示例#1
0
void TRM_BeginRegistration( glconfig_t *config  ) {
	
	Com_Printf("================================================================\n");
	Com_Printf("Initializing Renderer\n");
	Com_Printf("================================\n");
	
	windowDesc_t windesc { GRAPHICS_API_OPENGL };
	tr.window = ri->WIN_Init(&windesc, config);
	
	if (!glad_initialized) { // TRM_BeginRegistration can be called more than once, but this only gets called once for the entire program lifetime
		gladLoadGL();
		glad_initialized = true;
	}
	
	config->vendor_string = (const char *) glGetString (GL_VENDOR);
	config->renderer_string = (const char *) glGetString (GL_RENDERER);
	config->version_string = (const char *) glGetString (GL_VERSION);
	config->extensions_string = (const char *) glGetString (GL_EXTENSIONS);
	
	Com_Printf("Vendor: %s\nRenderer: %s\nVersion: %s\n", config->vendor_string, config->renderer_string, config->version_string);
	
	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config->maxTextureSize);
	config->maxActiveTextures = 0; // old GL
	if (GLAD_GL_EXT_texture_filter_anisotropic)
		glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config->maxTextureFilterAnisotropy);
	else config->maxTextureFilterAnisotropy = 0;
	
	glEnable(GL_SCISSOR_TEST);

	config->isFullscreen = qfalse;
	config->stereoEnabled = qfalse;
	
	glConfig = *config;
	
	TRM_Cvars();
	
	R_InitFonts();
	
	if (!rendm::init()) {
		srcprintf_fatal("Failed to initialize RendM (rd-modern)");
	}
	
	Com_Printf("================================================================\n");
}
示例#2
0
文件: tr_init.cpp 项目: Camron/OpenJK
void R_Init( void ) {	
	int i;
	byte *ptr;

//	Com_Printf ("----- R_Init -----\n" );
	// clear all our internal state
	Com_Memset( &tr, 0, sizeof( tr ) );
	Com_Memset( &backEnd, 0, sizeof( backEnd ) );
#ifndef DEDICATED
	Com_Memset( &tess, 0, sizeof( tess ) );
#endif

//	Swap_Init();

#ifndef DEDICATED
#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif
#endif
	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}
#ifndef DEDICATED
	R_InitFogTable();

	R_NoiseInit();
#endif
	R_Register();

	max_polys = r_maxpolys->integer;
	if (max_polys < MAX_POLYS)
		max_polys = MAX_POLYS;

	max_polyverts = r_maxpolyverts->integer;
	if (max_polyverts < MAX_POLYVERTS)
		max_polyverts = MAX_POLYVERTS;

	ptr = (byte *)Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
	backEndData = (backEndData_t *) ptr;
	backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
	backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
#ifndef DEDICATED
	R_ToggleSmpFrame();

	for(i = 0; i < MAX_LIGHT_STYLES; i++)
	{
		RE_SetLightStyle(i, -1);
	}
	InitOpenGL();

	R_InitImages();
	R_InitShaders(qfalse);
	R_InitSkins();

	R_TerrainInit(); //rwwRMG - added

	R_InitFonts();
#endif
	R_ModelInit();
	G2VertSpaceServer = &CMiniHeap_singleton;
#ifndef DEDICATED
	R_InitDecals ( );

	R_InitWorldEffects();

	int	err = qglGetError();
	if ( err != GL_NO_ERROR )
		Com_Printf ( "glGetError() = 0x%x\n", err);
#endif
//	Com_Printf ("----- finished R_Init -----\n" );
}
示例#3
0
/*
===============
R_Init
===============
*/
void R_Init( void ) {	
	int i;
	byte *ptr;

	ri.Printf( PRINT_ALL, "----- R_Init -----\n" );

	// clear all our internal state
	Com_Memset( &tr, 0, sizeof( tr ) );
	Com_Memset( &backEnd, 0, sizeof( backEnd ) );
#ifndef DEDICATED
	Com_Memset( &tess, 0, sizeof( tess ) );
#endif

//	Swap_Init();

#ifndef DEDICATED
#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif
	Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
#endif
	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}
#ifndef DEDICATED
	R_InitFogTable();

	R_NoiseInit();
#endif
	R_Register();

	max_polys = r_maxpolys->integer;
	if (max_polys < MAX_POLYS)
		max_polys = MAX_POLYS;

	max_polyverts = r_maxpolyverts->integer;
	if (max_polyverts < MAX_POLYVERTS)
		max_polyverts = MAX_POLYVERTS;

	ptr = (unsigned char *)ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
	backEndData[0] = (backEndData_t *) ptr;
	backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
	backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
	if ( r_smp->integer ) {
		ptr = (unsigned char *)ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
		backEndData[1] = (backEndData_t *) ptr;
		backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
		backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
	} else {
		backEndData[1] = NULL;
	}
#ifndef DEDICATED
	R_ToggleSmpFrame();

	for(i = 0; i < MAX_LIGHT_STYLES; i++)
	{
		RE_SetLightStyle(i, -1);
	}
	InitOpenGL();

	R_InitImages();
	R_InitShaders();
	R_InitSkins();
	R_InitFonts();
#endif
	R_ModelInit();
#ifndef DEDICATED

#ifdef G2_COLLISION_ENABLED
	if (!G2VertSpaceServer)
	{
		G2VertSpaceServer = new CMiniHeap(G2_VERT_SPACE_SERVER_SIZE * 1024);
	}
#endif

	int	err = qglGetError();
	if ( err != GL_NO_ERROR )
		ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
#endif
	ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
示例#4
0
文件: tr_init.c 项目: Lrns123/jkaq3
/*
===============
R_Init
===============
*/
void R_Init( void ) {	
	int	err;
	int i;
	byte *ptr;

	ri.Printf( PRINT_ALL, "----- R_Init -----\n" );

	// clear all our internal state
	Com_Memset( &tr, 0, sizeof( tr ) );
	Com_Memset( &backEnd, 0, sizeof( backEnd ) );
	Com_Memset( &tess, 0, sizeof( tess ) );

//	if(sizeof(glconfig_t) != 11332)
//		ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t));

//	Swap_Init();

	if ( (intptr_t)tess.xyz & 15 ) {
		ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
	}
	Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );

	R_NoiseInit();

	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
		tr.noiseTable[i] = R_NoiseGet4f(0, 0, 0, i);

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}

	for( i = 0; i < 256; i++ )
		tr.sinTableByte[i] = sin( (float)i / 255.0 * M_TWOPI );

	R_InitFogTable();

	R_Register();

	max_polys = r_maxpolys->integer;
	if (max_polys < MAX_POLYS)
		max_polys = MAX_POLYS;

	max_polyverts = r_maxpolyverts->integer;
	if (max_polyverts < MAX_POLYVERTS)
		max_polyverts = MAX_POLYVERTS;

	ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
	backEndData[0] = (backEndData_t *) ptr;
	backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
	backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
	if ( r_smp->integer ) {
		ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
		backEndData[1] = (backEndData_t *) ptr;
		backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
		backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
	} else {
		backEndData[1] = NULL;
	}
	R_ToggleSmpFrame();

	InitOpenGL();

	R_InitImages();

	R_InitShaders();

	R_InitSkins();

	R_ModelInit();

	R_InitFonts();

	// Effects
	//CFxScheduler_Init();

	err = qglGetError();
	if ( err != GL_NO_ERROR )
		ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);

	// print info
	GfxInfo_f();
	ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
示例#5
0
文件: tr_init.cpp 项目: Camron/OpenJK
void R_Init( void ) {	
	int	err;
	int i;

	//VID_Printf( PRINT_ALL, "----- R_Init -----\n" );
#ifdef _XBOX
	extern qboolean vidRestartReloadMap;
	if (!vidRestartReloadMap)
	{
		Hunk_Clear();
		
		extern void CM_Free(void);
		CM_Free();
		
		void CM_CleanLeafCache(void);
		CM_CleanLeafCache();
	}
#endif

	ShaderEntryPtrs_Clear();

#ifdef _XBOX
	//Save visibility info as it has already been set.
	SPARC<byte> *vis = tr.externalVisData;
#endif

	// clear all our internal state
	memset( &tr, 0, sizeof( tr ) );
	memset( &backEnd, 0, sizeof( backEnd ) );
	memset( &tess, 0, sizeof( tess ) );

#ifdef _XBOX
	//Restore visibility info.
	tr.externalVisData = vis;
#endif

	Swap_Init();

#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif

	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}

	R_InitFogTable();

	R_NoiseInit();

	R_Register();

	backEndData = (backEndData_t *) Hunk_Alloc( sizeof( backEndData_t ), qtrue );
	R_ToggleSmpFrame();	//r_smp

	const color4ub_t	color = {0xff, 0xff, 0xff, 0xff};
	for(i=0;i<MAX_LIGHT_STYLES;i++)
	{
		RE_SetLightStyle(i, *(int*)color);
	}

	InitOpenGL();

	R_InitImages();
	R_InitShaders();
	R_InitSkins();
#ifndef _XBOX
	R_TerrainInit();
#endif
	R_ModelInit();
//	R_InitWorldEffects();
	R_InitFonts();

	err = qglGetError();
	if ( err != GL_NO_ERROR )
		VID_Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);

	//VID_Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
示例#6
0
void R_Init( void ) {	
	int	err;
	int i;

	ri.Printf( PRINT_ALL, "----- R_Init -----\n" );

	ShaderEntryPtrs_Clear();

	// clear all our internal state
	memset( &tr, 0, sizeof( tr ) );
	memset( &backEnd, 0, sizeof( backEnd ) );
	memset( &tess, 0, sizeof( tess ) );

	Swap_Init();

#ifndef FINAL_BUILD
	if ( (int)tess.xyz & 15 ) {
		Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 );
	}
#endif

	memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );

	//
	// init function tables
	//
	for ( i = 0; i < FUNCTABLE_SIZE; i++ )
	{
		tr.sinTable[i]		= sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
		tr.squareTable[i]	= ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
		tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
		tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i];

		if ( i < FUNCTABLE_SIZE / 2 )
		{
			if ( i < FUNCTABLE_SIZE / 4 )
			{
				tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
			}
			else
			{
				tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
			}
		}
		else
		{
			tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
		}
	}

	R_InitFogTable();

	R_NoiseInit();

	R_Register();

	backEndData[0] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[0] ), qtrue );
	if ( r_smp->integer ) {
		backEndData[1] = (backEndData_t *) ri.Hunk_Alloc( sizeof( *backEndData[1] ), qtrue );
	} else {
		backEndData[1] = NULL;
	}
	R_ToggleSmpFrame();

	const color4ub_t	color = {0xff, 0xff, 0xff, 0xff};
	for(i=0;i<MAX_LIGHT_STYLES;i++)
	{
		RE_SetLightStyle(i, *(int*)color);
	}

	InitOpenGL();

	R_InitImages();
	R_InitShaders();
	R_InitSkins();
	R_ModelInit();
//	R_InitWorldEffects();
	R_InitFonts();

	err = qglGetError();
	if ( err != GL_NO_ERROR )
		ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);

	ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}