Esempio n. 1
0
/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (ctx->Fog.Enabled)
      _swrast_span_default_fog(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = x + (zoom ? 0 : skipPixels);
      GLint spanY = y;
      const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
                          ? MAX_WIDTH : (width - skipPixels);
      ASSERT(spanEnd <= MAX_WIDTH);
      for (row = 0; row < height; row++, spanY++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = spanX;
         span.y = spanY;
         span.end = spanEnd;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, &span, y, skipPixels);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanEnd;
   }
}
Esempio n. 2
0
/*
 * TODO: Optimize!!!!
 */
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                   GLint width, GLint height,
                   GLint destx, GLint desty )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *readRb = fb->_DepthBuffer;
   const GLfloat depthMax = fb->_DepthMaxF;
   GLfloat *p, *tmpImage;
   GLint sy, dy, stepy;
   GLint i, j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   struct sw_span span;

   if (!readRb) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (srcy<desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   _swrast_span_default_color(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      GLfloat depth[MAX_WIDTH];
      /* get depth values */
      if (overlapping) {
         _mesa_memcpy(depth, p, width * sizeof(GLfloat));
         p += width;
      }
      else {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
      }

      /* apply scale and bias */
      for (i = 0; i < width; i++) {
         GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
         span.array->z[i] = (GLuint) (CLAMP(d, 0.0F, 1.0F) * depthMax);
      }

      /* write depth values */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (fb->Visual.rgbMode) {
         if (zoom)
            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, 
                                       (const GLchan (*)[4]) span.array->rgba);
         else
            _swrast_write_rgba_span(ctx, &span);
      }
      else {
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
Esempio n. 3
0
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                GLint width, GLint height,
                GLint destx, GLint desty )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLuint *tmpImage,*p;
   GLint sy, dy, stepy;
   GLint j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
   GLint overlapping;
   struct sw_span span;

   if (!ctx->ReadBuffer->_ColorReadBuffer) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (srcy<desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      /* read the image */
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, ssy, p );
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      /* Get color indexes */
      if (overlapping) {
         _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
         p += width;
      }
      else {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, sy, span.array->index );
      }

      /* Apply shift, offset, look-up table */
      if (shift_or_offset) {
         _mesa_shift_and_offset_ci( ctx, width, span.array->index );
      }
      if (ctx->Pixel.MapColorFlag) {
         _mesa_map_ci( ctx, width, span.array->index );
      }

      /* write color indexes */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (zoom)
         _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
      else
         _swrast_write_index_span(ctx, &span);
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
Esempio n. 4
0
/*
 * RGBA copypixels
 */
static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                 GLint width, GLint height, GLint destx, GLint desty)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct gl_renderbuffer *drawRb;
   GLchan *tmpImage,*p;
   GLboolean quick_draw;
   GLint sy, dy, stepy, j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   const GLuint transferOps = ctx->_ImageTransferState;
   struct sw_span span;

   if (!ctx->ReadBuffer->_ColorReadBuffer) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
      copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
      return;
   }

   /* Determine if copy should be done bottom-to-top or top-to-bottom */
   if (srcy < desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
       && !zoom
       && destx >= 0
       && destx + width <= (GLint) ctx->DrawBuffer->Width) {
      quick_draw = GL_TRUE;
      drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
   }
   else {
      quick_draw = GL_FALSE;
      drawRb = NULL;
   }

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4);
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      /* read the source image */
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                 width, srcx, ssy, (GLchan (*)[4]) p );
         p += width * 4;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warnings */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      /* Get source pixels */
      if (overlapping) {
         /* get from buffered image */
         ASSERT(width < MAX_WIDTH);
         _mesa_memcpy(span.array->rgba, p, width * sizeof(GLchan) * 4);
         p += width * 4;
      }
      else {
         /* get from framebuffer */
         ASSERT(width < MAX_WIDTH);
         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                 width, srcx, sy, span.array->rgba );
      }

      if (transferOps) {
         GLfloat rgbaFloat[MAX_WIDTH][4];
         /* convert to float, transfer, convert back to chan */
         chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
                            rgbaFloat);
         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
         float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
                            span.array->rgba);
      }

      /* Write color span */
      if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
         drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
      }
      else {
         span.x = destx;
         span.y = dy;
         span.end = width;
         if (zoom) {
            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
                                       (CONST GLchan (*)[4]) span.array->rgba);
         }
         else {
            _swrast_write_rgba_span(ctx, &span);
         }
      }
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
Esempio n. 5
0
/*
 * RGBA copypixels with convolution.
 */
static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                      GLint width, GLint height, GLint destx, GLint desty)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct gl_renderbuffer *drawRb = NULL;
   GLboolean quick_draw;
   GLint row;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   const GLuint transferOps = ctx->_ImageTransferState;
   GLfloat *dest, *tmpImage, *convImage;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);


   if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
       && !zoom
       && destx >= 0
       && destx + width <= (GLint) ctx->DrawBuffer->Width) {
      quick_draw = GL_TRUE;
      drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
   }
   else {
      quick_draw = GL_FALSE;
   }

   /* allocate space for GLfloat image */
   tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
   if (!tmpImage) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
      return;
   }
   convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
   if (!convImage) {
      _mesa_free(tmpImage);
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
      return;
   }

   /* read source image */
   dest = tmpImage;
   for (row = 0; row < height; row++) {
      GLchan rgba[MAX_WIDTH][4];
      /* Read GLchan and convert to GLfloat */
      _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
                             width, srcx, srcy + row, rgba);
      chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
                         (GLfloat (*)[4]) dest);
      dest += 4 * width;
   }

   /* do the image transfer ops which preceed convolution */
   for (row = 0; row < height; row++) {
      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
      _mesa_apply_rgba_transfer_ops(ctx,
                                    transferOps & IMAGE_PRE_CONVOLUTION_BITS,
                                    width, rgba);
   }

   /* do convolution */
   if (ctx->Pixel.Convolution2DEnabled) {
      _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
   }
   else {
      ASSERT(ctx->Pixel.Separable2DEnabled);
      _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
   }
   _mesa_free(tmpImage);

   /* do remaining post-convolution image transfer ops */
   for (row = 0; row < height; row++) {
      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
      _mesa_apply_rgba_transfer_ops(ctx,
                                    transferOps & IMAGE_POST_CONVOLUTION_BITS,
                                    width, rgba);
   }

   /* write the new image */
   for (row = 0; row < height; row++) {
      const GLfloat *src = convImage + row * width * 4;
      GLint dy;

      /* convert floats back to chan */
      float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);

      /* write row to framebuffer */
      dy = desty + row;
      if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
         drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
      }
      else {
         span.x = destx;
         span.y = dy;
         span.end = width;
         if (zoom) {
            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, 
                                        (CONST GLchan (*)[4])span.array->rgba);
         }
         else {
            _swrast_write_rgba_span(ctx, &span);
         }
      }
   }

   _mesa_free(convImage);
}
Esempio n. 6
0
/*
 * Draw depth image.
 */
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
   const GLint desty = y;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);

   if (type != GL_BYTE
       && type != GL_UNSIGNED_BYTE
       && type != GL_SHORT
       && type != GL_UNSIGNED_SHORT
       && type != GL_INT
       && type != GL_UNSIGNED_INT
       && type != GL_FLOAT) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
      return;
   }

   _swrast_span_default_color(ctx, &span);

   if (ctx->Fog.Enabled)
      _swrast_span_default_fog(ctx, &span);
   if (ctx->Texture._EnabledCoordUnits)
      _swrast_span_default_texcoords(ctx, &span);

   if (type == GL_UNSIGNED_SHORT
       && ctx->Visual.depthBits == 16
       && !bias_or_scale
       && !zoom
       && ctx->Visual.rgbMode
       && width <= MAX_WIDTH) {
      /* Special case: directly write 16-bit depth values */
      GLint row, spanY = y;
      for (row = 0; row < height; row++, spanY++) {
         const GLushort *zSrc = (const GLushort *)
            _mesa_image_address2d(unpack, pixels, width, height,
                                  GL_DEPTH_COMPONENT, type, row, 0);
         GLint i;
         for (i = 0; i < width; i++)
            span.array->z[i] = zSrc[i];
         span.x = x;
         span.y = spanY;
         span.end = width;
         _swrast_write_rgba_span(ctx, &span);
      }
   }
   else if (type == GL_UNSIGNED_INT
            && sizeof(GLdepth) == 4
            && !bias_or_scale
            && !zoom
            && ctx->Visual.rgbMode
            && width <= MAX_WIDTH) {
      /* Special case: shift 32-bit values down to ctx->Visual.depthBits */
      const GLint shift = 32 - ctx->Visual.depthBits;
      GLint row, spanY = y;
      for (row = 0; row < height; row++, spanY++) {
         const GLuint *zSrc = (const GLuint *)
            _mesa_image_address2d(unpack, pixels, width, height,
                                  GL_DEPTH_COMPONENT, type, row, 0);
         if (shift == 0) {
            MEMCPY(span.array->z, zSrc, width * sizeof(GLdepth));
         }
         else {
            GLint col;
            for (col = 0; col < width; col++)
               span.array->z[col] = zSrc[col] >> shift;
         }
         span.x = x;
         span.y = spanY;
         span.end = width;
         _swrast_write_rgba_span(ctx, &span);
      }
   }
   else {
Esempio n. 7
0
/*
 * Try to do a fast and simple RGB(a) glDrawPixels.
 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
 */
static GLboolean
fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                 GLsizei width, GLsizei height,
                 GLenum format, GLenum type,
                 const struct gl_pixelstore_attrib *unpack,
                 const GLvoid *pixels)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   if (!ctx->Current.RasterPosValid) {
      return GL_TRUE;      /* no-op */
   }

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (ctx->Fog.Enabled)
      _swrast_span_default_fog(ctx, &span);
   if (ctx->Texture._EnabledCoordUnits)
      _swrast_span_default_texcoords(ctx, &span);

   if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0
       && ctx->Texture._EnabledCoordUnits == 0
       && unpack->Alignment == 1
       && !unpack->SwapBytes
       && !unpack->LsbFirst) {

      GLint destX = x;
      GLint destY = y;
      GLint drawWidth = width;           /* actual width drawn */
      GLint drawHeight = height;         /* actual height drawn */
      GLint skipPixels = unpack->SkipPixels;
      GLint skipRows = unpack->SkipRows;
      GLint rowLength;
      GLint zoomY0 = 0;

      if (unpack->RowLength > 0)
         rowLength = unpack->RowLength;
      else
         rowLength = width;

      /* If we're not using pixel zoom then do all clipping calculations
       * now.  Otherwise, we'll let the _swrast_write_zoomed_*_span() functions
       * handle the clipping.
       */
      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
         /* horizontal clipping */
         if (destX < ctx->DrawBuffer->_Xmin) {
            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
            destX = ctx->DrawBuffer->_Xmin;
         }
         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
         if (drawWidth <= 0)
            return GL_TRUE;

         /* vertical clipping */
         if (destY < ctx->DrawBuffer->_Ymin) {
            skipRows   += (ctx->DrawBuffer->_Ymin - destY);
            drawHeight -= (ctx->DrawBuffer->_Ymin - destY);
            destY = ctx->DrawBuffer->_Ymin;
         }
         if (destY + drawHeight > ctx->DrawBuffer->_Ymax)
            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax);
         if (drawHeight <= 0)
            return GL_TRUE;
      }
      else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
         /* upside-down image */
         /* horizontal clipping */
         if (destX < ctx->DrawBuffer->_Xmin) {
            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
            destX = ctx->DrawBuffer->_Xmin;
         }
         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
         if (drawWidth <= 0)
            return GL_TRUE;

         /* vertical clipping */
         if (destY > ctx->DrawBuffer->_Ymax) {
            skipRows   += (destY - ctx->DrawBuffer->_Ymax);
            drawHeight -= (destY - ctx->DrawBuffer->_Ymax);
            destY = ctx->DrawBuffer->_Ymax;
         }
         if (destY - drawHeight < ctx->DrawBuffer->_Ymin)
            drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight));
         if (drawHeight <= 0)
            return GL_TRUE;
      }
      else {
         if (drawWidth > MAX_WIDTH)
            return GL_FALSE; /* fall back to general case path */

         /* save Y value of first row */
         zoomY0 = IROUND(ctx->Current.RasterPos[1]);
      }


      /*
       * Ready to draw!
       * The window region at (destX, destY) of size (drawWidth, drawHeight)
       * will be written to.
       * We'll take pixel data from buffer pointed to by "pixels" but we'll
       * skip "skipRows" rows and skip "skipPixels" pixels/row.
       */

      if (format == GL_RGBA && type == CHAN_TYPE
          && ctx->_ImageTransferState==0) {
         if (ctx->Visual.rgbMode) {
            GLchan *src = (GLchan *) pixels
               + (skipRows * rowLength + skipPixels) * 4;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                              (CONST GLchan (*)[4]) src, NULL);
                  src += rowLength * 4;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  destY--;
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                              (CONST GLchan (*)[4]) src, NULL);
                  src += rowLength * 4;
               }
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, &span,
                                        (CONST GLchan (*)[4]) src, zoomY0, 0);
                  src += rowLength * 4;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_RGB && type == CHAN_TYPE
               && ctx->_ImageTransferState == 0) {
         if (ctx->Visual.rgbMode) {
            GLchan *src = (GLchan *) pixels
               + (skipRows * rowLength + skipPixels) * 3;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
                                              (CONST GLchan (*)[3]) src, NULL);
                  src += rowLength * 3;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  destY--;
                  (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
                                              (CONST GLchan (*)[3]) src, NULL);
                  src += rowLength * 3;
               }
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgb_span(ctx, &span, 
                                         (CONST GLchan (*)[3]) src, zoomY0, 0);
                  src += rowLength * 3;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_LUMINANCE && type == CHAN_TYPE
               && ctx->_ImageTransferState==0) {
         if (ctx->Visual.rgbMode) {
            GLchan *src = (GLchan *) pixels
               + (skipRows * rowLength + skipPixels);
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgb[i][0] = src[i];
                     span.array->rgb[i][1] = src[i];
                     span.array->rgb[i][2] = src[i];
		  }
                  (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
                                  (CONST GLchan (*)[3]) span.array->rgb, NULL);
                  src += rowLength;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
                  for (i=0;i<drawWidth;i++) {
                     span.array->rgb[i][0] = src[i];
                     span.array->rgb[i][1] = src[i];
                     span.array->rgb[i][2] = src[i];
                  }
                  destY--;
                  (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
                                  (CONST GLchan (*)[3]) span.array->rgb, NULL);
                  src += rowLength;
               }
            }
            else {
               /* with zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgb[i][0] = src[i];
                     span.array->rgb[i][1] = src[i];
                     span.array->rgb[i][2] = src[i];
		  }
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgb_span(ctx, &span,
                             (CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0);
                  src += rowLength;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE
               && ctx->_ImageTransferState == 0) {
         if (ctx->Visual.rgbMode) {
            GLchan *src = (GLchan *) pixels
               + (skipRows * rowLength + skipPixels)*2;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
                  GLchan *ptr = src;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
		  }
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                 (CONST GLchan (*)[4]) span.array->rgba, NULL);
                  src += rowLength*2;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
                  GLchan *ptr = src;
                  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
                  }
                  destY--;
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                 (CONST GLchan (*)[4]) span.array->rgba, NULL);
                  src += rowLength*2;
               }
            }
            else {
               /* with zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLchan *ptr = src;
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
		  }
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, &span,
                            (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
                  src += rowLength*2;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
         GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
         if (ctx->Visual.rgbMode) {
            /* convert CI data to RGBA */
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                 (const GLchan (*)[4]) span.array->rgba, NULL);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  destY--;
                  (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
                                 (CONST GLchan (*)[4]) span.array->rgba, NULL);
                  src += rowLength;
               }
               return GL_TRUE;
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, &span,
                            (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
         }
         else if (ctx->_ImageTransferState==0) {
            /* write CI data to CI frame buffer */
            GLint row;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               for (row=0; row<drawHeight; row++) {
                  (*swrast->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
                                              src, NULL);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
            else {
               /* with zooming */
               return GL_FALSE;
            }
         }
      }
      else {
         /* can't handle this pixel format and/or data type here */
         return GL_FALSE;
      }
   }

   /* can't do a simple draw, have to use slow path */
   return GL_FALSE;
}
Esempio n. 8
0
/**
 * RGBA copypixels with convolution.
 */
static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                      GLint width, GLint height, GLint destx, GLint desty)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLint row;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   const GLbitfield transferOps = ctx->_ImageTransferState;
   const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
      || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
   GLfloat *dest, *tmpImage, *convImage;
   SWspan span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);
   _swrast_span_default_secondary_color(ctx, &span);

   /* allocate space for GLfloat image */
   tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
   if (!tmpImage) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
      return;
   }
   convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
   if (!convImage) {
      _mesa_free(tmpImage);
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
      return;
   }

   /* read source image as float/RGBA */
   dest = tmpImage;
   for (row = 0; row < height; row++) {
      _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
                             width, srcx, srcy + row, GL_FLOAT, dest);
      dest += 4 * width;
   }

   /* do the image transfer ops which preceed convolution */
   for (row = 0; row < height; row++) {
      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4);
      _mesa_apply_rgba_transfer_ops(ctx,
                                    transferOps & IMAGE_PRE_CONVOLUTION_BITS,
                                    width, rgba);
   }

   /* do convolution */
   if (ctx->Pixel.Convolution2DEnabled) {
      _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
   }
   else {
      ASSERT(ctx->Pixel.Separable2DEnabled);
      _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
   }
   _mesa_free(tmpImage);

   /* do remaining post-convolution image transfer ops */
   for (row = 0; row < height; row++) {
      GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4);
      _mesa_apply_rgba_transfer_ops(ctx,
                                    transferOps & IMAGE_POST_CONVOLUTION_BITS,
                                    width, rgba);
   }

   if (!sink) {
      /* write the new image */
      for (row = 0; row < height; row++) {
         const GLfloat *src = convImage + row * width * 4;
         GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0];

         /* copy convolved colors into span array */
         _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));

         /* write span */
         span.x = destx;
         span.y = desty + row;
         span.end = width;
         span.array->ChanType = GL_FLOAT;
         if (zoom) {
            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
         }
         else {
            _swrast_write_rgba_span(ctx, &span);
         }
      }
      /* restore this */
      span.array->ChanType = CHAN_TYPE;
   }

   _mesa_free(convImage);
}
Esempio n. 9
0
/**
 * RGBA copypixels
 */
static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
                 GLint width, GLint height, GLint destx, GLint desty)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLfloat *tmpImage, *p;
   GLint sy, dy, stepy, row;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   GLuint transferOps = ctx->_ImageTransferState;
   SWspan span;

   if (!ctx->ReadBuffer->_ColorReadBuffer) {
      /* no readbuffer - OK */
      return;
   }

   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
      copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
      return;
   }
   else if (ctx->Pixel.Convolution1DEnabled) {
      /* make sure we don't apply 1D convolution */
      transferOps &= ~(IMAGE_CONVOLUTION_BIT |
                       IMAGE_POST_CONVOLUTION_SCALE_BIAS);
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   /* Determine if copy should be done bottom-to-top or top-to-bottom */
   if (!overlapping && srcy < desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);
   _swrast_span_default_secondary_color(ctx, &span);

   if (overlapping) {
      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      /* read the source image as RGBA/float */
      p = tmpImage;
      for (row = 0; row < height; row++) {
         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                 width, srcx, sy + row, GL_FLOAT, p );
         p += width * 4;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warnings */
      p = NULL;
   }

   ASSERT(width < MAX_WIDTH);

   for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
      GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];

      /* Get row/span of source pixels */
      if (overlapping) {
         /* get from buffered image */
         _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
         p += width * 4;
      }
      else {
         /* get from framebuffer */
         _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                 width, srcx, sy, GL_FLOAT, rgba );
      }

      if (transferOps) {
         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
                                       (GLfloat (*)[4]) rgba);
      }

      /* Write color span */
      span.x = destx;
      span.y = dy;
      span.end = width;
      span.array->ChanType = GL_FLOAT;
      if (zoom) {
         _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
      }
      else {
         _swrast_write_rgba_span(ctx, &span);
      }
   }

   span.array->ChanType = CHAN_TYPE; /* restore */

   if (overlapping)
      _mesa_free(tmpImage);
}