Ejemplo n.º 1
0
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
	Con_CheckResize ();
	
	if (scr_drawloading)
		return;         // never a console with loading plaque
		
// decide on the height of the console
	if (cls.state != ca_active)
	{
		scr_conlines = vid.height;              // full screen
		scr_con_current = scr_conlines;
	}
	else if (key_dest == key_console)
		scr_conlines = vid.height/2;    // half screen
	else
		scr_conlines = 0;                               // none visible
	
	if (scr_conlines < scr_con_current)
	{
		scr_con_current -= scr_conspeed.value*host_frametime;
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;

	}
	else if (scr_conlines > scr_con_current)
	{
		scr_con_current += scr_conspeed.value*host_frametime;
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}

	if (clearconsole++ < vid.numpages)
	{
		Sbar_Changed ();
	}
	else if (clearnotify++ < vid.numpages)
	{
	}
	else
		con_notifylines = 0;
}
Ejemplo n.º 2
0
void
Cam_Lock (int playernum)
{
	char		st[40];

	snprintf (st, sizeof (st), "ptrack %i", playernum);
	if (cls.demoplayback2) {
		memcpy (cl.stats, cl.players[playernum].stats, sizeof (cl.stats));
	}

	if (!cls.demoplayback) {
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, st);
	}
	spec_track = playernum;
	last_lock = realtime;
	cam_forceview = true;
	locked = false;
	Sbar_Changed ();
}
Ejemplo n.º 3
0
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void
SCR_SetUpToDrawConsole(void)
{
    Con_CheckResize();

    if (scr_drawloading)
        return;			// never a console with loading plaque

// decide on the height of the console
    con_forcedup = !cl.worldmodel || cls.state != ca_active;

    if (con_forcedup) {
        scr_conlines = vid.height;	// full screen
        scr_con_current = scr_conlines;
    } else if (key_dest == key_console)
        scr_conlines = vid.height / 2;	// half screen
    else
        scr_conlines = 0;	// none visible

    if (scr_conlines < scr_con_current) {
        scr_con_current -= scr_conspeed.value * host_frametime;
        if (scr_conlines > scr_con_current)
            scr_con_current = scr_conlines;

    } else if (scr_conlines > scr_con_current) {
        scr_con_current += scr_conspeed.value * host_frametime;
        if (scr_conlines < scr_con_current)
            scr_con_current = scr_conlines;
    }

    if (clearconsole++ < vid.numpages) {
        scr_copytop = 1;
        Draw_TileClear(0, (int)scr_con_current, vid.width,
                       vid.height - (int)scr_con_current);
        Sbar_Changed();
    } else if (clearnotify++ < vid.numpages) {
        scr_copytop = 1;
        Draw_TileClear(0, 0, vid.width, con_notifylines);
    } else
        con_notifylines = 0;
}
Ejemplo n.º 4
0
/*
===============
SCR_BeginLoadingPlaque

================
*/
void SCR_BeginLoadingPlaque (void)
{
	S_StopAllSounds (true);

	if (cls.state != ca_connected)
		return;
	if (cls.signon != SIGNONS)
		return;

// redraw with no console and the loading plaque
	Con_ClearNotify ();
	scr_centertime_off = 0;
	scr_con_current = 0;

	scr_drawloading = true;
	Sbar_Changed ();
	SCR_UpdateScreen ();
	scr_drawloading = false;

	scr_disabled_for_loading = true;
	scr_disabled_time = realtime;
}
Ejemplo n.º 5
0
void Cam_Lock(int playernum) 
{
	char st[32];

	if (Cmd_FindAlias("f_trackspectate"))
	{
		Cbuf_AddTextEx (&cbuf_main, "f_trackspectate\n");
	}

	if (cl_multiview.value && cls.mvdplayback)
		return; 

	snprintf(st, sizeof (st), "ptrack %i", playernum);

	if (cls.mvdplayback) {
		memcpy(cl.stats, cl.players[playernum].stats, sizeof(cl.stats));
		ideal_track = playernum;
	}	
	last_lock = cls.realtime;

	if (cls.mvdplayback == QTV_PLAYBACK)
	{
		// its not setinfo extension, but adding new extension just for this is stupid IMO
		QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, st);
	}
	else
	{
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, st);
	}

	spec_track = playernum;
	locked = false;
	Sbar_Changed();

	if (TP_NeedRefreshSkins())
		TP_RefreshSkins();
}
Ejemplo n.º 6
0
/*
================
Draw_FadeScreen -- johnfitz -- revised
================
*/
void Draw_FadeScreen (void)
{
	GL_SetCanvas (CANVAS_DEFAULT);

	glEnable (GL_BLEND);
	glDisable (GL_ALPHA_TEST);
	glDisable (GL_TEXTURE_2D);
	glColor4f (0, 0, 0, 0.5);
	glBegin (GL_QUADS);

	glVertex2f (0,0);
	glVertex2f (glwidth, 0);
	glVertex2f (glwidth, glheight);
	glVertex2f (0, glheight);

	glEnd ();
	glColor4f (1,1,1,1);
	glEnable (GL_TEXTURE_2D);
	glEnable (GL_ALPHA_TEST);
	glDisable (GL_BLEND);

	Sbar_Changed();
}
Ejemplo n.º 7
0
void Cam_Unlock(void) 
{
	if (Cmd_FindAlias("f_freeflyspectate"))
	{
		Cbuf_AddTextEx (&cbuf_main, "f_freeflyspectate\n");
	}

	if (!autocam)
	{
		return;
	}

	if (cls.mvdplayback == QTV_PLAYBACK)
	{
		// its not setinfo extension, but adding new extension just for this is stupid IMO
		QTV_Cmd_Printf(QTV_EZQUAKE_EXT_SETINFO, "ptrack");
	}
	else
	{
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message, "ptrack");
	}

	autocam = CAM_NONE;
	locked = false;
	Sbar_Changed();

	if (cls.mvdplayback && cl.teamfortress) 
	{
		V_TF_ClearGrenadeEffects ();
	}

	if (TP_NeedRefreshSkins())
	{
		TP_RefreshSkins();
	}
}
Ejemplo n.º 8
0
void CL_ParseServerMessage (void)
{
	int			cmd;
	int			i;
	
//
// if recording demos, copy the message out
//
	if (cl_shownet.value == 1)
		Con_Printf ("%i ",net_message.cursize);
	else if (cl_shownet.value == 2)
		Con_Printf ("------------------\n");
	
	cl.onground = false;	// unless the server says otherwise	
//
// parse the message
//
	MSG_BeginReading ();
	
	while (1)
	{
		if (msg_badread)
			Host_Error ("CL_ParseServerMessage: Bad server message");

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			SHOWNET("END OF MESSAGE");
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & 128)
		{
			SHOWNET("fast update");
			CL_ParseUpdate (cmd&127);
			continue;
		}

		SHOWNET(svc_strings[cmd]);
	
	// other commands
		switch (cmd)
		{
		default:
			Host_Error ("CL_ParseServerMessage: Illegible server message\n");
			break;
			
		case svc_nop:
//			Con_Printf ("svc_nop\n");
			break;
			
		case svc_time:
			cl.mtime[1] = cl.mtime[0];
			cl.mtime[0] = MSG_ReadFloat ();			
			break;
			
		case svc_clientdata:
			i = MSG_ReadShort ();
			CL_ParseClientdata (i);
			break;
		
		case svc_version:
			i = MSG_ReadLong ();
			if (i != PROTOCOL_VERSION)
				Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
			break;
			
		case svc_disconnect:
			Host_EndGame ("Server disconnected\n");

		case svc_print:
			Con_Printf ("%s", MSG_ReadString ());
			break;
			
		case svc_centerprint:
			SCR_CenterPrint (MSG_ReadString ());
			break;
			
		case svc_stufftext:
			Cbuf_AddText (MSG_ReadString ());
			break;
			
		case svc_damage:
			V_ParseDamage ();
			break;
			
		case svc_serverinfo:
			CL_ParseServerInfo ();
			vid.recalc_refdef = true;	// leave intermission full screen
			break;
			
		case svc_setangle:
			for (i=0 ; i<3 ; i++)
				cl.viewangles[i] = MSG_ReadAngle ();
			break;
			
		case svc_setview:
			cl.viewentity = MSG_ReadShort ();
			break;
					
		case svc_lightstyle:
			i = MSG_ReadByte ();
			if (i >= MAX_LIGHTSTYLES)
				Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
			Q_strcpy (cl_lightstyle[i].map,  MSG_ReadString());
			cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
			break;
			
		case svc_sound:
			CL_ParseStartSoundPacket();
			break;
			
		case svc_stopsound:
			i = MSG_ReadShort();
			S_StopSound(i>>3, i&7);
			break;
		
		case svc_updatename:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
			strcpy (cl.scores[i].name, MSG_ReadString ());
			break;
			
		case svc_updatefrags:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
			cl.scores[i].frags = MSG_ReadShort ();
			break;			

		case svc_updatecolors:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
			cl.scores[i].colors = MSG_ReadByte ();
			CL_NewTranslation (i);
			break;
			
		case svc_particle:
			R_ParseParticleEffect ();
			break;

		case svc_spawnbaseline:
			i = MSG_ReadShort ();
			// must use CL_EntityNum() to force cl.num_entities up
			CL_ParseBaseline (CL_EntityNum(i));
			break;
		case svc_spawnstatic:
			CL_ParseStatic ();
			break;			
		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_setpause:
			{
				cl.paused = MSG_ReadByte ();

				if (cl.paused)
				{
					CDAudio_Pause ();
#ifdef _WIN32
					VID_HandlePause (true);
#endif
				}
				else
				{
					CDAudio_Resume ();
#ifdef _WIN32
					VID_HandlePause (false);
#endif
				}
			}
			break;
			
		case svc_signonnum:
			i = MSG_ReadByte ();
			if (i <= cls.signon)
				Host_Error ("Received signon %i when at %i", i, cls.signon);
			cls.signon = i;
			CL_SignonReply ();
			break;

		case svc_killedmonster:
			cl.stats[STAT_MONSTERS]++;
			break;

		case svc_foundsecret:
			cl.stats[STAT_SECRETS]++;
			break;

		case svc_updatestat:
			i = MSG_ReadByte ();
			if (i < 0 || i >= MAX_CL_STATS)
				Sys_Error ("svc_updatestat: %i is invalid", i);
			cl.stats[i] = MSG_ReadLong ();;
			break;
			
		case svc_spawnstaticsound:
			CL_ParseStaticSound ();
			break;

		case svc_cdtrack:
			cl.cdtrack = MSG_ReadByte ();
			cl.looptrack = MSG_ReadByte ();
			if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
				CDAudio_Play ((byte)cls.forcetrack, true);
			else
				CDAudio_Play ((byte)cl.cdtrack, true);
			break;

		case svc_intermission:
			cl.intermission = 1;
			cl.completed_time = (int) cl.time;
			vid.recalc_refdef = true;	// go to full screen
			break;

		case svc_finale:
			cl.intermission = 2;
			cl.completed_time = (int) cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());			
			break;

		case svc_cutscene:
			cl.intermission = 3;
			cl.completed_time = (int) cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());			
			break;

		case svc_sellscreen:
			Cmd_ExecuteString2 ("help", src_command);
			break;
		}
	}
}
Ejemplo n.º 9
0
/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
void
CL_ParseClientdata(void)
{
    int i, j;
    unsigned int bits;

    bits = (unsigned short)MSG_ReadShort();
    if (bits & SU_FITZ_EXTEND1)
	bits |= MSG_ReadByte() << 16;
    if (bits & SU_FITZ_EXTEND2)
	bits |= MSG_ReadByte() << 24;

    if (bits & SU_VIEWHEIGHT)
	cl.viewheight = MSG_ReadChar();
    else
	cl.viewheight = DEFAULT_VIEWHEIGHT;

    if (bits & SU_IDEALPITCH)
	cl.idealpitch = MSG_ReadChar();
    else
	cl.idealpitch = 0;

    VectorCopy(cl.mvelocity[0], cl.mvelocity[1]);
    for (i = 0; i < 3; i++) {
	if (bits & (SU_PUNCH1 << i))
	    cl.punchangle[i] = MSG_ReadChar();
	else
	    cl.punchangle[i] = 0;
	if (bits & (SU_VELOCITY1 << i))
	    cl.mvelocity[0][i] = MSG_ReadChar() * 16;
	else
	    cl.mvelocity[0][i] = 0;
    }

// [always sent]        if (bits & SU_ITEMS)
    i = MSG_ReadLong();

    if (cl.stats[STAT_ITEMS] != i) {	// set flash times
	Sbar_Changed();
	for (j = 0; j < 32; j++)
	    if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
		cl.item_gettime[j] = cl.time;
	cl.stats[STAT_ITEMS] = i;
    }

    cl.onground = (bits & SU_ONGROUND) != 0;
    cl.inwater = (bits & SU_INWATER) != 0;

    if (bits & SU_WEAPONFRAME)
	cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte();
    else
	cl.stats[STAT_WEAPONFRAME] = 0;

    if (bits & SU_ARMOR)
	i = MSG_ReadByte();
    else
	i = 0;
    if (cl.stats[STAT_ARMOR] != i) {
	cl.stats[STAT_ARMOR] = i;
	Sbar_Changed();
    }

    if (bits & SU_WEAPON)
	i = CL_ReadModelIndex(0);
    else
	i = 0;
    if (cl.stats[STAT_WEAPON] != i) {
	cl.stats[STAT_WEAPON] = i;
	Sbar_Changed();
    }

    i = MSG_ReadShort();
    if (cl.stats[STAT_HEALTH] != i) {
	cl.stats[STAT_HEALTH] = i;
	Sbar_Changed();
    }

    i = MSG_ReadByte();
    if (cl.stats[STAT_AMMO] != i) {
	cl.stats[STAT_AMMO] = i;
	Sbar_Changed();
    }

    for (i = 0; i < 4; i++) {
	j = MSG_ReadByte();
	if (cl.stats[STAT_SHELLS + i] != j) {
	    cl.stats[STAT_SHELLS + i] = j;
	    Sbar_Changed();
	}
    }

    i = MSG_ReadByte();

    if (standard_quake) {
	if (cl.stats[STAT_ACTIVEWEAPON] != i) {
	    cl.stats[STAT_ACTIVEWEAPON] = i;
	    Sbar_Changed();
	}
    } else {
	if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
	    cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
	    Sbar_Changed();
	}
    }

    /* FITZ Protocol */
    if (bits & SU_FITZ_WEAPON2)
	cl.stats[STAT_WEAPON] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_ARMOR2)
	cl.stats[STAT_ARMOR] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_AMMO2)
	cl.stats[STAT_AMMO] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_SHELLS2)
	cl.stats[STAT_SHELLS] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_NAILS2)
	cl.stats[STAT_NAILS] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_ROCKETS2)
	cl.stats[STAT_ROCKETS] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_CELLS2)
	cl.stats[STAT_CELLS] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_WEAPONFRAME2)
	cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte() << 8;
    if (bits & SU_FITZ_WEAPONALPHA)
	MSG_ReadByte(); // FIXME - TODO
}
Ejemplo n.º 10
0
/*
=======================
CL_ParseUpdateInv (Hexen II)
=======================
*/
void CL_ParseUpdateInv (void)
{
	int		sc1, sc2;
	byte	test;

	sc1 = sc2 = 0;

	test = MSG_ReadByte();
	if (test & 1)
		sc1 |= ((int)MSG_ReadByte());
	if (test & 2)
		sc1 |= ((int)MSG_ReadByte())<<8;
	if (test & 4)
		sc1 |= ((int)MSG_ReadByte())<<16;
	if (test & 8)
		sc1 |= ((int)MSG_ReadByte())<<24;
	if (test & 16)
		sc2 |= ((int)MSG_ReadByte());
	if (test & 32)
		sc2 |= ((int)MSG_ReadByte())<<8;
	if (test & 64)
		sc2 |= ((int)MSG_ReadByte())<<16;
	if (test & 128)
		sc2 |= ((int)MSG_ReadByte())<<24;

	if (sc1 & SC1_HEALTH)
		cl.v.health = MSG_ReadShort();
	if (sc1 & SC1_LEVEL)
		cl.v.level = MSG_ReadByte();
	if (sc1 & SC1_INTELLIGENCE)
		cl.v.intelligence = MSG_ReadByte();
	if (sc1 & SC1_WISDOM)
		cl.v.wisdom = MSG_ReadByte();
	if (sc1 & SC1_STRENGTH)
		cl.v.strength = MSG_ReadByte();
	if (sc1 & SC1_DEXTERITY)
		cl.v.dexterity = MSG_ReadByte();
	if (sc1 & SC1_WEAPON)
		cl.v.weapon = MSG_ReadByte();
	if (sc1 & SC1_BLUEMANA)
		cl.v.bluemana = MSG_ReadByte();
	if (sc1 & SC1_GREENMANA)
		cl.v.greenmana = MSG_ReadByte();
	if (sc1 & SC1_EXPERIENCE)
		cl.v.experience = MSG_ReadLong();
	if (sc1 & SC1_CNT_TORCH)
		cl.v.cnt_torch = MSG_ReadByte();
	if (sc1 & SC1_CNT_H_BOOST)
		cl.v.cnt_h_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_SH_BOOST)
		cl.v.cnt_sh_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_MANA_BOOST)
		cl.v.cnt_mana_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_TELEPORT)
		cl.v.cnt_teleport = MSG_ReadByte();
	if (sc1 & SC1_CNT_TOME)
		cl.v.cnt_tome = MSG_ReadByte();
	if (sc1 & SC1_CNT_SUMMON)
		cl.v.cnt_summon = MSG_ReadByte();
	if (sc1 & SC1_CNT_INVISIBILITY)
		cl.v.cnt_invisibility = MSG_ReadByte();
	if (sc1 & SC1_CNT_GLYPH)
		cl.v.cnt_glyph = MSG_ReadByte();
	if (sc1 & SC1_CNT_HASTE)
		cl.v.cnt_haste = MSG_ReadByte();
	if (sc1 & SC1_CNT_BLAST)
		cl.v.cnt_blast = MSG_ReadByte();
	if (sc1 & SC1_CNT_POLYMORPH)
		cl.v.cnt_polymorph = MSG_ReadByte();
	if (sc1 & SC1_CNT_FLIGHT)
		cl.v.cnt_flight = MSG_ReadByte();
	if (sc1 & SC1_CNT_CUBEOFFORCE)
		cl.v.cnt_cubeofforce = MSG_ReadByte();
	if (sc1 & SC1_CNT_INVINCIBILITY)
		cl.v.cnt_invincibility = MSG_ReadByte();
	if (sc1 & SC1_ARTIFACT_ACTIVE)
		cl.v.artifact_active = MSG_ReadFloat();
	if (sc1 & SC1_ARTIFACT_LOW)
		cl.v.artifact_low = MSG_ReadFloat();
	if (sc1 & SC1_MOVETYPE)
		cl.v.movetype = MSG_ReadByte();
	if (sc1 & SC1_CAMERAMODE)
		cl.v.cameramode = MSG_ReadByte();
	if (sc1 & SC1_HASTED)
		cl.v.hasted = MSG_ReadFloat();
	if (sc1 & SC1_INVENTORY)
		cl.v.inventory = MSG_ReadByte();
	if (sc1 & SC1_RINGS_ACTIVE)
		cl.v.rings_active = MSG_ReadFloat();

	if (sc2 & SC2_RINGS_LOW)
		cl.v.rings_low = MSG_ReadFloat();
	if (sc2 & SC2_AMULET)
		cl.v.armor_amulet = MSG_ReadByte();
	if (sc2 & SC2_BRACER)
		cl.v.armor_bracer = MSG_ReadByte();
	if (sc2 & SC2_BREASTPLATE)
		cl.v.armor_breastplate = MSG_ReadByte();
	if (sc2 & SC2_HELMET)
		cl.v.armor_helmet = MSG_ReadByte();
	if (sc2 & SC2_FLIGHT_T)
		cl.v.ring_flight = MSG_ReadByte();
	if (sc2 & SC2_WATER_T)
		cl.v.ring_water = MSG_ReadByte();
	if (sc2 & SC2_TURNING_T)
		cl.v.ring_turning = MSG_ReadByte();
	if (sc2 & SC2_REGEN_T)
		cl.v.ring_regeneration = MSG_ReadByte();
	if (sc2 & SC2_HASTE_T)
		cl.v.haste_time = MSG_ReadFloat();
	if (sc2 & SC2_TOME_T)
		cl.v.tome_time = MSG_ReadFloat();
	if (sc2 & SC2_PUZZLE1)
		Q_snprintfz(cl.puzzle_pieces[0], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE2)
		Q_snprintfz(cl.puzzle_pieces[1], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE3)
		Q_snprintfz(cl.puzzle_pieces[2], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE4)
		Q_snprintfz(cl.puzzle_pieces[3], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE5)
		Q_snprintfz(cl.puzzle_pieces[4], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE6)
		Q_snprintfz(cl.puzzle_pieces[5], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE7)
		Q_snprintfz(cl.puzzle_pieces[6], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE8)
		Q_snprintfz(cl.puzzle_pieces[7], 10, "%.9s", MSG_ReadString());
	if (sc2 & SC2_MAXHEALTH)
		cl.v.max_health = MSG_ReadShort();
	if (sc2 & SC2_MAXMANA)
		cl.v.max_mana = MSG_ReadByte();
	if (sc2 & SC2_FLAGS)
		cl.v.flags = MSG_ReadFloat();
	
	if (cl.protocol == PROTOCOL_VERSION_H2_112)
	{
		if (sc2 & SC2_OBJ)
			cl.info_mask = MSG_ReadLong();
		if (sc2 & SC2_OBJ2)
			cl.info_mask2 = MSG_ReadLong();
	}
	else
	{
		cl.info_mask = 0;
		cl.info_mask2 = 0;
	}

	if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
		Sbar_Changed();

	if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
		Sbar_InvChanged();
}
Ejemplo n.º 11
0
void CL_ParseClientdata (int bits)
{
	int		i, j;
	
	if (bits & SU_VIEWHEIGHT)
		cl.viewheight = MSG_ReadChar ();
	else
		cl.viewheight = DEFAULT_VIEWHEIGHT;

	if (bits & SU_IDEALPITCH)
		cl.idealpitch = MSG_ReadChar ();
	else
		cl.idealpitch = 0;
	
	VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
	for (i=0 ; i<3 ; i++)
	{
		if (bits & (SU_PUNCH1<<i) )
			cl.punchangle[i] = MSG_ReadChar();
		else
			cl.punchangle[i] = 0;
		if (bits & (SU_VELOCITY1<<i) )
			cl.mvelocity[0][i] = MSG_ReadChar()*16;
		else
			cl.mvelocity[0][i] = 0;
	}

// [always sent]	if (bits & SU_ITEMS)
		i = MSG_ReadLong ();

	if (cl.items != i)
	{	// set flash times
		Sbar_Changed ();
		for (j=0 ; j<32 ; j++)
			if ( (i & (1<<j)) && !(cl.items & (1<<j)))
				cl.item_gettime[j] = cl.time;
		cl.items = i;
	}
		
	cl.onground = (bits & SU_ONGROUND) != 0;
	cl.inwater = (bits & SU_INWATER) != 0;

	if (bits & SU_WEAPONFRAME)
		cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
	else
		cl.stats[STAT_WEAPONFRAME] = 0;

	if (bits & SU_ARMOR)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_ARMOR] != i)
	{
		cl.stats[STAT_ARMOR] = i;
		Sbar_Changed ();
	}

	if (bits & SU_WEAPON)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_WEAPON] != i)
	{
		cl.stats[STAT_WEAPON] = i;
		Sbar_Changed ();
	}
	
	i = MSG_ReadShort ();
	if (cl.stats[STAT_HEALTH] != i)
	{
		cl.stats[STAT_HEALTH] = i;
		Sbar_Changed ();
	}

	i = MSG_ReadByte ();
	if (cl.stats[STAT_AMMO] != i)
	{
		cl.stats[STAT_AMMO] = i;
		Sbar_Changed ();
	}

	for (i=0 ; i<4 ; i++)
	{
		j = MSG_ReadByte ();
		if (cl.stats[STAT_SHELLS+i] != j)
		{
			cl.stats[STAT_SHELLS+i] = j;
			Sbar_Changed ();
		}
	}

	i = MSG_ReadByte ();

	if (standard_quake)
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != i)
		{
			cl.stats[STAT_ACTIVEWEAPON] = i;
			Sbar_Changed ();
		}
	}
	else
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
		{
			cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
			Sbar_Changed ();
		}
	}
}
Ejemplo n.º 12
0
void R_UpdateWarpTextures (void)
{
	texture_t *tx;
	int i;
	float x, y, x2, warptess;

	if (cl.paused || r_drawflat_cheatsafe || r_lightmap_cheatsafe)
		return;

	warptess = 128.0/CLAMP (3.0, floor(r_waterquality.value), 64.0);

	int num_textures = cl.worldmodel->numtextures;
	int num_warp_textures = 0;

	// Render warp to top mips
	for (i = 0; i < num_textures; ++i)
	{
		if (!(tx = cl.worldmodel->textures[i]))
			continue;

		if (!tx->update_warp)
			continue;

		VkRect2D render_area;
		render_area.offset.x = 0;
		render_area.offset.y = 0;
		render_area.extent.width = WARPIMAGESIZE;
		render_area.extent.height = WARPIMAGESIZE;

		VkRenderPassBeginInfo render_pass_begin_info;
		memset(&render_pass_begin_info, 0, sizeof(render_pass_begin_info));
		render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
		render_pass_begin_info.renderArea = render_area;
		render_pass_begin_info.renderPass = vulkan_globals.warp_render_pass;
		render_pass_begin_info.framebuffer = tx->warpimage->frame_buffer;

		vkCmdBeginRenderPass(vulkan_globals.command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);

		//render warp
		GL_SetCanvas (CANVAS_WARPIMAGE);
		vkCmdBindPipeline(vulkan_globals.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_globals.warp_pipeline);
		vkCmdBindDescriptorSets(vulkan_globals.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_globals.basic_pipeline_layout, 0, 1, &tx->gltexture->descriptor_set, 0, NULL);

		int num_verts = 0;
		for (y=0.0; y<128.01; y+=warptess) // .01 for rounding errors
			num_verts += 2;

		for (x=0.0; x<128.0; x=x2)
		{	
			VkBuffer buffer;
			VkDeviceSize buffer_offset;
			basicvertex_t * vertices = (basicvertex_t*)R_VertexAllocate(num_verts * sizeof(basicvertex_t), &buffer, &buffer_offset);

			int i = 0;
			x2 = x + warptess;
			for (y=0.0; y<128.01; y+=warptess) // .01 for rounding errors
			{
				vertices[i].position[0] = x;
				vertices[i].position[1] = y;
				vertices[i].position[2] = 0.0f;
				vertices[i].texcoord[0] = WARPCALC(x,y);
				vertices[i].texcoord[1] = WARPCALC(y,x);
				vertices[i].color[0] = 255;
				vertices[i].color[1] = 255;
				vertices[i].color[2] = 255;
				vertices[i].color[3] = 255;
				i += 1;
				vertices[i].position[0] = x2;
				vertices[i].position[1] = y;
				vertices[i].position[2] = 0.0f;
				vertices[i].texcoord[0] = WARPCALC(x2,y);
				vertices[i].texcoord[1] = WARPCALC(y,x2);
				vertices[i].color[0] = 255;
				vertices[i].color[1] = 255;
				vertices[i].color[2] = 255;
				vertices[i].color[3] = 255;
				i += 1;
			}

			vkCmdBindVertexBuffers(vulkan_globals.command_buffer, 0, 1, &buffer, &buffer_offset);
			vkCmdDraw(vulkan_globals.command_buffer, num_verts, 1, 0, 0);
		}

		vkCmdEndRenderPass(vulkan_globals.command_buffer);

		VkImageMemoryBarrier * image_barrier = &warp_image_barriers[num_warp_textures];
		image_barrier->sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
		image_barrier->pNext = NULL;
		image_barrier->srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
		image_barrier->dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
		image_barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
		image_barrier->newLayout = VK_IMAGE_LAYOUT_GENERAL;
		image_barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		image_barrier->dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		image_barrier->image = tx->warpimage->image;
		image_barrier->subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		image_barrier->subresourceRange.baseMipLevel = 1;
		image_barrier->subresourceRange.levelCount = WARPIMAGEMIPS - 1;
		image_barrier->subresourceRange.baseArrayLayer = 0;
		image_barrier->subresourceRange.layerCount = 1;

		warp_textures[num_warp_textures] = tx;
		num_warp_textures += 1;
	}

	// Make sure that writes are done for top mips we just rendered to
	VkMemoryBarrier memory_barrier;
	memory_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
	memory_barrier.pNext = NULL;
	memory_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
	memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;

	// Transfer all other mips from UNDEFINED to GENERAL layout
	vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &memory_barrier, 0, NULL, num_warp_textures, warp_image_barriers);

	// Generate mip chains
	for (int mip = 1; mip < WARPIMAGEMIPS; ++mip)
	{
		int srcSize = WARPIMAGESIZE >> (mip - 1);
		int dstSize = WARPIMAGESIZE >> mip;

		for (i = 0; i < num_warp_textures; ++i)
		{
			tx = warp_textures[i];

			VkImageBlit region;
			memset(&region, 0, sizeof(region));
			region.srcOffsets[1].x = srcSize;
			region.srcOffsets[1].y = srcSize;
			region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			region.srcSubresource.layerCount = 1;
			region.srcSubresource.mipLevel = (mip - 1);
			region.dstOffsets[1].x = dstSize;
			region.dstOffsets[1].y = dstSize;
			region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
			region.dstSubresource.layerCount = 1;
			region.dstSubresource.mipLevel = mip;

			vkCmdBlitImage(vulkan_globals.command_buffer, tx->warpimage->image, VK_IMAGE_LAYOUT_GENERAL, tx->warpimage->image, VK_IMAGE_LAYOUT_GENERAL, 1, &region, VK_FILTER_LINEAR);
		}

		if (mip < (WARPIMAGEMIPS - 1))
		{
			memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
			memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
			vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &memory_barrier, 0, NULL, 0, NULL);
		}
	}

	// Transfer all warp texture mips from GENERAL to SHADER_READ_ONLY_OPTIMAL
	for (i = 0; i < num_warp_textures; ++i)
	{
		tx = warp_textures[i];
		
		VkImageMemoryBarrier * image_barrier = &warp_image_barriers[i];
		image_barrier->sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
		image_barrier->pNext = NULL;
		image_barrier->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
		image_barrier->dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
		image_barrier->oldLayout = VK_IMAGE_LAYOUT_GENERAL;
		image_barrier->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		image_barrier->srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		image_barrier->dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
		image_barrier->image = tx->warpimage->image;
		image_barrier->subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
		image_barrier->subresourceRange.baseMipLevel = 0;
		image_barrier->subresourceRange.levelCount = WARPIMAGEMIPS;
		image_barrier->subresourceRange.baseArrayLayer = 0;
		image_barrier->subresourceRange.layerCount = 1;

		tx->update_warp = false;
	}

	vkCmdPipelineBarrier(vulkan_globals.command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, num_warp_textures, warp_image_barriers);

	//if warp render went down into sbar territory, we need to be sure to refresh it next frame
	if (WARPIMAGESIZE + sb_lines > glheight)
		Sbar_Changed ();

	//if viewsize is less than 100, we need to redraw the frame around the viewport
	scr_tileclear_updates = 0;
}
Ejemplo n.º 13
0
/*
================
R_ShowTris -- johnfitz
================
*/
void R_ShowTris (void)
{
	extern cvar_t r_particles;
	int i;

	if (r_showtris.value < 1 || r_showtris.value > 2 || cl.maxclients > 1)
		return;

	if (r_showtris.value == 1)
		glDisable (GL_DEPTH_TEST);
	glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
	GL_PolygonOffset (OFFSET_SHOWTRIS);
	glDisable (GL_TEXTURE_2D);
	glColor3f (1,1,1);
//	glEnable (GL_BLEND);
//	glBlendFunc (GL_ONE, GL_ONE);

	if (r_drawworld.value)
	{
		R_DrawTextureChains_ShowTris ();
	}

	if (r_drawentities.value)
	{
		for (i=0 ; i<cl_numvisedicts ; i++)
		{
			currententity = cl_visedicts[i];

			if (currententity == &cl_entities[cl.viewentity]) // chasecam
				currententity->angles[0] *= 0.3;

			switch (currententity->model->type)
			{
			case mod_brush:
				R_DrawBrushModel_ShowTris (currententity);
				break;
			case mod_alias:
				R_DrawAliasModel_ShowTris (currententity);
				break;
			case mod_sprite:
				R_DrawSpriteModel (currententity);
				break;
			default:
				break;
			}
		}

		// viewmodel
		currententity = &cl.viewent;
		if (r_drawviewmodel.value
			&& !chase_active.value
			&& cl.stats[STAT_HEALTH] > 0
			&& !(cl.items & IT_INVISIBILITY)
			&& currententity->model
			&& currententity->model->type == mod_alias)
		{
			glDepthRange (0, 0.3);
			R_DrawAliasModel_ShowTris (currententity);
			glDepthRange (0, 1);
		}
	}

	if (r_particles.value)
	{
		R_DrawParticles_ShowTris ();
	}

//	glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//	glDisable (GL_BLEND);
	glColor3f (1,1,1);
	glEnable (GL_TEXTURE_2D);
	glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
	GL_PolygonOffset (OFFSET_NONE);
	if (r_showtris.value == 1)
		glEnable (GL_DEPTH_TEST);

	Sbar_Changed (); //so we don't get dots collecting on the statusbar
}
Ejemplo n.º 14
0
/*
=================
SCR_CalcRefdef

Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
	float		size;
	int		h;
	qboolean		full = false;


	scr_fullupdate = 0;		// force a background redraw
	vid.recalc_refdef = 0;

	r_refdef.fovscale_x = 1;
	r_refdef.fovscale_y = 1;

// force the status bar to redraw
	Sbar_Changed ();

//========================================
	
// bound viewsize
	if (scr_viewsize.value < 30)
		Cvar_Set ("viewsize","30");
	if (scr_viewsize.value > 120)
		Cvar_Set ("viewsize","120");

// bound field of view
	if (scr_fov.value < 10)
		Cvar_Set ("fov","10");
	if (scr_fov.value > 170)
		Cvar_Set ("fov","170");

// intermission is always full screen	
	if (cl.intermission)
		size = 120;
	else
		size = scr_viewsize.value;

	/* Always draw status bar and inventory
	if (size >= 120)
		sb_lines = 0;		// no status bar at all
	else if (size >= 110)
		sb_lines = 24;		// no inventory
	else*/
		sb_lines = 24+16+8;

	if (scr_viewsize.value >= 100.0) {
		full = true;
		size = 100.0;
	} else
		size = scr_viewsize.value;
	if (cl.intermission)
	{
		full = true;
		size = 100;
		sb_lines = 0;
	}
	size /= 100.0;

	h = vid.height;// - sb_lines;

	r_refdef.vrect.width = vid.width * size;
	if (r_refdef.vrect.width < 96)
	{
		size = 96.0 / r_refdef.vrect.width;
		r_refdef.vrect.width = 96;	// min for icons
	}

	r_refdef.vrect.height = (signed)vid.height * size;
	//if (r_refdef.vrect.height > (signed)vid.height - sb_lines)
	//	r_refdef.vrect.height = (signed)vid.height - sb_lines;
	if (r_refdef.vrect.height > (signed)vid.height)
			r_refdef.vrect.height = vid.height;
	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;

	if (full)
		r_refdef.vrect.y = 0;
	else 
		r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;

	if (scr_fov.value * r_refdef.fovscale_x < 1 || scr_fov.value * r_refdef.fovscale_y > 179)
	{
		Con_Printf ("Invalid FOV: %f - resetting.", scr_fov.value);
		Cvar_SetValue ("fov", 90);
	}

	r_refdef.fov_x = scr_fov.value*r_refdef.fovscale_x;
	r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height*r_refdef.fovscale_y);
	//r_refdef.fov_y = (CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height)) * r_refdef.fovscale_y;

	scr_vrect = r_refdef.vrect;
}
Ejemplo n.º 15
0
/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void
SCR_UpdateScreen(void)
{
    static float oldscr_viewsize;
    vrect_t vrect;

    if (scr_skipupdate || block_drawing)
        return;

    scr_copytop = 0;
    scr_copyeverything = 0;

    if (scr_disabled_for_loading) {
        /*
         * FIXME - this really needs to be fixed properly.
         * Simply starting a new game and typing "changelevel foo" will hang
         * the engine for 15s (was 60s!) if foo.bsp does not exist.
         */
        if (realtime - scr_disabled_time > 15) {
            scr_disabled_for_loading = false;
            Con_Printf("load failed.\n");
        } else
            return;
    }

    if (cls.state == ca_dedicated)
        return;			// stdout only

    if (!scr_initialized || !con_initialized)
        return;			// not initialized yet

    if (scr_viewsize.value != oldscr_viewsize) {
        oldscr_viewsize = scr_viewsize.value;
        vid.recalc_refdef = 1;
    }
//
// check for vid changes
//
    if (oldfov != scr_fov.value) {
        oldfov = scr_fov.value;
        vid.recalc_refdef = true;
    }

    if (oldscreensize != scr_viewsize.value) {
        oldscreensize = scr_viewsize.value;
        vid.recalc_refdef = true;
    }

    if (vid.recalc_refdef) {
        // something changed, so reorder the screen
        SCR_CalcRefdef();
    }
//
// do 3D refresh drawing, and then update the screen
//
    D_EnableBackBufferAccess();	// of all overlay stuff if drawing directly

    if (scr_fullupdate++ < vid.numpages) {	// clear the entire screen
        scr_copyeverything = 1;
        Draw_TileClear(0, 0, vid.width, vid.height);
        Sbar_Changed();
    }

    pconupdate = NULL;

    SCR_SetUpToDrawConsole();
    SCR_EraseCenterString();

    D_DisableBackBufferAccess();	// for adapters that can't stay mapped in
    //  for linear writes all the time

    VID_LockBuffer();
    V_RenderView();
    VID_UnlockBuffer();

    D_EnableBackBufferAccess();	// of all overlay stuff if drawing directly

    if (scr_drawdialog) {
        Sbar_Draw();
        Draw_FadeScreen();
        SCR_DrawNotifyString();
        scr_copyeverything = true;
    } else if (scr_drawloading) {
        SCR_DrawLoading();
        Sbar_Draw();
    } else if (cl.intermission == 1 && key_dest == key_game) {
        Sbar_IntermissionOverlay();
    } else if (cl.intermission == 2 && key_dest == key_game) {
        Sbar_FinaleOverlay();
        SCR_CheckDrawCenterString();
    } else if (cl.intermission == 3 && key_dest == key_game) {
        SCR_CheckDrawCenterString();
    } else {
        SCR_DrawRam();
        SCR_DrawNet();
        SCR_DrawTurtle();
        SCR_DrawPause();
        SCR_CheckDrawCenterString();
        Sbar_Draw();
        SCR_DrawConsole();
        M_Draw();
    }

    D_DisableBackBufferAccess();	// for adapters that can't stay mapped in
    //  for linear writes all the time
    if (pconupdate) {
        D_UpdateRects(pconupdate);
    }

    V_UpdatePalette();

//
// update one of three areas
//
    if (scr_copyeverything) {
        vrect.x = 0;
        vrect.y = 0;
        vrect.width = vid.width;
        vrect.height = vid.height;
        vrect.pnext = 0;

        VID_Update(&vrect);
    } else if (scr_copytop) {
        vrect.x = 0;
        vrect.y = 0;
        vrect.width = vid.width;
        vrect.height = vid.height - sb_lines;
        vrect.pnext = 0;

        VID_Update(&vrect);
    } else {
        vrect.x = scr_vrect.x;
        vrect.y = scr_vrect.y;
        vrect.width = scr_vrect.width;
        vrect.height = scr_vrect.height;
        vrect.pnext = 0;

        VID_Update(&vrect);
    }
}
/*
=================
SCR_CalcRefdef

Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
	int		h;
	float		size;
	qboolean	full = false;


	scr_fullupdate = 0;		// force a background redraw
	vid.recalc_refdef = 0;

// force the status bar to redraw
	Sbar_Changed ();

//========================================

// bound viewsize
	if (scr_viewsize.value < 30)
		Cvar_SetValueByRef (&scr_viewsize, 30);
	if (scr_viewsize.value > 120)
		Cvar_SetValueByRef (&scr_viewsize, 120);

// bound field of view
	if (scr_fov.value < 10)
		Cvar_SetValueByRef (&scr_fov, 10);
	if (scr_fov.value > 170)
		Cvar_SetValueByRef (&scr_fov, 170);

// intermission is always full screen
	if (cl.intermission)
		size = 120;
	else
		size = scr_viewsize.value;

	if (size >= 120)
		sb_lines = 0;		// no status bar at all
	else if (size >= 110)
		sb_lines = 24;		// no inventory
	else
		sb_lines = 24+16+8;

	if (scr_viewsize.value >= 100.0) {
		full = true;
		size = 100.0;
	} else {
		size = scr_viewsize.value;
	}

	if (cl.intermission)
	{
		full = true;
		size = 100;
		sb_lines = 0;
	}
	size /= 100.0;

	if (cl_sbar.value >= 1.0) {
	h = vid.height - sb_lines;
	} else {
		// LordHavoc: always fullscreen rendering
		h = vid.height;
	}

	r_refdef.vrect.width = (int)(vid.width * size);
	if (r_refdef.vrect.width < 96)
	{
		size = 96.0 / r_refdef.vrect.width;
		r_refdef.vrect.width = 96;	// min for icons
	}

	r_refdef.vrect.height = (int)(vid.height * size);
	if (cl_sbar.value >= 1.0) {
		 // Baker 3.97: Only if we are displaying the sbar
	if (r_refdef.vrect.height > vid.height - sb_lines)
		r_refdef.vrect.height = vid.height - sb_lines;
	}

	if (r_refdef.vrect.height > (int) vid.height)
			r_refdef.vrect.height = vid.height;
	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
	if (full)
		r_refdef.vrect.y = 0;
	else
		r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;

	//r_refdef.fov_x = scr_fov.value;
	//r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);

	if ((glwidth/glheight) > 1.34) {
        r_refdef.fov_y = CalcFov (scr_fov.value, r_refdef.vrect.height * (320.0f / 240.0f), r_refdef.vrect.height);
        r_refdef.fov_x = CalcFov (r_refdef.fov_y, vid.height, r_refdef.vrect.width);
    } else {
	r_refdef.fov_x = scr_fov.value;
	r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
	}
	scr_vrect = r_refdef.vrect;
}
Ejemplo n.º 17
0
/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
	static float	oldscr_viewsize;
	vrect_t		vrect;

	if (scr_skipupdate || block_drawing)
		return;

	if (scr_disabled_for_loading)
		return;

#ifdef _WIN32
	{	// don't suck up any cpu if minimized
		extern int Minimized;

		if (Minimized)
			return;
	}
#endif

	scr_copytop = 0;
	scr_copyeverything = 0;

	if (!scr_initialized || !con_initialized)
		return;				// not initialized yet

	if (scr_viewsize.value != oldscr_viewsize)
	{
		oldscr_viewsize = scr_viewsize.value;
		vid.recalc_refdef = 1;
	}
	
//
// check for vid changes
//
	if (oldfov != scr_fov.value)
	{
		oldfov = scr_fov.value;
		vid.recalc_refdef = true;
	}
	
	if (oldscreensize != scr_viewsize.value)
	{
		oldscreensize = scr_viewsize.value;
		vid.recalc_refdef = true;
	}

	if (oldsbar != cl_sbar.value)
	{
		oldsbar = cl_sbar.value;
		vid.recalc_refdef = true;
	}
	
	if (vid.recalc_refdef)
	{
		// something changed, so reorder the screen
		SCR_CalcRefdef ();
	}

//
// do 3D refresh drawing, and then update the screen
//
	D_EnableBackBufferAccess ();	// of all overlay stuff if drawing directly

	if (scr_fullupdate++ < vid.numpages)
	{	// clear the entire screen
		scr_copyeverything = 1;
		Draw_TileClear (0,0,vid.width,vid.height);
		Sbar_Changed ();
	}

	pconupdate = NULL;


	SCR_SetUpToDrawConsole ();
	SCR_EraseCenterString ();
	
	D_DisableBackBufferAccess ();	// for adapters that can't stay mapped in
									//  for linear writes all the time

	VID_LockBuffer ();
	V_RenderView ();
	VID_UnlockBuffer ();

	D_EnableBackBufferAccess ();	// of all overlay stuff if drawing directly

	if (scr_drawdialog)
	{
		Sbar_Draw ();
		Draw_FadeScreen ();
		SCR_DrawNotifyString ();
		scr_copyeverything = true;
	}
	else if (cl.intermission == 1 && key_dest == key_game)
	{
		Sbar_IntermissionOverlay ();
	}
	else if (cl.intermission == 2 && key_dest == key_game)
	{
		Sbar_FinaleOverlay ();
		SCR_CheckDrawCenterString ();
	}
	else
	{
		SCR_DrawRam ();
		SCR_DrawNet ();
		SCR_DrawTurtle ();
		SCR_DrawPause ();
		SCR_DrawFPS ();
		SCR_CheckDrawCenterString ();
		Sbar_Draw ();
		SCR_DrawConsole ();	
		M_Draw ();
	}


	D_DisableBackBufferAccess ();	// for adapters that can't stay mapped in
									//  for linear writes all the time
	if (pconupdate)
	{
		D_UpdateRects (pconupdate);
	}

	V_UpdatePalette ();

//
// update one of three areas
//
	if (scr_copyeverything)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}
	else if (scr_copytop)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height - sb_lines;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}	
	else
	{
		vrect.x = scr_vrect.x;
		vrect.y = scr_vrect.y;
		vrect.width = scr_vrect.width;
		vrect.height = scr_vrect.height;
		vrect.pnext = 0;
	
		VID_Update (&vrect);
	}	
}
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
	//johnfitz -- let's hack away the problem of slow console when host_timescale is <0
	extern cvar_t host_timescale;
	float timescale;
	//johnfitz

	Con_CheckResize ();

	if (scr_drawloading)
		return;		// never a console with loading plaque

// decide on the height of the console
	con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;

	if (con_forcedup)
	{
		scr_conlines = vid.height;		// full screen
		scr_con_current = scr_conlines;
	}
	else if (key_dest == key_console)
		scr_conlines = vid.height/2;	// half screen
	else
		scr_conlines = 0;				// none visible

	timescale = (host_timescale.value > 0) ? host_timescale.value : 1; //johnfitz -- timescale

	if (scr_conlines < scr_con_current)
	{
		scr_con_current -= scr_conspeed.value*host_frametime/timescale; //johnfitz -- timescale
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;

	}
	else if (scr_conlines > scr_con_current)
	{
		scr_con_current += scr_conspeed.value*host_frametime/timescale; //johnfitz -- timescale
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}

	if (clearconsole++ < vid.numpages)
	{
#ifndef GLQUAKE
		scr_copytop = 1;
		Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
#endif
		Sbar_Changed ();
	}
	else if (clearnotify++ < vid.numpages)
	{
#ifndef GLQUAKE
		scr_copytop = 1;
		Draw_TileClear (0,0,vid.width, con_notifylines);
#endif
	}
	else
	{
		con_notifylines = 0;
}
}
Ejemplo n.º 19
0
/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
static void CL_ParseClientdata (int bits)
{
	int	i, j;

	if (bits & SU_VIEWHEIGHT)
		cl.viewheight = MSG_ReadChar ();
//rjr	else
//rjr		cl.viewheight = DEFAULT_VIEWHEIGHT;

	if (bits & SU_IDEALPITCH)
		cl.idealpitch = MSG_ReadChar ();

	if (bits & SU_IDEALROLL)
		cl.idealroll = MSG_ReadChar ();
//rjr	else
//rjr		cl.idealroll = 0;

	VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
	for (i = 0; i < 3; i++)
	{
		if (bits & (SU_PUNCH1<<i) )
			cl.punchangle[i] = MSG_ReadChar();
//rjr		else
//rjr			cl.punchangle[i] = 0;
		if (bits & (SU_VELOCITY1<<i) )
			cl.mvelocity[0][i] = MSG_ReadChar()*16;
//rjr		else
//rjr			cl.mvelocity[0][i] = 0;
	}

/*	if (bits & SU_ITEMS)
		i = MSG_ReadLong ();
*/

	if (cl.items != i)
	{	// set flash times
		Sbar_Changed();
		for (j = 0; j < 32; j++)
			if ( (i & (1<<j)) && !(cl.items & (1<<j)))
				cl.item_gettime[j] = cl.time;
		cl.items = i;
	}

	cl.onground = ((bits & SU_ONGROUND) != 0);
	cl.inwater  = ((bits & SU_INWATER)  != 0);

	if (bits & SU_WEAPONFRAME)
		cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
//rjr	else
//rjr		cl.stats[STAT_WEAPONFRAME] = 0;

	if (bits & SU_ARMOR)
	{
		cl.stats[STAT_ARMOR] = MSG_ReadByte ();
		Sbar_Changed();
	}

	if (bits & SU_WEAPON)
	{
		cl.stats[STAT_WEAPON] = MSG_ReadShort ();
		Sbar_Changed();
	}

/*	sc1 = sc2 = 0;

	if (bits & SU_SC1)
		sc1 = MSG_ReadLong ();
	if (bits & SU_SC2)
		sc2 = MSG_ReadLong ();

	if (sc1 & SC1_HEALTH)
		cl.v.health = MSG_ReadShort();
	if (sc1 & SC1_LEVEL)
		cl.v.level = MSG_ReadByte();
	if (sc1 & SC1_INTELLIGENCE)
		cl.v.intelligence = MSG_ReadByte();
	if (sc1 & SC1_WISDOM)
		cl.v.wisdom = MSG_ReadByte();
	if (sc1 & SC1_STRENGTH)
		cl.v.strength = MSG_ReadByte();
	if (sc1 & SC1_DEXTERITY)
		cl.v.dexterity = MSG_ReadByte();
	if (sc1 & SC1_WEAPON)
		cl.v.weapon = MSG_ReadByte();
	if (sc1 & SC1_BLUEMANA)
		cl.v.bluemana = MSG_ReadByte();
	if (sc1 & SC1_GREENMANA)
		cl.v.greenmana = MSG_ReadByte();
	if (sc1 & SC1_EXPERIENCE)
		cl.v.experience = MSG_ReadLong();
	if (sc1 & SC1_CNT_TORCH)
		cl.v.cnt_torch = MSG_ReadByte();
	if (sc1 & SC1_CNT_H_BOOST)
		cl.v.cnt_h_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_SH_BOOST)
		cl.v.cnt_sh_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_MANA_BOOST)
		cl.v.cnt_mana_boost = MSG_ReadByte();
	if (sc1 & SC1_CNT_TELEPORT)
		cl.v.cnt_teleport = MSG_ReadByte();
	if (sc1 & SC1_CNT_TOME)
		cl.v.cnt_tome = MSG_ReadByte();
	if (sc1 & SC1_CNT_SUMMON)
		cl.v.cnt_summon = MSG_ReadByte();
	if (sc1 & SC1_CNT_INVISIBILITY)
		cl.v.cnt_invisibility = MSG_ReadByte();
	if (sc1 & SC1_CNT_GLYPH)
		cl.v.cnt_glyph = MSG_ReadByte();
	if (sc1 & SC1_CNT_HASTE)
		cl.v.cnt_haste = MSG_ReadByte();
	if (sc1 & SC1_CNT_BLAST)
		cl.v.cnt_blast = MSG_ReadByte();
	if (sc1 & SC1_CNT_POLYMORPH)
		cl.v.cnt_polymorph = MSG_ReadByte();
	if (sc1 & SC1_CNT_FLIGHT)
		cl.v.cnt_flight = MSG_ReadByte();
	if (sc1 & SC1_CNT_CUBEOFFORCE)
		cl.v.cnt_cubeofforce = MSG_ReadByte();
	if (sc1 & SC1_CNT_INVINCIBILITY)
		cl.v.cnt_invincibility = MSG_ReadByte();
	if (sc1 & SC1_ARTIFACT_ACTIVE)
		cl.v.artifact_active = MSG_ReadFloat();
	if (sc1 & SC1_ARTIFACT_LOW)
		cl.v.artifact_low = MSG_ReadFloat();
	if (sc1 & SC1_MOVETYPE)
		cl.v.movetype = MSG_ReadByte();
	if (sc1 & SC1_CAMERAMODE)
		cl.v.cameramode = MSG_ReadByte();
	if (sc1 & SC1_HASTED)
		cl.v.hasted = MSG_ReadFloat();
	if (sc1 & SC1_INVENTORY)
		cl.v.inventory = MSG_ReadByte();
	if (sc1 & SC1_RINGS_ACTIVE)
		cl.v.rings_active = MSG_ReadFloat();

	if (sc2 & SC2_RINGS_LOW)
		cl.v.rings_low = MSG_ReadFloat();
	if (sc2 & SC2_AMULET)
		cl.v.armor_amulet = MSG_ReadByte();
	if (sc2 & SC2_BRACER)
		cl.v.armor_bracer = MSG_ReadByte();
	if (sc2 & SC2_BREASTPLATE)
		cl.v.armor_breastplate = MSG_ReadByte();
	if (sc2 & SC2_HELMET)
		cl.v.armor_helmet = MSG_ReadByte();
	if (sc2 & SC2_FLIGHT_T)
		cl.v.ring_flight = MSG_ReadByte();
	if (sc2 & SC2_WATER_T)
		cl.v.ring_water = MSG_ReadByte();
	if (sc2 & SC2_TURNING_T)
		cl.v.ring_turning = MSG_ReadByte();
	if (sc2 & SC2_REGEN_T)
		cl.v.ring_regeneration = MSG_ReadByte();
	if (sc2 & SC2_HASTE_T)
		cl.v.haste_time = MSG_ReadFloat();
	if (sc2 & SC2_TOME_T)
		cl.v.tome_time = MSG_ReadFloat();
	if (sc2 & SC2_PUZZLE1)
		q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE2)
		q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE3)
		q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE4)
		q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE5)
		q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE6)
		q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE7)
		q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_PUZZLE8)
		q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
	if (sc2 & SC2_MAXHEALTH)
		cl.v.max_health = MSG_ReadShort();
	if (sc2 & SC2_MAXMANA)
		cl.v.max_mana = MSG_ReadByte();
	if (sc2 & SC2_FLAGS)
		cl.v.flags = MSG_ReadFloat();

	if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
		Sbar_Changed();

	if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
		SB_InvChanged();
*/

}
Ejemplo n.º 20
0
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
	int		cmd;
	int		i, j, k;
	int		EntityCount = 0;
	int		EntitySize = 0;
	int		before;
	static		double lasttime;
	static		qboolean packet_loss = false;
	entity_t	*ent;
	short		RemovePlace, OrigPlace, NewPlace, AddedIndex;
	int		sc1, sc2;
	byte		test;
	float		compangles[2][3];
	vec3_t		deltaangles;

//
// if recording demos, copy the message out
//
	if (net_message.cursize > LastServerMessageSize)
	{
		LastServerMessageSize = net_message.cursize;
	}
	if (cl_shownet.integer == 1)
	{
		Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize);
		lasttime = realtime;
	}
	else if (cl_shownet.integer == 2)
		Con_Printf ("------------------\n");

	cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
	MSG_BeginReading ();

	while (1)
	{
		if (msg_badread)
			Host_Error ("%s: Bad server message", __thisfunc__);

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			if (cl_shownet.integer == 1)
				Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize);

			SHOWNET("END OF MESSAGE");
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & 128)
		{
			before = msg_readcount;
			SHOWNET("fast update");
			if (packet_loss)
				CL_ParseUpdate2 (cmd&127);
			else
				CL_ParseUpdate (cmd&127);

			EntityCount++;
			EntitySize += msg_readcount - before + 1;
			continue;
		}

		if (cmd < NUM_SVC_STRINGS)	// else, it'll hit the illegible message below
		{
			SHOWNET(svc_strings[cmd]);
		}

	// other commands
		switch (cmd)
		{
		default:
		//	CL_DumpPacket ();
			Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd);
			break;

		case svc_nop:
//			Con_Printf ("svc_nop\n");
			break;

		case svc_time:
			cl.mtime[1] = cl.mtime[0];
			cl.mtime[0] = MSG_ReadFloat ();
			break;

		case svc_clientdata:
			i = MSG_ReadShort ();
			CL_ParseClientdata (i);
			break;

		case svc_version:
			cl_protocol = MSG_ReadLong ();
			switch (cl_protocol)
			{
			case PROTOCOL_RAVEN_111:
			case PROTOCOL_RAVEN_112:
			case PROTOCOL_UQE_113:
				Con_Printf ("Server using protocol %i\n", cl_protocol);
				break;
			default:
				Host_Error ("%s: Server is protocol %i instead of %i or %i",
						__thisfunc__, cl_protocol,
						PROTOCOL_RAVEN_112, PROTOCOL_UQE_113);
			}
			break;

		case svc_disconnect:
			Host_EndGame ("Server disconnected\n");
			break;

		case svc_print:
			if (intro_playing)
				MSG_ReadString ();
			else
				Con_Printf ("%s", MSG_ReadString ());
			break;

		case svc_centerprint:
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_stufftext:
			stufftext_frame = host_framecount;	// allow full frame update
								// on stuff messages. Pa3PyX
			Cbuf_AddText (MSG_ReadString ());
			break;

		case svc_damage:
			V_ParseDamage ();
			break;

		case svc_serverinfo:
			CL_ParseServerInfo ();
			vid.recalc_refdef = true;	// leave intermission full screen
			break;

		case svc_setangle:
			for (i = 0; i < 3; i++)
				cl.viewangles[i] = MSG_ReadAngle ();
			break;

		case svc_setangle_interpolate:
			compangles[0][0] = MSG_ReadAngle();
			compangles[0][1] = MSG_ReadAngle();
			compangles[0][2] = MSG_ReadAngle();
			for (i = 0; i < 3; i++)
			{
				compangles[1][i] = cl.viewangles[i];
				for (j = 0; j < 2; j++)
				{//standardize both old and new angles to +-180
					if (compangles[j][i] >= 360)
						compangles[j][i] -= 360*((int)(compangles[j][i]/360));
					else if (compangles[j][i] <= 360)
						compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360));
					if (compangles[j][i] > 180)
						compangles[j][i] = -360 + compangles[j][i];
					else if (compangles[j][i] < -180)
						compangles[j][i] = 360 + compangles[j][i];
				}
				//get delta
				deltaangles[i] = compangles[0][i] - compangles[1][i];
				//cap delta to <=180,>=-180
				if (deltaangles[i] > 180)
					deltaangles[i] += -360;
				else if (deltaangles[i] < -180)
					deltaangles[i] += 360;
				//add the delta
				cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation
				//cap newangles to +-180
				if (cl.viewangles[i] >= 360)
					cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360));
				else if (cl.viewangles[i] <= 360)
					cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360));
				if (cl.viewangles[i] > 180)
					cl.viewangles[i] += -360;
				else if (cl.viewangles[i] < -180)
					cl.viewangles[i] += 360;
			}
			break;

		case svc_setview:
			cl.viewentity = MSG_ReadShort ();
			break;

		case svc_lightstyle:
			i = MSG_ReadByte ();
			if (i >= MAX_LIGHTSTYLES)
				Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
			q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING);
			cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
			break;

		case svc_sound:
			CL_ParseStartSoundPacket();
			break;

		case svc_sound_update_pos:
		{//FIXME: put a field on the entity that lists the channels
			//it should update when it moves- if a certain flag
			//is on the ent, this update_channels field could
			//be set automatically by each sound and stopSound
			//called for this ent?
			vec3_t	pos;
			int	channel, ent_num;

			channel = MSG_ReadShort ();

			ent_num = channel >> 3;
			channel &= 7;

			if (ent_num > MAX_EDICTS)
				Host_Error ("svc_sound_update_pos: ent = %i", ent_num);

			for (i = 0; i < 3; i++)
				pos[i] = MSG_ReadCoord ();

			S_UpdateSoundPos (ent_num, channel, pos);
		}
			break;

		case svc_stopsound:
			i = MSG_ReadShort();
			S_StopSound(i>>3, i&7);
			break;

		case svc_updatename:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatename > MAX_CLIENTS", __thisfunc__);
			q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME);
			break;

		case svc_updateclass:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updateclass > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].playerclass = (float)MSG_ReadByte();
			CL_NewTranslation(i); // update the color
			break;

		case svc_updatefrags:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatefrags > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].frags = MSG_ReadShort ();
			break;

		case svc_update_kingofhill:
			sv_kingofhill = MSG_ReadShort() - 1;
			break;

		case svc_updatecolors:
			Sbar_Changed();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("%s: svc_updatecolors > MAX_CLIENTS", __thisfunc__);
			cl.scores[i].colors = MSG_ReadByte ();
			CL_NewTranslation (i);
			break;

		case svc_particle:
			R_ParseParticleEffect ();
			break;

		case svc_particle2:
			R_ParseParticleEffect2 ();
			break;
		case svc_particle3:
			R_ParseParticleEffect3 ();
			break;
		case svc_particle4:
			R_ParseParticleEffect4 ();
			break;

		case svc_spawnbaseline:
			i = MSG_ReadShort ();
			// must use CL_EntityNum() to force cl.num_entities up
			CL_ParseBaseline (CL_EntityNum(i));
			break;
		case svc_spawnstatic:
			CL_ParseStatic ();
			break;

		case svc_raineffect:
			CL_ParseRainEffect();
			break;

		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_setpause:
			cl.paused = MSG_ReadByte ();
			if (cl.paused)
			{
				CDAudio_Pause ();
				VID_HandlePause (true);
			}
			else
			{
				CDAudio_Resume ();
				VID_HandlePause (false);
			}
			break;

		case svc_signonnum:
			i = MSG_ReadByte ();
			if (i <= cls.signon)
				Host_Error ("Received signon %i when at %i", i, cls.signon);
			cls.signon = i;
			CL_SignonReply ();
			break;

		case svc_killedmonster:
			cl.stats[STAT_MONSTERS]++;
			break;

		case svc_foundsecret:
			cl.stats[STAT_SECRETS]++;
			break;

		case svc_updatestat:
			i = MSG_ReadByte ();
			if (i < 0 || i >= MAX_CL_STATS)
				Sys_Error ("svc_updatestat: %i is invalid", i);
			cl.stats[i] = MSG_ReadLong ();
			break;

		case svc_spawnstaticsound:
			CL_ParseStaticSound ();
			break;

		case svc_cdtrack:
			cl.cdtrack = MSG_ReadByte ();
			cl.looptrack = MSG_ReadByte ();
			if (q_strcasecmp(bgmtype.string,"cd") == 0)
			{
				if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
					CDAudio_Play ((byte)cls.forcetrack, true);
				else
					CDAudio_Play ((byte)cl.cdtrack, true);
			}
			else
				CDAudio_Stop();
			break;

		case svc_midi_name:
			q_strlcpy (cl.midi_name, MSG_ReadString(), sizeof(cl.midi_name));
			if (q_strcasecmp(bgmtype.string,"midi") == 0)
				MIDI_Play(cl.midi_name);
			else
				MIDI_Stop();
			break;

		case svc_toggle_statbar:
			break;

		case svc_intermission:
			cl.intermission = MSG_ReadByte();
			if (oem.integer && cl.intermission == 1)
				cl.intermission = 9;
			// skip intermissions while recording demos in single
			// player games, but stop recording at ending scenes.
			// skip intermissions when playing demos.
			if (cls.demorecording)
			{
				// 5: finale for the demo version
				// 6, 7, 8: eidolon end-1 to end-3
				// 9: finale for the bundle version
				// 10: praevus ending
				if (sv.active && svs.maxclients == 1 &&
				    (cl.intermission < 5 || cl.intermission > 10))
				{
					cl.intermission = 0;
					demohack = true;
					Cbuf_AddText("+attack\n");	// HACK !..
					break;
				}

				CL_Stop_f ();
			}
			else if (cls.demoplayback)
			{
				cl.intermission = 0;
				break;
			}

			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			break;

/*		case svc_finale:
			cl.intermission = 2;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_cutscene:
			cl.intermission = 3;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_sellscreen:
			Cmd_ExecuteString ("help", src_command);
			break;
*/
		case svc_set_view_flags:
			cl.viewent.drawflags |= MSG_ReadByte();
			break;

		case svc_clear_view_flags:
			cl.viewent.drawflags &= ~MSG_ReadByte();
			break;

		case svc_start_effect:
			CL_ParseEffect();
			break;
		case svc_end_effect:
			CL_EndEffect();
			break;

		case svc_plaque:
			CL_Plaque();
			break;

		case svc_particle_explosion:
			CL_ParticleExplosion();
			break;

		case svc_set_view_tint:
			i = MSG_ReadByte();
			cl.viewent.colorshade = i;
			break;

		case svc_reference:
			packet_loss = false;
			cl.last_frame = cl.current_frame;
			cl.last_sequence = cl.current_sequence;
			cl.current_frame = MSG_ReadByte();
			cl.current_sequence = MSG_ReadByte();
			if (cl.need_build == 2)
			{
//				Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0;
				cl.need_build = 1;
				cl.reference_frame = cl.current_frame;
			}
			else if (cl.last_sequence != cl.current_sequence)
			{
//				Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES)
				{
					RemovePlace = OrigPlace = NewPlace = AddedIndex = 0;
					for (i = 0; i < cl.num_entities; i++)
					{
						if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i)
						{
							if (NewPlace < cl.frames[1].count &&
								cl.frames[1].states[NewPlace].index == i)
							{
								cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace];
								AddedIndex++;
								cl.frames[2].count++;
							}
							else if (OrigPlace < cl.frames[0].count &&
								     cl.frames[0].states[OrigPlace].index == i)
							{
								cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace];
								AddedIndex++;
								cl.frames[2].count++;
							}
						}
						else
							RemovePlace++;

						if (cl.frames[0].states[OrigPlace].index == i)
							OrigPlace++;
						if (cl.frames[1].states[NewPlace].index == i)
							NewPlace++;
					}
					cl.frames[0] = cl.frames[2];
				}
				cl.frames[1].count = cl.frames[2].count = 0;
				cl.need_build = 1;
				cl.reference_frame = cl.current_frame;
			}
			else
			{
//				Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
				cl.need_build = 0;
			}

			for (i = 1, ent = cl_entities+1; i < cl.num_entities; i++, ent++)
			{
				ent->baseline.flags &= ~BE_ON;
			}

			for (i = 0; i < cl.frames[0].count; i++)
			{
				ent = CL_EntityNum (cl.frames[0].states[i].index);
				ent->model = cl.model_precache[cl.frames[0].states[i].modelindex];
				ent->baseline.flags |= BE_ON;
			}
			break;

		case svc_clear_edicts:
			j = MSG_ReadByte();
			if (cl.need_build)
			{
				cl.NumToRemove = j;
			}
			for (i = 0; i < j; i++)
			{
				k = MSG_ReadShort();
				if (cl.need_build)
					cl.RemoveList[i] = k;
				ent = CL_EntityNum (k);
				ent->baseline.flags &= ~BE_ON;
			}
			break;

		case svc_update_inv:
			sc1 = sc2 = 0;

			test = MSG_ReadByte();
			if (test & 1)
				sc1 |= ((int)MSG_ReadByte());
			if (test & 2)
				sc1 |= ((int)MSG_ReadByte())<<8;
			if (test & 4)
				sc1 |= ((int)MSG_ReadByte())<<16;
			if (test & 8)
				sc1 |= ((int)MSG_ReadByte())<<24;
			if (test & 16)
				sc2 |= ((int)MSG_ReadByte());
			if (test & 32)
				sc2 |= ((int)MSG_ReadByte())<<8;
			if (test & 64)
				sc2 |= ((int)MSG_ReadByte())<<16;
			if (test & 128)
				sc2 |= ((int)MSG_ReadByte())<<24;

			if (sc1 & SC1_HEALTH)
				cl.v.health = MSG_ReadShort();
			if (sc1 & SC1_LEVEL)
				cl.v.level = MSG_ReadByte();
			if (sc1 & SC1_INTELLIGENCE)
				cl.v.intelligence = MSG_ReadByte();
			if (sc1 & SC1_WISDOM)
				cl.v.wisdom = MSG_ReadByte();
			if (sc1 & SC1_STRENGTH)
				cl.v.strength = MSG_ReadByte();
			if (sc1 & SC1_DEXTERITY)
				cl.v.dexterity = MSG_ReadByte();
			if (sc1 & SC1_WEAPON)
				cl.v.weapon = MSG_ReadByte();
			if (sc1 & SC1_BLUEMANA)
				cl.v.bluemana = MSG_ReadByte();
			if (sc1 & SC1_GREENMANA)
				cl.v.greenmana = MSG_ReadByte();
			if (sc1 & SC1_EXPERIENCE)
				cl.v.experience = MSG_ReadLong();
			if (sc1 & SC1_CNT_TORCH)
				cl.v.cnt_torch = MSG_ReadByte();
			if (sc1 & SC1_CNT_H_BOOST)
				cl.v.cnt_h_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_SH_BOOST)
				cl.v.cnt_sh_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_MANA_BOOST)
				cl.v.cnt_mana_boost = MSG_ReadByte();
			if (sc1 & SC1_CNT_TELEPORT)
				cl.v.cnt_teleport = MSG_ReadByte();
			if (sc1 & SC1_CNT_TOME)
				cl.v.cnt_tome = MSG_ReadByte();
			if (sc1 & SC1_CNT_SUMMON)
				cl.v.cnt_summon = MSG_ReadByte();
			if (sc1 & SC1_CNT_INVISIBILITY)
				cl.v.cnt_invisibility = MSG_ReadByte();
			if (sc1 & SC1_CNT_GLYPH)
				cl.v.cnt_glyph = MSG_ReadByte();
			if (sc1 & SC1_CNT_HASTE)
				cl.v.cnt_haste = MSG_ReadByte();
			if (sc1 & SC1_CNT_BLAST)
				cl.v.cnt_blast = MSG_ReadByte();
			if (sc1 & SC1_CNT_POLYMORPH)
				cl.v.cnt_polymorph = MSG_ReadByte();
			if (sc1 & SC1_CNT_FLIGHT)
				cl.v.cnt_flight = MSG_ReadByte();
			if (sc1 & SC1_CNT_CUBEOFFORCE)
				cl.v.cnt_cubeofforce = MSG_ReadByte();
			if (sc1 & SC1_CNT_INVINCIBILITY)
				cl.v.cnt_invincibility = MSG_ReadByte();
			if (sc1 & SC1_ARTIFACT_ACTIVE)
				cl.v.artifact_active = MSG_ReadFloat();
			if (sc1 & SC1_ARTIFACT_LOW)
				cl.v.artifact_low = MSG_ReadFloat();
			if (sc1 & SC1_MOVETYPE)
				cl.v.movetype = MSG_ReadByte();
			if (sc1 & SC1_CAMERAMODE)
				cl.v.cameramode = MSG_ReadByte();
			if (sc1 & SC1_HASTED)
				cl.v.hasted = MSG_ReadFloat();
			if (sc1 & SC1_INVENTORY)
				cl.v.inventory = MSG_ReadByte();
			if (sc1 & SC1_RINGS_ACTIVE)
				cl.v.rings_active = MSG_ReadFloat();

			if (sc2 & SC2_RINGS_LOW)
				cl.v.rings_low = MSG_ReadFloat();
			if (sc2 & SC2_AMULET)
				cl.v.armor_amulet = MSG_ReadByte();
			if (sc2 & SC2_BRACER)
				cl.v.armor_bracer = MSG_ReadByte();
			if (sc2 & SC2_BREASTPLATE)
				cl.v.armor_breastplate = MSG_ReadByte();
			if (sc2 & SC2_HELMET)
				cl.v.armor_helmet = MSG_ReadByte();
			if (sc2 & SC2_FLIGHT_T)
				cl.v.ring_flight = MSG_ReadByte();
			if (sc2 & SC2_WATER_T)
				cl.v.ring_water = MSG_ReadByte();
			if (sc2 & SC2_TURNING_T)
				cl.v.ring_turning = MSG_ReadByte();
			if (sc2 & SC2_REGEN_T)
				cl.v.ring_regeneration = MSG_ReadByte();
			if (sc2 & SC2_HASTE_T)
				cl.v.haste_time = MSG_ReadFloat();
			if (sc2 & SC2_TOME_T)
				cl.v.tome_time = MSG_ReadFloat();
			if (sc2 & SC2_PUZZLE1)
				q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE2)
				q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE3)
				q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE4)
				q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE5)
				q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE6)
				q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE7)
				q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_PUZZLE8)
				q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString());
			if (sc2 & SC2_MAXHEALTH)
				cl.v.max_health = MSG_ReadShort();
			if (sc2 & SC2_MAXMANA)
				cl.v.max_mana = MSG_ReadByte();
			if (sc2 & SC2_FLAGS)
				cl.v.flags = MSG_ReadFloat();

			// SC2_OBJ, SC2_OBJ2: mission pack objectives
			// With protocol 18 (PROTOCOL_RAVEN_111), these
			// bits get set somehow (?!): let's avoid them.
			if (cl_protocol > PROTOCOL_RAVEN_111)
			{
				if (sc2 & SC2_OBJ)
					cl.info_mask = MSG_ReadLong();
				if (sc2 & SC2_OBJ2)
					cl.info_mask2 = MSG_ReadLong();
			}

			if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
				Sbar_Changed();

			if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
				SB_InvChanged();
			break;

		case svc_mod_name:
		case svc_skybox:
			MSG_ReadString();
			Con_DPrintf ("Ignored server msg %d (%s)\n", cmd, svc_strings[cmd]);
			break;
		}
	}
}
Ejemplo n.º 21
0
/*
=====================
CL_ParseServerMessage
=====================
*/
void
CL_ParseServerMessage(void)
{
    unsigned int bits;
    int i, cmd, prevcmd;
    int playernum, version, stylenum, signon, statnum;
    int stopsound, entitynum, channel;
    byte colors;
    player_info_t *player;
    lightstyle_t *style;
    const char *stylemap, *name;

//
// if recording demos, copy the message out
//
    if (cl_shownet.value == 1)
	Con_Printf("%i ", net_message.cursize);
    else if (cl_shownet.value == 2)
	Con_Printf("------------------\n");

    cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
    prevcmd = svc_bad;
    MSG_BeginReading();

    while (1) {
	if (msg_badread)
	    Host_Error("%s: Bad server message", __func__);

	cmd = MSG_ReadByte();

	if (cmd == -1) {
	    SHOWNET("END OF MESSAGE");
	    return;		// end of message
	}
	// if the high bit of the command byte is set, it is a fast update
	if (cmd & 128) {
	    SHOWNET("fast update");
	    CL_ParseUpdate(cmd & 127);
	    continue;
	}

	SHOWNET(svc_strings[cmd]);

	// other commands
	switch (cmd) {
	case svc_nop:
	    break;

	case svc_time:
	    cl.mtime[1] = cl.mtime[0];
	    cl.mtime[0] = MSG_ReadFloat();
	    break;

	case svc_clientdata:
	    CL_ParseClientdata();
	    break;

	case svc_version:
	    version = MSG_ReadLong();
	    if (!Protocol_Known(version))
		Host_Error("%s: Server returned unknown protocol version %i",
			   __func__, version);
	    cl.protocol = version;
	    break;

	case svc_disconnect:
	    Host_EndGame("Server disconnected\n");

	case svc_print:
	    Con_Printf("%s", MSG_ReadString());
	    break;

	case svc_centerprint:
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_stufftext:
	    Cbuf_AddText("%s", MSG_ReadString());
	    break;

	case svc_damage:
	    V_ParseDamage();
	    break;

	case svc_serverinfo:
	    CL_ParseServerInfo();
	    vid.recalc_refdef = true;	// leave intermission full screen
	    break;

	case svc_setangle:
	    for (i = 0; i < 3; i++)
		cl.viewangles[i] = MSG_ReadAngle();
	    break;

	case svc_setview:
	    cl.viewentity = MSG_ReadShort();
	    break;

	case svc_lightstyle:
	    stylenum = MSG_ReadByte();
	    if (stylenum >= MAX_LIGHTSTYLES)
		Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES");
	    stylemap = MSG_ReadString();
	    style = cl_lightstyle + stylenum;
	    snprintf(style->map, MAX_STYLESTRING, "%s", stylemap);
	    style->length = strlen(style->map);
	    break;

	case svc_sound:
	    CL_ParseStartSoundPacket();
	    break;

	case svc_stopsound:
	    stopsound = MSG_ReadShort(); /* 3-bit channel encoded in lsb */
	    entitynum = stopsound >> 3;
	    channel = stopsound & 7;
	    S_StopSound(entitynum, channel);
	    break;

	case svc_updatename:
	    Sbar_Changed();
	    playernum = MSG_ReadByte();
	    if (playernum >= cl.maxclients)
		Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__);
	    name = MSG_ReadString();
	    player = cl.players + playernum;
	    snprintf(player->name, MAX_SCOREBOARDNAME, "%s", name);
	    break;

	case svc_updatefrags:
	    Sbar_Changed();
	    playernum = MSG_ReadByte();
	    if (playernum >= cl.maxclients)
		Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__);
	    player = cl.players + playernum;
	    player->frags = MSG_ReadShort();
	    break;

	case svc_updatecolors:
	    Sbar_Changed();
	    playernum = MSG_ReadByte();
	    if (playernum >= cl.maxclients)
		Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__);
	    colors = MSG_ReadByte();
	    player = cl.players + playernum;
	    player->topcolor = (colors & 0xf0) >> 4;
	    player->bottomcolor = colors & 0x0f;
	    /* FIXME - is this the right check for current player? */
	    if (playernum == cl.viewentity)
		cl_color.value = colors;
	    CL_NewTranslation(playernum);
	    break;

	case svc_particle:
	    R_ParseParticleEffect();
	    break;

	case svc_spawnbaseline:
	    entitynum = MSG_ReadShort();
	    // must use CL_EntityNum() to force cl.num_entities up
	    CL_ParseBaseline(CL_EntityNum(entitynum), 0);
	    break;

	case svc_fitz_spawnbaseline2:
	    /* FIXME - check here that protocol is FITZ? => Host_Error() */
	    entitynum = MSG_ReadShort();
	    bits = MSG_ReadByte();
	    // must use CL_EntityNum() to force cl.num_entities up
	    CL_ParseBaseline(CL_EntityNum(entitynum), bits);
	    break;

	case svc_spawnstatic:
	    CL_ParseStatic(0);
	    break;

	case svc_fitz_spawnstatic2:
	    /* FIXME - check here that protocol is FITZ? => Host_Error() */
	    bits = MSG_ReadByte();
	    CL_ParseStatic(bits);
	    break;

	case svc_temp_entity:
	    CL_ParseTEnt();
	    break;

	case svc_setpause:
	    cl.paused = MSG_ReadByte();
	    if (cl.paused)
		CDAudio_Pause();
	    else
		CDAudio_Resume();
	    break;

	case svc_signonnum:
	    signon = MSG_ReadByte();
	    if (signon <= cls.signon)
		Host_Error("Received signon %d when at %d", signon, cls.signon);
	    cls.signon = signon;
	    CL_SignonReply();
	    break;

	case svc_killedmonster:
	    cl.stats[STAT_MONSTERS]++;
	    break;

	case svc_foundsecret:
	    cl.stats[STAT_SECRETS]++;
	    break;

	case svc_updatestat:
	    statnum = MSG_ReadByte();
	    if (statnum < 0 || statnum >= MAX_CL_STATS)
		Sys_Error("svc_updatestat: %d is invalid", statnum);
	    cl.stats[statnum] = MSG_ReadLong();
	    break;

	case svc_spawnstaticsound:
	    CL_ParseStaticSound();
	    break;

	case svc_fitz_spawnstaticsound2:
	    /* FIXME - check here that protocol is FITZ? => Host_Error() */
	    CL_ParseFitzStaticSound2();
	    break;

	case svc_cdtrack:
	    cl.cdtrack = MSG_ReadByte();
	    cl.looptrack = MSG_ReadByte();
	    if ((cls.demoplayback || cls.demorecording)
		&& (cls.forcetrack != -1))
		CDAudio_Play((byte)cls.forcetrack, true);
	    else
		CDAudio_Play((byte)cl.cdtrack, true);
	    break;

	case svc_intermission:
	    cl.intermission = 1;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    break;

	case svc_finale:
	    cl.intermission = 2;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_cutscene:
	    cl.intermission = 3;
	    cl.completed_time = cl.time;
	    vid.recalc_refdef = true;	// go to full screen
	    SCR_CenterPrint(MSG_ReadString());
	    break;

	case svc_sellscreen:
	    Cmd_ExecuteString("help", src_command);
	    break;

	/* Various FITZ protocol messages - FIXME - !protocol => Host_Error */
	case svc_fitz_skybox:
	    MSG_ReadString(); // FIXME - TODO
	    break;

	case svc_fitz_bf:
	    Cmd_ExecuteString("bf", src_command);
	    break;

	case svc_fitz_fog:
	    /* FIXME - TODO */
	    MSG_ReadByte(); // density
	    MSG_ReadByte(); // red
	    MSG_ReadByte(); // green
	    MSG_ReadByte(); // blue
	    MSG_ReadShort(); // time
	    break;

	default:
	    Host_Error("%s: Illegible server message. Previous was %s",
		       __func__, svc_strings[prevcmd]);
	}
	prevcmd = cmd;
    }
}
Ejemplo n.º 22
0
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
	Con_CheckResize ();

	if (scr_drawloading)
		return;		// never a console with loading plaque

// decide on the height of the console
	con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;

	if (con_forcedup)
	{
		scr_conlines = vid.height;		// full screen
		scr_con_current = scr_conlines;
	}
	else if (key_dest == key_console)
// 2000-01-12 Variable console height by Fett/Maddes  start
	{
//		scr_conlines = vid.height/2;	// half screen
		scr_conlines = vid.height*scr_conheight->value;	// in-game console

		if (scr_conlines < (3*8+8+8))		// always leave three lines visible (plus command line and border)
		{
			scr_conlines = (3*8+8+8);
		}
		if (scr_conlines >= vid.height)
		{
			scr_conlines = vid.height - 1;	// maximum is full screen
		}
	}
// 2000-01-12 Variable console height by Fett/Maddes  end
	else
		scr_conlines = 0;				// none visible

	if (scr_conlines < scr_con_current)
	{
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  start
//		scr_con_current -= scr_conspeed->value*host_frametime;
		scr_con_current -= scr_conspeed->value*host_cpu_frametime;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  end
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;
	}
	else if (scr_conlines > scr_con_current)
	{
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  start
//		scr_con_current += scr_conspeed->value*host_frametime;
		scr_con_current += scr_conspeed->value*host_cpu_frametime;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  end
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}

	if (clearconsole++ < vid.numpages)
	{
		Sbar_Changed ();
	}
	else if (clearnotify++ < vid.numpages)
	{
	}
	else
		con_notifylines = 0;
}
Ejemplo n.º 23
0
/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
void CL_ParseClientdata (void)
{
	int		i, j;
	int		bits; //johnfitz

	bits = (unsigned short)MSG_ReadShort (); //johnfitz -- read bits here isntead of in CL_ParseServerMessage()

	//johnfitz -- PROTOCOL_FITZQUAKE
	if (bits & SU_EXTEND1)
		bits |= (MSG_ReadByte() << 16);
	if (bits & SU_EXTEND2)
		bits |= (MSG_ReadByte() << 24);
	//johnfitz

	if (bits & SU_VIEWHEIGHT)
		cl.viewheight = MSG_ReadChar ();
	else
		cl.viewheight = DEFAULT_VIEWHEIGHT;

	if (bits & SU_IDEALPITCH)
		cl.idealpitch = MSG_ReadChar ();
	else
		cl.idealpitch = 0;

	VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
	for (i = 0; i < 3; i++)
	{
		if (bits & (SU_PUNCH1<<i) )
			cl.punchangle[i] = MSG_ReadChar();
		else
			cl.punchangle[i] = 0;

		if (bits & (SU_VELOCITY1<<i) )
			cl.mvelocity[0][i] = MSG_ReadChar()*16;
		else
			cl.mvelocity[0][i] = 0;
	}

	//johnfitz -- update v_punchangles
	if (v_punchangles[0][0] != cl.punchangle[0] || v_punchangles[0][1] != cl.punchangle[1] || v_punchangles[0][2] != cl.punchangle[2])
	{
		VectorCopy (v_punchangles[0], v_punchangles[1]);
		VectorCopy (cl.punchangle, v_punchangles[0]);
	}
	//johnfitz

// [always sent]	if (bits & SU_ITEMS)
		i = MSG_ReadLong ();

	if (cl.items != i)
	{	// set flash times
		Sbar_Changed ();
		for (j = 0; j < 32; j++)
			if ( (i & (1<<j)) && !(cl.items & (1<<j)))
				cl.item_gettime[j] = cl.time;
		cl.items = i;
	}

	cl.onground = (bits & SU_ONGROUND) != 0;
	cl.inwater = (bits & SU_INWATER) != 0;

	if (bits & SU_WEAPONFRAME)
		cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
	else
		cl.stats[STAT_WEAPONFRAME] = 0;

	if (bits & SU_ARMOR)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_ARMOR] != i)
	{
		cl.stats[STAT_ARMOR] = i;
		Sbar_Changed ();
	}

	if (bits & SU_WEAPON)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_WEAPON] != i)
	{
		cl.stats[STAT_WEAPON] = i;
		Sbar_Changed ();

		//johnfitz -- lerping
		if (cl.viewent.model != cl.model_precache[cl.stats[STAT_WEAPON]])
			cl.viewent.lerpflags |= LERP_RESETANIM; //don't lerp animation across model changes
		//johnfitz
	}

	i = MSG_ReadShort ();
	if (cl.stats[STAT_HEALTH] != i)
	{
		cl.stats[STAT_HEALTH] = i;
		Sbar_Changed ();
	}

	i = MSG_ReadByte ();
	if (cl.stats[STAT_AMMO] != i)
	{
		cl.stats[STAT_AMMO] = i;
		Sbar_Changed ();
	}

	for (i = 0; i < 4; i++)
	{
		j = MSG_ReadByte ();
		if (cl.stats[STAT_SHELLS+i] != j)
		{
			cl.stats[STAT_SHELLS+i] = j;
			Sbar_Changed ();
		}
	}

	i = MSG_ReadByte ();

	if (standard_quake)
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != i)
		{
			cl.stats[STAT_ACTIVEWEAPON] = i;
			Sbar_Changed ();
		}
	}
	else
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
		{
			cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
			Sbar_Changed ();
		}
	}

	//johnfitz -- PROTOCOL_FITZQUAKE
	if (bits & SU_WEAPON2)
		cl.stats[STAT_WEAPON] |= (MSG_ReadByte() << 8);
	if (bits & SU_ARMOR2)
		cl.stats[STAT_ARMOR] |= (MSG_ReadByte() << 8);
	if (bits & SU_AMMO2)
		cl.stats[STAT_AMMO] |= (MSG_ReadByte() << 8);
	if (bits & SU_SHELLS2)
		cl.stats[STAT_SHELLS] |= (MSG_ReadByte() << 8);
	if (bits & SU_NAILS2)
		cl.stats[STAT_NAILS] |= (MSG_ReadByte() << 8);
	if (bits & SU_ROCKETS2)
		cl.stats[STAT_ROCKETS] |= (MSG_ReadByte() << 8);
	if (bits & SU_CELLS2)
		cl.stats[STAT_CELLS] |= (MSG_ReadByte() << 8);
	if (bits & SU_WEAPONFRAME2)
		cl.stats[STAT_WEAPONFRAME] |= (MSG_ReadByte() << 8);
	if (bits & SU_WEAPONALPHA)
		cl.viewent.alpha = MSG_ReadByte();
	else
		cl.viewent.alpha = ENTALPHA_DEFAULT;
	//johnfitz
}
Ejemplo n.º 24
0
/*
	SCR_CalcRefdef

	Must be called whenever vid changes
	Internal use only
*/
static void
SCR_CalcRefdef (void)
{
	vrect_t     vrect;
	float       size;
	int         h;
	qboolean    full = false;

	scr_fullupdate = 0;					// force a background redraw
	vid.recalc_refdef = 0;

	// force the status bar to redraw
	Sbar_Changed ();

//========================================

	// bound viewsize
	Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));

	// bound field of view
	Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));

	if (scr_viewsize->int_val >= 120)
		sb_lines = 0;					// no status bar at all
	else if (scr_viewsize->int_val >= 110)
		sb_lines = 24;					// no inventory
	else
		sb_lines = 24 + 16 + 8;

	if (scr_viewsize->int_val >= 100) {
		full = true;
		size = 100.0;
	} else {
		size = scr_viewsize->int_val;
	}
	// intermission is always full screen
	if (cl.intermission) {
		full = true;
		size = 100.0;
		sb_lines = 0;
	}
	size /= 100.0;

	if (!cl_sbar->int_val && full)
		h = vid.height;
	else
		h = vid.height - sb_lines;

	r_refdef.vrect.width = vid.width * size + 0.5;
	if (r_refdef.vrect.width < 96) {
		size = 96.0 / r_refdef.vrect.width;
		r_refdef.vrect.width = 96;		// min for icons
	}

	r_refdef.vrect.height = vid.height * size + 0.5;
	if (cl_sbar->int_val || !full) {
		if (r_refdef.vrect.height > vid.height - sb_lines)
			r_refdef.vrect.height = vid.height - sb_lines;
	} else if (r_refdef.vrect.height > vid.height)
		r_refdef.vrect.height = vid.height;
	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
	if (full)
		r_refdef.vrect.y = 0;
	else
		r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;

	r_refdef.fov_x = scr_fov->int_val;
	r_refdef.fov_y =
		CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);

	scr_vrect = r_refdef.vrect;

	// these calculations mirror those in R_Init() for r_refdef, but take no
	// account of water warping
	vrect.x = 0;
	vrect.y = 0;
	vrect.width = vid.width;
	vrect.height = vid.height;

	R_SetVrect (&vrect, &scr_vrect, sb_lines);

	// guard against going from one mode to another that's less than half the
	// vertical resolution
	if (scr_con_current > vid.height)
		scr_con_current = vid.height;

	// notify the refresh of the change
	R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
Ejemplo n.º 25
0
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
	int			cmd;
	int			i;
	const char		*str; //johnfitz
	int			total, j, lastcmd; //johnfitz

//
// if recording demos, copy the message out
//
	if (cl_shownet.value == 1)
		Con_Printf ("%i ",net_message.cursize);
	else if (cl_shownet.value == 2)
		Con_Printf ("------------------\n");

	cl.onground = false;	// unless the server says otherwise
//
// parse the message
//
	MSG_BeginReading ();

	lastcmd = 0;
	while (1)
	{
		if (msg_badread)
			Host_Error ("CL_ParseServerMessage: Bad server message");

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			SHOWNET("END OF MESSAGE");
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & U_SIGNAL) //johnfitz -- was 128, changed for clarity
		{
			SHOWNET("fast update");
			CL_ParseUpdate (cmd&127);
			continue;
		}

		SHOWNET(svc_strings[cmd]);

	// other commands
		switch (cmd)
		{
		default:
			Host_Error ("Illegible server message, previous was %s\n", svc_strings[lastcmd]); //johnfitz -- added svc_strings[lastcmd]
			break;

		case svc_nop:
		//	Con_Printf ("svc_nop\n");
			break;

		case svc_time:
			cl.mtime[1] = cl.mtime[0];
			cl.mtime[0] = MSG_ReadFloat ();
			break;

		case svc_clientdata:
			CL_ParseClientdata (); //johnfitz -- removed bits parameter, we will read this inside CL_ParseClientdata()
			break;

		case svc_version:
			i = MSG_ReadLong ();
			//johnfitz -- support multiple protocols
			if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE)
				Host_Error ("Server returned version %i, not %i or %i\n", i, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
			cl.protocol = i;
			//johnfitz
			break;

		case svc_disconnect:
			Host_EndGame ("Server disconnected\n");

		case svc_print:
			Con_Printf ("%s", MSG_ReadString ());
			break;

		case svc_centerprint:
			//johnfitz -- log centerprints to console
			str = MSG_ReadString ();
			SCR_CenterPrint (str);
			Con_LogCenterPrint (str);
			//johnfitz
			break;

		case svc_stufftext:
			cls.stufftext_frame = host_framecount;	// allow full frame update
								// in demo playback -- Pa3PyX
			Cbuf_AddText (MSG_ReadString ());
			break;

		case svc_damage:
			V_ParseDamage ();
			break;

		case svc_serverinfo:
			CL_ParseServerInfo ();
			vid.recalc_refdef = true;	// leave intermission full screen
			break;

		case svc_setangle:
			for (i=0 ; i<3 ; i++)
				cl.viewangles[i] = MSG_ReadAngle ();
			break;

		case svc_setview:
			cl.viewentity = MSG_ReadShort ();
			break;

		case svc_lightstyle:
			i = MSG_ReadByte ();
			if (i >= MAX_LIGHTSTYLES)
				Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
			q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING);
			cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
			//johnfitz -- save extra info
			if (cl_lightstyle[i].length)
			{
				total = 0;
				cl_lightstyle[i].peak = 'a';
				for (j=0; j<cl_lightstyle[i].length; j++)
				{
					total += cl_lightstyle[i].map[j] - 'a';
					cl_lightstyle[i].peak = q_max(cl_lightstyle[i].peak, cl_lightstyle[i].map[j]);
				}
				cl_lightstyle[i].average = total / cl_lightstyle[i].length + 'a';
			}
			else
				cl_lightstyle[i].average = cl_lightstyle[i].peak = 'm';
			//johnfitz
			break;

		case svc_sound:
			CL_ParseStartSoundPacket();
			break;

		case svc_stopsound:
			i = MSG_ReadShort();
			S_StopSound(i>>3, i&7);
			break;

		case svc_updatename:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
			q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME);
			break;

		case svc_updatefrags:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
			cl.scores[i].frags = MSG_ReadShort ();
			break;

		case svc_updatecolors:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= cl.maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
			cl.scores[i].colors = MSG_ReadByte ();
			CL_NewTranslation (i);
			break;

		case svc_particle:
			R_ParseParticleEffect ();
			break;

		case svc_spawnbaseline:
			i = MSG_ReadShort ();
			// must use CL_EntityNum() to force cl.num_entities up
			CL_ParseBaseline (CL_EntityNum(i), 1); // johnfitz -- added second parameter
			break;

		case svc_spawnstatic:
			CL_ParseStatic (1); //johnfitz -- added parameter
			break;

		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_setpause:
			cl.paused = MSG_ReadByte ();
			if (cl.paused)
			{
				CDAudio_Pause ();
				BGM_Pause ();
			}
			else
			{
				CDAudio_Resume ();
				BGM_Resume ();
			}
			break;

		case svc_signonnum:
			i = MSG_ReadByte ();
			if (i <= cls.signon)
				Host_Error ("Received signon %i when at %i", i, cls.signon);
			cls.signon = i;
			//johnfitz -- if signonnum==2, signon packet has been fully parsed, so check for excessive static ents and efrags
			if (i == 2)
			{
				if (cl.num_statics > 128)
					Con_Warning ("%i static entities exceeds standard limit of 128.\n", cl.num_statics);
				R_CheckEfrags ();
			}
			//johnfitz
			CL_SignonReply ();
			break;

		case svc_killedmonster:
			cl.stats[STAT_MONSTERS]++;
			break;

		case svc_foundsecret:
			cl.stats[STAT_SECRETS]++;
			break;

		case svc_updatestat:
			i = MSG_ReadByte ();
			if (i < 0 || i >= MAX_CL_STATS)
				Sys_Error ("svc_updatestat: %i is invalid", i);
			cl.stats[i] = MSG_ReadLong ();;
			break;

		case svc_spawnstaticsound:
			CL_ParseStaticSound (1); //johnfitz -- added parameter
			break;

		case svc_cdtrack:
			cl.cdtrack = MSG_ReadByte ();
			cl.looptrack = MSG_ReadByte ();
			if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
				BGM_PlayCDtrack ((byte)cls.forcetrack, true);
			else
				BGM_PlayCDtrack ((byte)cl.cdtrack, true);
			break;

		case svc_intermission:
			cl.intermission = 1;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			break;

		case svc_finale:
			cl.intermission = 2;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			//johnfitz -- log centerprints to console
			str = MSG_ReadString ();
			SCR_CenterPrint (str);
			Con_LogCenterPrint (str);
			//johnfitz
			break;

		case svc_cutscene:
			cl.intermission = 3;
			cl.completed_time = cl.time;
			vid.recalc_refdef = true;	// go to full screen
			//johnfitz -- log centerprints to console
			str = MSG_ReadString ();
			SCR_CenterPrint (str);
			Con_LogCenterPrint (str);
			//johnfitz
			break;

		case svc_sellscreen:
			Cmd_ExecuteString ("help", src_command);
			break;

		//johnfitz -- new svc types
		case svc_skybox:
			Sky_LoadSkyBox (MSG_ReadString());
			break;

		case svc_bf:
			Cmd_ExecuteString ("bf", src_command);
			break;

		case svc_fog:
			Fog_ParseServerMessage ();
			break;

		case svc_spawnbaseline2: //PROTOCOL_FITZQUAKE
			i = MSG_ReadShort ();
			// must use CL_EntityNum() to force cl.num_entities up
			CL_ParseBaseline (CL_EntityNum(i), 2);
			break;

		case svc_spawnstatic2: //PROTOCOL_FITZQUAKE
			CL_ParseStatic (2);
			break;

		case svc_spawnstaticsound2: //PROTOCOL_FITZQUAKE
			CL_ParseStaticSound (2);
			break;
		//johnfitz
		}

		lastcmd = cmd; //johnfitz
	}
}
Ejemplo n.º 26
0
static void NQD_ParseClientdata (int bits)
{
	int		i, j;
	extern player_state_t view_message;

	if (bits & SU_VIEWHEIGHT)
		cl.viewheight = MSG_ReadChar ();
	else
		cl.viewheight = DEFAULT_VIEWHEIGHT;

	if (bits & SU_IDEALPITCH)
		MSG_ReadChar ();		// ignore
	
	VectorCopy (nq_mvelocity[0], nq_mvelocity[1]);
	for (i=0 ; i<3 ; i++)
	{
		if (bits & (SU_PUNCH1<<i) ) {
			if (i == 0)
				cl.punchangle = MSG_ReadChar ();
			else
				MSG_ReadChar();			// ignore
		}
		if (bits & (SU_VELOCITY1<<i) )
			nq_mvelocity[0][i] = MSG_ReadChar()*16;
		else
			nq_mvelocity[0][i] = 0;
	}

// [always sent]	if (bits & SU_ITEMS)
	i = MSG_ReadLong ();			// FIXME, check SU_ITEMS anyway? -- Tonik

	if (cl.stats[STAT_ITEMS] != i)
	{	// set flash times
		Sbar_Changed ();
		for (j=0 ; j<32 ; j++)
			if ( (i & (1<<j)) && !(cl.stats[STAT_ITEMS] & (1<<j)))
				cl.item_gettime[j] = cl.time;
		cl.stats[STAT_ITEMS] = i;
	}
		
	cl.onground = (bits & SU_ONGROUND) != 0;
//	cl.inwater = (bits & SU_INWATER) != 0;

	if (bits & SU_WEAPONFRAME)
		view_message.weaponframe = MSG_ReadByte ();
	else
		view_message.weaponframe = 0;

	if (bits & SU_ARMOR)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_ARMOR] != i)
	{
		cl.stats[STAT_ARMOR] = i;
		Sbar_Changed ();
	}

	if (bits & SU_WEAPON)
		i = MSG_ReadByte ();
	else
		i = 0;
	if (cl.stats[STAT_WEAPON] != i)
	{
		cl.stats[STAT_WEAPON] = i;
		Sbar_Changed ();
	}
	
	i = MSG_ReadShort ();
	if (cl.stats[STAT_HEALTH] != i)
	{
		cl.stats[STAT_HEALTH] = i;
		Sbar_Changed ();
	}

	i = MSG_ReadByte ();
	if (cl.stats[STAT_AMMO] != i)
	{
		cl.stats[STAT_AMMO] = i;
		Sbar_Changed ();
	}

	for (i=0 ; i<4 ; i++)
	{
		j = MSG_ReadByte ();
		if (cl.stats[STAT_SHELLS+i] != j)
		{
			cl.stats[STAT_SHELLS+i] = j;
			Sbar_Changed ();
		}
	}

	i = MSG_ReadByte ();

	if (standard_quake)
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != i)
		{
			cl.stats[STAT_ACTIVEWEAPON] = i;
			Sbar_Changed ();
		}
	}
	else
	{
		if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
		{
			cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
			Sbar_Changed ();
		}
	}
}
Ejemplo n.º 27
0
/*
=================
SCR_CalcRefdef

Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
	vrect_t		vrect;
	float		size;
	int		h;
	qboolean		full = false;


	scr_fullupdate = 0;		// force a background redraw
	vid.recalc_refdef = 0;

// force the status bar to redraw
	Sbar_Changed ();

//========================================
	
// bound viewsize
	if (scr_viewsize.value < 30)
		Cvar_Set ("viewsize","30");
	if (scr_viewsize.value > 120)
		Cvar_Set ("viewsize","120");

// bound field of view
	if (scr_fov.value < 10)
		Cvar_Set ("fov","10");
	if (scr_fov.value > 170)
		Cvar_Set ("fov","170");

// intermission is always full screen	
	if (cl.intermission)
		size = 120;
	else
		size = scr_viewsize.value;

	if (size >= 120)
		sb_lines = 0;		// no status bar at all
	else if (size >= 110)
		sb_lines = 24;		// no inventory
	else
		sb_lines = 24+16+8;

	if (scr_viewsize.value >= 100.0) {
		full = true;
		size = 100.0;
	} else
		size = scr_viewsize.value;
	if (cl.intermission)
	{
		full = true;
		size = 100;
		sb_lines = 0;
	}
	size /= 100.0;

	h = vid.height - sb_lines;

	r_refdef.vrect.width = vid.width * size;
	if (r_refdef.vrect.width < 96)
	{
		size = 96.0 / r_refdef.vrect.width;
		r_refdef.vrect.width = 96;	// min for icons
	}

	r_refdef.vrect.height = vid.height * size;
	if (r_refdef.vrect.height > vid.height - sb_lines)
		r_refdef.vrect.height = vid.height - sb_lines;
	if (r_refdef.vrect.height > vid.height)
			r_refdef.vrect.height = vid.height;
	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
	if (full)
		r_refdef.vrect.y = 0;
	else 
		r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;

	r_refdef.fov_x = scr_fov.value;
	r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);

	scr_vrect = r_refdef.vrect;
}
Ejemplo n.º 28
0
void CLNQ_ParseServerMessage (void)
{
	int		cmd;
	int		i;
	qbool	message_with_datagram;		// hack to fix glitches when receiving a packet
											// without a datagram

	nq_player_teleported = false;		// OMG, it's a hack!
	message_with_datagram = false;
	cl_entframecount++;

	if (cl_shownet.value == 1)
		Com_Printf ("%i ", net_message.cursize);
	else if (cl_shownet.value == 2)
		Com_Printf ("------------------\n");
	
	cl.onground = false;	// unless the server says otherwise	

//
// parse the message
//
	//MSG_BeginReading ();
	
	while (1)
	{
		if (msg_badread)
			Host_Error ("CL_ParseServerMessage: Bad server message");

		cmd = MSG_ReadByte ();

		if (cmd == -1)
		{
			SHOWNET("END OF MESSAGE");
			if (!message_with_datagram) {
				cl_entframecount--;
			}
			else
			{
				VectorCopy (nq_mviewangles[0], nq_mviewangles[1]);
				VectorCopy (nq_mviewangles_temp, nq_mviewangles[0]);
			}
			return;		// end of message
		}

	// if the high bit of the command byte is set, it is a fast update
		if (cmd & 128)
		{
			SHOWNET("fast update");
			NQD_ParseUpdate (cmd&127);
			continue;
		}

		if (cmd < num_svc_strings)
			SHOWNET(svc_strings[cmd]);
	
	// other commands
		switch (cmd)
		{
		default:
			Host_Error ("CL_ParseServerMessage: Illegible server message");
			break;

		case svc_nop:
			break;

		case nq_svc_time:
			nq_mtime[1] = nq_mtime[0];
			nq_mtime[0] = MSG_ReadFloat ();
			cl.servertime = nq_mtime[0];
			message_with_datagram = true;
			break;

		case nq_svc_clientdata:
			i = MSG_ReadShort ();
			NQD_ParseClientdata (i);
			break;

		case nq_svc_version:
			i = MSG_ReadLong ();
			if (i != NQ_PROTOCOL_VERSION)
				Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, NQ_PROTOCOL_VERSION);
			break;

		case svc_disconnect:
			Com_Printf ("\n======== End of demo ========\n\n");
			CL_NextDemo ();
			Host_EndGame ();
			Host_Abort ();
			break;

		case svc_print:
			NQD_ParsePrint ();
			break;
			
		case svc_centerprint:
			SCR_CenterPrint (MSG_ReadString ());
			break;

		case svc_stufftext:
			NQD_ParseStufftext ();
			break;

		case svc_damage:
			V_ParseDamage ();
			break;

		case svc_serverdata:
			NQD_ParseServerData ();
			break;

		case svc_setangle:
			for (i=0 ; i<3 ; i++)
				nq_last_fixangle[i] = cl.simangles[i] = cl.viewangles[i] = MSG_ReadAngle ();
			break;

		case svc_setview:
			nq_viewentity = MSG_ReadShort ();
			if (nq_viewentity <= nq_maxclients)
				cl.playernum = nq_viewentity - 1;
			else	{
				// just let cl.playernum stay where it was
			}
			break;

		case svc_lightstyle:
			i = MSG_ReadByte ();
			if (i >= MAX_LIGHTSTYLES)
				Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
			strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof(cl_lightstyle[0].map));
			cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
			break;

		case svc_sound:
			NQD_ParseStartSoundPacket();
			break;

		case svc_stopsound:
			i = MSG_ReadShort();
			S_StopSound(i>>3, i&7);
			break;

		case nq_svc_updatename:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= nq_maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatename > NQ_MAX_CLIENTS");
			strlcpy (cl.players[i].name, MSG_ReadString(), sizeof(cl.players[i].name));
			break;

		case svc_updatefrags:
			Sbar_Changed ();
			i = MSG_ReadByte ();
			if (i >= nq_maxclients)
				Host_Error ("CL_ParseServerMessage: svc_updatefrags > NQ_MAX_CLIENTS");
			cl.players[i].frags = MSG_ReadShort();
			break;

		case nq_svc_updatecolors:
			NQD_ParseUpdatecolors ();
			break;
			
		case nq_svc_particle:
			CL_ParseParticleEffect ();
			break;

		case svc_spawnbaseline:
			i = MSG_ReadShort ();
			if (i >= NQ_MAX_EDICTS)
				Host_Error ("svc_spawnbaseline: ent > MAX_EDICTS");
			NQD_BumpEntityCount (i);
			CL_ParseBaseline (&cl_entities[i].baseline);
			break;
		case svc_spawnstatic:
			CL_ParseStatic ();
			break;
		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_setpause:
			if (MSG_ReadByte() != 0)
				cl.paused |= PAUSED_SERVER;
			else
				cl.paused &= ~PAUSED_SERVER;

			if (cl.paused)
				CDAudio_Pause ();
			else
				CDAudio_Resume ();
			break;

		case nq_svc_signonnum:
			i = MSG_ReadByte ();
			if (i <= nq_signon)
				Host_Error ("Received signon %i when at %i", i, nq_signon);
			nq_signon = i;
			CLNQ_SignonReply ();
			break;

		case svc_killedmonster:
			cl.stats[STAT_MONSTERS]++;
			break;

		case svc_foundsecret:
			cl.stats[STAT_SECRETS]++;
			break;

		case svc_updatestat:
			i = MSG_ReadByte ();
			if (i < 0 || i >= MAX_CL_STATS)
				Sys_Error ("svc_updatestat: %i is invalid", i);
			cl.stats[i] = MSG_ReadLong ();;
			break;

		case svc_spawnstaticsound:
			CL_ParseStaticSound ();
			break;

		case svc_cdtrack:
			cl.cdtrack = MSG_ReadByte ();
			MSG_ReadByte();		// loop track (unused)
			if (nq_forcecdtrack != -1)
				CDAudio_Play ((byte)nq_forcecdtrack, true);
			else
				CDAudio_Play ((byte)cl.cdtrack, true);
			break;

		case svc_intermission:
			cl.intermission = 1;
			cl.completed_time = cl.time;
			VectorCopy (nq_last_fixangle, cl.simangles);
			break;

		case svc_finale:
			cl.intermission = 2;
			cl.completed_time = cl.time;
			SCR_CenterPrint (MSG_ReadString ());
			VectorCopy (nq_last_fixangle, cl.simangles);
			break;

		case nq_svc_cutscene:
			cl.intermission = 3;
			cl.completed_time = cl.time;
			SCR_CenterPrint (MSG_ReadString ());
			VectorCopy (nq_last_fixangle, cl.simangles);
			break;

		case svc_sellscreen:
			break;
		}
	}

}
Ejemplo n.º 29
0
/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
	static float	oldscr_viewsize;
	static float	oldlcd_x;
	vrect_t		vrect;

	if (scr_skipupdate || block_drawing)
		return;

	scr_copytop = 0;
	scr_copyeverything = 0;

	if (scr_disabled_for_loading)
	{
		if (realtime - scr_disabled_time > 60)
		{
			scr_disabled_for_loading = false;
			Con_Printf ("load failed.\n");
		}
		else
			return;
	}

	if (cls.state == ca_dedicated)
		return;				// stdout only

	if (!scr_initialized || !con_initialized)
		return;				// not initialized yet

	if (scr_viewsize.value != oldscr_viewsize)
	{
		oldscr_viewsize = scr_viewsize.value;
		vid.recalc_refdef = 1;
	}

	//
	// check for vid changes
	//
	if (oldfov != scr_fov.value)
	{
		oldfov = scr_fov.value;
		vid.recalc_refdef = true;
	}

	if (oldlcd_x != lcd_x.value)
	{
		oldlcd_x = lcd_x.value;
		vid.recalc_refdef = true;
	}

	if (oldscreensize != scr_viewsize.value)
	{
		oldscreensize = scr_viewsize.value;
		vid.recalc_refdef = true;
	}

	if (vid.recalc_refdef)
	{
	// something changed, so reorder the screen
		SCR_CalcRefdef ();
	}

	//
	// do 3D refresh drawing, and then update the screen

	if (scr_fullupdate++ < vid.numpages)
	{	// clear the entire screen
		scr_copyeverything = 1;
		Draw_TileClear (0,0,vid.width,vid.height);
		Sbar_Changed ();
	}

	SCR_SetUpToDrawConsole ();
	SCR_EraseCenterString ();

	V_RenderView ();

	SCR_DrawScreen();

	if(separation_distance){
		VID_SetBuffer(1);
		SCR_DrawScreen();
		VID_SetBuffer(0);
	}

	V_UpdatePalette ();

//
// update one of three areas
//

	if (scr_copyeverything)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height;
		vrect.pnext = 0;

		VID_Update (&vrect);
	}
	else if (scr_copytop)
	{
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = vid.width;
		vrect.height = vid.height - sb_lines;
		vrect.pnext = 0;

		VID_Update (&vrect);
	}
	else
	{
		vrect.x = scr_vrect.x;
		vrect.y = scr_vrect.y;
		vrect.width = scr_vrect.width;
		vrect.height = scr_vrect.height;
		vrect.pnext = 0;

		VID_Update (&vrect);
	}
}
Ejemplo n.º 30
0
/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
	if (cls.state == ca_dedicated)
		return;				// stdout only

	if (vid_hiddenwindow || block_drawing)
		return;				// don't suck up any cpu if minimized or blocked for drawing

	if (!scr_initialized || !con_initialized)
		return;				// not initialized yet

	vid.numpages = 2 + (gl_triplebuffer.value ? 1 : 0); // in case gl_triplebuffer is not 0 or 1

	if (scr_disabled_for_loading)
	{
		if (realtime - scr_disabled_time > scr_timeout)
		{
			scr_disabled_for_loading = false;

			if (scr_timeout == SCR_DEFTIMEOUT)
				Con_Printf ("screen update timeout -- load failed.\n");
		}
		else
			return;
	}

//
// check for vid changes
//
	if (oldscreensize != scr_viewsize.value)
	{
		oldscreensize = scr_viewsize.value;
		vid.recalc_refdef = true;
	}

	if (oldweaponsize != scr_weaponsize.value)
	{
		oldweaponsize = scr_weaponsize.value;
		vid.recalc_refdef = true;
	}

	if (oldfov != scr_fov.value)
	{
		oldfov = scr_fov.value;
		vid.recalc_refdef = true;
	}

	if (oldweaponfov != scr_weaponfov.value)
	{
		oldweaponfov = scr_weaponfov.value;
		vid.recalc_refdef = true;
	}

	if (oldsbar != scr_sbar.value)
	{
		oldsbar = scr_sbar.value;
		vid.recalc_refdef = true;
	} 

	if (oldoverdrawsbar != scr_overdrawsbar.value)
	{
		oldoverdrawsbar = scr_overdrawsbar.value;
		vid.recalc_refdef = true;
	}

	if (vid.recalc_refdef)
	{
		// something changed, so reorder the screen
		SCR_CalcRefdef ();
	}

	if (scr_overdrawsbar.value || gl_clear.value || isIntel) // intel video workaround
		Sbar_Changed ();

//
// do 3D refresh drawing, and then update the screen
//
	GL_BeginRendering (&glx, &gly, &glwidth, &glheight);

	SCR_SetUpToDrawConsole ();

	V_RenderView ();

	GL_Set2D ();

//
// draw any areas not covered by the refresh
//
	if (scr_sbar.value || scr_viewsize.value < 100)
	{
		SCR_TileClear ();
		Sbar_Changed ();
	}

	if (scr_drawdialog) //new game confirm
	{
		Sbar_Draw ();
		Draw_FadeScreen ();
		SCR_DrawNotifyString ();
	}
	else if (scr_drawloading) //loading
	{
		SCR_DrawLoading ();
		Sbar_Draw ();
	}
	else if (cl.intermission == 1 && key_dest == key_game) //end of level
	{
		Sbar_IntermissionOverlay ();
	}
	else if (cl.intermission == 2 && key_dest == key_game) //end of episode
	{
		Sbar_FinaleOverlay ();
		SCR_CheckDrawCenterString ();
	}
	else
	{
		Draw_Crosshair ();
		SCR_DrawNet ();
		SCR_DrawTurtle ();
		SCR_DrawPause ();
		SCR_CheckDrawCenterString ();
		SCR_DrawFPS ();
		SCR_DrawStats ();
		Sbar_Draw ();
		SCR_DrawConsole ();	
		M_Draw ();
	}

	V_UpdateBlend ();

	GL_EndRendering ();
}