Esempio n. 1
0
static int Load(const char *name, MDFNFILE *fp)
{
	LoadFunction_t LoadFunction = NULL;

	LoadFunction = GetLoadFunctionByMagic(name, fp);

	// If the file type isn't recognized, return -1!
	if(!LoadFunction)
	 return(-1);

	InitCommon(name);

	if(!LoadFunction(name, fp, GameInterface))
	{
	 free(GameInterface);
	 GameInterface = NULL;
	 return(0);
	}

	{
	 int w;

	 if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC)
	  w = 0;
	 else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL)
	  w = 1;
	 else
	 {
	  w = MDFN_GetSettingB("nes.pal");
	  MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC;
	 }
	 PAL=w?1:0;
	 MDFNGameInfo->fps = PAL? 838977920 : 1008307711;
	 MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU);
	}

	X6502_Init();
	MDFNPPU_Init();
        MDFNSND_Init(PAL);
	NESINPUT_Init();

	if(NESIsVSUni)
	 MDFN_VSUniInstallRWHooks();


	if(MDFNGameInfo->GameType != GMT_PLAYER)
         if(MDFN_GetSettingB("nes.gg"))
	  Genie_Init();

        PowerNES();

        MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : 0);

        return(1);
}
Esempio n. 2
0
FCEUGI *FCEUI_LoadGame(const char *name)
{
	FCEUFILE *fp;

	ResetGameLoaded();

	FCEUGameInfo = malloc(sizeof(FCEUGI));
	memset(FCEUGameInfo, 0, sizeof(FCEUGI));

	FCEUGameInfo->soundchan = 0;
	FCEUGameInfo->soundrate = 0;
	FCEUGameInfo->name=0;
	FCEUGameInfo->type=GIT_CART;
	FCEUGameInfo->vidsys=GIV_USER;
	FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
	FCEUGameInfo->inputfc=-1;
	FCEUGameInfo->cspecial=0;

	GetFileBase(name);

	fp=FCEU_fopen(name,"rb",0);

	if(!fp)
		return 0;	/*Error opening ROM*/

	if(iNESLoad(name,fp))
		goto endlseq;
	if(UNIFLoad(name,fp))
		goto endlseq;
	if(FDSLoad(name,fp))
		goto endlseq;

	FCEU_fclose(fp);	/*An error occcurred while loading the file*/
	return 0;

endlseq:
	FCEU_fclose(fp);

	FCEU_ResetVidSys();
	if(FSettings.GameGenie)
		OpenGenie();

	PowerNES();

	FCEU_LoadGamePalette();
	/*FCEU_LoadGameCheats(0);*/

	FCEU_ResetPalette();

	return(FCEUGameInfo);
}
Esempio n. 3
0
FCEUGI *FCEUI_CopyFamiStart(void) {
	ResetGameLoaded();

	FCEUGameInfo = malloc(sizeof(FCEUGI));
	memset(FCEUGameInfo, 0, sizeof(FCEUGI));

	FCEUGameInfo->soundchan = 0;
	FCEUGameInfo->soundrate = 0;
	FCEUGameInfo->name = "copyfami";
	FCEUGameInfo->type = GIT_CART;
	FCEUGameInfo->vidsys = GIV_USER;
	FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = -1;
	FCEUGameInfo->inputfc = -1;
	FCEUGameInfo->cspecial = 0;

	FCEU_printf("Starting CopyFamicom...\n\n");

	if (!CopyFamiLoad()) {
		FCEU_PrintError("An error occurred while starting CopyFamicom.");
		return 0;
	}

	FCEU_ResetVidSys();
	if (FCEUGameInfo->type != GIT_NSF)
		if (FSettings.GameGenie)
			FCEU_OpenGenie();

	PowerNES();
	FCEUSS_CheckStates();
	FCEUMOV_CheckMovies();

	if (FCEUGameInfo->type != GIT_NSF) {
		FCEU_LoadGamePalette();
		FCEU_LoadGameCheats(0);
	}

	FCEU_ResetPalette();
	FCEU_ResetMessages();  // Save state, status messages, etc.

	return(FCEUGameInfo);
}
Esempio n. 4
0
FCEUGI *FCEUI_CopyFamiStart(void)
{
	ResetGameLoaded();

	FCEUGameInfo = malloc(sizeof(FCEUGI));
	memset(FCEUGameInfo, 0, sizeof(FCEUGI));

	FCEUGameInfo->soundchan = 0;
	FCEUGameInfo->soundrate = 0;
	FCEUGameInfo->name="copyfami";
	FCEUGameInfo->type=GIT_CART;
	FCEUGameInfo->vidsys=GIV_USER;
	FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
	FCEUGameInfo->inputfc=-1;
	FCEUGameInfo->cspecial=0;

#ifdef FCEU_LOG
	FCEU_printf("Starting CopyFamicom...\n\n");
#endif

	if(!CopyFamiLoad())
		return 0;	/*An error occurred while starting CopyFamicom*/

	FCEU_ResetVidSys();
	if(FSettings.GameGenie)
		OpenGenie();

	PowerNES();

	FCEU_LoadGamePalette();
	FCEU_LoadGameCheats(0);

	FCEU_ResetPalette();

	return(FCEUGameInfo);
}
Esempio n. 5
0
static MDFN_COLD void Load(GameFile* gf)
{
 try
 {
	LoadFunction_t LoadFunction = NULL;

	LoadFunction = GetLoadFunctionByMagic(gf);

	// If the file type isn't recognized, return -1!
	if(!LoadFunction)
	 throw MDFN_Error(0, _("File format is unknown to module \"%s\"."), MDFNGameInfo->shortname);

	InitCommon(gf->fbase);

	LoadFunction(gf->stream, &GameInterface);

	{
	 int w;

	 if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC)
	  w = 0;
	 else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL)
	  w = 1;
	 else
	 {
	  w = MDFN_GetSettingB("nes.pal");
	  MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC;
	 }
	 PAL=w?1:0;
	 MDFNGameInfo->fps = PAL? 838977920 : 1008307711;
	 MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU);
	}

	X6502_Init();
	MDFNPPU_Init();
        MDFNSND_Init(PAL);
	NESINPUT_Init();

	if(NESIsVSUni)
	 MDFN_VSUniInstallRWHooks();

	if(MDFNGameInfo->GameType != GMT_PLAYER)
         if(MDFN_GetSettingB("nes.gg"))
	  Genie_Init();

        PowerNES();

        MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL, NULL, 0);

	if(MDFNGameInfo->GameType != GMT_PLAYER)
	 MDFNGameInfo->CPInfoActiveBF = 1 << (NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL);
	else
	 MDFNGameInfo->CPInfoActiveBF = 0;

 }
 catch(...)
 {
  Cleanup();
  throw;
 }
}
Esempio n. 6
0
int GCMemROM(int method, int size)
{
    ResetGameLoaded();

    /*** Allocate and clear GameInfo ***/

    FCEUGameInfo = malloc(sizeof(FCEUGI));
    memset(FCEUGameInfo, 0, sizeof(FCEUGI));

    /*** Set some default values ***/
    FCEUGameInfo->soundchan = 1;
    FCEUGameInfo->soundrate = SAMPLERATE;
    FCEUGameInfo->name=0;
    FCEUGameInfo->type=GIT_CART;
    FCEUGameInfo->vidsys=GIV_USER;
    FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
    FCEUGameInfo->inputfc=-1;
    FCEUGameInfo->cspecial=0;

    /*** Set internal sound information ***/
    FCEUI_Sound(SAMPLERATE);
    FCEUI_SetSoundVolume(100); // 0-100
    FCEUI_SetSoundQuality(0); // 0 - low, 1 - high
    FCEUI_SetLowPass(0);

    InitialisePads();

    MakeFCEUFile((char *)nesrom, size);

    nesGameType = 0;

    if(iNESLoad(NULL, fceufp))
		nesGameType = 1;
	else if(UNIFLoad(NULL,fceufp))
		nesGameType = 2;
	else if(NSFLoad(fceufp))
		nesGameType = 3;
	else
	{
		// read FDS BIOS into FDSBIOS - should be 8192 bytes
		if(FDSBIOS[1] == 0)
		{
			int biosSize = 0;
			char * tmpbuffer = (char *)malloc(64 * 1024);

			char filepath[1024];

			switch (method)
			{
				case METHOD_SD:
				case METHOD_USB:
					sprintf(filepath, "%s/%s/disksys.rom", ROOTFATDIR, GCSettings.LoadFolder);
					biosSize = LoadBufferFromFAT(tmpbuffer, filepath, NOTSILENT);
					break;
				case METHOD_SMB:
					sprintf(filepath, "%s/disksys.rom", GCSettings.LoadFolder);
					biosSize = LoadBufferFromSMB(tmpbuffer, filepath, NOTSILENT);
					break;
			}

			if(biosSize == 8192)
			{
				memcpy(FDSBIOS, tmpbuffer, 8192);
			}
			else
			{
				if(biosSize > 0)
					WaitPrompt("FDS BIOS file is invalid!");

				return 0; // BIOS not loaded, do not load game
			}
			free(tmpbuffer);
		}
		// load game
		if(FDSLoad(NULL,fceufp))
			nesGameType = 4;
	}

    if (nesGameType > 0)
    {
        FCEU_ResetVidSys();
        PowerNES();
        FCEU_ResetPalette();
        FCEU_ResetMessages();	// Save state, status messages, etc.
        SetSoundVariables();
        romLoaded = true;
        return 1;
    }
    else
    {
        WaitPrompt("Invalid game file!");
        romLoaded = false;
        return 0;
    }
}
Esempio n. 7
0
FCEUGI *FCEUI_LoadGame(const char *name)
{
        FCEUFILE *fp;
	char *ipsfn;

        ResetGameLoaded();

	FCEUGameInfo = malloc(sizeof(FCEUGI));
	memset(FCEUGameInfo, 0, sizeof(FCEUGI));

	FCEUGameInfo->soundchan = 0;
	FCEUGameInfo->soundrate = 0;
        FCEUGameInfo->name=0;
        FCEUGameInfo->type=GIT_CART;
        FCEUGameInfo->vidsys=GIV_USER;
        FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
        FCEUGameInfo->inputfc=-1;
        FCEUGameInfo->cspecial=0;

	FCEU_printf("Loading %s...\n\n",name);

        GetFileBase(name);

	ipsfn=FCEU_MakeFName(FCEUMKF_IPS,0,0);
	fp=FCEU_fopen(name,ipsfn,"rb",0);
	free(ipsfn);

	if(!fp)
        {
 	 FCEU_PrintError("Error opening \"%s\"!",name);
	 return 0;
	}

        if(iNESLoad(name,fp))
         goto endlseq;
        if(NSFLoad(fp))
         goto endlseq;
        if(UNIFLoad(name,fp))
         goto endlseq;
        if(FDSLoad(name,fp))
         goto endlseq;

        FCEU_PrintError("An error occurred while loading the file.");
        FCEU_fclose(fp);
        return 0;

        endlseq:
        FCEU_fclose(fp);

        FCEU_ResetVidSys();
        if(FCEUGameInfo->type!=GIT_NSF)
         if(FSettings.GameGenie)
	  OpenGenie();

        PowerNES();
	FCEUSS_CheckStates();
	FCEUMOV_CheckMovies();

        if(FCEUGameInfo->type!=GIT_NSF)
        {
         FCEU_LoadGamePalette();
         FCEU_LoadGameCheats(0);
        }
        
	FCEU_ResetPalette();
	FCEU_ResetMessages();	// Save state, status messages, etc.

        return(FCEUGameInfo);
}
Esempio n. 8
0
int main(int argc, char *argv[])
{
	#ifdef HW_DOL
	ipl_set_config(6); // disable Qoob modchip
	#endif

	#ifdef WII_DVD
	DI_Init();	// first
	#endif

	int selectedMenu = -1;

	InitDeviceThread();

	InitGCVideo ();
	ResetVideo_Menu (); // change to menu video mode

	// Controllers
	PAD_Init();

	#ifdef HW_RVL
	WPAD_Init();
	// read wiimote accelerometer and IR data
	WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
	WPAD_SetVRes(WPAD_CHAN_ALL,640,480);

	// Wii Power/Reset buttons
	WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
	SYS_SetPowerCallback(ShutdownCB);
	SYS_SetResetCallback(ResetCB);
	#endif

	// Initialise FreeType
	if (FT_Init ())
	{
		printf ("Cannot initialise font subsystem!\n");
		while (1);
	}

	InitialiseAudio();

	// Initialize libFAT for SD and USB
	MountAllFAT();

	// Initialize DVD subsystem (GameCube only)
	#ifdef HW_DOL
	DVD_Init ();
	#endif

	// allocate memory to store rom
	nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty

	/*** Minimal Emulation Loop ***/
	if ( !FCEUI_Initialize() )
	{
		WaitPrompt("Unable to initialize FCE Ultra\n");
		ExitToLoader();
	}

	FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON

	memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
	cleanSFMDATA(); // clear state data

	// Set defaults
	DefaultSettings();

	// store path app was loaded from
	sprintf(appPath, "fceugx");
	if(argc > 0 && argv[0] != NULL)
		CreateAppPath(argv[0]);

	// Load preferences
	if(!LoadPrefs())
	{
		WaitPrompt("Preferences reset - check settings!");
		selectedMenu = 1; // change to preferences menu
	}

	FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
	FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio

    while (1) // main loop
    {
		#ifdef HW_RVL
		if(ShutdownRequested)
			ShutdownWii();
		#endif

		// go back to checking if devices were inserted/removed
		// since we're entering the menu
		LWP_ResumeThread (devicethread);

    	MainMenu(selectedMenu);
		selectedMenu = 2; // return to game menu from now on

		// stop checking if devices were removed/inserted
		// since we're starting emulation again
		LWP_SuspendThread (devicethread);

		ResetVideo_Emu();

		setFrameTimer(); // set frametimer method before emulation
		SetPalette();

		static int fskipc=0;

		while(1) // emulation loop
		{
			uint8 *gfx;
			int32 *sound;
			int32 ssize;

			#ifdef FRAMESKIP
			fskipc=(fskipc+1)%(frameskip+1);
			#endif

			FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);

			if(!fskipc)
			{
				xbsave = gfx;
				FCEUD_Update(gfx, sound, ssize);
			}

			if(ResetRequested)
			{
				PowerNES(); // reset game
				ResetRequested = 0;
			}

			if(ConfigRequested)
			{
				ResetVideo_Menu();
				if (GCSettings.AutoSave == 1)
				{
					SaveRAM(GCSettings.SaveMethod, SILENT);
				}
				else if (GCSettings.AutoSave == 2)
				{
					SaveState(GCSettings.SaveMethod, SILENT);
				}
				else if(GCSettings.AutoSave == 3)
				{
					SaveRAM(GCSettings.SaveMethod, SILENT);
					SaveState(GCSettings.SaveMethod, SILENT);
				}

				// save zoom level
				SavePrefs(SILENT);

				ConfigRequested = 0;
				break; // leave emulation loop
			}
		}
    }
}
Esempio n. 9
0
int GCMemROM(int size)
{
	bool biosError = false;

	ResetGameLoaded();

	CloseGame();
	GameInfo = new FCEUGI();
	memset(GameInfo, 0, sizeof(FCEUGI));

	GameInfo->filename = strdup(romFilename);
	GameInfo->archiveCount = 0;

	/*** Set some default values ***/
	GameInfo->name=0;
	GameInfo->type=GIT_CART;
	GameInfo->vidsys=(EGIV)GCSettings.timing;
	GameInfo->input[0]=GameInfo->input[1]=SI_UNSET;
	GameInfo->inputfc=SIFC_UNSET;
	GameInfo->cspecial=SIS_NONE;

	/*** Set internal sound information ***/
	SetSampleRate();
	FCEUI_SetSoundVolume(100); // 0-100
	FCEUI_SetLowPass(0);

	FCEUFILE * fceufp = new FCEUFILE();
	fceufp->size = size;
	fceufp->filename = romFilename;
	fceufp->mode = FCEUFILE::READ; // read only
	EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size);
	fceufp->stream = fceumem;

	romLoaded = iNESLoad(romFilename, fceufp, 1);

	if(!romLoaded)
	{
		romLoaded = UNIFLoad(romFilename, fceufp);
	}

	if(!romLoaded)
	{
		romLoaded = NSFLoad(romFilename, fceufp);
	}

	if(!romLoaded)
	{
		// read FDS BIOS into FDSBIOS - should be 8192 bytes
		if (FDSBIOS[1] == 0)
		{
			size_t biosSize = 0;
			char * tmpbuffer = (char *) memalign(32, 64 * 1024);

			char filepath[1024];

			sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER);
			biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT);
			if(biosSize == 0 && strlen(appPath) > 0)
			{
				sprintf (filepath, "%s/disksys.rom", appPath);
				biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT);
			}

			if (biosSize == 8192)
			{
				memcpy(FDSBIOS, tmpbuffer, 8192);
			}
			else
			{
				biosError = true;

				if (biosSize > 0)
					ErrorPrompt("FDS BIOS file is invalid!");
				else
					ErrorPrompt("FDS BIOS file not found!");
			}
			free(tmpbuffer);
		}
		if (FDSBIOS[1] != 0)
		{
			romLoaded = FDSLoad(romFilename, fceufp);
		}
	}

	delete fceufp;

	if (romLoaded)
	{
		FCEU_ResetVidSys();

		if(GameInfo->type!=GIT_NSF)
			if(FSettings.GameGenie)
				OpenGameGenie();
		PowerNES();

		//if(GameInfo->type!=GIT_NSF)
		//	FCEU_LoadGamePalette();

		FCEU_ResetPalette();
		FCEU_ResetMessages();	// Save state, status messages, etc.
		SetupCheats();
		ResetAudio();
		return 1;
	}
	else
	{
		delete GameInfo;
		GameInfo = 0;

		if(!biosError)
			ErrorPrompt("Invalid game file!");
		romLoaded = false;
		return 0;
	}
}
Esempio n. 10
0
void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
{
    FILE *fp;
    char *fn;
    int poweron=0;
    uint8 padding[4] = {0,0,0,0};
    int n_padding;

    FCEUI_StopMovie();

    char origname[512];
    if(fname)
    {
        fp = FCEUD_UTF8fopen(fname, "wb");
        strcpy(origname,fname);
    }
    else
    {
        fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb");
        strcpy(origname,fn);
        free(fn);
    }

    if(!fp) return;

// don't need the movieSyncHackOn sync hack for newly recorded movies
    flags |= MOVIE_FLAG_NOSYNCHACK;
    resetDMCacc=movieSyncHackOn=0;

// add PAL flag
    if(FCEUI_GetCurrentVidSystem(0,0))
        flags |= MOVIE_FLAG_PAL;

    if(flags & MOVIE_FLAG_FROM_POWERON)
    {
        poweron=1;
        flags &= ~MOVIE_FLAG_FROM_POWERON;
        flags |= MOVIE_FLAG_FROM_RESET;
    }

// write header
    write32le(MOVIE_MAGIC, fp);
    write32le(MOVIE_VERSION, fp);
    fputc(flags, fp);
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    fputc(0, fp);                      // reserved
    write32le(0, fp);                  // leave room for length frames
    write32le(0, fp);                  // leave room for rerecord count
    write32le(0, fp);                  // leave room for movie data size
    write32le(0, fp);                  // leave room for savestate_offset
    write32le(0, fp);                  // leave room for offset_to_controller_data
    fwrite(FCEUGameInfo->MD5, 1, 16, fp);	// write ROM checksum
    write32le(FCEU_VERSION_NUMERIC, fp);	// write emu version used
    fputs(FileBase, fp);					// write ROM name used
    fputc(0, fp);
    if(metadata)
    {
        if(strlen(metadata) < MOVIE_MAX_METADATA)
            fputs(metadata, fp);
        else
            fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp);
    }
    fputc(0, fp);

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            // make a for-movie-recording power-on clear the game's save data, too
            // (note: FCEU makes a save state immediately after this and that loads that on movie playback)
            extern char lastLoadedGameName [2048];
            extern int disableBatteryLoading, suppressAddPowerCommand;
            suppressAddPowerCommand=1;
            disableBatteryLoading=1;
            suppressMovieStop=1;
            {
                // NOTE:  this will NOT write an FCEUNPCMD_POWER into the movie file
                FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
                if(!gi)
                    PowerNES(); // and neither will this, if it can even happen
            }
            suppressMovieStop=0;
            disableBatteryLoading=0;
            suppressAddPowerCommand=0;
        }
    }

    savestate_offset = ftell(fp);
    FCEUSS_SaveFP(fp);
    fseek(fp, 0, SEEK_END);

    ResetInputTypes();

// add padding
    n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
    fwrite(padding, 1, n_padding, fp);

    firstframeoffset = ftell(fp);

// finish header
    fseek(fp, 24, SEEK_SET);			// offset_to_savestate offset
    write32le(savestate_offset, fp);
    write32le(firstframeoffset, fp);

    fseek(fp, firstframeoffset, SEEK_SET);

// set recording flag
    current=CurrentMovie;

    movie_readonly = 0;
    frameptr = 0;
    framecount = 0;
    rerecord_count = 0;
    slots[current] = fp;
    memset(joop,0,sizeof(joop));
    current++;
    framets=0;
    nextd = -1;

// trigger a reset
    if(flags & MOVIE_FLAG_FROM_RESET)
    {
        if(poweron)
        {
            PowerNES();							// NOTE:  this will write an FCEUNPCMD_POWER into the movie file
        }
        else
            ResetNES();							// NOTE:  this will write an FCEUNPCMD_RESET into the movie file
    }
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
        FCEU_DispMessage("Movie recording started.");

    strcpy(curMovieFilename, origname);
}
Esempio n. 11
0
// PlayMovie / MoviePlay function
void FCEUI_LoadMovie(char *fname, int _read_only)
{
    char buffer [512];
    fname = (char*)convertToFCM(fname,buffer);

    FILE *fp;
    char *fn = NULL;

    FCEUI_StopMovie();

#if 0
    if(!fname)
        fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
#endif

#if 0
    char origname[512];
    strcpy(origname,fname);
#endif

// check movie_readonly
    movie_readonly = _read_only;
    if(access(fname, W_OK))
        movie_readonly = 2;

    fp = fopen(fname, (movie_readonly>=2) ? "rb" : "r+b");

    if(fn)
    {
        free(fn);
        fname = NULL;
    }

    if(!fp) return;

// read header
    {
        uint32 magic;
        uint32 version;
        uint8 flags[4];

        read32le(&magic, fp);
        if(magic != MOVIE_MAGIC)
        {
            fclose(fp);
            return;
        }
//DEBUG_COMPARE_RAM(__LINE__);

        read32le(&version, fp);
        if(version == 1)
        {
            // attempt to load previous version's format
            fclose(fp);
            printf("movie: trying movie v1\n");
            FCEUI_LoadMovie_v1(fname, _read_only);
            return;
        }
        else if(version == MOVIE_VERSION)
        {}
        else
        {
            // unsupported version
            printf("movie: unsupported version\n");
            fclose(fp);
            return;
        }

        fread(flags, 1, 4, fp);
        read32le(&framecount, fp);
        read32le(&rerecord_count, fp);
        read32le(&moviedatasize, fp);
        read32le(&savestate_offset, fp);
        read32le(&firstframeoffset, fp);
        if(fseek(fp, savestate_offset, SEEK_SET))
        {
            fclose(fp);
            return;
        }

//  FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
        if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
            movieSyncHackOn=0;
        else
            movieSyncHackOn=1;
    }

// fully reload the game to reinitialize everything before playing any movie
// to try fixing nondeterministic playback of some games
#if 0 // do we need this?
    {
        extern char lastLoadedGameName [2048];
#if 0 // TODO?
        extern int disableBatteryLoading, suppressAddPowerCommand;
        suppressAddPowerCommand=1;
        suppressMovieStop=1;
#endif
        {
            FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName);
            if(!gi)
                PowerNES();
        }
#if 0 // TODO?
        suppressMovieStop=0;
        suppressAddPowerCommand=0;
#endif
    }
#endif

// Loading new savestates doesn't work and even breaks FDS
//if(!FCEUSS_LoadFP(fp,1)) return;

    ResetInputTypes();

    fseek(fp, firstframeoffset, SEEK_SET);
    moviedata = (uint8*)realloc(moviedata, moviedatasize);
    fread(moviedata, 1, moviedatasize, fp);

    framecount = 0;		// movies start at frame 0!
    frameptr = 0;
    current = CurrentMovie;
    slots[current] = fp;

    memset(joop,0,sizeof(joop));
    current = -1 - current;
    framets=0;
    nextts=0;
    nextd = -1;

    MovieStatus[CurrentMovie] = 1;
#if 0
    if(!fname)
        FCEUI_SelectMovie(CurrentMovie,1);       /* Quick hack to display status. */
    else
#endif
        FCEU_DispMessage("Movie playback started.");

#if 0
    strcpy(curMovieFilename, origname);
#else
    strcpy(curMovieFilename, fname);
#endif
}
Esempio n. 12
0
bool LoadRom(const char* fname, int size)
{
	bool biosError = false;
	bool rom_loaded = false;

	ResetGameLoaded();

	FCEUI_CloseGame();
	GameInfo = new FCEUGI();
	memset(GameInfo, 0, sizeof(FCEUGI));

	GameInfo->filename = strdup(fname);
	GameInfo->archiveCount = 0;

	// Set some default values
#define AUDIO_OUT_RATE (48300) // We want slightly more than 48kHz to make sure we're blocking on audio rather than video.
	GameInfo->soundchan = 2;
	GameInfo->soundrate = AUDIO_OUT_RATE;
	GameInfo->name=0;
	GameInfo->type=GIT_CART;
	GameInfo->vidsys=GIV_USER;
	GameInfo->input[0]=GameInfo->input[1]=SI_UNSET;
	GameInfo->inputfc=SIFC_UNSET;
	GameInfo->cspecial=SIS_NONE;

	//Set internal sound information
	FCEUI_Sound(AUDIO_OUT_RATE);

	FCEUFILE * fceufp = new FCEUFILE();
	fceufp->size = size;
	fceufp->filename = fname;
	fceufp->mode = FCEUFILE::READ; // read only
	EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size);
	fceufp->stream = fceumem;

	rom_loaded = iNESLoad(fname, fceufp, 1);

	if(!rom_loaded)
	{
			rom_loaded = UNIFLoad(fname, fceufp);
	}

	if(!rom_loaded)
	{
			rom_loaded = NSFLoad(fname, fceufp);
	}

	if(!rom_loaded)
	{
	/*		// read FDS BIOS into FDSBIOS - should be 8192 bytes
			if (FDSBIOS[1] == 0)
			{
					size_t biosSize = 0;
					char * tmpbuffer = (char *) memalign(32, 64 * 1024);

					char filepath[1024];

					sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER);
					biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT);
					if(biosSize == 0 && strlen(appPath) > 0)
					{
							sprintf (filepath, "%s/disksys.rom", appPath);
							biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT);
					}

					if (biosSize == 8192)
					{
							memcpy(FDSBIOS, tmpbuffer, 8192);
					}
					else
					{
							biosError = true;

							if (biosSize > 0)
									ErrorPrompt("FDS BIOS file is invalid!");
							else
									ErrorPrompt("FDS BIOS file not found!");
					}
					free(tmpbuffer);
			}
			if (FDSBIOS[1] != 0)
			{
					rom_loaded = FDSLoad(current_rom, fceufp);
			}*/
	}

	delete fceufp;

	if (rom_loaded)
	{
		GetFileBase(GameInfo->filename);

		FCEU_ResetVidSys();

		if(GameInfo->type!=GIT_NSF)
		{
			if(FSettings.GameGenie)
			{
				OpenGenie();
			}
		}
		PowerNES();

		if(GameInfo->type!=GIT_NSF)
		{
			FCEU_LoadGamePalette();
			FCEU_LoadGameCheats(0);
			FCEUI_DisableAllCheats();
		}

		FCEU_ResetPalette();
		FCEU_ResetMessages();

		return 1;
	}
	else
	{
		delete GameInfo;
		GameInfo = 0;

		if(!biosError)
			FCEU_printf("Invalid game file: %s!",fname);
		rom_loaded = false;
		return 0;
	}
}