Exemplo n.º 1
0
//////////////////////////////////////////////////////////////
/// This function handles CMSG_BANKER_ACTIVATE:
//////////////////////////////////////////////////////////////
void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
{
	if(!_player->IsInWorld()) return;
	uint64 guid;
	recv_data >> guid;

	Creature *pCreature = _player->GetMapMgr()->GetCreature(guid);
	if(!pCreature) return;

	SendBankerList(pCreature);
}
Exemplo n.º 2
0
//////////////////////////////////////////////////////////////
/// This function handles CMSG_BANKER_ACTIVATE:
//////////////////////////////////////////////////////////////
void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
{
	CHECK_INWORLD_RETURN;
	uint64 guid;
	recv_data >> guid;

	Creature* pCreature = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!pCreature) return;

	SendBankerList(pCreature);
}