void cScreenGangs::set_ids()
{
	ids_set = true;
	back_id = get_id("BackButton");
	gangcost_id = get_id("GangHireCost");
	ganghire_id = get_id("GangHireButton");
	gangfire_id = get_id("GangFireButton");
	totalcost_id = get_id("TotalCost");
	ganglist_id = get_id("GangList");
	missionlist_id = get_id("MissionList");
	gangdesc_id = get_id("GangDescription");
	missiondesc_id = get_id("MissionDescription");
	weaponlevel_id = get_id("WeaponDescription");
	weaponup_id = get_id("WeaponUpButton");
	netdesc_id = get_id("NetDescription");
	netbuy_id = get_id("BuyNetsButton");
	netautobuy_id = get_id("AutoBuyNetsToggle");
	healdesc_id = get_id("HealPotDescription");
	healbuy_id = get_id("BuyHealPotButton");
	healautobuy_id = get_id("AutoBuyHealToggle");
	recruitlist_id = get_id("RecruitList");

	//Set the default sort order for columns, so listboxes know the order in which data will be sent
    std::string RecruitColumns[] = {"GangName", "Number", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma"};
	SortColumns(recruitlist_id, RecruitColumns, 8);
    std::string GangColumns[] = {"GangName", "Number", "Mission", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma"};
	SortColumns(ganglist_id, GangColumns, 9);
}
void cScreenGangs::set_ids()
{
	ids_set = true;
	back_id = get_id("BackButton");
	ganghire_id = get_id("GangHireButton");
	gangfire_id = get_id("GangFireButton");
	totalcost_id = get_id("TotalCost");
	gold_id = get_id("Gold");
	ganglist_id = get_id("GangList");
	missionlist_id = get_id("MissionList");
	gangdesc_id = get_id("GangDescription");
	missiondesc_id = get_id("MissionDescription");
	weaponlevel_id = get_id("WeaponDescription");
	weaponup_id = get_id("WeaponUpButton");
	netdesc_id = get_id("NetDescription");
	netbuy_id = get_id("BuyNetsButton");
	netbuy10_id = get_id("BuyNetsButton10");
	netbuy20_id = get_id("BuyNetsButton20");
	netautobuy_id = get_id("AutoBuyNetsToggle");
	healdesc_id = get_id("HealPotDescription");
	healbuy_id = get_id("BuyHealPotButton");
	healbuy10_id = get_id("BuyHealPotButton10");
	healbuy20_id = get_id("BuyHealPotButton20");
	healautobuy_id = get_id("AutoBuyHealToggle");
	recruitlist_id = get_id("RecruitList");

	// `J` added for .06.01.10
	controlcatacombs_id = get_id("ControlCatacombs");
	catacombslabel_id = get_id("Catacombs");
	ganggetsgirls_id = get_id("GangGetsGirls");
	ganggetsitems_id = get_id("GangGetsItems");
	ganggetsbeast_id = get_id("GangGetsBeast");
	girlspercslider_id = get_id("GirlsPercSlider");
	itemspercslider_id = get_id("ItemsPercSlider");

	//Set the default sort order for columns, so listboxes know the order in which data will be sent
	string RecruitColumns[] = { "GangName", "Number", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma", "Strength", "Service" };
	SortColumns(recruitlist_id, RecruitColumns, 10);
	string GangColumns[] = { "GangName", "Number", "Mission", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma", "Strength", "Service" };
	SortColumns(ganglist_id, GangColumns, 11);
}
Esempio n. 3
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void ProcessesDialog::OnProcessColumnClicked(wxListEvent& event)
{

    int column = event.GetColumn();

    if (column == m_sortColumn)
    {
        m_sortForward = !m_sortForward;
    }

    m_sortColumn = column;
    SortColumns();

}
Esempio n. 4
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void ProcessesDialog::Refresh()
{

    m_processId = 0;
    m_processes.clear();
    DebugFrontend::Get().GetProcesses(m_processes);

    m_processList->DeleteAllItems();

    for (unsigned int i = 0; i < m_processes.size(); ++i)
    {
        wxFileName fileName(m_processes[i].name.c_str());
        m_processList->InsertItem(i, fileName.GetFullName());
        m_processList->SetItem(i, 1, wxString::Format("%d", m_processes[i].id));
        m_processList->SetItem(i, 2, m_processes[i].title.c_str());
        m_processList->SetItemData(i, i);
    }

    SortColumns();
    UpdateAttachStatus();

}
void cScreenCentreManagement::set_ids()
{
	ids_set = true;
	back_id = get_id("BackButton");
	curcentre_id = get_id("Centre");
	girllist_id = get_id("GirlList");
	girlimage_id = get_id("GirlImage");
	girldesc_id = get_id("GirlDescription");
	viewdetails_id = get_id("ViewDetailsButton");
	freeslave_id = get_id("FreeSlaveButton");
	transfer_id = get_id("TransferButton");
	jobtypehead_id = get_id("JobTypeHeader");
	jobtypelist_id = get_id("JobTypeList");
	jobtypedesc_id = get_id("JobTypeDescription");
	jobhead_id = get_id("JobHeader");
	joblist_id = get_id("JobList");
	jobdesc_id = get_id("JobDescription");
	day_id = get_id("DayButton");
	night_id = get_id("NightButton");

	//Set the default sort order for columns, so listbox knows the order in which data will be sent
	SortColumns(girllist_id, m_ListBoxes[girllist_id]->m_ColumnName, m_ListBoxes[girllist_id]->m_ColumnCount);
}