Exemplo n.º 1
0
	UClass* Z_Construct_UClass_APuzzle2BlockGrid()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage_Puzzle2();
			OuterClass = APuzzle2BlockGrid::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20880080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_BlockSpacing = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlockSpacing"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(BlockSpacing, APuzzle2BlockGrid), 0x0000000000000015);
				UProperty* NewProp_Size = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Size"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(Size, APuzzle2BlockGrid), 0x0000000000000015);
				UProperty* NewProp_TimerText = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TimerText"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TimerText, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_UTextRenderComponent_NoRegister());
				UProperty* NewProp_ScoreText = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ScoreText"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ScoreText, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_UTextRenderComponent_NoRegister());
				UProperty* NewProp_DummyRoot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DummyRoot"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(DummyRoot, APuzzle2BlockGrid), 0x00000000000b001d, Z_Construct_UClass_USceneComponent_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("Class used to spawn blocks and manage score"));
				MetaData->SetValue(NewProp_BlockSpacing, TEXT("Category"), TEXT("Grid"));
				MetaData->SetValue(NewProp_BlockSpacing, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(NewProp_BlockSpacing, TEXT("ToolTip"), TEXT("Spacing of blocks"));
				MetaData->SetValue(NewProp_Size, TEXT("Category"), TEXT("Grid"));
				MetaData->SetValue(NewProp_Size, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(NewProp_Size, TEXT("ToolTip"), TEXT("Number of blocks along each side of grid"));
				MetaData->SetValue(NewProp_TimerText, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_TimerText, TEXT("Category"), TEXT("Grid"));
				MetaData->SetValue(NewProp_TimerText, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_TimerText, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(NewProp_TimerText, TEXT("ToolTip"), TEXT("Text component for the score"));
				MetaData->SetValue(NewProp_ScoreText, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_ScoreText, TEXT("Category"), TEXT("Grid"));
				MetaData->SetValue(NewProp_ScoreText, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_ScoreText, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(NewProp_ScoreText, TEXT("ToolTip"), TEXT("Text component for the score"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("Category"), TEXT("Grid"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("ModuleRelativePath"), TEXT("Puzzle2BlockGrid.h"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("ToolTip"), TEXT("Dummy root component"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
	UClass* Z_Construct_UClass_AArenaShooterCharacter()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_ACharacter();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = AArenaShooterCharacter::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20800080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_MaxHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MaxHealth"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(MaxHealth, AArenaShooterCharacter), 0x0020080000000005);
				UProperty* NewProp_FireTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(FireTime, AArenaShooterCharacter), 0x0020080000000005);
				UProperty* NewProp_FireAnimation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireAnimation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireAnimation, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_UAnimMontage_NoRegister());
				UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_USoundBase_NoRegister());
				UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_MarkAsNative) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AArenaShooterCharacter), 0x0014000000010001, Z_Construct_UClass_AArenaShooterProjectile_NoRegister(), UClass::StaticClass());
				UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UScriptStruct_FVector());
				UProperty* NewProp_BaseLookUpRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseLookUpRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseLookUpRate, AArenaShooterCharacter), 0x0010000000020015);
				UProperty* NewProp_BaseTurnRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseTurnRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseTurnRate, AArenaShooterCharacter), 0x0010000000020015);
				UProperty* NewProp_FirstPersonCameraComponent = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AArenaShooterCharacter), 0x00400000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister());
				UProperty* NewProp_FP_MuzzleLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_MuzzleLocation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_MuzzleLocation, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USceneComponent_NoRegister());
				UProperty* NewProp_FP_Gun = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_Gun"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_Gun, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister());
				UProperty* NewProp_Mesh1P = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh1P"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(Mesh1P, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(NewProp_MaxHealth, TEXT("Category"), TEXT("ArenaShooterCharacter"));
				MetaData->SetValue(NewProp_MaxHealth, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FireTime, TEXT("Category"), TEXT("ArenaShooterCharacter"));
				MetaData->SetValue(NewProp_FireTime, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FireAnimation, TEXT("Category"), TEXT("Gameplay"));
				MetaData->SetValue(NewProp_FireAnimation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FireAnimation, TEXT("ToolTip"), TEXT("AnimMontage to play each time we fire"));
				MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay"));
				MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FireSound, TEXT("ToolTip"), TEXT("Sound to play each time we fire"));
				MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile"));
				MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn"));
				MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay"));
				MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_GunOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the characters location"));
				MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("Category"), TEXT("Camera"));
				MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ToolTip"), TEXT("Base look up/down rate, in deg/sec. Other scaling may affect final rate."));
				MetaData->SetValue(NewProp_BaseTurnRate, TEXT("Category"), TEXT("Camera"));
				MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ToolTip"), TEXT("Base turn rate, in deg/sec. Other scaling may affect final turn rate."));
				MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera"));
				MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera"));
				MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("Category"), TEXT("Mesh"));
				MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ToolTip"), TEXT("Location on gun mesh where projectiles should spawn."));
				MetaData->SetValue(NewProp_FP_Gun, TEXT("Category"), TEXT("Mesh"));
				MetaData->SetValue(NewProp_FP_Gun, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_FP_Gun, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_FP_Gun, TEXT("ToolTip"), TEXT("Gun mesh: 1st person view (seen only by self)"));
				MetaData->SetValue(NewProp_Mesh1P, TEXT("Category"), TEXT("Mesh"));
				MetaData->SetValue(NewProp_Mesh1P, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_Mesh1P, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h"));
				MetaData->SetValue(NewProp_Mesh1P, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
Exemplo n.º 3
0
	UClass* Z_Construct_UClass_APuzzle2Block()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage_Puzzle2();
			OuterClass = APuzzle2Block::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20880080;

				OuterClass->LinkChild(Z_Construct_UFunction_APuzzle2Block_BlockClicked());
				OuterClass->LinkChild(Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock());

PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_OwningGrid = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OwningGrid"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OwningGrid, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_APuzzle2BlockGrid_NoRegister());
				UProperty* NewProp_BlueMaterial = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlueMaterial"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BlueMaterial, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_UMaterialInstance_NoRegister());
				UProperty* NewProp_OrangeMaterial = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OrangeMaterial"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OrangeMaterial, APuzzle2Block), 0x0000000000000000, Z_Construct_UClass_UMaterialInstance_NoRegister());
				UProperty* NewProp_BlockMesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BlockMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BlockMesh, APuzzle2Block), 0x00000000000b001d, Z_Construct_UClass_UStaticMeshComponent_NoRegister());
				UProperty* NewProp_DummyRoot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DummyRoot"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(DummyRoot, APuzzle2Block), 0x00000000000b001d, Z_Construct_UClass_USceneComponent_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APuzzle2Block_BlockClicked()); // 3613489292
				OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()); // 85512730
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("A block that can be clicked"));
				MetaData->SetValue(NewProp_OwningGrid, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(NewProp_OwningGrid, TEXT("ToolTip"), TEXT("Grid that owns us"));
				MetaData->SetValue(NewProp_BlueMaterial, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(NewProp_BlueMaterial, TEXT("ToolTip"), TEXT("Pointer to blue material used on active blocks"));
				MetaData->SetValue(NewProp_OrangeMaterial, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(NewProp_OrangeMaterial, TEXT("ToolTip"), TEXT("Pointer to orange material used on active blocks"));
				MetaData->SetValue(NewProp_BlockMesh, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_BlockMesh, TEXT("Category"), TEXT("Block"));
				MetaData->SetValue(NewProp_BlockMesh, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_BlockMesh, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(NewProp_BlockMesh, TEXT("ToolTip"), TEXT("StaticMesh component for the clickable block"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("AllowPrivateAccess"), TEXT("true"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("Category"), TEXT("Block"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
				MetaData->SetValue(NewProp_DummyRoot, TEXT("ToolTip"), TEXT("Dummy root component"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}