Esempio n. 1
0
	void Render() final
	{
		renderer_->SetViewport(width_, height_);

		renderer_->ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
		renderer_->ClearColorAndDepthBuffers();

		RenderScene();
		RenderInterface();
	}
Esempio n. 2
0
void PlayerRenderInterface(MGLDraw *mgl)
{
	int b;

	b = TotalBrains();
	if (b != 0)
		b = 128 - (player.brains * 128 / b);

	RenderInterface(player.life, player.rage / 256, player.hammerFlags, player.hammers, b, player.score,
			player.weapon, player.ammo, player.hamSpeed, mgl);
}
Esempio n. 3
0
void GameScene::Render()
{
	RenderObjects();
	RenderInterface();
}