/* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console if (cls.state != ca_active) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; }
void Cam_Lock (int playernum) { char st[40]; snprintf (st, sizeof (st), "ptrack %i", playernum); if (cls.demoplayback2) { memcpy (cl.stats, cl.players[playernum].stats, sizeof (cl.stats)); } if (!cls.demoplayback) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, st); } spec_track = playernum; last_lock = realtime; cam_forceview = true; locked = false; Sbar_Changed (); }
/* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole(void) { Con_CheckResize(); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.state != ca_active; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height / 2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value * host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value * host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { scr_copytop = 1; Draw_TileClear(0, (int)scr_con_current, vid.width, vid.height - (int)scr_con_current); Sbar_Changed(); } else if (clearnotify++ < vid.numpages) { scr_copytop = 1; Draw_TileClear(0, 0, vid.width, con_notifylines); } else con_notifylines = 0; }
/* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; }
void Cam_Lock(int playernum) { char st[32]; if (Cmd_FindAlias("f_trackspectate")) { Cbuf_AddTextEx (&cbuf_main, "f_trackspectate\n"); } if (cl_multiview.value && cls.mvdplayback) return; snprintf(st, sizeof (st), "ptrack %i", playernum); if (cls.mvdplayback) { memcpy(cl.stats, cl.players[playernum].stats, sizeof(cl.stats)); ideal_track = playernum; } last_lock = cls.realtime; if (cls.mvdplayback == QTV_PLAYBACK) { // its not setinfo extension, but adding new extension just for this is stupid IMO QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, st); } else { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, st); } spec_track = playernum; locked = false; Sbar_Changed(); if (TP_NeedRefreshSkins()) TP_RefreshSkins(); }
/* ================ Draw_FadeScreen -- johnfitz -- revised ================ */ void Draw_FadeScreen (void) { GL_SetCanvas (CANVAS_DEFAULT); glEnable (GL_BLEND); glDisable (GL_ALPHA_TEST); glDisable (GL_TEXTURE_2D); glColor4f (0, 0, 0, 0.5); glBegin (GL_QUADS); glVertex2f (0,0); glVertex2f (glwidth, 0); glVertex2f (glwidth, glheight); glVertex2f (0, glheight); glEnd (); glColor4f (1,1,1,1); glEnable (GL_TEXTURE_2D); glEnable (GL_ALPHA_TEST); glDisable (GL_BLEND); Sbar_Changed(); }
void Cam_Unlock(void) { if (Cmd_FindAlias("f_freeflyspectate")) { Cbuf_AddTextEx (&cbuf_main, "f_freeflyspectate\n"); } if (!autocam) { return; } if (cls.mvdplayback == QTV_PLAYBACK) { // its not setinfo extension, but adding new extension just for this is stupid IMO QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, "ptrack"); } else { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "ptrack"); } autocam = CAM_NONE; locked = false; Sbar_Changed(); if (cls.mvdplayback && cl.teamfortress) { V_TF_ClearGrenadeEffects (); } if (TP_NeedRefreshSkins()) { TP_RefreshSkins(); } }
void CL_ParseServerMessage (void) { int cmd; int i; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); Q_strcpy (cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: { cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); #ifdef _WIN32 VID_HandlePause (true); #endif } else { CDAudio_Resume (); #ifdef _WIN32 VID_HandlePause (false); #endif } } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString2 ("help", src_command); break; } } }
/* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata(void) { int i, j; unsigned int bits; bits = (unsigned short)MSG_ReadShort(); if (bits & SU_FITZ_EXTEND1) bits |= MSG_ReadByte() << 16; if (bits & SU_FITZ_EXTEND2) bits |= MSG_ReadByte() << 24; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar(); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar(); else cl.idealpitch = 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { if (bits & (SU_PUNCH1 << i)) cl.punchangle[i] = MSG_ReadChar(); else cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1 << i)) cl.mvelocity[0][i] = MSG_ReadChar() * 16; else cl.mvelocity[0][i] = 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong(); if (cl.stats[STAT_ITEMS] != i) { // set flash times Sbar_Changed(); for (j = 0; j < 32; j++) if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j))) cl.item_gettime[j] = cl.time; cl.stats[STAT_ITEMS] = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte(); else cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) i = MSG_ReadByte(); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed(); } if (bits & SU_WEAPON) i = CL_ReadModelIndex(0); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed(); } i = MSG_ReadShort(); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed(); } i = MSG_ReadByte(); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed(); } for (i = 0; i < 4; i++) { j = MSG_ReadByte(); if (cl.stats[STAT_SHELLS + i] != j) { cl.stats[STAT_SHELLS + i] = j; Sbar_Changed(); } } i = MSG_ReadByte(); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed(); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) { cl.stats[STAT_ACTIVEWEAPON] = (1 << i); Sbar_Changed(); } } /* FITZ Protocol */ if (bits & SU_FITZ_WEAPON2) cl.stats[STAT_WEAPON] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_ARMOR2) cl.stats[STAT_ARMOR] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_AMMO2) cl.stats[STAT_AMMO] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_SHELLS2) cl.stats[STAT_SHELLS] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_NAILS2) cl.stats[STAT_NAILS] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_ROCKETS2) cl.stats[STAT_ROCKETS] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_CELLS2) cl.stats[STAT_CELLS] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_WEAPONFRAME2) cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte() << 8; if (bits & SU_FITZ_WEAPONALPHA) MSG_ReadByte(); // FIXME - TODO }
/* ======================= CL_ParseUpdateInv (Hexen II) ======================= */ void CL_ParseUpdateInv (void) { int sc1, sc2; byte test; sc1 = sc2 = 0; test = MSG_ReadByte(); if (test & 1) sc1 |= ((int)MSG_ReadByte()); if (test & 2) sc1 |= ((int)MSG_ReadByte())<<8; if (test & 4) sc1 |= ((int)MSG_ReadByte())<<16; if (test & 8) sc1 |= ((int)MSG_ReadByte())<<24; if (test & 16) sc2 |= ((int)MSG_ReadByte()); if (test & 32) sc2 |= ((int)MSG_ReadByte())<<8; if (test & 64) sc2 |= ((int)MSG_ReadByte())<<16; if (test & 128) sc2 |= ((int)MSG_ReadByte())<<24; if (sc1 & SC1_HEALTH) cl.v.health = MSG_ReadShort(); if (sc1 & SC1_LEVEL) cl.v.level = MSG_ReadByte(); if (sc1 & SC1_INTELLIGENCE) cl.v.intelligence = MSG_ReadByte(); if (sc1 & SC1_WISDOM) cl.v.wisdom = MSG_ReadByte(); if (sc1 & SC1_STRENGTH) cl.v.strength = MSG_ReadByte(); if (sc1 & SC1_DEXTERITY) cl.v.dexterity = MSG_ReadByte(); if (sc1 & SC1_WEAPON) cl.v.weapon = MSG_ReadByte(); if (sc1 & SC1_BLUEMANA) cl.v.bluemana = MSG_ReadByte(); if (sc1 & SC1_GREENMANA) cl.v.greenmana = MSG_ReadByte(); if (sc1 & SC1_EXPERIENCE) cl.v.experience = MSG_ReadLong(); if (sc1 & SC1_CNT_TORCH) cl.v.cnt_torch = MSG_ReadByte(); if (sc1 & SC1_CNT_H_BOOST) cl.v.cnt_h_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_SH_BOOST) cl.v.cnt_sh_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_MANA_BOOST) cl.v.cnt_mana_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_TELEPORT) cl.v.cnt_teleport = MSG_ReadByte(); if (sc1 & SC1_CNT_TOME) cl.v.cnt_tome = MSG_ReadByte(); if (sc1 & SC1_CNT_SUMMON) cl.v.cnt_summon = MSG_ReadByte(); if (sc1 & SC1_CNT_INVISIBILITY) cl.v.cnt_invisibility = MSG_ReadByte(); if (sc1 & SC1_CNT_GLYPH) cl.v.cnt_glyph = MSG_ReadByte(); if (sc1 & SC1_CNT_HASTE) cl.v.cnt_haste = MSG_ReadByte(); if (sc1 & SC1_CNT_BLAST) cl.v.cnt_blast = MSG_ReadByte(); if (sc1 & SC1_CNT_POLYMORPH) cl.v.cnt_polymorph = MSG_ReadByte(); if (sc1 & SC1_CNT_FLIGHT) cl.v.cnt_flight = MSG_ReadByte(); if (sc1 & SC1_CNT_CUBEOFFORCE) cl.v.cnt_cubeofforce = MSG_ReadByte(); if (sc1 & SC1_CNT_INVINCIBILITY) cl.v.cnt_invincibility = MSG_ReadByte(); if (sc1 & SC1_ARTIFACT_ACTIVE) cl.v.artifact_active = MSG_ReadFloat(); if (sc1 & SC1_ARTIFACT_LOW) cl.v.artifact_low = MSG_ReadFloat(); if (sc1 & SC1_MOVETYPE) cl.v.movetype = MSG_ReadByte(); if (sc1 & SC1_CAMERAMODE) cl.v.cameramode = MSG_ReadByte(); if (sc1 & SC1_HASTED) cl.v.hasted = MSG_ReadFloat(); if (sc1 & SC1_INVENTORY) cl.v.inventory = MSG_ReadByte(); if (sc1 & SC1_RINGS_ACTIVE) cl.v.rings_active = MSG_ReadFloat(); if (sc2 & SC2_RINGS_LOW) cl.v.rings_low = MSG_ReadFloat(); if (sc2 & SC2_AMULET) cl.v.armor_amulet = MSG_ReadByte(); if (sc2 & SC2_BRACER) cl.v.armor_bracer = MSG_ReadByte(); if (sc2 & SC2_BREASTPLATE) cl.v.armor_breastplate = MSG_ReadByte(); if (sc2 & SC2_HELMET) cl.v.armor_helmet = MSG_ReadByte(); if (sc2 & SC2_FLIGHT_T) cl.v.ring_flight = MSG_ReadByte(); if (sc2 & SC2_WATER_T) cl.v.ring_water = MSG_ReadByte(); if (sc2 & SC2_TURNING_T) cl.v.ring_turning = MSG_ReadByte(); if (sc2 & SC2_REGEN_T) cl.v.ring_regeneration = MSG_ReadByte(); if (sc2 & SC2_HASTE_T) cl.v.haste_time = MSG_ReadFloat(); if (sc2 & SC2_TOME_T) cl.v.tome_time = MSG_ReadFloat(); if (sc2 & SC2_PUZZLE1) Q_snprintfz(cl.puzzle_pieces[0], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE2) Q_snprintfz(cl.puzzle_pieces[1], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE3) Q_snprintfz(cl.puzzle_pieces[2], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE4) Q_snprintfz(cl.puzzle_pieces[3], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE5) Q_snprintfz(cl.puzzle_pieces[4], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE6) Q_snprintfz(cl.puzzle_pieces[5], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE7) Q_snprintfz(cl.puzzle_pieces[6], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE8) Q_snprintfz(cl.puzzle_pieces[7], 10, "%.9s", MSG_ReadString()); if (sc2 & SC2_MAXHEALTH) cl.v.max_health = MSG_ReadShort(); if (sc2 & SC2_MAXMANA) cl.v.max_mana = MSG_ReadByte(); if (sc2 & SC2_FLAGS) cl.v.flags = MSG_ReadFloat(); if (cl.protocol == PROTOCOL_VERSION_H2_112) { if (sc2 & SC2_OBJ) cl.info_mask = MSG_ReadLong(); if (sc2 & SC2_OBJ2) cl.info_mask2 = MSG_ReadLong(); } else { cl.info_mask = 0; cl.info_mask2 = 0; } if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR)) Sbar_Changed(); if ((sc1 & SC1_INV) || (sc2 & SC2_INV)) Sbar_InvChanged(); }
void CL_ParseClientdata (int bits) { int i, j; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); else cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<<i) ) cl.punchangle[i] = MSG_ReadChar(); else cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1<<i) ) cl.mvelocity[0][i] = MSG_ReadChar()*16; else cl.mvelocity[0][i] = 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong (); if (cl.items != i) { // set flash times Sbar_Changed (); for (j=0 ; j<32 ; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (); else cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } if (bits & SU_WEAPON) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed (); } i = MSG_ReadShort (); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed (); } i = MSG_ReadByte (); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed (); } for (i=0 ; i<4 ; i++) { j = MSG_ReadByte (); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed (); } } i = MSG_ReadByte (); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed (); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed (); } } }
void R_UpdateWarpTextures (void) { texture_t *tx; int i; float x, y, x2, warptess; if (cl.paused || r_drawflat_cheatsafe || r_lightmap_cheatsafe) return; warptess = 128.0/CLAMP (3.0, floor(r_waterquality.value), 64.0); int num_textures = cl.worldmodel->numtextures; int num_warp_textures = 0; // Render warp to top mips for (i = 0; i < num_textures; ++i) { if (!(tx = cl.worldmodel->textures[i])) continue; if (!tx->update_warp) continue; VkRect2D render_area; render_area.offset.x = 0; render_area.offset.y = 0; render_area.extent.width = WARPIMAGESIZE; render_area.extent.height = WARPIMAGESIZE; VkRenderPassBeginInfo render_pass_begin_info; memset(&render_pass_begin_info, 0, sizeof(render_pass_begin_info)); render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_begin_info.renderArea = render_area; render_pass_begin_info.renderPass = vulkan_globals.warp_render_pass; render_pass_begin_info.framebuffer = tx->warpimage->frame_buffer; vkCmdBeginRenderPass(vulkan_globals.command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); //render warp GL_SetCanvas (CANVAS_WARPIMAGE); vkCmdBindPipeline(vulkan_globals.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_globals.warp_pipeline); vkCmdBindDescriptorSets(vulkan_globals.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout, 0, 1, &tx->gltexture->descriptor_set, 0, NULL); int num_verts = 0; for (y=0.0; y<128.01; y+=warptess) // .01 for rounding errors num_verts += 2; for (x=0.0; x<128.0; x=x2) { VkBuffer buffer; VkDeviceSize buffer_offset; basicvertex_t * vertices = (basicvertex_t*)R_VertexAllocate(num_verts * sizeof(basicvertex_t), &buffer, &buffer_offset); int i = 0; x2 = x + warptess; for (y=0.0; y<128.01; y+=warptess) // .01 for rounding errors { vertices[i].position[0] = x; vertices[i].position[1] = y; vertices[i].position[2] = 0.0f; vertices[i].texcoord[0] = WARPCALC(x,y); vertices[i].texcoord[1] = WARPCALC(y,x); vertices[i].color[0] = 255; vertices[i].color[1] = 255; vertices[i].color[2] = 255; vertices[i].color[3] = 255; i += 1; vertices[i].position[0] = x2; vertices[i].position[1] = y; vertices[i].position[2] = 0.0f; vertices[i].texcoord[0] = WARPCALC(x2,y); vertices[i].texcoord[1] = WARPCALC(y,x2); vertices[i].color[0] = 255; vertices[i].color[1] = 255; vertices[i].color[2] = 255; vertices[i].color[3] = 255; i += 1; } vkCmdBindVertexBuffers(vulkan_globals.command_buffer, 0, 1, &buffer, &buffer_offset); vkCmdDraw(vulkan_globals.command_buffer, num_verts, 1, 0, 0); } vkCmdEndRenderPass(vulkan_globals.command_buffer); VkImageMemoryBarrier * image_barrier = &warp_image_barriers[num_warp_textures]; image_barrier->sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_barrier->pNext = NULL; image_barrier->srcAccessMask = VK_ACCESS_SHADER_READ_BIT; image_barrier->dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; image_barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; image_barrier->newLayout = VK_IMAGE_LAYOUT_GENERAL; image_barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_barrier->dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_barrier->image = tx->warpimage->image; image_barrier->subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; image_barrier->subresourceRange.baseMipLevel = 1; image_barrier->subresourceRange.levelCount = WARPIMAGEMIPS - 1; image_barrier->subresourceRange.baseArrayLayer = 0; image_barrier->subresourceRange.layerCount = 1; warp_textures[num_warp_textures] = tx; num_warp_textures += 1; } // Make sure that writes are done for top mips we just rendered to VkMemoryBarrier memory_barrier; memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; memory_barrier.pNext = NULL; memory_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; // Transfer all other mips from UNDEFINED to GENERAL layout vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &memory_barrier, 0, NULL, num_warp_textures, warp_image_barriers); // Generate mip chains for (int mip = 1; mip < WARPIMAGEMIPS; ++mip) { int srcSize = WARPIMAGESIZE >> (mip - 1); int dstSize = WARPIMAGESIZE >> mip; for (i = 0; i < num_warp_textures; ++i) { tx = warp_textures[i]; VkImageBlit region; memset(®ion, 0, sizeof(region)); region.srcOffsets[1].x = srcSize; region.srcOffsets[1].y = srcSize; region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.srcSubresource.layerCount = 1; region.srcSubresource.mipLevel = (mip - 1); region.dstOffsets[1].x = dstSize; region.dstOffsets[1].y = dstSize; region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.dstSubresource.layerCount = 1; region.dstSubresource.mipLevel = mip; vkCmdBlitImage(vulkan_globals.command_buffer, tx->warpimage->image, VK_IMAGE_LAYOUT_GENERAL, tx->warpimage->image, VK_IMAGE_LAYOUT_GENERAL, 1, ®ion, VK_FILTER_LINEAR); } if (mip < (WARPIMAGEMIPS - 1)) { memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &memory_barrier, 0, NULL, 0, NULL); } } // Transfer all warp texture mips from GENERAL to SHADER_READ_ONLY_OPTIMAL for (i = 0; i < num_warp_textures; ++i) { tx = warp_textures[i]; VkImageMemoryBarrier * image_barrier = &warp_image_barriers[i]; image_barrier->sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_barrier->pNext = NULL; image_barrier->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; image_barrier->dstAccessMask = VK_ACCESS_SHADER_READ_BIT; image_barrier->oldLayout = VK_IMAGE_LAYOUT_GENERAL; image_barrier->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; image_barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_barrier->dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; image_barrier->image = tx->warpimage->image; image_barrier->subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; image_barrier->subresourceRange.baseMipLevel = 0; image_barrier->subresourceRange.levelCount = WARPIMAGEMIPS; image_barrier->subresourceRange.baseArrayLayer = 0; image_barrier->subresourceRange.layerCount = 1; tx->update_warp = false; } vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, num_warp_textures, warp_image_barriers); //if warp render went down into sbar territory, we need to be sure to refresh it next frame if (WARPIMAGESIZE + sb_lines > glheight) Sbar_Changed (); //if viewsize is less than 100, we need to redraw the frame around the viewport scr_tileclear_updates = 0; }
/* ================ R_ShowTris -- johnfitz ================ */ void R_ShowTris (void) { extern cvar_t r_particles; int i; if (r_showtris.value < 1 || r_showtris.value > 2 || cl.maxclients > 1) return; if (r_showtris.value == 1) glDisable (GL_DEPTH_TEST); glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); GL_PolygonOffset (OFFSET_SHOWTRIS); glDisable (GL_TEXTURE_2D); glColor3f (1,1,1); // glEnable (GL_BLEND); // glBlendFunc (GL_ONE, GL_ONE); if (r_drawworld.value) { R_DrawTextureChains_ShowTris (); } if (r_drawentities.value) { for (i=0 ; i<cl_numvisedicts ; i++) { currententity = cl_visedicts[i]; if (currententity == &cl_entities[cl.viewentity]) // chasecam currententity->angles[0] *= 0.3; switch (currententity->model->type) { case mod_brush: R_DrawBrushModel_ShowTris (currententity); break; case mod_alias: R_DrawAliasModel_ShowTris (currententity); break; case mod_sprite: R_DrawSpriteModel (currententity); break; default: break; } } // viewmodel currententity = &cl.viewent; if (r_drawviewmodel.value && !chase_active.value && cl.stats[STAT_HEALTH] > 0 && !(cl.items & IT_INVISIBILITY) && currententity->model && currententity->model->type == mod_alias) { glDepthRange (0, 0.3); R_DrawAliasModel_ShowTris (currententity); glDepthRange (0, 1); } } if (r_particles.value) { R_DrawParticles_ShowTris (); } // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glDisable (GL_BLEND); glColor3f (1,1,1); glEnable (GL_TEXTURE_2D); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); GL_PolygonOffset (OFFSET_NONE); if (r_showtris.value == 1) glEnable (GL_DEPTH_TEST); Sbar_Changed (); //so we don't get dots collecting on the statusbar }
/* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { float size; int h; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; r_refdef.fovscale_x = 1; r_refdef.fovscale_y = 1; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; /* Always draw status bar and inventory if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else*/ sb_lines = 24+16+8; if (scr_viewsize.value >= 100.0) { full = true; size = 100.0; } else size = scr_viewsize.value; if (cl.intermission) { full = true; size = 100; sb_lines = 0; } size /= 100.0; h = vid.height;// - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = (signed)vid.height * size; //if (r_refdef.vrect.height > (signed)vid.height - sb_lines) // r_refdef.vrect.height = (signed)vid.height - sb_lines; if (r_refdef.vrect.height > (signed)vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; if (scr_fov.value * r_refdef.fovscale_x < 1 || scr_fov.value * r_refdef.fovscale_y > 179) { Con_Printf ("Invalid FOV: %f - resetting.", scr_fov.value); Cvar_SetValue ("fov", 90); } r_refdef.fov_x = scr_fov.value*r_refdef.fovscale_x; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height*r_refdef.fovscale_y); //r_refdef.fov_y = (CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height)) * r_refdef.fovscale_y; scr_vrect = r_refdef.vrect; }
/* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen(void) { static float oldscr_viewsize; vrect_t vrect; if (scr_skipupdate || block_drawing) return; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { /* * FIXME - this really needs to be fixed properly. * Simply starting a new game and typing "changelevel foo" will hang * the engine for 15s (was 60s!) if foo.bsp does not exist. */ if (realtime - scr_disabled_time > 15) { scr_disabled_for_loading = false; Con_Printf("load failed.\n"); } else return; } if (cls.state == ca_dedicated) return; // stdout only if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef(); } // // do 3D refresh drawing, and then update the screen // D_EnableBackBufferAccess(); // of all overlay stuff if drawing directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear(0, 0, vid.width, vid.height); Sbar_Changed(); } pconupdate = NULL; SCR_SetUpToDrawConsole(); SCR_EraseCenterString(); D_DisableBackBufferAccess(); // for adapters that can't stay mapped in // for linear writes all the time VID_LockBuffer(); V_RenderView(); VID_UnlockBuffer(); D_EnableBackBufferAccess(); // of all overlay stuff if drawing directly if (scr_drawdialog) { Sbar_Draw(); Draw_FadeScreen(); SCR_DrawNotifyString(); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading(); Sbar_Draw(); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay(); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay(); SCR_CheckDrawCenterString(); } else if (cl.intermission == 3 && key_dest == key_game) { SCR_CheckDrawCenterString(); } else { SCR_DrawRam(); SCR_DrawNet(); SCR_DrawTurtle(); SCR_DrawPause(); SCR_CheckDrawCenterString(); Sbar_Draw(); SCR_DrawConsole(); M_Draw(); } D_DisableBackBufferAccess(); // for adapters that can't stay mapped in // for linear writes all the time if (pconupdate) { D_UpdateRects(pconupdate); } V_UpdatePalette(); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update(&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update(&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update(&vrect); } }
/* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { int h; float size; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_SetValueByRef (&scr_viewsize, 30); if (scr_viewsize.value > 120) Cvar_SetValueByRef (&scr_viewsize, 120); // bound field of view if (scr_fov.value < 10) Cvar_SetValueByRef (&scr_fov, 10); if (scr_fov.value > 170) Cvar_SetValueByRef (&scr_fov, 170); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; if (scr_viewsize.value >= 100.0) { full = true; size = 100.0; } else { size = scr_viewsize.value; } if (cl.intermission) { full = true; size = 100; sb_lines = 0; } size /= 100.0; if (cl_sbar.value >= 1.0) { h = vid.height - sb_lines; } else { // LordHavoc: always fullscreen rendering h = vid.height; } r_refdef.vrect.width = (int)(vid.width * size); if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = (int)(vid.height * size); if (cl_sbar.value >= 1.0) { // Baker 3.97: Only if we are displaying the sbar if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; } if (r_refdef.vrect.height > (int) vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; //r_refdef.fov_x = scr_fov.value; //r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); if ((glwidth/glheight) > 1.34) { r_refdef.fov_y = CalcFov (scr_fov.value, r_refdef.vrect.height * (320.0f / 240.0f), r_refdef.vrect.height); r_refdef.fov_x = CalcFov (r_refdef.fov_y, vid.height, r_refdef.vrect.width); } else { r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); } scr_vrect = r_refdef.vrect; }
/* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { static float oldscr_viewsize; vrect_t vrect; if (scr_skipupdate || block_drawing) return; if (scr_disabled_for_loading) return; #ifdef _WIN32 { // don't suck up any cpu if minimized extern int Minimized; if (Minimized) return; } #endif scr_copytop = 0; scr_copyeverything = 0; if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (oldsbar != cl_sbar.value) { oldsbar = cl_sbar.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } // // do 3D refresh drawing, and then update the screen // D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear (0,0,vid.width,vid.height); Sbar_Changed (); } pconupdate = NULL; SCR_SetUpToDrawConsole (); SCR_EraseCenterString (); D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time VID_LockBuffer (); V_RenderView (); VID_UnlockBuffer (); D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else { SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_DrawFPS (); SCR_CheckDrawCenterString (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } D_DisableBackBufferAccess (); // for adapters that can't stay mapped in // for linear writes all the time if (pconupdate) { D_UpdateRects (pconupdate); } V_UpdatePalette (); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update (&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update (&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update (&vrect); } }
/* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { //johnfitz -- let's hack away the problem of slow console when host_timescale is <0 extern cvar_t host_timescale; float timescale; //johnfitz Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height/2; // half screen else scr_conlines = 0; // none visible timescale = (host_timescale.value > 0) ? host_timescale.value : 1; //johnfitz -- timescale if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime/timescale; //johnfitz -- timescale if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime/timescale; //johnfitz -- timescale if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { #ifndef GLQUAKE scr_copytop = 1; Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current); #endif Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { #ifndef GLQUAKE scr_copytop = 1; Draw_TileClear (0,0,vid.width, con_notifylines); #endif } else { con_notifylines = 0; } }
/* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ static void CL_ParseClientdata (int bits) { int i, j; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); //rjr else //rjr cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); if (bits & SU_IDEALROLL) cl.idealroll = MSG_ReadChar (); //rjr else //rjr cl.idealroll = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { if (bits & (SU_PUNCH1<<i) ) cl.punchangle[i] = MSG_ReadChar(); //rjr else //rjr cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1<<i) ) cl.mvelocity[0][i] = MSG_ReadChar()*16; //rjr else //rjr cl.mvelocity[0][i] = 0; } /* if (bits & SU_ITEMS) i = MSG_ReadLong (); */ if (cl.items != i) { // set flash times Sbar_Changed(); for (j = 0; j < 32; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = ((bits & SU_ONGROUND) != 0); cl.inwater = ((bits & SU_INWATER) != 0); if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (); //rjr else //rjr cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) { cl.stats[STAT_ARMOR] = MSG_ReadByte (); Sbar_Changed(); } if (bits & SU_WEAPON) { cl.stats[STAT_WEAPON] = MSG_ReadShort (); Sbar_Changed(); } /* sc1 = sc2 = 0; if (bits & SU_SC1) sc1 = MSG_ReadLong (); if (bits & SU_SC2) sc2 = MSG_ReadLong (); if (sc1 & SC1_HEALTH) cl.v.health = MSG_ReadShort(); if (sc1 & SC1_LEVEL) cl.v.level = MSG_ReadByte(); if (sc1 & SC1_INTELLIGENCE) cl.v.intelligence = MSG_ReadByte(); if (sc1 & SC1_WISDOM) cl.v.wisdom = MSG_ReadByte(); if (sc1 & SC1_STRENGTH) cl.v.strength = MSG_ReadByte(); if (sc1 & SC1_DEXTERITY) cl.v.dexterity = MSG_ReadByte(); if (sc1 & SC1_WEAPON) cl.v.weapon = MSG_ReadByte(); if (sc1 & SC1_BLUEMANA) cl.v.bluemana = MSG_ReadByte(); if (sc1 & SC1_GREENMANA) cl.v.greenmana = MSG_ReadByte(); if (sc1 & SC1_EXPERIENCE) cl.v.experience = MSG_ReadLong(); if (sc1 & SC1_CNT_TORCH) cl.v.cnt_torch = MSG_ReadByte(); if (sc1 & SC1_CNT_H_BOOST) cl.v.cnt_h_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_SH_BOOST) cl.v.cnt_sh_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_MANA_BOOST) cl.v.cnt_mana_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_TELEPORT) cl.v.cnt_teleport = MSG_ReadByte(); if (sc1 & SC1_CNT_TOME) cl.v.cnt_tome = MSG_ReadByte(); if (sc1 & SC1_CNT_SUMMON) cl.v.cnt_summon = MSG_ReadByte(); if (sc1 & SC1_CNT_INVISIBILITY) cl.v.cnt_invisibility = MSG_ReadByte(); if (sc1 & SC1_CNT_GLYPH) cl.v.cnt_glyph = MSG_ReadByte(); if (sc1 & SC1_CNT_HASTE) cl.v.cnt_haste = MSG_ReadByte(); if (sc1 & SC1_CNT_BLAST) cl.v.cnt_blast = MSG_ReadByte(); if (sc1 & SC1_CNT_POLYMORPH) cl.v.cnt_polymorph = MSG_ReadByte(); if (sc1 & SC1_CNT_FLIGHT) cl.v.cnt_flight = MSG_ReadByte(); if (sc1 & SC1_CNT_CUBEOFFORCE) cl.v.cnt_cubeofforce = MSG_ReadByte(); if (sc1 & SC1_CNT_INVINCIBILITY) cl.v.cnt_invincibility = MSG_ReadByte(); if (sc1 & SC1_ARTIFACT_ACTIVE) cl.v.artifact_active = MSG_ReadFloat(); if (sc1 & SC1_ARTIFACT_LOW) cl.v.artifact_low = MSG_ReadFloat(); if (sc1 & SC1_MOVETYPE) cl.v.movetype = MSG_ReadByte(); if (sc1 & SC1_CAMERAMODE) cl.v.cameramode = MSG_ReadByte(); if (sc1 & SC1_HASTED) cl.v.hasted = MSG_ReadFloat(); if (sc1 & SC1_INVENTORY) cl.v.inventory = MSG_ReadByte(); if (sc1 & SC1_RINGS_ACTIVE) cl.v.rings_active = MSG_ReadFloat(); if (sc2 & SC2_RINGS_LOW) cl.v.rings_low = MSG_ReadFloat(); if (sc2 & SC2_AMULET) cl.v.armor_amulet = MSG_ReadByte(); if (sc2 & SC2_BRACER) cl.v.armor_bracer = MSG_ReadByte(); if (sc2 & SC2_BREASTPLATE) cl.v.armor_breastplate = MSG_ReadByte(); if (sc2 & SC2_HELMET) cl.v.armor_helmet = MSG_ReadByte(); if (sc2 & SC2_FLIGHT_T) cl.v.ring_flight = MSG_ReadByte(); if (sc2 & SC2_WATER_T) cl.v.ring_water = MSG_ReadByte(); if (sc2 & SC2_TURNING_T) cl.v.ring_turning = MSG_ReadByte(); if (sc2 & SC2_REGEN_T) cl.v.ring_regeneration = MSG_ReadByte(); if (sc2 & SC2_HASTE_T) cl.v.haste_time = MSG_ReadFloat(); if (sc2 & SC2_TOME_T) cl.v.tome_time = MSG_ReadFloat(); if (sc2 & SC2_PUZZLE1) q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE2) q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE3) q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE4) q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE5) q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE6) q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE7) q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE8) q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_MAXHEALTH) cl.v.max_health = MSG_ReadShort(); if (sc2 & SC2_MAXMANA) cl.v.max_mana = MSG_ReadByte(); if (sc2 & SC2_FLAGS) cl.v.flags = MSG_ReadFloat(); if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR)) Sbar_Changed(); if ((sc1 & SC1_INV) || (sc2 & SC2_INV)) SB_InvChanged(); */ }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i, j, k; int EntityCount = 0; int EntitySize = 0; int before; static double lasttime; static qboolean packet_loss = false; entity_t *ent; short RemovePlace, OrigPlace, NewPlace, AddedIndex; int sc1, sc2; byte test; float compangles[2][3]; vec3_t deltaangles; // // if recording demos, copy the message out // if (net_message.cursize > LastServerMessageSize) { LastServerMessageSize = net_message.cursize; } if (cl_shownet.integer == 1) { Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize); lasttime = realtime; } else if (cl_shownet.integer == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("%s: Bad server message", __thisfunc__); cmd = MSG_ReadByte (); if (cmd == -1) { if (cl_shownet.integer == 1) Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize); SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { before = msg_readcount; SHOWNET("fast update"); if (packet_loss) CL_ParseUpdate2 (cmd&127); else CL_ParseUpdate (cmd&127); EntityCount++; EntitySize += msg_readcount - before + 1; continue; } if (cmd < NUM_SVC_STRINGS) // else, it'll hit the illegible message below { SHOWNET(svc_strings[cmd]); } // other commands switch (cmd) { default: // CL_DumpPacket (); Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: cl_protocol = MSG_ReadLong (); switch (cl_protocol) { case PROTOCOL_RAVEN_111: case PROTOCOL_RAVEN_112: case PROTOCOL_UQE_113: Con_Printf ("Server using protocol %i\n", cl_protocol); break; default: Host_Error ("%s: Server is protocol %i instead of %i or %i", __thisfunc__, cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113); } break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); break; case svc_print: if (intro_playing) MSG_ReadString (); else Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: stufftext_frame = host_framecount; // allow full frame update // on stuff messages. Pa3PyX Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setangle_interpolate: compangles[0][0] = MSG_ReadAngle(); compangles[0][1] = MSG_ReadAngle(); compangles[0][2] = MSG_ReadAngle(); for (i = 0; i < 3; i++) { compangles[1][i] = cl.viewangles[i]; for (j = 0; j < 2; j++) {//standardize both old and new angles to +-180 if (compangles[j][i] >= 360) compangles[j][i] -= 360*((int)(compangles[j][i]/360)); else if (compangles[j][i] <= 360) compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360)); if (compangles[j][i] > 180) compangles[j][i] = -360 + compangles[j][i]; else if (compangles[j][i] < -180) compangles[j][i] = 360 + compangles[j][i]; } //get delta deltaangles[i] = compangles[0][i] - compangles[1][i]; //cap delta to <=180,>=-180 if (deltaangles[i] > 180) deltaangles[i] += -360; else if (deltaangles[i] < -180) deltaangles[i] += 360; //add the delta cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation //cap newangles to +-180 if (cl.viewangles[i] >= 360) cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360)); else if (cl.viewangles[i] <= 360) cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360)); if (cl.viewangles[i] > 180) cl.viewangles[i] += -360; else if (cl.viewangles[i] < -180) cl.viewangles[i] += 360; } break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING); cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_sound_update_pos: {//FIXME: put a field on the entity that lists the channels //it should update when it moves- if a certain flag //is on the ent, this update_channels field could //be set automatically by each sound and stopSound //called for this ent? vec3_t pos; int channel, ent_num; channel = MSG_ReadShort (); ent_num = channel >> 3; channel &= 7; if (ent_num > MAX_EDICTS) Host_Error ("svc_sound_update_pos: ent = %i", ent_num); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord (); S_UpdateSoundPos (ent_num, channel, pos); } break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatename > MAX_CLIENTS", __thisfunc__); q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME); break; case svc_updateclass: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updateclass > MAX_CLIENTS", __thisfunc__); cl.scores[i].playerclass = (float)MSG_ReadByte(); CL_NewTranslation(i); // update the color break; case svc_updatefrags: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatefrags > MAX_CLIENTS", __thisfunc__); cl.scores[i].frags = MSG_ReadShort (); break; case svc_update_kingofhill: sv_kingofhill = MSG_ReadShort() - 1; break; case svc_updatecolors: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatecolors > MAX_CLIENTS", __thisfunc__); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_particle2: R_ParseParticleEffect2 (); break; case svc_particle3: R_ParseParticleEffect3 (); break; case svc_particle4: R_ParseParticleEffect4 (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_raineffect: CL_ParseRainEffect(); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); VID_HandlePause (true); } else { CDAudio_Resume (); VID_HandlePause (false); } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if (q_strcasecmp(bgmtype.string,"cd") == 0) { if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); } else CDAudio_Stop(); break; case svc_midi_name: q_strlcpy (cl.midi_name, MSG_ReadString(), sizeof(cl.midi_name)); if (q_strcasecmp(bgmtype.string,"midi") == 0) MIDI_Play(cl.midi_name); else MIDI_Stop(); break; case svc_toggle_statbar: break; case svc_intermission: cl.intermission = MSG_ReadByte(); if (oem.integer && cl.intermission == 1) cl.intermission = 9; // skip intermissions while recording demos in single // player games, but stop recording at ending scenes. // skip intermissions when playing demos. if (cls.demorecording) { // 5: finale for the demo version // 6, 7, 8: eidolon end-1 to end-3 // 9: finale for the bundle version // 10: praevus ending if (sv.active && svs.maxclients == 1 && (cl.intermission < 5 || cl.intermission > 10)) { cl.intermission = 0; demohack = true; Cbuf_AddText("+attack\n"); // HACK !.. break; } CL_Stop_f (); } else if (cls.demoplayback) { cl.intermission = 0; break; } cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; /* case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; */ case svc_set_view_flags: cl.viewent.drawflags |= MSG_ReadByte(); break; case svc_clear_view_flags: cl.viewent.drawflags &= ~MSG_ReadByte(); break; case svc_start_effect: CL_ParseEffect(); break; case svc_end_effect: CL_EndEffect(); break; case svc_plaque: CL_Plaque(); break; case svc_particle_explosion: CL_ParticleExplosion(); break; case svc_set_view_tint: i = MSG_ReadByte(); cl.viewent.colorshade = i; break; case svc_reference: packet_loss = false; cl.last_frame = cl.current_frame; cl.last_sequence = cl.current_sequence; cl.current_frame = MSG_ReadByte(); cl.current_sequence = MSG_ReadByte(); if (cl.need_build == 2) { // Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else if (cl.last_sequence != cl.current_sequence) { // Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES) { RemovePlace = OrigPlace = NewPlace = AddedIndex = 0; for (i = 0; i < cl.num_entities; i++) { if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i) { if (NewPlace < cl.frames[1].count && cl.frames[1].states[NewPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace]; AddedIndex++; cl.frames[2].count++; } else if (OrigPlace < cl.frames[0].count && cl.frames[0].states[OrigPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace]; AddedIndex++; cl.frames[2].count++; } } else RemovePlace++; if (cl.frames[0].states[OrigPlace].index == i) OrigPlace++; if (cl.frames[1].states[NewPlace].index == i) NewPlace++; } cl.frames[0] = cl.frames[2]; } cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else { // Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.need_build = 0; } for (i = 1, ent = cl_entities+1; i < cl.num_entities; i++, ent++) { ent->baseline.flags &= ~BE_ON; } for (i = 0; i < cl.frames[0].count; i++) { ent = CL_EntityNum (cl.frames[0].states[i].index); ent->model = cl.model_precache[cl.frames[0].states[i].modelindex]; ent->baseline.flags |= BE_ON; } break; case svc_clear_edicts: j = MSG_ReadByte(); if (cl.need_build) { cl.NumToRemove = j; } for (i = 0; i < j; i++) { k = MSG_ReadShort(); if (cl.need_build) cl.RemoveList[i] = k; ent = CL_EntityNum (k); ent->baseline.flags &= ~BE_ON; } break; case svc_update_inv: sc1 = sc2 = 0; test = MSG_ReadByte(); if (test & 1) sc1 |= ((int)MSG_ReadByte()); if (test & 2) sc1 |= ((int)MSG_ReadByte())<<8; if (test & 4) sc1 |= ((int)MSG_ReadByte())<<16; if (test & 8) sc1 |= ((int)MSG_ReadByte())<<24; if (test & 16) sc2 |= ((int)MSG_ReadByte()); if (test & 32) sc2 |= ((int)MSG_ReadByte())<<8; if (test & 64) sc2 |= ((int)MSG_ReadByte())<<16; if (test & 128) sc2 |= ((int)MSG_ReadByte())<<24; if (sc1 & SC1_HEALTH) cl.v.health = MSG_ReadShort(); if (sc1 & SC1_LEVEL) cl.v.level = MSG_ReadByte(); if (sc1 & SC1_INTELLIGENCE) cl.v.intelligence = MSG_ReadByte(); if (sc1 & SC1_WISDOM) cl.v.wisdom = MSG_ReadByte(); if (sc1 & SC1_STRENGTH) cl.v.strength = MSG_ReadByte(); if (sc1 & SC1_DEXTERITY) cl.v.dexterity = MSG_ReadByte(); if (sc1 & SC1_WEAPON) cl.v.weapon = MSG_ReadByte(); if (sc1 & SC1_BLUEMANA) cl.v.bluemana = MSG_ReadByte(); if (sc1 & SC1_GREENMANA) cl.v.greenmana = MSG_ReadByte(); if (sc1 & SC1_EXPERIENCE) cl.v.experience = MSG_ReadLong(); if (sc1 & SC1_CNT_TORCH) cl.v.cnt_torch = MSG_ReadByte(); if (sc1 & SC1_CNT_H_BOOST) cl.v.cnt_h_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_SH_BOOST) cl.v.cnt_sh_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_MANA_BOOST) cl.v.cnt_mana_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_TELEPORT) cl.v.cnt_teleport = MSG_ReadByte(); if (sc1 & SC1_CNT_TOME) cl.v.cnt_tome = MSG_ReadByte(); if (sc1 & SC1_CNT_SUMMON) cl.v.cnt_summon = MSG_ReadByte(); if (sc1 & SC1_CNT_INVISIBILITY) cl.v.cnt_invisibility = MSG_ReadByte(); if (sc1 & SC1_CNT_GLYPH) cl.v.cnt_glyph = MSG_ReadByte(); if (sc1 & SC1_CNT_HASTE) cl.v.cnt_haste = MSG_ReadByte(); if (sc1 & SC1_CNT_BLAST) cl.v.cnt_blast = MSG_ReadByte(); if (sc1 & SC1_CNT_POLYMORPH) cl.v.cnt_polymorph = MSG_ReadByte(); if (sc1 & SC1_CNT_FLIGHT) cl.v.cnt_flight = MSG_ReadByte(); if (sc1 & SC1_CNT_CUBEOFFORCE) cl.v.cnt_cubeofforce = MSG_ReadByte(); if (sc1 & SC1_CNT_INVINCIBILITY) cl.v.cnt_invincibility = MSG_ReadByte(); if (sc1 & SC1_ARTIFACT_ACTIVE) cl.v.artifact_active = MSG_ReadFloat(); if (sc1 & SC1_ARTIFACT_LOW) cl.v.artifact_low = MSG_ReadFloat(); if (sc1 & SC1_MOVETYPE) cl.v.movetype = MSG_ReadByte(); if (sc1 & SC1_CAMERAMODE) cl.v.cameramode = MSG_ReadByte(); if (sc1 & SC1_HASTED) cl.v.hasted = MSG_ReadFloat(); if (sc1 & SC1_INVENTORY) cl.v.inventory = MSG_ReadByte(); if (sc1 & SC1_RINGS_ACTIVE) cl.v.rings_active = MSG_ReadFloat(); if (sc2 & SC2_RINGS_LOW) cl.v.rings_low = MSG_ReadFloat(); if (sc2 & SC2_AMULET) cl.v.armor_amulet = MSG_ReadByte(); if (sc2 & SC2_BRACER) cl.v.armor_bracer = MSG_ReadByte(); if (sc2 & SC2_BREASTPLATE) cl.v.armor_breastplate = MSG_ReadByte(); if (sc2 & SC2_HELMET) cl.v.armor_helmet = MSG_ReadByte(); if (sc2 & SC2_FLIGHT_T) cl.v.ring_flight = MSG_ReadByte(); if (sc2 & SC2_WATER_T) cl.v.ring_water = MSG_ReadByte(); if (sc2 & SC2_TURNING_T) cl.v.ring_turning = MSG_ReadByte(); if (sc2 & SC2_REGEN_T) cl.v.ring_regeneration = MSG_ReadByte(); if (sc2 & SC2_HASTE_T) cl.v.haste_time = MSG_ReadFloat(); if (sc2 & SC2_TOME_T) cl.v.tome_time = MSG_ReadFloat(); if (sc2 & SC2_PUZZLE1) q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE2) q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE3) q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE4) q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE5) q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE6) q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE7) q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE8) q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_MAXHEALTH) cl.v.max_health = MSG_ReadShort(); if (sc2 & SC2_MAXMANA) cl.v.max_mana = MSG_ReadByte(); if (sc2 & SC2_FLAGS) cl.v.flags = MSG_ReadFloat(); // SC2_OBJ, SC2_OBJ2: mission pack objectives // With protocol 18 (PROTOCOL_RAVEN_111), these // bits get set somehow (?!): let's avoid them. if (cl_protocol > PROTOCOL_RAVEN_111) { if (sc2 & SC2_OBJ) cl.info_mask = MSG_ReadLong(); if (sc2 & SC2_OBJ2) cl.info_mask2 = MSG_ReadLong(); } if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR)) Sbar_Changed(); if ((sc1 & SC1_INV) || (sc2 & SC2_INV)) SB_InvChanged(); break; case svc_mod_name: case svc_skybox: MSG_ReadString(); Con_DPrintf ("Ignored server msg %d (%s)\n", cmd, svc_strings[cmd]); break; } } }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage(void) { unsigned int bits; int i, cmd, prevcmd; int playernum, version, stylenum, signon, statnum; int stopsound, entitynum, channel; byte colors; player_info_t *player; lightstyle_t *style; const char *stylemap, *name; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf("%i ", net_message.cursize); else if (cl_shownet.value == 2) Con_Printf("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // prevcmd = svc_bad; MSG_BeginReading(); while (1) { if (msg_badread) Host_Error("%s: Bad server message", __func__); cmd = MSG_ReadByte(); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); CL_ParseUpdate(cmd & 127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { case svc_nop: break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat(); break; case svc_clientdata: CL_ParseClientdata(); break; case svc_version: version = MSG_ReadLong(); if (!Protocol_Known(version)) Host_Error("%s: Server returned unknown protocol version %i", __func__, version); cl.protocol = version; break; case svc_disconnect: Host_EndGame("Server disconnected\n"); case svc_print: Con_Printf("%s", MSG_ReadString()); break; case svc_centerprint: SCR_CenterPrint(MSG_ReadString()); break; case svc_stufftext: Cbuf_AddText("%s", MSG_ReadString()); break; case svc_damage: V_ParseDamage(); break; case svc_serverinfo: CL_ParseServerInfo(); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle(); break; case svc_setview: cl.viewentity = MSG_ReadShort(); break; case svc_lightstyle: stylenum = MSG_ReadByte(); if (stylenum >= MAX_LIGHTSTYLES) Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES"); stylemap = MSG_ReadString(); style = cl_lightstyle + stylenum; snprintf(style->map, MAX_STYLESTRING, "%s", stylemap); style->length = strlen(style->map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: stopsound = MSG_ReadShort(); /* 3-bit channel encoded in lsb */ entitynum = stopsound >> 3; channel = stopsound & 7; S_StopSound(entitynum, channel); break; case svc_updatename: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__); name = MSG_ReadString(); player = cl.players + playernum; snprintf(player->name, MAX_SCOREBOARDNAME, "%s", name); break; case svc_updatefrags: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__); player = cl.players + playernum; player->frags = MSG_ReadShort(); break; case svc_updatecolors: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__); colors = MSG_ReadByte(); player = cl.players + playernum; player->topcolor = (colors & 0xf0) >> 4; player->bottomcolor = colors & 0x0f; /* FIXME - is this the right check for current player? */ if (playernum == cl.viewentity) cl_color.value = colors; CL_NewTranslation(playernum); break; case svc_particle: R_ParseParticleEffect(); break; case svc_spawnbaseline: entitynum = MSG_ReadShort(); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline(CL_EntityNum(entitynum), 0); break; case svc_fitz_spawnbaseline2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ entitynum = MSG_ReadShort(); bits = MSG_ReadByte(); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline(CL_EntityNum(entitynum), bits); break; case svc_spawnstatic: CL_ParseStatic(0); break; case svc_fitz_spawnstatic2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ bits = MSG_ReadByte(); CL_ParseStatic(bits); break; case svc_temp_entity: CL_ParseTEnt(); break; case svc_setpause: cl.paused = MSG_ReadByte(); if (cl.paused) CDAudio_Pause(); else CDAudio_Resume(); break; case svc_signonnum: signon = MSG_ReadByte(); if (signon <= cls.signon) Host_Error("Received signon %d when at %d", signon, cls.signon); cls.signon = signon; CL_SignonReply(); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: statnum = MSG_ReadByte(); if (statnum < 0 || statnum >= MAX_CL_STATS) Sys_Error("svc_updatestat: %d is invalid", statnum); cl.stats[statnum] = MSG_ReadLong(); break; case svc_spawnstaticsound: CL_ParseStaticSound(); break; case svc_fitz_spawnstaticsound2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ CL_ParseFitzStaticSound2(); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte(); cl.looptrack = MSG_ReadByte(); if ((cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1)) CDAudio_Play((byte)cls.forcetrack, true); else CDAudio_Play((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_sellscreen: Cmd_ExecuteString("help", src_command); break; /* Various FITZ protocol messages - FIXME - !protocol => Host_Error */ case svc_fitz_skybox: MSG_ReadString(); // FIXME - TODO break; case svc_fitz_bf: Cmd_ExecuteString("bf", src_command); break; case svc_fitz_fog: /* FIXME - TODO */ MSG_ReadByte(); // density MSG_ReadByte(); // red MSG_ReadByte(); // green MSG_ReadByte(); // blue MSG_ReadShort(); // time break; default: Host_Error("%s: Illegible server message. Previous was %s", __func__, svc_strings[prevcmd]); } prevcmd = cmd; } }
/* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) // 2000-01-12 Variable console height by Fett/Maddes start { // scr_conlines = vid.height/2; // half screen scr_conlines = vid.height*scr_conheight->value; // in-game console if (scr_conlines < (3*8+8+8)) // always leave three lines visible (plus command line and border) { scr_conlines = (3*8+8+8); } if (scr_conlines >= vid.height) { scr_conlines = vid.height - 1; // maximum is full screen } } // 2000-01-12 Variable console height by Fett/Maddes end else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { // 2001-10-20 TIMESCALE extension by Tomaz/Maddes start // scr_con_current -= scr_conspeed->value*host_frametime; scr_con_current -= scr_conspeed->value*host_cpu_frametime; // 2001-10-20 TIMESCALE extension by Tomaz/Maddes end if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { // 2001-10-20 TIMESCALE extension by Tomaz/Maddes start // scr_con_current += scr_conspeed->value*host_frametime; scr_con_current += scr_conspeed->value*host_cpu_frametime; // 2001-10-20 TIMESCALE extension by Tomaz/Maddes end if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; }
/* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata (void) { int i, j; int bits; //johnfitz bits = (unsigned short)MSG_ReadShort (); //johnfitz -- read bits here isntead of in CL_ParseServerMessage() //johnfitz -- PROTOCOL_FITZQUAKE if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); //johnfitz if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); else cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { if (bits & (SU_PUNCH1<<i) ) cl.punchangle[i] = MSG_ReadChar(); else cl.punchangle[i] = 0; if (bits & (SU_VELOCITY1<<i) ) cl.mvelocity[0][i] = MSG_ReadChar()*16; else cl.mvelocity[0][i] = 0; } //johnfitz -- update v_punchangles if (v_punchangles[0][0] != cl.punchangle[0] || v_punchangles[0][1] != cl.punchangle[1] || v_punchangles[0][2] != cl.punchangle[2]) { VectorCopy (v_punchangles[0], v_punchangles[1]); VectorCopy (cl.punchangle, v_punchangles[0]); } //johnfitz // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong (); if (cl.items != i) { // set flash times Sbar_Changed (); for (j = 0; j < 32; j++) if ( (i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (); else cl.stats[STAT_WEAPONFRAME] = 0; if (bits & SU_ARMOR) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } if (bits & SU_WEAPON) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed (); //johnfitz -- lerping if (cl.viewent.model != cl.model_precache[cl.stats[STAT_WEAPON]]) cl.viewent.lerpflags |= LERP_RESETANIM; //don't lerp animation across model changes //johnfitz } i = MSG_ReadShort (); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed (); } i = MSG_ReadByte (); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed (); } for (i = 0; i < 4; i++) { j = MSG_ReadByte (); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed (); } } i = MSG_ReadByte (); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed (); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed (); } } //johnfitz -- PROTOCOL_FITZQUAKE if (bits & SU_WEAPON2) cl.stats[STAT_WEAPON] |= (MSG_ReadByte() << 8); if (bits & SU_ARMOR2) cl.stats[STAT_ARMOR] |= (MSG_ReadByte() << 8); if (bits & SU_AMMO2) cl.stats[STAT_AMMO] |= (MSG_ReadByte() << 8); if (bits & SU_SHELLS2) cl.stats[STAT_SHELLS] |= (MSG_ReadByte() << 8); if (bits & SU_NAILS2) cl.stats[STAT_NAILS] |= (MSG_ReadByte() << 8); if (bits & SU_ROCKETS2) cl.stats[STAT_ROCKETS] |= (MSG_ReadByte() << 8); if (bits & SU_CELLS2) cl.stats[STAT_CELLS] |= (MSG_ReadByte() << 8); if (bits & SU_WEAPONFRAME2) cl.stats[STAT_WEAPONFRAME] |= (MSG_ReadByte() << 8); if (bits & SU_WEAPONALPHA) cl.viewent.alpha = MSG_ReadByte(); else cl.viewent.alpha = ENTALPHA_DEFAULT; //johnfitz }
/* SCR_CalcRefdef Must be called whenever vid changes Internal use only */ static void SCR_CalcRefdef (void) { vrect_t vrect; float size; int h; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120)); // bound field of view Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170)); if (scr_viewsize->int_val >= 120) sb_lines = 0; // no status bar at all else if (scr_viewsize->int_val >= 110) sb_lines = 24; // no inventory else sb_lines = 24 + 16 + 8; if (scr_viewsize->int_val >= 100) { full = true; size = 100.0; } else { size = scr_viewsize->int_val; } // intermission is always full screen if (cl.intermission) { full = true; size = 100.0; sb_lines = 0; } size /= 100.0; if (!cl_sbar->int_val && full) h = vid.height; else h = vid.height - sb_lines; r_refdef.vrect.width = vid.width * size + 0.5; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size + 0.5; if (cl_sbar->int_val || !full) { if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; } else if (r_refdef.vrect.height > vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2; r_refdef.fov_x = scr_fov->int_val; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); scr_vrect = r_refdef.vrect; // these calculations mirror those in R_Init() for r_refdef, but take no // account of water warping vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_SetVrect (&vrect, &scr_vrect, sb_lines); // guard against going from one mode to another that's less than half the // vertical resolution if (scr_con_current > vid.height) scr_con_current = vid.height; // notify the refresh of the change R_ViewChanged (&vrect, sb_lines, vid.aspect); }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i; const char *str; //johnfitz int total, j, lastcmd; //johnfitz // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); lastcmd = 0; while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & U_SIGNAL) //johnfitz -- was 128, changed for clarity { SHOWNET("fast update"); CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("Illegible server message, previous was %s\n", svc_strings[lastcmd]); //johnfitz -- added svc_strings[lastcmd] break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: CL_ParseClientdata (); //johnfitz -- removed bits parameter, we will read this inside CL_ParseClientdata() break; case svc_version: i = MSG_ReadLong (); //johnfitz -- support multiple protocols if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE) Host_Error ("Server returned version %i, not %i or %i\n", i, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE); cl.protocol = i; //johnfitz break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_stufftext: cls.stufftext_frame = host_framecount; // allow full frame update // in demo playback -- Pa3PyX Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); //johnfitz -- save extra info if (cl_lightstyle[i].length) { total = 0; cl_lightstyle[i].peak = 'a'; for (j=0; j<cl_lightstyle[i].length; j++) { total += cl_lightstyle[i].map[j] - 'a'; cl_lightstyle[i].peak = q_max(cl_lightstyle[i].peak, cl_lightstyle[i].map[j]); } cl_lightstyle[i].average = total / cl_lightstyle[i].length + 'a'; } else cl_lightstyle[i].average = cl_lightstyle[i].peak = 'm'; //johnfitz break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i), 1); // johnfitz -- added second parameter break; case svc_spawnstatic: CL_ParseStatic (1); //johnfitz -- added parameter break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); BGM_Pause (); } else { CDAudio_Resume (); BGM_Resume (); } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; //johnfitz -- if signonnum==2, signon packet has been fully parsed, so check for excessive static ents and efrags if (i == 2) { if (cl.num_statics > 128) Con_Warning ("%i static entities exceeds standard limit of 128.\n", cl.num_statics); R_CheckEfrags (); } //johnfitz CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (1); //johnfitz -- added parameter break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) BGM_PlayCDtrack ((byte)cls.forcetrack, true); else BGM_PlayCDtrack ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; //johnfitz -- new svc types case svc_skybox: Sky_LoadSkyBox (MSG_ReadString()); break; case svc_bf: Cmd_ExecuteString ("bf", src_command); break; case svc_fog: Fog_ParseServerMessage (); break; case svc_spawnbaseline2: //PROTOCOL_FITZQUAKE i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i), 2); break; case svc_spawnstatic2: //PROTOCOL_FITZQUAKE CL_ParseStatic (2); break; case svc_spawnstaticsound2: //PROTOCOL_FITZQUAKE CL_ParseStaticSound (2); break; //johnfitz } lastcmd = cmd; //johnfitz } }
static void NQD_ParseClientdata (int bits) { int i, j; extern player_state_t view_message; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) MSG_ReadChar (); // ignore VectorCopy (nq_mvelocity[0], nq_mvelocity[1]); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<<i) ) { if (i == 0) cl.punchangle = MSG_ReadChar (); else MSG_ReadChar(); // ignore } if (bits & (SU_VELOCITY1<<i) ) nq_mvelocity[0][i] = MSG_ReadChar()*16; else nq_mvelocity[0][i] = 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong (); // FIXME, check SU_ITEMS anyway? -- Tonik if (cl.stats[STAT_ITEMS] != i) { // set flash times Sbar_Changed (); for (j=0 ; j<32 ; j++) if ( (i & (1<<j)) && !(cl.stats[STAT_ITEMS] & (1<<j))) cl.item_gettime[j] = cl.time; cl.stats[STAT_ITEMS] = i; } cl.onground = (bits & SU_ONGROUND) != 0; // cl.inwater = (bits & SU_INWATER) != 0; if (bits & SU_WEAPONFRAME) view_message.weaponframe = MSG_ReadByte (); else view_message.weaponframe = 0; if (bits & SU_ARMOR) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed (); } if (bits & SU_WEAPON) i = MSG_ReadByte (); else i = 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed (); } i = MSG_ReadShort (); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed (); } i = MSG_ReadByte (); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed (); } for (i=0 ; i<4 ; i++) { j = MSG_ReadByte (); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed (); } } i = MSG_ReadByte (); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed (); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed (); } } }
/* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { vrect_t vrect; float size; int h; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; if (scr_viewsize.value >= 100.0) { full = true; size = 100.0; } else size = scr_viewsize.value; if (cl.intermission) { full = true; size = 100; sb_lines = 0; } size /= 100.0; h = vid.height - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size; if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; if (r_refdef.vrect.height > vid.height) r_refdef.vrect.height = vid.height; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); scr_vrect = r_refdef.vrect; }
void CLNQ_ParseServerMessage (void) { int cmd; int i; qbool message_with_datagram; // hack to fix glitches when receiving a packet // without a datagram nq_player_teleported = false; // OMG, it's a hack! message_with_datagram = false; cl_entframecount++; if (cl_shownet.value == 1) Com_Printf ("%i ", net_message.cursize); else if (cl_shownet.value == 2) Com_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // //MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); if (!message_with_datagram) { cl_entframecount--; } else { VectorCopy (nq_mviewangles[0], nq_mviewangles[1]); VectorCopy (nq_mviewangles_temp, nq_mviewangles[0]); } return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); NQD_ParseUpdate (cmd&127); continue; } if (cmd < num_svc_strings) SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server message"); break; case svc_nop: break; case nq_svc_time: nq_mtime[1] = nq_mtime[0]; nq_mtime[0] = MSG_ReadFloat (); cl.servertime = nq_mtime[0]; message_with_datagram = true; break; case nq_svc_clientdata: i = MSG_ReadShort (); NQD_ParseClientdata (i); break; case nq_svc_version: i = MSG_ReadLong (); if (i != NQ_PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, NQ_PROTOCOL_VERSION); break; case svc_disconnect: Com_Printf ("\n======== End of demo ========\n\n"); CL_NextDemo (); Host_EndGame (); Host_Abort (); break; case svc_print: NQD_ParsePrint (); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: NQD_ParseStufftext (); break; case svc_damage: V_ParseDamage (); break; case svc_serverdata: NQD_ParseServerData (); break; case svc_setangle: for (i=0 ; i<3 ; i++) nq_last_fixangle[i] = cl.simangles[i] = cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: nq_viewentity = MSG_ReadShort (); if (nq_viewentity <= nq_maxclients) cl.playernum = nq_viewentity - 1; else { // just let cl.playernum stay where it was } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[0].map)); cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: NQD_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case nq_svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= nq_maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > NQ_MAX_CLIENTS"); strlcpy (cl.players[i].name, MSG_ReadString(), sizeof(cl.players[i].name)); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= nq_maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > NQ_MAX_CLIENTS"); cl.players[i].frags = MSG_ReadShort(); break; case nq_svc_updatecolors: NQD_ParseUpdatecolors (); break; case nq_svc_particle: CL_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); if (i >= NQ_MAX_EDICTS) Host_Error ("svc_spawnbaseline: ent > MAX_EDICTS"); NQD_BumpEntityCount (i); CL_ParseBaseline (&cl_entities[i].baseline); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: if (MSG_ReadByte() != 0) cl.paused |= PAUSED_SERVER; else cl.paused &= ~PAUSED_SERVER; if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); break; case nq_svc_signonnum: i = MSG_ReadByte (); if (i <= nq_signon) Host_Error ("Received signon %i when at %i", i, nq_signon); nq_signon = i; CLNQ_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); MSG_ReadByte(); // loop track (unused) if (nq_forcecdtrack != -1) CDAudio_Play ((byte)nq_forcecdtrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; VectorCopy (nq_last_fixangle, cl.simangles); break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; SCR_CenterPrint (MSG_ReadString ()); VectorCopy (nq_last_fixangle, cl.simangles); break; case nq_svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; SCR_CenterPrint (MSG_ReadString ()); VectorCopy (nq_last_fixangle, cl.simangles); break; case svc_sellscreen: break; } } }
/* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { static float oldscr_viewsize; static float oldlcd_x; vrect_t vrect; if (scr_skipupdate || block_drawing) return; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else return; } if (cls.state == ca_dedicated) return; // stdout only if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldlcd_x != lcd_x.value) { oldlcd_x = lcd_x.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } // // do 3D refresh drawing, and then update the screen if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear (0,0,vid.width,vid.height); Sbar_Changed (); } SCR_SetUpToDrawConsole (); SCR_EraseCenterString (); V_RenderView (); SCR_DrawScreen(); if(separation_distance){ VID_SetBuffer(1); SCR_DrawScreen(); VID_SetBuffer(0); } V_UpdatePalette (); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update (&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update (&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update (&vrect); } }
/* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { if (cls.state == ca_dedicated) return; // stdout only if (vid_hiddenwindow || block_drawing) return; // don't suck up any cpu if minimized or blocked for drawing if (!scr_initialized || !con_initialized) return; // not initialized yet vid.numpages = 2 + (gl_triplebuffer.value ? 1 : 0); // in case gl_triplebuffer is not 0 or 1 if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > scr_timeout) { scr_disabled_for_loading = false; if (scr_timeout == SCR_DEFTIMEOUT) Con_Printf ("screen update timeout -- load failed.\n"); } else return; } // // check for vid changes // if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (oldweaponsize != scr_weaponsize.value) { oldweaponsize = scr_weaponsize.value; vid.recalc_refdef = true; } if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldweaponfov != scr_weaponfov.value) { oldweaponfov = scr_weaponfov.value; vid.recalc_refdef = true; } if (oldsbar != scr_sbar.value) { oldsbar = scr_sbar.value; vid.recalc_refdef = true; } if (oldoverdrawsbar != scr_overdrawsbar.value) { oldoverdrawsbar = scr_overdrawsbar.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } if (scr_overdrawsbar.value || gl_clear.value || isIntel) // intel video workaround Sbar_Changed (); // // do 3D refresh drawing, and then update the screen // GL_BeginRendering (&glx, &gly, &glwidth, &glheight); SCR_SetUpToDrawConsole (); V_RenderView (); GL_Set2D (); // // draw any areas not covered by the refresh // if (scr_sbar.value || scr_viewsize.value < 100) { SCR_TileClear (); Sbar_Changed (); } if (scr_drawdialog) //new game confirm { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); } else if (scr_drawloading) //loading { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) //end of level { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2 && key_dest == key_game) //end of episode { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else { Draw_Crosshair (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_CheckDrawCenterString (); SCR_DrawFPS (); SCR_DrawStats (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } V_UpdateBlend (); GL_EndRendering (); }