


//
// build some tables
//
    InitDigiMap ();

    ReadConfig ();

    SetupSaveGames();

//
// HOLDING DOWN 'M' KEY?
//
	IN_ProcessEvents();

#ifndef SPEARDEMO
    if (Keyboard[sc_M])
    {
        DoJukebox();
        didjukebox=true;
    }
    else
#endif

//
// draw intro screen stuff
//
    IntroScreen ();

#ifdef _arch_dreamcast
    //TODO: VMU Selection Screen
#endif

//
// load in and lock down some basic chunks
//

    CA_CacheGrChunk(STARTFONT);
    CA_CacheGrChunk(STATUSBARPIC);

    LoadLatchMem ();
    BuildTables ();          // trig tables
    SetupWalls ();

    NewViewSize (viewsize);

//
// initialize variables
//
    InitRedShifts ();
#ifndef SPEARDEMO
    if(!didjukebox)
#endif
        FinishSignon();

#ifdef NOTYET
    vdisp = (byte *) (0xa0000+PAGE1START);
    vbuf = (byte *) (0xa0000+PAGE2START);
#endif
}