bool CScriptGameObject::GiveGameNews (LPCSTR news, LPCSTR texture_name, Frect tex_rect, int delay, int show_time) { return _give_news (news, texture_name, tex_rect, delay, show_time); }
void CScriptGameObject::GiveGameNews(LPCSTR caption, LPCSTR news, LPCSTR texture_name, int delay, int show_time, int type) { _give_news(caption, news, texture_name, delay, show_time, type); }