void KickerSubsystem::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new KickerSupervisorCommand());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
void ShooterSubsystem::InitDefaultCommand()
{
	SetDefaultCommand( new ShooterIdleCommand() );
	shooterJaguar.ConfigEncoderCodesPerRev(360) ;
	shooterJaguar.SetPositionReference(CANJaguar::kPosRef_QuadEncoder);
	tensionerJaguar.SetPositionReference(CANJaguar::kPosRef_Potentiometer);
}
Esempio n. 3
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void DriveBase::InitDefaultCommand()
{
    if (!m_defaultCommand) {
	m_defaultCommand = new DriveCommand();
	SetDefaultCommand(m_defaultCommand);
    }
}
void Dashboard14::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new SendToDashboard());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 5
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void Magazine::InitDefaultCommand() {
    // Set the default command for a subsystem here.
    //SetDefaultCommand(new MySpecialCommand());
    SetDefaultCommand(new FireFrisbee());
    // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 6
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void Drive::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new JoystickHDrive());
	// END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
void BusterDrive::InitDefaultCommand()
{
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	SetDefaultCommand(new DriveWithJoysticks());
	DriveTrain.SetSafetyEnabled(false);
}
Esempio n. 8
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void ToteStacker::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	// END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new ToteDriveTowardsSetPoint());
}
Esempio n. 9
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void ContainerStacker::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	// END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new RunClawToPos());
}
Esempio n. 10
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void Lifter::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new TeleopLift());
	// END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 11
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void AirCompressor::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new CompressorRun());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 12
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void Loader::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new SendCamHome());
}
Esempio n. 13
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void Acquisition::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new StopWheels());
	// END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 14
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//*****************************************************************************************
void CBCGPDropDownToolbarButton::Serialize (CArchive& ar)
{
	CBCGPToolbarButton::Serialize (ar);
	
	UINT uiToolbarResID = 0;

	if (ar.IsLoading ())
	{
		m_pToolBar = NULL;

		ar >> uiToolbarResID;
		ar >> m_strName;
		ar >> m_iSelectedImage;

		// Find toolbar with required resource ID:
		for (POSITION pos = gAllToolbars.GetHeadPosition (); pos != NULL;)
		{
			CBCGPDropDownToolBar* pToolBar = DYNAMIC_DOWNCAST (CBCGPDropDownToolBar,
				gAllToolbars.GetNext (pos));

			if (pToolBar != NULL &&
				CWnd::FromHandlePermanent (pToolBar->m_hWnd) != NULL)
			{
				ASSERT_VALID (pToolBar);
				if (pToolBar->m_uiOriginalResID == uiToolbarResID)
				{
					m_pToolBar = pToolBar;
					break;
				}
			}
		}

		SetDefaultCommand (m_nID);
	}
void DropDrive::InitDefaultCommand()
{
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	SetDefaultCommand(new TankDrive());
	DriveTrain.SetSafetyEnabled(false);

}
void Aiming::InitDefaultCommand() {
    // Set the default command for a subsystem here.
    // SetDefaultCommand(new MySpecialCommand());
    // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND

        SetDefaultCommand(new RotateTurret(0));
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 17
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void ShooterWheels::InitDefaultCommand()
{
    // Set the default command for a subsystem here.
    //SetDefaultCommand(new MySpecialCommand());
    // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new ShooterIdle());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 18
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void DriveTrain::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	SetDefaultCommand(new SteerDrive());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	driveFront = true;
}
Esempio n. 19
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void IN::InitDefaultCommand() {
	
	
	// Set the default command for a subsystem here.
	SetDefaultCommand(new off());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
}
Esempio n. 20
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void BallLoaderSubsystem::InitDefaultCommand() {
	printf("BallLoaderSubsystem initializing\n");
	
//	SetDefaultCommand(new BallLoaderManualCommand());   -----------
	
	SetDefaultCommand(new BallLoaderAutomatedCommand());
	printf("BallLoaderSubsystem initialized\n");
}
Esempio n. 21
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void ArmPIDSubsystem::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//setDefaultCommand(new MySpecialCommand());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	Logger::GetInstance()->Log(ArmPIDSubsystemLogId, Logger::kINFO, "ArmPIDSubsystem::InitDefaultCommand called.");
	SetDefaultCommand(new MoveArm());
	
}
Esempio n. 22
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void ShooterSub::InitDefaultCommand()
{
	SetDefaultCommand(new ControlTurretWithJoystickCmd());
	//SetDefaultCommand(new AimBotCmd());
	//SetDefaultCommand(new SpinupCmd());

	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
}
Esempio n. 23
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void HighGoalSubsystem::InitDefaultCommand() {
    // Set the default command for a subsystem here.
    // SetDefaultCommand(new MySpecialCommand());
    // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND

        //SetDefaultCommand(new HighGoalCommandGroup());
    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
    SetDefaultCommand(new HighGoalSpinWheels());

}
Esempio n. 24
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void Drive::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());

	SetDefaultCommand(new DriveNormal());
	// BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND

    // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
	gyro->Reset();

}
Esempio n. 25
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DriveBase::~DriveBase()
{
    SetDefaultCommand(NULL);
    Scheduler::GetInstance()->Remove(m_defaultCommand);
    delete m_defaultCommand;
    m_defaultCommand = NULL;

    Stop();

    delete m_drive3;
}
Esempio n. 26
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void DriveTrain::InitDefaultCommand()
{
	// Set the default command for a subsystem here.
	SetDefaultCommand(new DriveWithJoystick());
}
Esempio n. 27
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void Drive::InitDefaultCommand() {
	// Set the default command for a subsystem here.
	SetDefaultCommand(new JoystickDrive());
}
Esempio n. 28
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void Shooter::InitDefaultCommand() {
	SetDefaultCommand(new ExecShooter());
}
Esempio n. 29
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void Holder::InitDefaultCommand() {
    SetDefaultCommand(new ExecHolder());
}
Esempio n. 30
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void drivetrain::InitDefaultCommand()
{
	SetDefaultCommand(new getyposition);
	// Set the default command for a subsystem here.
	//SetDefaultCommand(new MySpecialCommand());
}