virtual void Precache() { // Prevents a warning SelectModel( ); BaseClass::Precache(); PrecacheScriptSound( "NPC_Barney.FootstepLeft" ); PrecacheScriptSound( "NPC_Barney.FootstepRight" ); PrecacheScriptSound( "NPC_Barney.Die" ); PrecacheInstancedScene( "scenes/Expressions/BarneyIdle.vcd" ); PrecacheInstancedScene( "scenes/Expressions/BarneyAlert.vcd" ); PrecacheInstancedScene( "scenes/Expressions/BarneyCombat.vcd" ); }
//----------------------------------------------------------------------------- // Precache - precaches all resources this NPC needs //----------------------------------------------------------------------------- void CNPC_Hutman::Precache() { SelectModel( ); BaseClass::Precache(); PrecacheInstancedScene( HUTMAN_IDLE_SCENE ); }