void CSpiroView::OnCallTimerTick() { bool bDrawingActiveMode = m_bDrawingActive; m_bDrawingActive = true; TimerCallBack(m_hWnd, WM_TIMER, 0, 0); m_bDrawingActive = bDrawingActiveMode; }
void MainWindow::SetupGUI() { setupUi(this); connect(moveWithBallBtn, SIGNAL(clicked()), this, SLOT(MoveWithBallSlot())); connect(NavToBallBtn, SIGNAL(clicked()), this, SLOT(NavToBallSlot())); connect(stopBtn, SIGNAL(clicked()), this, SLOT(StopeMvmntSlot())); connect(connToVisionBtn, SIGNAL(clicked()), this, SLOT(ConnToVision())); connect(btConnectBtn, SIGNAL(clicked()), this, SLOT(ConnToBT())); connect(teamSetupBtn, SIGNAL(clicked()), this, SLOT(TeamSetup())); m_timer.setSingleShot(false); connect(&m_timer, SIGNAL(timeout()), this, SLOT(TimerCallBack())); }