UClass* Z_Construct_UClass_ABatteryCollectorGameMode()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameMode();
			Z_Construct_UPackage_BatteryCollector();
			OuterClass = ABatteryCollectorGameMode::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2088028C;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp__decayRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_decayRate"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_decayRate, ABatteryCollectorGameMode), 0x0000080000010005);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryCollectorGameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorGameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
				MetaData->SetValue(NewProp__decayRate, TEXT("Category"), TEXT("Power"));
				MetaData->SetValue(NewProp__decayRate, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorGameMode.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
	UClass* Z_Construct_UClass_AFPSGameMode()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameMode();
			Z_Construct_UPackage_FPSProject();
			OuterClass = AFPSGameMode::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x209002AC;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation Info MovementReplication Replication Actor"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSGameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSGameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
Esempio n. 3
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	UClass* Z_Construct_UClass_APuzzle2GameMode()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameMode();
			Z_Construct_UPackage_Puzzle2();
			OuterClass = APuzzle2GameMode::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2088028C;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("GameMode class to specify pawn and playercontroller"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}