UClass* Z_Construct_UClass_ABatteryCollectorGameMode() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AGameMode(); Z_Construct_UPackage_BatteryCollector(); OuterClass = ABatteryCollectorGameMode::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x2088028C; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp__decayRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_decayRate"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_decayRate, ABatteryCollectorGameMode), 0x0000080000010005); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryCollectorGameMode.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorGameMode.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); MetaData->SetValue(NewProp__decayRate, TEXT("Category"), TEXT("Power")); MetaData->SetValue(NewProp__decayRate, TEXT("ModuleRelativePath"), TEXT("BatteryCollectorGameMode.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AFPSGameMode() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AGameMode(); Z_Construct_UPackage_FPSProject(); OuterClass = AFPSGameMode::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x209002AC; OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation Info MovementReplication Replication Actor")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSGameMode.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSGameMode.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_APuzzle2GameMode() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AGameMode(); Z_Construct_UPackage_Puzzle2(); OuterClass = APuzzle2GameMode::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x2088028C; OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2GameMode.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2GameMode.h")); MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("GameMode class to specify pawn and playercontroller")); #endif } } check(OuterClass->GetClass()); return OuterClass; }