static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_channel *chan = pNv->chan; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned tex_reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; long w = pict->pDrawable->width, h = pict->pDrawable->height; unsigned int txfmt = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pict) | 0x50 /* UNK */; BEGIN_NV04(chan, NV10_3D(TEX_OFFSET(unit)), 1); if (OUT_RELOCl(chan, bo, 0, tex_reloc)) return FALSE; if (pict->repeat == RepeatNone) { /* NPOT_SIZE expects an even number for width, we can * round up uneven numbers here because EXA always * gives 64 byte aligned pixmaps and for all formats * we support 64 bytes represents an even number of * pixels */ w = (w + 1) &~ 1; BEGIN_NV04(chan, NV10_3D(TEX_NPOT_PITCH(unit)), 1); OUT_RING (chan, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(chan, NV10_3D(TEX_NPOT_SIZE(unit)), 1); OUT_RING (chan, w << 16 | h); } BEGIN_NV04(chan, NV10_3D(TEX_FORMAT(unit)), 1 ); if (OUT_RELOCd(chan, bo, txfmt, tex_reloc | NOUVEAU_BO_OR, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1)) return FALSE; BEGIN_NV04(chan, NV10_3D(TEX_ENABLE(unit)), 1 ); OUT_RING (chan, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(chan, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST)); else OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR)); return TRUE; }
static void nv10_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x3f4), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x17) { BEGIN_NV04(push, NV17_3D(UNK01AC), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, SUBC_3D(0xd84), 1); PUSH_DATA (push, 0x3); BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); PUSH_DATA (push, 1); } if (context_chipset(ctx) >= 0x11) { BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); /* Set state */ BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); PUSH_DATA (push, 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x8006); BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1d01); BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); PUSH_DATA (push, 0x201); BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, 0x1b02); PUSH_DATA (push, 0x1b02); BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); PUSH_DATA (push, 0x405); PUSH_DATA (push, 0x901); BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); for (i = 0; i < 8; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); PUSH_DATA (push, 0x3fc00000); /* -1.50 */ PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ PUSH_DATA (push, 0); /* 0.00 */ BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); PUSH_DATA (push, 0x802); PUSH_DATA (push, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); PUSH_DATA (push, 6); BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x01010101); /* Set vertex component */ BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); PUSH_KICK (push); }
static void nv20_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0xfff << 16 | 0x0); for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x17e0), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); } else { BEGIN_NV04(push, SUBC_3D(0x1e68), 1); PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x9fc), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1d80), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, SUBC_3D(0x9f8), 1); PUSH_DATA (push, 4); BEGIN_NV04(push, SUBC_3D(0x17ec), 3); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d88), 1); PUSH_DATA (push, 3); BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV25_3D(UNK01AC), 1); PUSH_DATA (push, fifo->vram); } BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x1e98), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1da4), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); PUSH_DATA (push, 0 << 16 | 0); PUSH_DATA (push, 0 << 16 | 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); for (i = 0; i < NV20_3D_TEX__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); PUSH_DATA (push, 0x30d410d0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); PUSH_DATA (push, 0x00011101); BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); PUSH_DATA (push, 0x130e0300); PUSH_DATA (push, 0x0c091c80); BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); PUSH_DATA (push, 0x00000c00); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); PUSH_DATA (push, 0x20c400c0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); PUSH_DATA (push, 0x035125a0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x40002000); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); PUSH_DATA (push, 0xffff0000); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); BEGIN_NV04(push, SUBC_3D(0x17cc), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 1); } BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { PUSH_DATA (push, 0xffffffff); } BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); PUSH_DATA (push, 1); if (context_chipset(ctx) < 0x25) { BEGIN_NV04(push, SUBC_3D(0x1d84), 1); PUSH_DATA (push, 3); } BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); if (context_chipset(ctx) >= 0x25) PUSH_DATAf(push, 1.0); else PUSH_DATA (push, 8); if (context_chipset(ctx) >= 0x25) { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); PUSH_DATA (push, 0x800); } else { BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), 4 * NV20_3D_TEX_GEN_MODE__ESIZE); for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); PUSH_DATAf(push, 1.5); PUSH_DATAf(push, -0.090168); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(ENGINE), 1); PUSH_DATA (push, NV20_3D_ENGINE_FIXED); for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); for (i = 0; i < 12; i++) { PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); } BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x00010101); BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0); BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777215.0 * 0.5); PUSH_DATAf(push, 65535.0); PUSH_KICK (push); }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned h = pict->pDrawable->height; unsigned w = pict->pDrawable->width; unsigned format; format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pNv, pict) | 0x50 /* UNK */; /* NPOT_SIZE expects an even number for width, we can round up uneven * numbers here because EXA always gives 64 byte aligned pixmaps and * for all formats we support 64 bytes represents an even number of * pixels */ w = (w + 1) & ~1; BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc); BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1); PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 ); PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1); PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1); PUSH_DATA (push, (w << 16) | h); BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST); else PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR); if (pict->transform) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }
void nv30_fragtex_validate(struct nv30_context *nv30) { struct pipe_screen *pscreen = &nv30->screen->base.base; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned dirty = nv30->fragprog.dirty_samplers; while (dirty) { unsigned unit = ffs(dirty) - 1; struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); if (ss && sv) { const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format); struct pipe_resource *pt = sv->pipe.texture; struct nv30_miptree *mt = nv30_miptree(pt); unsigned min_lod, max_lod; u32 filter = sv->filt | (ss->filt & sv->filt_mask); u32 format = sv->fmt | ss->fmt; u32 enable = ss->en; /* handle base_level when not using a mip filter, min/max level * is unfortunately ignored by the hardware otherwise */ if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { if (sv->base_lod) filter += 0x00020000; /* N/L -> NMN/LMN */ max_lod = sv->base_lod; min_lod = sv->base_lod; } else { max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod); min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod); } if (eng3d->oclass >= NV40_3D_CLASS) { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16) format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8; else if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24) format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16; else format |= fmt->nv40; } else { format |= fmt->nv40; } enable |= (min_lod << 19) | (max_lod << 7); enable |= NV40_3D_TEX_ENABLE_ENABLE; BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, sv->npot_size1); } else { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8; else format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT; } else if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16; else format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT; } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } enable |= NV30_3D_TEX_ENABLE_ENABLE; enable |= (min_lod << 18) | (max_lod << 6); } BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask)); PUSH_DATA (push, enable); PUSH_DATA (push, sv->swz); PUSH_DATA (push, filter); PUSH_DATA (push, sv->npot_size0); PUSH_DATA (push, ss->bcol); BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); PUSH_DATA (push, nv30->config.filter); } else { BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } dirty &= ~(1 << unit); } nv30->fragprog.dirty_samplers = 0; }
void nv20_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_pushbuf *push = context_push(ctx); const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM; struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_wrap, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); if (!ctx->Texture.Unit[i]._ReallyEnabled) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); context_dirty(ctx, TEX_SHADER); return; } t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; /* Recompute the texturing registers. */ tx_format = ti->DepthLog2 << 28 | ti->HeightLog2 << 24 | ti->WidthLog2 << 20 | NV20_3D_TEX_FORMAT_DIMS_2D | NV20_3D_TEX_FORMAT_NO_BORDER | 1 << 16; tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16 | nvgl_wrap_mode(sa->WrapT) << 8 | nvgl_wrap_mode(sa->WrapS) << 0; tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); PUSH_DATA (push, s->pitch << 16); BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); PUSH_DATA (push, s->width << 16 | s->height); tx_format |= get_tex_format_rect(ti); } else { tx_format |= get_tex_format_pot(ti); } if (sa->MinFilter != GL_NEAREST && sa->MinFilter != GL_LINEAR) { int lod_min = sa->MinLod; int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); tx_format |= NV20_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); PUSH_MTHD (push, NV20_3D(TEX_FORMAT(i)), BUFCTX_TEX(i), s->bo, tx_format, bo_flags | NOUVEAU_BO_OR, NV20_3D_TEX_FORMAT_DMA0, NV20_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1); PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i), s->bo, s->offset, bo_flags); BEGIN_NV04(push, NV20_3D(TEX_WRAP(i)), 1); PUSH_DATA (push, tx_wrap); BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); context_dirty(ctx, TEX_SHADER); }