Esempio n. 1
0
 LowQualitySplattingSubRenderer::LowQualitySplattingSubRenderer() : PLodSubRenderer(){
 	_load_shaders();
 }
 LogToLinSubRenderer::LogToLinSubRenderer() : PLodSubRenderer(), 
                                              fullscreen_quad_(nullptr),
                                              nearest_sampler_state_(nullptr),
                                              no_depth_test_with_writing_depth_stencil_state_(nullptr)  {
 	_load_shaders();
 }
 NormalizationSubRenderer::NormalizationSubRenderer() : PLodSubRenderer(), fullscreen_quad_(nullptr) {
 	_load_shaders();
 }
 HoleFillingSubRenderer::HoleFillingSubRenderer() : PLodSubRenderer(), fullscreen_quad_(nullptr) {
 	_load_shaders();
 }
Esempio n. 5
0
void Background::initialize()
{
    _load_buffers();
    _load_shaders();
}