コード例 #1
0
ファイル: state.c プロジェクト: aljen/haiku-opengl
/* This is the usual entrypoint for state updates:
 */
void
_mesa_update_state( GLcontext *ctx )
{
   _mesa_lock_context_textures(ctx);
   _mesa_update_state_locked(ctx);
   _mesa_unlock_context_textures(ctx);
}
コード例 #2
0
ファイル: intel_tris.c プロジェクト: beligit/psx4m
static void
intelRunPipeline(GLcontext * ctx)
{
   struct intel_context *intel = intel_context(ctx);

   _mesa_lock_context_textures(ctx);
   
   if (ctx->NewState)
      _mesa_update_state_locked(ctx);

   if (intel->NewGLState) {
      if (intel->NewGLState & _NEW_TEXTURE) {
         intel->vtbl.update_texture_state(intel);
      }

      if (!intel->Fallback) {
         if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
            intelChooseRenderState(ctx);
      }

      intel->NewGLState = 0;
   }

   _tnl_run_pipeline(ctx);

   _mesa_unlock_context_textures(ctx);
}
コード例 #3
0
ファイル: texparam.c プロジェクト: darkvaderXD2014/reactos
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
   struct gl_texture_object *obj;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   obj = get_texobj(ctx, target, GL_TRUE);
   if (!obj)
      return;

   _mesa_lock_texture(ctx, obj);
   switch (pname) {
      case GL_TEXTURE_MAG_FILTER:
	 *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
	 break;
      case GL_TEXTURE_MIN_FILTER:
         *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
         break;
      case GL_TEXTURE_WRAP_S:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
         break;
      case GL_TEXTURE_WRAP_T:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
         break;
      case GL_TEXTURE_WRAP_R:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
         break;
      case GL_TEXTURE_BORDER_COLOR:
         if (ctx->NewState & _NEW_BUFFERS)
            _mesa_update_state_locked(ctx);
         params[0] = obj->Sampler.BorderColor.f[0];
         params[1] = obj->Sampler.BorderColor.f[1];
         params[2] = obj->Sampler.BorderColor.f[2];
         params[3] = obj->Sampler.BorderColor.f[3];
         break;
      case GL_TEXTURE_RESIDENT:
         *params = 1.0F;
         break;
      case GL_TEXTURE_PRIORITY:
         *params = obj->Priority;
         break;
      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
         if (!ctx->Extensions.EXT_texture_filter_anisotropic)
            goto invalid_pname;
         *params = obj->Sampler.MaxAnisotropy;
         break;

      case GL_TEXTURE_IMMUTABLE_FORMAT:
         if (!ctx->Extensions.ARB_texture_storage)
            goto invalid_pname;
         *params = (GLfloat) obj->Immutable;
         break;

      default:
         goto invalid_pname;
   }

   /* no error if we get here */
   _mesa_unlock_texture(ctx, obj);
   return;

invalid_pname:
   _mesa_unlock_texture(ctx, obj);
   _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname);
}
コード例 #4
0
ファイル: texparam.c プロジェクト: iquiw/xsrc
void GLAPIENTRY
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
   struct gl_texture_object *obj;
   GLboolean error = GL_FALSE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   obj = get_texobj(ctx, target, GL_TRUE);
   if (!obj)
      return;

   _mesa_lock_texture(ctx, obj);
   switch (pname) {
      case GL_TEXTURE_MAG_FILTER:
	 *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
	 break;
      case GL_TEXTURE_MIN_FILTER:
         *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter);
         break;
      case GL_TEXTURE_WRAP_S:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapS);
         break;
      case GL_TEXTURE_WRAP_T:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapT);
         break;
      case GL_TEXTURE_WRAP_R:
         *params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
         break;
      case GL_TEXTURE_BORDER_COLOR:
         if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
            _mesa_update_state_locked(ctx);
         if(ctx->Color._ClampFragmentColor)
         {
            params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
            params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
            params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
            params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
         }
         else
         {
            params[0] = obj->Sampler.BorderColor.f[0];
            params[1] = obj->Sampler.BorderColor.f[1];
            params[2] = obj->Sampler.BorderColor.f[2];
            params[3] = obj->Sampler.BorderColor.f[3];
         }
         break;
      case GL_TEXTURE_RESIDENT:
         {
            GLboolean resident;
            if (ctx->Driver.IsTextureResident)
               resident = ctx->Driver.IsTextureResident(ctx, obj);
            else
               resident = GL_TRUE;
            *params = ENUM_TO_FLOAT(resident);
         }
         break;
      case GL_TEXTURE_PRIORITY:
         *params = obj->Priority;
         break;
      case GL_TEXTURE_MIN_LOD:
         *params = obj->Sampler.MinLod;
         break;
      case GL_TEXTURE_MAX_LOD:
         *params = obj->Sampler.MaxLod;
         break;
      case GL_TEXTURE_BASE_LEVEL:
         *params = (GLfloat) obj->BaseLevel;
         break;
      case GL_TEXTURE_MAX_LEVEL:
         *params = (GLfloat) obj->MaxLevel;
         break;
      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
            *params = obj->Sampler.MaxAnisotropy;
         }
	 else
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
         if (ctx->Extensions.ARB_shadow_ambient) {
            *params = obj->Sampler.CompareFailValue;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_GENERATE_MIPMAP_SGIS:
	 *params = (GLfloat) obj->GenerateMipmap;
         break;
      case GL_TEXTURE_COMPARE_MODE_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->Sampler.CompareMode;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_COMPARE_FUNC_ARB:
         if (ctx->Extensions.ARB_shadow) {
            *params = (GLfloat) obj->Sampler.CompareFunc;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_DEPTH_TEXTURE_MODE_ARB:
         if (ctx->Extensions.ARB_depth_texture) {
            *params = (GLfloat) obj->Sampler.DepthMode;
         }
	 else 
	    error = GL_TRUE;
         break;
      case GL_TEXTURE_LOD_BIAS:
         if (ctx->Extensions.EXT_texture_lod_bias) {
            *params = obj->Sampler.LodBias;
         }
	 else 
	    error = GL_TRUE;
         break;
#if FEATURE_OES_draw_texture
      case GL_TEXTURE_CROP_RECT_OES:
         params[0] = obj->CropRect[0];
         params[1] = obj->CropRect[1];
         params[2] = obj->CropRect[2];
         params[3] = obj->CropRect[3];
         break;
#endif

      case GL_TEXTURE_SWIZZLE_R_EXT:
      case GL_TEXTURE_SWIZZLE_G_EXT:
      case GL_TEXTURE_SWIZZLE_B_EXT:
      case GL_TEXTURE_SWIZZLE_A_EXT:
         if (ctx->Extensions.EXT_texture_swizzle) {
            GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
            *params = (GLfloat) obj->Swizzle[comp];
         }
         else {
            error = GL_TRUE;
         }
         break;

      case GL_TEXTURE_SWIZZLE_RGBA_EXT:
         if (ctx->Extensions.EXT_texture_swizzle) {
            GLuint comp;
            for (comp = 0; comp < 4; comp++) {
               params[comp] = (GLfloat) obj->Swizzle[comp];
            }
         }
         else {
            error = GL_TRUE;
         }
         break;

      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
         if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
            *params = (GLfloat) obj->Sampler.CubeMapSeamless;
         }
         else {
            error = GL_TRUE;
         }
         break;

      default:
	 error = GL_TRUE;
	 break;
   }

   if (error)
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
		  pname);

   _mesa_unlock_texture(ctx, obj);
}