Esempio n. 1
0
    void FilterTargets(std::list<WorldObject*>& targets)
    {
        targets.remove_if(PlayerCheck());
        if (targets.empty())
            return;

        targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
        _target = targets.front()->GetGUID();
    }
Esempio n. 2
0
 void FilterTargets(std::list<WorldObject*>& targets)
 {
     targets.remove_if(PlayerCheck(GetCaster()));
 }