void TRM_BeginRegistration( glconfig_t *config ) { Com_Printf("================================================================\n"); Com_Printf("Initializing Renderer\n"); Com_Printf("================================\n"); windowDesc_t windesc { GRAPHICS_API_OPENGL }; tr.window = ri->WIN_Init(&windesc, config); if (!glad_initialized) { // TRM_BeginRegistration can be called more than once, but this only gets called once for the entire program lifetime gladLoadGL(); glad_initialized = true; } config->vendor_string = (const char *) glGetString (GL_VENDOR); config->renderer_string = (const char *) glGetString (GL_RENDERER); config->version_string = (const char *) glGetString (GL_VERSION); config->extensions_string = (const char *) glGetString (GL_EXTENSIONS); Com_Printf("Vendor: %s\nRenderer: %s\nVersion: %s\n", config->vendor_string, config->renderer_string, config->version_string); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config->maxTextureSize); config->maxActiveTextures = 0; // old GL if (GLAD_GL_EXT_texture_filter_anisotropic) glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config->maxTextureFilterAnisotropy); else config->maxTextureFilterAnisotropy = 0; glEnable(GL_SCISSOR_TEST); config->isFullscreen = qfalse; config->stereoEnabled = qfalse; glConfig = *config; TRM_Cvars(); R_InitFonts(); if (!rendm::init()) { srcprintf_fatal("Failed to initialize RendM (rd-modern)"); } Com_Printf("================================================================\n"); }
void R_Init( void ) { int i; byte *ptr; // Com_Printf ("----- R_Init -----\n" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); #ifndef DEDICATED Com_Memset( &tess, 0, sizeof( tess ) ); #endif // Swap_Init(); #ifndef DEDICATED #ifndef FINAL_BUILD if ( (int)tess.xyz & 15 ) { Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 ); } #endif #endif // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } #ifndef DEDICATED R_InitFogTable(); R_NoiseInit(); #endif R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; ptr = (byte *)Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData = (backEndData_t *) ptr; backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData )); backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys); #ifndef DEDICATED R_ToggleSmpFrame(); for(i = 0; i < MAX_LIGHT_STYLES; i++) { RE_SetLightStyle(i, -1); } InitOpenGL(); R_InitImages(); R_InitShaders(qfalse); R_InitSkins(); R_TerrainInit(); //rwwRMG - added R_InitFonts(); #endif R_ModelInit(); G2VertSpaceServer = &CMiniHeap_singleton; #ifndef DEDICATED R_InitDecals ( ); R_InitWorldEffects(); int err = qglGetError(); if ( err != GL_NO_ERROR ) Com_Printf ( "glGetError() = 0x%x\n", err); #endif // Com_Printf ("----- finished R_Init -----\n" ); }
/* =============== R_Init =============== */ void R_Init( void ) { int i; byte *ptr; ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); #ifndef DEDICATED Com_Memset( &tess, 0, sizeof( tess ) ); #endif // Swap_Init(); #ifndef DEDICATED #ifndef FINAL_BUILD if ( (int)tess.xyz & 15 ) { Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 ); } #endif Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); #endif // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } #ifndef DEDICATED R_InitFogTable(); R_NoiseInit(); #endif R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; ptr = (unsigned char *)ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData[0] = (backEndData_t *) ptr; backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] )); backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys); if ( r_smp->integer ) { ptr = (unsigned char *)ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData[1] = (backEndData_t *) ptr; backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] )); backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys); } else { backEndData[1] = NULL; } #ifndef DEDICATED R_ToggleSmpFrame(); for(i = 0; i < MAX_LIGHT_STYLES; i++) { RE_SetLightStyle(i, -1); } InitOpenGL(); R_InitImages(); R_InitShaders(); R_InitSkins(); R_InitFonts(); #endif R_ModelInit(); #ifndef DEDICATED #ifdef G2_COLLISION_ENABLED if (!G2VertSpaceServer) { G2VertSpaceServer = new CMiniHeap(G2_VERT_SPACE_SERVER_SIZE * 1024); } #endif int err = qglGetError(); if ( err != GL_NO_ERROR ) ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); #endif ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); }
/* =============== R_Init =============== */ void R_Init( void ) { int err; int i; byte *ptr; ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); Com_Memset( &tess, 0, sizeof( tess ) ); // if(sizeof(glconfig_t) != 11332) // ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t)); // Swap_Init(); if ( (intptr_t)tess.xyz & 15 ) { ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" ); } Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); R_NoiseInit(); // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; tr.noiseTable[i] = R_NoiseGet4f(0, 0, 0, i); if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } for( i = 0; i < 256; i++ ) tr.sinTableByte[i] = sin( (float)i / 255.0 * M_TWOPI ); R_InitFogTable(); R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData[0] = (backEndData_t *) ptr; backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] )); backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys); if ( r_smp->integer ) { ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData[1] = (backEndData_t *) ptr; backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] )); backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys); } else { backEndData[1] = NULL; } R_ToggleSmpFrame(); InitOpenGL(); R_InitImages(); R_InitShaders(); R_InitSkins(); R_ModelInit(); R_InitFonts(); // Effects //CFxScheduler_Init(); err = qglGetError(); if ( err != GL_NO_ERROR ) ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); // print info GfxInfo_f(); ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); }
void R_Init( void ) { int err; int i; //VID_Printf( PRINT_ALL, "----- R_Init -----\n" ); #ifdef _XBOX extern qboolean vidRestartReloadMap; if (!vidRestartReloadMap) { Hunk_Clear(); extern void CM_Free(void); CM_Free(); void CM_CleanLeafCache(void); CM_CleanLeafCache(); } #endif ShaderEntryPtrs_Clear(); #ifdef _XBOX //Save visibility info as it has already been set. SPARC<byte> *vis = tr.externalVisData; #endif // clear all our internal state memset( &tr, 0, sizeof( tr ) ); memset( &backEnd, 0, sizeof( backEnd ) ); memset( &tess, 0, sizeof( tess ) ); #ifdef _XBOX //Restore visibility info. tr.externalVisData = vis; #endif Swap_Init(); #ifndef FINAL_BUILD if ( (int)tess.xyz & 15 ) { Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 ); } #endif // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } R_InitFogTable(); R_NoiseInit(); R_Register(); backEndData = (backEndData_t *) Hunk_Alloc( sizeof( backEndData_t ), qtrue ); R_ToggleSmpFrame(); //r_smp const color4ub_t color = {0xff, 0xff, 0xff, 0xff}; for(i=0;i<MAX_LIGHT_STYLES;i++) { RE_SetLightStyle(i, *(int*)color); } InitOpenGL(); R_InitImages(); R_InitShaders(); R_InitSkins(); #ifndef _XBOX R_TerrainInit(); #endif R_ModelInit(); // R_InitWorldEffects(); R_InitFonts(); err = qglGetError(); if ( err != GL_NO_ERROR ) VID_Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); //VID_Printf( PRINT_ALL, "----- finished R_Init -----\n" ); }
void R_Init( void ) { int err; int i; ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); ShaderEntryPtrs_Clear(); // clear all our internal state memset( &tr, 0, sizeof( tr ) ); memset( &backEnd, 0, sizeof( backEnd ) ); memset( &tess, 0, sizeof( tess ) ); Swap_Init(); #ifndef FINAL_BUILD if ( (int)tess.xyz & 15 ) { Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 ); } #endif memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } R_InitFogTable(); R_NoiseInit(); R_Register(); backEndData[0] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[0] ), qtrue ); if ( r_smp->integer ) { backEndData[1] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[1] ), qtrue ); } else { backEndData[1] = NULL; } R_ToggleSmpFrame(); const color4ub_t color = {0xff, 0xff, 0xff, 0xff}; for(i=0;i<MAX_LIGHT_STYLES;i++) { RE_SetLightStyle(i, *(int*)color); } InitOpenGL(); R_InitImages(); R_InitShaders(); R_InitSkins(); R_ModelInit(); // R_InitWorldEffects(); R_InitFonts(); err = qglGetError(); if ( err != GL_NO_ERROR ) ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); }