UClass* Z_Construct_UClass_APuzzle2BlockGrid() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AActor(); Z_Construct_UPackage_Puzzle2(); OuterClass = APuzzle2BlockGrid::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20880080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_BlockSpacing = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlockSpacing"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(BlockSpacing, APuzzle2BlockGrid), 0x0000000000000015); UProperty* NewProp_Size = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Size"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(Size, APuzzle2BlockGrid), 0x0000000000000015); UProperty* NewProp_TimerText = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TimerText"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TimerText, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_UTextRenderComponent_NoRegister()); UProperty* NewProp_ScoreText = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ScoreText"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ScoreText, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_UTextRenderComponent_NoRegister()); UProperty* NewProp_DummyRoot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DummyRoot"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(DummyRoot, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_USceneComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("Class used to spawn blocks and manage score")); MetaData->SetValue(NewProp_BlockSpacing, TEXT("Category"), TEXT("Grid")); MetaData->SetValue(NewProp_BlockSpacing, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(NewProp_BlockSpacing, TEXT("ToolTip"), TEXT("Spacing of blocks")); MetaData->SetValue(NewProp_Size, TEXT("Category"), TEXT("Grid")); MetaData->SetValue(NewProp_Size, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(NewProp_Size, TEXT("ToolTip"), TEXT("Number of blocks along each side of grid")); MetaData->SetValue(NewProp_TimerText, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_TimerText, TEXT("Category"), TEXT("Grid")); MetaData->SetValue(NewProp_TimerText, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_TimerText, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(NewProp_TimerText, TEXT("ToolTip"), TEXT("Text component for the score")); MetaData->SetValue(NewProp_ScoreText, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_ScoreText, TEXT("Category"), TEXT("Grid")); MetaData->SetValue(NewProp_ScoreText, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_ScoreText, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(NewProp_ScoreText, TEXT("ToolTip"), TEXT("Text component for the score")); MetaData->SetValue(NewProp_DummyRoot, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_DummyRoot, TEXT("Category"), TEXT("Grid")); MetaData->SetValue(NewProp_DummyRoot, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_DummyRoot, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h")); MetaData->SetValue(NewProp_DummyRoot, TEXT("ToolTip"), TEXT("Dummy root component")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AArenaShooterCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = AArenaShooterCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20800080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_MaxHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MaxHealth"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(MaxHealth, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(FireTime, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireAnimation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireAnimation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireAnimation, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_UAnimMontage_NoRegister()); UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_MarkAsNative) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AArenaShooterCharacter), 0x0014000000010001, Z_Construct_UClass_AArenaShooterProjectile_NoRegister(), UClass::StaticClass()); UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UScriptStruct_FVector()); UProperty* NewProp_BaseLookUpRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseLookUpRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseLookUpRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_BaseTurnRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseTurnRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseTurnRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_FirstPersonCameraComponent = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AArenaShooterCharacter), 0x00400000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); UProperty* NewProp_FP_MuzzleLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_MuzzleLocation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_MuzzleLocation, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USceneComponent_NoRegister()); UProperty* NewProp_FP_Gun = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_Gun"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_Gun, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_Mesh1P = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh1P"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(Mesh1P, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(NewProp_MaxHealth, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_MaxHealth, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireTime, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_FireTime, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ToolTip"), TEXT("AnimMontage to play each time we fire")); MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireSound, TEXT("ToolTip"), TEXT("Sound to play each time we fire")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn")); MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_GunOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the characters location")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ToolTip"), TEXT("Base look up/down rate, in deg/sec. Other scaling may affect final rate.")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ToolTip"), TEXT("Base turn rate, in deg/sec. Other scaling may affect final turn rate.")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ToolTip"), TEXT("Location on gun mesh where projectiles should spawn.")); MetaData->SetValue(NewProp_FP_Gun, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_Gun, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ToolTip"), TEXT("Gun mesh: 1st person view (seen only by self)")); MetaData->SetValue(NewProp_Mesh1P, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_Mesh1P, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_APuzzle2Block() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_AActor(); Z_Construct_UPackage_Puzzle2(); OuterClass = APuzzle2Block::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20880080; OuterClass->LinkChild(Z_Construct_UFunction_APuzzle2Block_BlockClicked()); OuterClass->LinkChild(Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()); PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_OwningGrid = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OwningGrid"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OwningGrid, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_APuzzle2BlockGrid_NoRegister()); UProperty* NewProp_BlueMaterial = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlueMaterial"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BlueMaterial, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_UMaterialInstance_NoRegister()); UProperty* NewProp_OrangeMaterial = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OrangeMaterial"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OrangeMaterial, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_UMaterialInstance_NoRegister()); UProperty* NewProp_BlockMesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlockMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BlockMesh, APuzzle2Block), 0x00000000000b001d, Z_Construct_UClass_UStaticMeshComponent_NoRegister()); UProperty* NewProp_DummyRoot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DummyRoot"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(DummyRoot, APuzzle2Block), 0x00000000000b001d, Z_Construct_UClass_USceneComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APuzzle2Block_BlockClicked()); // 3613489292 OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()); // 85512730 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("A block that can be clicked")); MetaData->SetValue(NewProp_OwningGrid, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(NewProp_OwningGrid, TEXT("ToolTip"), TEXT("Grid that owns us")); MetaData->SetValue(NewProp_BlueMaterial, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(NewProp_BlueMaterial, TEXT("ToolTip"), TEXT("Pointer to blue material used on active blocks")); MetaData->SetValue(NewProp_OrangeMaterial, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(NewProp_OrangeMaterial, TEXT("ToolTip"), TEXT("Pointer to orange material used on active blocks")); MetaData->SetValue(NewProp_BlockMesh, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_BlockMesh, TEXT("Category"), TEXT("Block")); MetaData->SetValue(NewProp_BlockMesh, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_BlockMesh, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(NewProp_BlockMesh, TEXT("ToolTip"), TEXT("StaticMesh component for the clickable block")); MetaData->SetValue(NewProp_DummyRoot, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_DummyRoot, TEXT("Category"), TEXT("Block")); MetaData->SetValue(NewProp_DummyRoot, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_DummyRoot, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h")); MetaData->SetValue(NewProp_DummyRoot, TEXT("ToolTip"), TEXT("Dummy root component")); #endif } } check(OuterClass->GetClass()); return OuterClass; }