/* This is the usual entrypoint for state updates: */ void _mesa_update_state( GLcontext *ctx ) { _mesa_lock_context_textures(ctx); _mesa_update_state_locked(ctx); _mesa_unlock_context_textures(ctx); }
static void intelRunPipeline(GLcontext * ctx) { struct intel_context *intel = intel_context(ctx); _mesa_lock_context_textures(ctx); if (ctx->NewState) _mesa_update_state_locked(ctx); if (intel->NewGLState) { if (intel->NewGLState & _NEW_TEXTURE) { intel->vtbl.update_texture_state(intel); } if (!intel->Fallback) { if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) intelChooseRenderState(ctx); } intel->NewGLState = 0; } _tnl_run_pipeline(ctx); _mesa_unlock_context_textures(ctx); }
void GLAPIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { struct gl_texture_object *obj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); obj = get_texobj(ctx, target, GL_TRUE); if (!obj) return; _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); break; case GL_TEXTURE_MIN_FILTER: *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); break; case GL_TEXTURE_WRAP_S: *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); break; case GL_TEXTURE_WRAP_T: *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); break; case GL_TEXTURE_WRAP_R: *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); break; case GL_TEXTURE_BORDER_COLOR: if (ctx->NewState & _NEW_BUFFERS) _mesa_update_state_locked(ctx); params[0] = obj->Sampler.BorderColor.f[0]; params[1] = obj->Sampler.BorderColor.f[1]; params[2] = obj->Sampler.BorderColor.f[2]; params[3] = obj->Sampler.BorderColor.f[3]; break; case GL_TEXTURE_RESIDENT: *params = 1.0F; break; case GL_TEXTURE_PRIORITY: *params = obj->Priority; break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!ctx->Extensions.EXT_texture_filter_anisotropic) goto invalid_pname; *params = obj->Sampler.MaxAnisotropy; break; case GL_TEXTURE_IMMUTABLE_FORMAT: if (!ctx->Extensions.ARB_texture_storage) goto invalid_pname; *params = (GLfloat) obj->Immutable; break; default: goto invalid_pname; } /* no error if we get here */ _mesa_unlock_texture(ctx, obj); return; invalid_pname: _mesa_unlock_texture(ctx, obj); _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); }
void GLAPIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { struct gl_texture_object *obj; GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); obj = get_texobj(ctx, target, GL_TRUE); if (!obj) return; _mesa_lock_texture(ctx, obj); switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); break; case GL_TEXTURE_MIN_FILTER: *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); break; case GL_TEXTURE_WRAP_S: *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); break; case GL_TEXTURE_WRAP_T: *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); break; case GL_TEXTURE_WRAP_R: *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); break; case GL_TEXTURE_BORDER_COLOR: if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state_locked(ctx); if(ctx->Color._ClampFragmentColor) { params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); } else { params[0] = obj->Sampler.BorderColor.f[0]; params[1] = obj->Sampler.BorderColor.f[1]; params[2] = obj->Sampler.BorderColor.f[2]; params[3] = obj->Sampler.BorderColor.f[3]; } break; case GL_TEXTURE_RESIDENT: { GLboolean resident; if (ctx->Driver.IsTextureResident) resident = ctx->Driver.IsTextureResident(ctx, obj); else resident = GL_TRUE; *params = ENUM_TO_FLOAT(resident); } break; case GL_TEXTURE_PRIORITY: *params = obj->Priority; break; case GL_TEXTURE_MIN_LOD: *params = obj->Sampler.MinLod; break; case GL_TEXTURE_MAX_LOD: *params = obj->Sampler.MaxLod; break; case GL_TEXTURE_BASE_LEVEL: *params = (GLfloat) obj->BaseLevel; break; case GL_TEXTURE_MAX_LEVEL: *params = (GLfloat) obj->MaxLevel; break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (ctx->Extensions.EXT_texture_filter_anisotropic) { *params = obj->Sampler.MaxAnisotropy; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: if (ctx->Extensions.ARB_shadow_ambient) { *params = obj->Sampler.CompareFailValue; } else error = GL_TRUE; break; case GL_GENERATE_MIPMAP_SGIS: *params = (GLfloat) obj->GenerateMipmap; break; case GL_TEXTURE_COMPARE_MODE_ARB: if (ctx->Extensions.ARB_shadow) { *params = (GLfloat) obj->Sampler.CompareMode; } else error = GL_TRUE; break; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { *params = (GLfloat) obj->Sampler.CompareFunc; } else error = GL_TRUE; break; case GL_DEPTH_TEXTURE_MODE_ARB: if (ctx->Extensions.ARB_depth_texture) { *params = (GLfloat) obj->Sampler.DepthMode; } else error = GL_TRUE; break; case GL_TEXTURE_LOD_BIAS: if (ctx->Extensions.EXT_texture_lod_bias) { *params = obj->Sampler.LodBias; } else error = GL_TRUE; break; #if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; params[1] = obj->CropRect[1]; params[2] = obj->CropRect[2]; params[3] = obj->CropRect[3]; break; #endif case GL_TEXTURE_SWIZZLE_R_EXT: case GL_TEXTURE_SWIZZLE_G_EXT: case GL_TEXTURE_SWIZZLE_B_EXT: case GL_TEXTURE_SWIZZLE_A_EXT: if (ctx->Extensions.EXT_texture_swizzle) { GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; *params = (GLfloat) obj->Swizzle[comp]; } else { error = GL_TRUE; } break; case GL_TEXTURE_SWIZZLE_RGBA_EXT: if (ctx->Extensions.EXT_texture_swizzle) { GLuint comp; for (comp = 0; comp < 4; comp++) { params[comp] = (GLfloat) obj->Swizzle[comp]; } } else { error = GL_TRUE; } break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: if (ctx->Extensions.AMD_seamless_cubemap_per_texture) { *params = (GLfloat) obj->Sampler.CubeMapSeamless; } else { error = GL_TRUE; } break; default: error = GL_TRUE; break; } if (error) _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); _mesa_unlock_texture(ctx, obj); }