Esempio n. 1
0
void LED_Initialize(void)
{
    state = (controller_state_t)0xFF;

    BSPInterface_SetOutputState(BSP_OUTPUT_LED_GROUP0, false);
    BSPInterface_SetOutputState(BSP_OUTPUT_LED_GROUP1, false);

    Timer_Initialize(&timer, TIMER_MODE_RECURRING, 50);
    Timer_Initialize(&timer, TIMER_MODE_RECURRING, 10);
}
Esempio n. 2
0
void APP_Initialize ( void )
{
    /* Place the App state machine in its initial state. */
    appData.state = APP_STATE_INIT;
    
    Debug_Initialize();
    //myUSARTHandle = DRV_USART_Open(DRV_USART_INDEX_0, DRV_IO_INTENT_READWRITE);
    
    xQueue =  xQueueCreate(10, sizeof( struct MessageStruc ) );
    SendQueue = xQueueCreate(20, sizeof( struct MessageStruc ) );
    if(xQueue == 0 || SendQueue == 0)        
    {
        ErrorRoutine();
    }
    
    Timer_Initialize();
    
    /* TODO: Initialize your application's state machine and other
     * parameters.
     */
}
Esempio n. 3
0
UI_TimerControl *Initialize_ProgrammableIntervalTimer(void)
{
	timerctrl = (UI_TimerControl *)System_Memory_Allocate(sizeof(UI_TimerControl));

	timerctrl->tick_10ms = 0;
	timerctrl->TaskSwitch = &Timer_TaskSwitch_Invalid;

//config watch
	timerctrl->timer_root = Timer_Initialize();
	Timer_Config(timerctrl->timer_root, 0xfffffff, Null, 0, True);
	timerctrl->timer_root->timeout = 0xffffffff;
	timerctrl->timer_root->flags.bit.running = True;

//config PIT
	IO_Out8(PIT_CTRL, 0x34);
	IO_Out8(PIT_CNT0, 0x9c);
	IO_Out8(PIT_CNT0, 0x2e);
	System_GateDescriptor_Set(0x20, (uint)asm_InterruptHandler20, 0x02, AR_INTGATE32);
	ProgrammableInterruptController_InterruptMask_Clear(0x00);

	return timerctrl;
}