void Render() final { renderer_->SetViewport(width_, height_); renderer_->ClearColor(0.0f, 0.0f, 0.0f, 1.0f); renderer_->ClearColorAndDepthBuffers(); RenderScene(); RenderInterface(); }
void PlayerRenderInterface(MGLDraw *mgl) { int b; b = TotalBrains(); if (b != 0) b = 128 - (player.brains * 128 / b); RenderInterface(player.life, player.rage / 256, player.hammerFlags, player.hammers, b, player.score, player.weapon, player.ammo, player.hamSpeed, mgl); }
void GameScene::Render() { RenderObjects(); RenderInterface(); }