////////////////////////////////////////////////////////////// /// This function handles CMSG_BANKER_ACTIVATE: ////////////////////////////////////////////////////////////// void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data ) { if(!_player->IsInWorld()) return; uint64 guid; recv_data >> guid; Creature *pCreature = _player->GetMapMgr()->GetCreature(guid); if(!pCreature) return; SendBankerList(pCreature); }
////////////////////////////////////////////////////////////// /// This function handles CMSG_BANKER_ACTIVATE: ////////////////////////////////////////////////////////////// void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data ) { CHECK_INWORLD_RETURN; uint64 guid; recv_data >> guid; Creature* pCreature = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) return; SendBankerList(pCreature); }