static int Load(const char *name, MDFNFILE *fp) { LoadFunction_t LoadFunction = NULL; LoadFunction = GetLoadFunctionByMagic(name, fp); // If the file type isn't recognized, return -1! if(!LoadFunction) return(-1); InitCommon(name); if(!LoadFunction(name, fp, GameInterface)) { free(GameInterface); GameInterface = NULL; return(0); } { int w; if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC) w = 0; else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL) w = 1; else { w = MDFN_GetSettingB("nes.pal"); MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC; } PAL=w?1:0; MDFNGameInfo->fps = PAL? 838977920 : 1008307711; MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU); } X6502_Init(); MDFNPPU_Init(); MDFNSND_Init(PAL); NESINPUT_Init(); if(NESIsVSUni) MDFN_VSUniInstallRWHooks(); if(MDFNGameInfo->GameType != GMT_PLAYER) if(MDFN_GetSettingB("nes.gg")) Genie_Init(); PowerNES(); MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : 0); return(1); }
FCEUGI *FCEUI_LoadGame(const char *name) { FCEUFILE *fp; ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; GetFileBase(name); fp=FCEU_fopen(name,"rb",0); if(!fp) return 0; /*Error opening ROM*/ if(iNESLoad(name,fp)) goto endlseq; if(UNIFLoad(name,fp)) goto endlseq; if(FDSLoad(name,fp)) goto endlseq; FCEU_fclose(fp); /*An error occcurred while loading the file*/ return 0; endlseq: FCEU_fclose(fp); FCEU_ResetVidSys(); if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEU_LoadGamePalette(); /*FCEU_LoadGameCheats(0);*/ FCEU_ResetPalette(); return(FCEUGameInfo); }
FCEUGI *FCEUI_CopyFamiStart(void) { ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name = "copyfami"; FCEUGameInfo->type = GIT_CART; FCEUGameInfo->vidsys = GIV_USER; FCEUGameInfo->input[0] = FCEUGameInfo->input[1] = -1; FCEUGameInfo->inputfc = -1; FCEUGameInfo->cspecial = 0; FCEU_printf("Starting CopyFamicom...\n\n"); if (!CopyFamiLoad()) { FCEU_PrintError("An error occurred while starting CopyFamicom."); return 0; } FCEU_ResetVidSys(); if (FCEUGameInfo->type != GIT_NSF) if (FSettings.GameGenie) FCEU_OpenGenie(); PowerNES(); FCEUSS_CheckStates(); FCEUMOV_CheckMovies(); if (FCEUGameInfo->type != GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); } FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. return(FCEUGameInfo); }
FCEUGI *FCEUI_CopyFamiStart(void) { ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name="copyfami"; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; #ifdef FCEU_LOG FCEU_printf("Starting CopyFamicom...\n\n"); #endif if(!CopyFamiLoad()) return 0; /*An error occurred while starting CopyFamicom*/ FCEU_ResetVidSys(); if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEU_ResetPalette(); return(FCEUGameInfo); }
static MDFN_COLD void Load(GameFile* gf) { try { LoadFunction_t LoadFunction = NULL; LoadFunction = GetLoadFunctionByMagic(gf); // If the file type isn't recognized, return -1! if(!LoadFunction) throw MDFN_Error(0, _("File format is unknown to module \"%s\"."), MDFNGameInfo->shortname); InitCommon(gf->fbase); LoadFunction(gf->stream, &GameInterface); { int w; if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC) w = 0; else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL) w = 1; else { w = MDFN_GetSettingB("nes.pal"); MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC; } PAL=w?1:0; MDFNGameInfo->fps = PAL? 838977920 : 1008307711; MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU); } X6502_Init(); MDFNPPU_Init(); MDFNSND_Init(PAL); NESINPUT_Init(); if(NESIsVSUni) MDFN_VSUniInstallRWHooks(); if(MDFNGameInfo->GameType != GMT_PLAYER) if(MDFN_GetSettingB("nes.gg")) Genie_Init(); PowerNES(); MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL, NULL, 0); if(MDFNGameInfo->GameType != GMT_PLAYER) MDFNGameInfo->CPInfoActiveBF = 1 << (NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL); else MDFNGameInfo->CPInfoActiveBF = 0; } catch(...) { Cleanup(); throw; } }
int GCMemROM(int method, int size) { ResetGameLoaded(); /*** Allocate and clear GameInfo ***/ FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); /*** Set some default values ***/ FCEUGameInfo->soundchan = 1; FCEUGameInfo->soundrate = SAMPLERATE; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; /*** Set internal sound information ***/ FCEUI_Sound(SAMPLERATE); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetSoundQuality(0); // 0 - low, 1 - high FCEUI_SetLowPass(0); InitialisePads(); MakeFCEUFile((char *)nesrom, size); nesGameType = 0; if(iNESLoad(NULL, fceufp)) nesGameType = 1; else if(UNIFLoad(NULL,fceufp)) nesGameType = 2; else if(NSFLoad(fceufp)) nesGameType = 3; else { // read FDS BIOS into FDSBIOS - should be 8192 bytes if(FDSBIOS[1] == 0) { int biosSize = 0; char * tmpbuffer = (char *)malloc(64 * 1024); char filepath[1024]; switch (method) { case METHOD_SD: case METHOD_USB: sprintf(filepath, "%s/%s/disksys.rom", ROOTFATDIR, GCSettings.LoadFolder); biosSize = LoadBufferFromFAT(tmpbuffer, filepath, NOTSILENT); break; case METHOD_SMB: sprintf(filepath, "%s/disksys.rom", GCSettings.LoadFolder); biosSize = LoadBufferFromSMB(tmpbuffer, filepath, NOTSILENT); break; } if(biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { if(biosSize > 0) WaitPrompt("FDS BIOS file is invalid!"); return 0; // BIOS not loaded, do not load game } free(tmpbuffer); } // load game if(FDSLoad(NULL,fceufp)) nesGameType = 4; } if (nesGameType > 0) { FCEU_ResetVidSys(); PowerNES(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetSoundVariables(); romLoaded = true; return 1; } else { WaitPrompt("Invalid game file!"); romLoaded = false; return 0; } }
FCEUGI *FCEUI_LoadGame(const char *name) { FCEUFILE *fp; char *ipsfn; ResetGameLoaded(); FCEUGameInfo = malloc(sizeof(FCEUGI)); memset(FCEUGameInfo, 0, sizeof(FCEUGI)); FCEUGameInfo->soundchan = 0; FCEUGameInfo->soundrate = 0; FCEUGameInfo->name=0; FCEUGameInfo->type=GIT_CART; FCEUGameInfo->vidsys=GIV_USER; FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1; FCEUGameInfo->inputfc=-1; FCEUGameInfo->cspecial=0; FCEU_printf("Loading %s...\n\n",name); GetFileBase(name); ipsfn=FCEU_MakeFName(FCEUMKF_IPS,0,0); fp=FCEU_fopen(name,ipsfn,"rb",0); free(ipsfn); if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); return 0; } if(iNESLoad(name,fp)) goto endlseq; if(NSFLoad(fp)) goto endlseq; if(UNIFLoad(name,fp)) goto endlseq; if(FDSLoad(name,fp)) goto endlseq; FCEU_PrintError("An error occurred while loading the file."); FCEU_fclose(fp); return 0; endlseq: FCEU_fclose(fp); FCEU_ResetVidSys(); if(FCEUGameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGenie(); PowerNES(); FCEUSS_CheckStates(); FCEUMOV_CheckMovies(); if(FCEUGameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); } FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. return(FCEUGameInfo); }
int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; InitDeviceThread(); InitGCVideo (); ResetVideo_Menu (); // change to menu video mode // Controllers PAD_Init(); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // Initialise FreeType if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseAudio(); // Initialize libFAT for SD and USB MountAllFAT(); // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // allocate memory to store rom nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { WaitPrompt("Unable to initialize FCE Ultra\n"); ExitToLoader(); } FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data // Set defaults DefaultSettings(); // store path app was loaded from sprintf(appPath, "fceugx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); // Load preferences if(!LoadPrefs()) { WaitPrompt("Preferences reset - check settings!"); selectedMenu = 1; // change to preferences menu } FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio while (1) // main loop { #ifdef HW_RVL if(ShutdownRequested) ShutdownWii(); #endif // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); MainMenu(selectedMenu); selectedMenu = 2; // return to game menu from now on // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); ResetVideo_Emu(); setFrameTimer(); // set frametimer method before emulation SetPalette(); static int fskipc=0; while(1) // emulation loop { uint8 *gfx; int32 *sound; int32 ssize; #ifdef FRAMESKIP fskipc=(fskipc+1)%(frameskip+1); #endif FCEUI_Emulate(&gfx, &sound, &ssize, fskipc); if(!fskipc) { xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { ResetVideo_Menu(); if (GCSettings.AutoSave == 1) { SaveRAM(GCSettings.SaveMethod, SILENT); } else if (GCSettings.AutoSave == 2) { SaveState(GCSettings.SaveMethod, SILENT); } else if(GCSettings.AutoSave == 3) { SaveRAM(GCSettings.SaveMethod, SILENT); SaveState(GCSettings.SaveMethod, SILENT); } // save zoom level SavePrefs(SILENT); ConfigRequested = 0; break; // leave emulation loop } } } }
int GCMemROM(int size) { bool biosError = false; ResetGameLoaded(); CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(romFilename); GameInfo->archiveCount = 0; /*** Set some default values ***/ GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=(EGIV)GCSettings.timing; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; /*** Set internal sound information ***/ SetSampleRate(); FCEUI_SetSoundVolume(100); // 0-100 FCEUI_SetLowPass(0); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = romFilename; fceufp->mode = FCEUFILE::READ; // read only EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size); fceufp->stream = fceumem; romLoaded = iNESLoad(romFilename, fceufp, 1); if(!romLoaded) { romLoaded = UNIFLoad(romFilename, fceufp); } if(!romLoaded) { romLoaded = NSFLoad(romFilename, fceufp); } if(!romLoaded) { // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { size_t biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); if(biosSize == 0 && strlen(appPath) > 0) { sprintf (filepath, "%s/disksys.rom", appPath); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { biosError = true; if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { romLoaded = FDSLoad(romFilename, fceufp); } } delete fceufp; if (romLoaded) { FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) if(FSettings.GameGenie) OpenGameGenie(); PowerNES(); //if(GameInfo->type!=GIT_NSF) // FCEU_LoadGamePalette(); FCEU_ResetPalette(); FCEU_ResetMessages(); // Save state, status messages, etc. SetupCheats(); ResetAudio(); return 1; } else { delete GameInfo; GameInfo = 0; if(!biosError) ErrorPrompt("Invalid game file!"); romLoaded = false; return 0; } }
void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata) { FILE *fp; char *fn; int poweron=0; uint8 padding[4] = {0,0,0,0}; int n_padding; FCEUI_StopMovie(); char origname[512]; if(fname) { fp = FCEUD_UTF8fopen(fname, "wb"); strcpy(origname,fname); } else { fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb"); strcpy(origname,fn); free(fn); } if(!fp) return; // don't need the movieSyncHackOn sync hack for newly recorded movies flags |= MOVIE_FLAG_NOSYNCHACK; resetDMCacc=movieSyncHackOn=0; // add PAL flag if(FCEUI_GetCurrentVidSystem(0,0)) flags |= MOVIE_FLAG_PAL; if(flags & MOVIE_FLAG_FROM_POWERON) { poweron=1; flags &= ~MOVIE_FLAG_FROM_POWERON; flags |= MOVIE_FLAG_FROM_RESET; } // write header write32le(MOVIE_MAGIC, fp); write32le(MOVIE_VERSION, fp); fputc(flags, fp); fputc(0, fp); // reserved fputc(0, fp); // reserved fputc(0, fp); // reserved write32le(0, fp); // leave room for length frames write32le(0, fp); // leave room for rerecord count write32le(0, fp); // leave room for movie data size write32le(0, fp); // leave room for savestate_offset write32le(0, fp); // leave room for offset_to_controller_data fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used fputs(FileBase, fp); // write ROM name used fputc(0, fp); if(metadata) { if(strlen(metadata) < MOVIE_MAX_METADATA) fputs(metadata, fp); else fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp); } fputc(0, fp); // add padding n_padding = (4 - (ftell(fp) & 0x3)) & 0x3; fwrite(padding, 1, n_padding, fp); if(flags & MOVIE_FLAG_FROM_RESET) { if(poweron) { // make a for-movie-recording power-on clear the game's save data, too // (note: FCEU makes a save state immediately after this and that loads that on movie playback) extern char lastLoadedGameName [2048]; extern int disableBatteryLoading, suppressAddPowerCommand; suppressAddPowerCommand=1; disableBatteryLoading=1; suppressMovieStop=1; { // NOTE: this will NOT write an FCEUNPCMD_POWER into the movie file FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName); if(!gi) PowerNES(); // and neither will this, if it can even happen } suppressMovieStop=0; disableBatteryLoading=0; suppressAddPowerCommand=0; } } savestate_offset = ftell(fp); FCEUSS_SaveFP(fp); fseek(fp, 0, SEEK_END); ResetInputTypes(); // add padding n_padding = (4 - (ftell(fp) & 0x3)) & 0x3; fwrite(padding, 1, n_padding, fp); firstframeoffset = ftell(fp); // finish header fseek(fp, 24, SEEK_SET); // offset_to_savestate offset write32le(savestate_offset, fp); write32le(firstframeoffset, fp); fseek(fp, firstframeoffset, SEEK_SET); // set recording flag current=CurrentMovie; movie_readonly = 0; frameptr = 0; framecount = 0; rerecord_count = 0; slots[current] = fp; memset(joop,0,sizeof(joop)); current++; framets=0; nextd = -1; // trigger a reset if(flags & MOVIE_FLAG_FROM_RESET) { if(poweron) { PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file } else ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file } if(!fname) FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ else FCEU_DispMessage("Movie recording started."); strcpy(curMovieFilename, origname); }
// PlayMovie / MoviePlay function void FCEUI_LoadMovie(char *fname, int _read_only) { char buffer [512]; fname = (char*)convertToFCM(fname,buffer); FILE *fp; char *fn = NULL; FCEUI_StopMovie(); #if 0 if(!fname) fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0); #endif #if 0 char origname[512]; strcpy(origname,fname); #endif // check movie_readonly movie_readonly = _read_only; if(access(fname, W_OK)) movie_readonly = 2; fp = fopen(fname, (movie_readonly>=2) ? "rb" : "r+b"); if(fn) { free(fn); fname = NULL; } if(!fp) return; // read header { uint32 magic; uint32 version; uint8 flags[4]; read32le(&magic, fp); if(magic != MOVIE_MAGIC) { fclose(fp); return; } //DEBUG_COMPARE_RAM(__LINE__); read32le(&version, fp); if(version == 1) { // attempt to load previous version's format fclose(fp); printf("movie: trying movie v1\n"); FCEUI_LoadMovie_v1(fname, _read_only); return; } else if(version == MOVIE_VERSION) {} else { // unsupported version printf("movie: unsupported version\n"); fclose(fp); return; } fread(flags, 1, 4, fp); read32le(&framecount, fp); read32le(&rerecord_count, fp); read32le(&moviedatasize, fp); read32le(&savestate_offset, fp); read32le(&firstframeoffset, fp); if(fseek(fp, savestate_offset, SEEK_SET)) { fclose(fp); return; } // FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK); if(flags[0] & MOVIE_FLAG_NOSYNCHACK) movieSyncHackOn=0; else movieSyncHackOn=1; } // fully reload the game to reinitialize everything before playing any movie // to try fixing nondeterministic playback of some games #if 0 // do we need this? { extern char lastLoadedGameName [2048]; #if 0 // TODO? extern int disableBatteryLoading, suppressAddPowerCommand; suppressAddPowerCommand=1; suppressMovieStop=1; #endif { FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName); if(!gi) PowerNES(); } #if 0 // TODO? suppressMovieStop=0; suppressAddPowerCommand=0; #endif } #endif // Loading new savestates doesn't work and even breaks FDS //if(!FCEUSS_LoadFP(fp,1)) return; ResetInputTypes(); fseek(fp, firstframeoffset, SEEK_SET); moviedata = (uint8*)realloc(moviedata, moviedatasize); fread(moviedata, 1, moviedatasize, fp); framecount = 0; // movies start at frame 0! frameptr = 0; current = CurrentMovie; slots[current] = fp; memset(joop,0,sizeof(joop)); current = -1 - current; framets=0; nextts=0; nextd = -1; MovieStatus[CurrentMovie] = 1; #if 0 if(!fname) FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ else #endif FCEU_DispMessage("Movie playback started."); #if 0 strcpy(curMovieFilename, origname); #else strcpy(curMovieFilename, fname); #endif }
bool LoadRom(const char* fname, int size) { bool biosError = false; bool rom_loaded = false; ResetGameLoaded(); FCEUI_CloseGame(); GameInfo = new FCEUGI(); memset(GameInfo, 0, sizeof(FCEUGI)); GameInfo->filename = strdup(fname); GameInfo->archiveCount = 0; // Set some default values #define AUDIO_OUT_RATE (48300) // We want slightly more than 48kHz to make sure we're blocking on audio rather than video. GameInfo->soundchan = 2; GameInfo->soundrate = AUDIO_OUT_RATE; GameInfo->name=0; GameInfo->type=GIT_CART; GameInfo->vidsys=GIV_USER; GameInfo->input[0]=GameInfo->input[1]=SI_UNSET; GameInfo->inputfc=SIFC_UNSET; GameInfo->cspecial=SIS_NONE; //Set internal sound information FCEUI_Sound(AUDIO_OUT_RATE); FCEUFILE * fceufp = new FCEUFILE(); fceufp->size = size; fceufp->filename = fname; fceufp->mode = FCEUFILE::READ; // read only EMUFILE_MEMFILE *fceumem = new EMUFILE_MEMFILE(nesrom, size); fceufp->stream = fceumem; rom_loaded = iNESLoad(fname, fceufp, 1); if(!rom_loaded) { rom_loaded = UNIFLoad(fname, fceufp); } if(!rom_loaded) { rom_loaded = NSFLoad(fname, fceufp); } if(!rom_loaded) { /* // read FDS BIOS into FDSBIOS - should be 8192 bytes if (FDSBIOS[1] == 0) { size_t biosSize = 0; char * tmpbuffer = (char *) memalign(32, 64 * 1024); char filepath[1024]; sprintf (filepath, "%s%s/disksys.rom", pathPrefix[GCSettings.LoadMethod], APPFOLDER); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); if(biosSize == 0 && strlen(appPath) > 0) { sprintf (filepath, "%s/disksys.rom", appPath); biosSize = LoadFile(tmpbuffer, filepath, 0, SILENT); } if (biosSize == 8192) { memcpy(FDSBIOS, tmpbuffer, 8192); } else { biosError = true; if (biosSize > 0) ErrorPrompt("FDS BIOS file is invalid!"); else ErrorPrompt("FDS BIOS file not found!"); } free(tmpbuffer); } if (FDSBIOS[1] != 0) { rom_loaded = FDSLoad(current_rom, fceufp); }*/ } delete fceufp; if (rom_loaded) { GetFileBase(GameInfo->filename); FCEU_ResetVidSys(); if(GameInfo->type!=GIT_NSF) { if(FSettings.GameGenie) { OpenGenie(); } } PowerNES(); if(GameInfo->type!=GIT_NSF) { FCEU_LoadGamePalette(); FCEU_LoadGameCheats(0); FCEUI_DisableAllCheats(); } FCEU_ResetPalette(); FCEU_ResetMessages(); return 1; } else { delete GameInfo; GameInfo = 0; if(!biosError) FCEU_printf("Invalid game file: %s!",fname); rom_loaded = false; return 0; } }