/* * Draw color index image. */ static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; GLint row, skipPixels; struct sw_span span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (ctx->Fog.Enabled) _swrast_span_default_fog(ctx, &span); /* * General solution */ skipPixels = 0; while (skipPixels < width) { const GLint spanX = x + (zoom ? 0 : skipPixels); GLint spanY = y; const GLint spanEnd = (width - skipPixels > MAX_WIDTH) ? MAX_WIDTH : (width - skipPixels); ASSERT(spanEnd <= MAX_WIDTH); for (row = 0; row < height; row++, spanY++) { const GLvoid *source = _mesa_image_address2d(unpack, pixels, width, height, GL_COLOR_INDEX, type, row, skipPixels); _mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT, span.array->index, type, source, unpack, ctx->_ImageTransferState); /* These may get changed during writing/clipping */ span.x = spanX; span.y = spanY; span.end = spanEnd; if (zoom) _swrast_write_zoomed_index_span(ctx, &span, y, skipPixels); else _swrast_write_index_span(ctx, &span); } skipPixels += spanEnd; } }
/* * TODO: Optimize!!!! */ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *readRb = fb->_DepthBuffer; const GLfloat depthMax = fb->_DepthMaxF; GLfloat *p, *tmpImage; GLint sy, dy, stepy; GLint i, j; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLint overlapping; struct sw_span span; if (!readRb) { /* no readbuffer - OK */ return; } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); /* Determine if copy should be bottom-to-top or top-to-bottom */ if (srcy<desty) { /* top-down max-to-min */ sy = srcy + height - 1; dy = desty + height - 1; stepy = -1; } else { /* bottom-up min-to-max */ sy = srcy; dy = desty; stepy = 1; } if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); } else { overlapping = GL_FALSE; } _swrast_span_default_color(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); if (overlapping) { GLint ssy = sy; tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } p = tmpImage; for (j = 0; j < height; j++, ssy += stepy) { _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p); p += width; } p = tmpImage; } else { tmpImage = NULL; /* silence compiler warning */ p = NULL; } for (j = 0; j < height; j++, sy += stepy, dy += stepy) { GLfloat depth[MAX_WIDTH]; /* get depth values */ if (overlapping) { _mesa_memcpy(depth, p, width * sizeof(GLfloat)); p += width; } else { _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth); } /* apply scale and bias */ for (i = 0; i < width; i++) { GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; span.array->z[i] = (GLuint) (CLAMP(d, 0.0F, 1.0F) * depthMax); } /* write depth values */ span.x = destx; span.y = dy; span.end = width; if (fb->Visual.rgbMode) { if (zoom) _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, (const GLchan (*)[4]) span.array->rgba); else _swrast_write_rgba_span(ctx, &span); } else { if (zoom) _swrast_write_zoomed_index_span(ctx, destx, desty, &span); else _swrast_write_index_span(ctx, &span); } } if (overlapping) _mesa_free(tmpImage); }
static void copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint *tmpImage,*p; GLint sy, dy, stepy; GLint j; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; GLint overlapping; struct sw_span span; if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no readbuffer - OK */ return; } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); /* Determine if copy should be bottom-to-top or top-to-bottom */ if (srcy<desty) { /* top-down max-to-min */ sy = srcy + height - 1; dy = desty + height - 1; stepy = -1; } else { /* bottom-up min-to-max */ sy = srcy; dy = desty; stepy = 1; } if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); } else { overlapping = GL_FALSE; } if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); if (overlapping) { GLint ssy = sy; tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } /* read the image */ p = tmpImage; for (j = 0; j < height; j++, ssy += stepy) { _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, ssy, p ); p += width; } p = tmpImage; } else { tmpImage = NULL; /* silence compiler warning */ p = NULL; } for (j = 0; j < height; j++, sy += stepy, dy += stepy) { /* Get color indexes */ if (overlapping) { _mesa_memcpy(span.array->index, p, width * sizeof(GLuint)); p += width; } else { _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy, span.array->index ); } /* Apply shift, offset, look-up table */ if (shift_or_offset) { _mesa_shift_and_offset_ci( ctx, width, span.array->index ); } if (ctx->Pixel.MapColorFlag) { _mesa_map_ci( ctx, width, span.array->index ); } /* write color indexes */ span.x = destx; span.y = dy; span.end = width; if (zoom) _swrast_write_zoomed_index_span(ctx, destx, desty, &span); else _swrast_write_index_span(ctx, &span); } if (overlapping) _mesa_free(tmpImage); }
/* * RGBA copypixels */ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *drawRb; GLchan *tmpImage,*p; GLboolean quick_draw; GLint sy, dy, stepy, j; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLint overlapping; const GLuint transferOps = ctx->_ImageTransferState; struct sw_span span; if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no readbuffer - OK */ return; } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); return; } /* Determine if copy should be done bottom-to-top or top-to-bottom */ if (srcy < desty) { /* top-down max-to-min */ sy = srcy + height - 1; dy = desty + height - 1; stepy = -1; } else { /* bottom-up min-to-max */ sy = srcy; dy = desty; stepy = 1; } if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); } else { overlapping = GL_FALSE; } if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && destx >= 0 && destx + width <= (GLint) ctx->DrawBuffer->Width) { quick_draw = GL_TRUE; drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; } else { quick_draw = GL_FALSE; drawRb = NULL; } if (overlapping) { GLint ssy = sy; tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } /* read the source image */ p = tmpImage; for (j = 0; j < height; j++, ssy += stepy) { _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, ssy, (GLchan (*)[4]) p ); p += width * 4; } p = tmpImage; } else { tmpImage = NULL; /* silence compiler warnings */ p = NULL; } for (j = 0; j < height; j++, sy += stepy, dy += stepy) { /* Get source pixels */ if (overlapping) { /* get from buffered image */ ASSERT(width < MAX_WIDTH); _mesa_memcpy(span.array->rgba, p, width * sizeof(GLchan) * 4); p += width * 4; } else { /* get from framebuffer */ ASSERT(width < MAX_WIDTH); _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy, span.array->rgba ); } if (transferOps) { GLfloat rgbaFloat[MAX_WIDTH][4]; /* convert to float, transfer, convert back to chan */ chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba, rgbaFloat); _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat); float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat, span.array->rgba); } /* Write color span */ if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) { drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL); } else { span.x = destx; span.y = dy; span.end = width; if (zoom) { _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, (CONST GLchan (*)[4]) span.array->rgba); } else { _swrast_write_rgba_span(ctx, &span); } } } if (overlapping) _mesa_free(tmpImage); }
/* * RGBA copypixels with convolution. */ static void copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *drawRb = NULL; GLboolean quick_draw; GLint row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLuint transferOps = ctx->_ImageTransferState; GLfloat *dest, *tmpImage, *convImage; struct sw_span span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && destx >= 0 && destx + width <= (GLint) ctx->DrawBuffer->Width) { quick_draw = GL_TRUE; drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; } else { quick_draw = GL_FALSE; } /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } /* read source image */ dest = tmpImage; for (row = 0; row < height; row++) { GLchan rgba[MAX_WIDTH][4]; /* Read GLchan and convert to GLfloat */ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, srcy + row, rgba); chan_span_to_float(width, (CONST GLchan (*)[4]) rgba, (GLfloat (*)[4]) dest); dest += 4 * width; } /* do the image transfer ops which preceed convolution */ for (row = 0; row < height; row++) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4); _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_PRE_CONVOLUTION_BITS, width, rgba); } /* do convolution */ if (ctx->Pixel.Convolution2DEnabled) { _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); } else { ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } _mesa_free(tmpImage); /* do remaining post-convolution image transfer ops */ for (row = 0; row < height; row++) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4); _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_POST_CONVOLUTION_BITS, width, rgba); } /* write the new image */ for (row = 0; row < height; row++) { const GLfloat *src = convImage + row * width * 4; GLint dy; /* convert floats back to chan */ float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba); /* write row to framebuffer */ dy = desty + row; if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) { drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL); } else { span.x = destx; span.y = dy; span.end = width; if (zoom) { _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, (CONST GLchan (*)[4])span.array->rgba); } else { _swrast_write_rgba_span(ctx, &span); } } } _mesa_free(convImage); }
/* * Draw depth image. */ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; const GLint desty = y; struct sw_span span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); if (type != GL_BYTE && type != GL_UNSIGNED_BYTE && type != GL_SHORT && type != GL_UNSIGNED_SHORT && type != GL_INT && type != GL_UNSIGNED_INT && type != GL_FLOAT) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)"); return; } _swrast_span_default_color(ctx, &span); if (ctx->Fog.Enabled) _swrast_span_default_fog(ctx, &span); if (ctx->Texture._EnabledCoordUnits) _swrast_span_default_texcoords(ctx, &span); if (type == GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16 && !bias_or_scale && !zoom && ctx->Visual.rgbMode && width <= MAX_WIDTH) { /* Special case: directly write 16-bit depth values */ GLint row, spanY = y; for (row = 0; row < height; row++, spanY++) { const GLushort *zSrc = (const GLushort *) _mesa_image_address2d(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, row, 0); GLint i; for (i = 0; i < width; i++) span.array->z[i] = zSrc[i]; span.x = x; span.y = spanY; span.end = width; _swrast_write_rgba_span(ctx, &span); } } else if (type == GL_UNSIGNED_INT && sizeof(GLdepth) == 4 && !bias_or_scale && !zoom && ctx->Visual.rgbMode && width <= MAX_WIDTH) { /* Special case: shift 32-bit values down to ctx->Visual.depthBits */ const GLint shift = 32 - ctx->Visual.depthBits; GLint row, spanY = y; for (row = 0; row < height; row++, spanY++) { const GLuint *zSrc = (const GLuint *) _mesa_image_address2d(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, row, 0); if (shift == 0) { MEMCPY(span.array->z, zSrc, width * sizeof(GLdepth)); } else { GLint col; for (col = 0; col < width; col++) span.array->z[col] = zSrc[col] >> shift; } span.x = x; span.y = spanY; span.end = width; _swrast_write_rgba_span(ctx, &span); } } else {
/* * Try to do a fast and simple RGB(a) glDrawPixels. * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead */ static GLboolean fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct sw_span span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); if (!ctx->Current.RasterPosValid) { return GL_TRUE; /* no-op */ } if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (ctx->Fog.Enabled) _swrast_span_default_fog(ctx, &span); if (ctx->Texture._EnabledCoordUnits) _swrast_span_default_texcoords(ctx, &span); if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0 && ctx->Texture._EnabledCoordUnits == 0 && unpack->Alignment == 1 && !unpack->SwapBytes && !unpack->LsbFirst) { GLint destX = x; GLint destY = y; GLint drawWidth = width; /* actual width drawn */ GLint drawHeight = height; /* actual height drawn */ GLint skipPixels = unpack->SkipPixels; GLint skipRows = unpack->SkipRows; GLint rowLength; GLint zoomY0 = 0; if (unpack->RowLength > 0) rowLength = unpack->RowLength; else rowLength = width; /* If we're not using pixel zoom then do all clipping calculations * now. Otherwise, we'll let the _swrast_write_zoomed_*_span() functions * handle the clipping. */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* horizontal clipping */ if (destX < ctx->DrawBuffer->_Xmin) { skipPixels += (ctx->DrawBuffer->_Xmin - destX); drawWidth -= (ctx->DrawBuffer->_Xmin - destX); destX = ctx->DrawBuffer->_Xmin; } if (destX + drawWidth > ctx->DrawBuffer->_Xmax) drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY < ctx->DrawBuffer->_Ymin) { skipRows += (ctx->DrawBuffer->_Ymin - destY); drawHeight -= (ctx->DrawBuffer->_Ymin - destY); destY = ctx->DrawBuffer->_Ymin; } if (destY + drawHeight > ctx->DrawBuffer->_Ymax) drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax); if (drawHeight <= 0) return GL_TRUE; } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down image */ /* horizontal clipping */ if (destX < ctx->DrawBuffer->_Xmin) { skipPixels += (ctx->DrawBuffer->_Xmin - destX); drawWidth -= (ctx->DrawBuffer->_Xmin - destX); destX = ctx->DrawBuffer->_Xmin; } if (destX + drawWidth > ctx->DrawBuffer->_Xmax) drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ if (destY > ctx->DrawBuffer->_Ymax) { skipRows += (destY - ctx->DrawBuffer->_Ymax); drawHeight -= (destY - ctx->DrawBuffer->_Ymax); destY = ctx->DrawBuffer->_Ymax; } if (destY - drawHeight < ctx->DrawBuffer->_Ymin) drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight)); if (drawHeight <= 0) return GL_TRUE; } else { if (drawWidth > MAX_WIDTH) return GL_FALSE; /* fall back to general case path */ /* save Y value of first row */ zoomY0 = IROUND(ctx->Current.RasterPos[1]); } /* * Ready to draw! * The window region at (destX, destY) of size (drawWidth, drawHeight) * will be written to. * We'll take pixel data from buffer pointed to by "pixels" but we'll * skip "skipRows" rows and skip "skipPixels" pixels/row. */ if (format == GL_RGBA && type == CHAN_TYPE && ctx->_ImageTransferState==0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 4; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; row<drawHeight; row++) { (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; row<drawHeight; row++) { destY--; (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; } } else { /* with zooming */ GLint row; for (row=0; row<drawHeight; row++) { span.x = destX; span.y = destY; span.end = drawWidth; _swrast_write_zoomed_rgba_span(ctx, &span, (CONST GLchan (*)[4]) src, zoomY0, 0); src += rowLength * 4; destY++; } } } return GL_TRUE; } else if (format == GL_RGB && type == CHAN_TYPE && ctx->_ImageTransferState == 0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 3; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { GLint row; for (row=0; row<drawHeight; row++) { (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; row<drawHeight; row++) { destY--; (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; } } else { /* with zooming */ GLint row; for (row=0; row<drawHeight; row++) { span.x = destX; span.y = destY; span.end = drawWidth; _swrast_write_zoomed_rgb_span(ctx, &span, (CONST GLchan (*)[3]) src, zoomY0, 0); src += rowLength * 3; destY++; } } } return GL_TRUE; } else if (format == GL_LUMINANCE && type == CHAN_TYPE && ctx->_ImageTransferState==0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels); if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; for (i=0;i<drawWidth;i++) { span.array->rgb[i][0] = src[i]; span.array->rgb[i][1] = src[i]; span.array->rgb[i][2] = src[i]; } (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) span.array->rgb, NULL); src += rowLength; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; for (i=0;i<drawWidth;i++) { span.array->rgb[i][0] = src[i]; span.array->rgb[i][1] = src[i]; span.array->rgb[i][2] = src[i]; } destY--; (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) span.array->rgb, NULL); src += rowLength; } } else { /* with zooming */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; for (i=0;i<drawWidth;i++) { span.array->rgb[i][0] = src[i]; span.array->rgb[i][1] = src[i]; span.array->rgb[i][2] = src[i]; } span.x = destX; span.y = destY; span.end = drawWidth; _swrast_write_zoomed_rgb_span(ctx, &span, (CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0); src += rowLength; destY++; } } } return GL_TRUE; } else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && ctx->_ImageTransferState == 0) { if (ctx->Visual.rgbMode) { GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels)*2; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; GLchan *ptr = src; for (i=0;i<drawWidth;i++) { span.array->rgba[i][0] = *ptr; span.array->rgba[i][1] = *ptr; span.array->rgba[i][2] = *ptr++; span.array->rgba[i][3] = *ptr++; } (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) span.array->rgba, NULL); src += rowLength*2; destY++; } } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; GLchan *ptr = src; for (i=0;i<drawWidth;i++) { span.array->rgba[i][0] = *ptr; span.array->rgba[i][1] = *ptr; span.array->rgba[i][2] = *ptr++; span.array->rgba[i][3] = *ptr++; } destY--; (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) span.array->rgba, NULL); src += rowLength*2; } } else { /* with zooming */ GLint row; ASSERT(drawWidth <= MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLchan *ptr = src; GLint i; for (i=0;i<drawWidth;i++) { span.array->rgba[i][0] = *ptr; span.array->rgba[i][1] = *ptr; span.array->rgba[i][2] = *ptr++; span.array->rgba[i][3] = *ptr++; } span.x = destX; span.y = destY; span.end = drawWidth; _swrast_write_zoomed_rgba_span(ctx, &span, (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0); src += rowLength*2; destY++; } } } return GL_TRUE; } else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; if (ctx->Visual.rgbMode) { /* convert CI data to RGBA */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ GLint row; for (row=0; row<drawHeight; row++) { ASSERT(drawWidth <= MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba); (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (const GLchan (*)[4]) span.array->rgba, NULL); src += rowLength; destY++; } return GL_TRUE; } else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) { /* upside-down */ GLint row; for (row=0; row<drawHeight; row++) { ASSERT(drawWidth <= MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba); destY--; (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) span.array->rgba, NULL); src += rowLength; } return GL_TRUE; } else { /* with zooming */ GLint row; for (row=0; row<drawHeight; row++) { ASSERT(drawWidth <= MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba); span.x = destX; span.y = destY; span.end = drawWidth; _swrast_write_zoomed_rgba_span(ctx, &span, (CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0); src += rowLength; destY++; } return GL_TRUE; } } else if (ctx->_ImageTransferState==0) { /* write CI data to CI frame buffer */ GLint row; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ for (row=0; row<drawHeight; row++) { (*swrast->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, src, NULL); src += rowLength; destY++; } return GL_TRUE; } else { /* with zooming */ return GL_FALSE; } } } else { /* can't handle this pixel format and/or data type here */ return GL_FALSE; } } /* can't do a simple draw, have to use slow path */ return GL_FALSE; }
/** * RGBA copypixels with convolution. */ static void copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLbitfield transferOps = ctx->_ImageTransferState; const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink); GLfloat *dest, *tmpImage, *convImage; SWspan span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); _swrast_span_default_secondary_color(ctx, &span); /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; } /* read source image as float/RGBA */ dest = tmpImage; for (row = 0; row < height; row++) { _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, srcy + row, GL_FLOAT, dest); dest += 4 * width; } /* do the image transfer ops which preceed convolution */ for (row = 0; row < height; row++) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4); _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_PRE_CONVOLUTION_BITS, width, rgba); } /* do convolution */ if (ctx->Pixel.Convolution2DEnabled) { _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); } else { ASSERT(ctx->Pixel.Separable2DEnabled); _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); } _mesa_free(tmpImage); /* do remaining post-convolution image transfer ops */ for (row = 0; row < height; row++) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4); _mesa_apply_rgba_transfer_ops(ctx, transferOps & IMAGE_POST_CONVOLUTION_BITS, width, rgba); } if (!sink) { /* write the new image */ for (row = 0; row < height; row++) { const GLfloat *src = convImage + row * width * 4; GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0]; /* copy convolved colors into span array */ _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); /* write span */ span.x = destx; span.y = desty + row; span.end = width; span.array->ChanType = GL_FLOAT; if (zoom) { _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); } else { _swrast_write_rgba_span(ctx, &span); } } /* restore this */ span.array->ChanType = CHAN_TYPE; } _mesa_free(convImage); }
/** * RGBA copypixels */ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat *tmpImage, *p; GLint sy, dy, stepy, row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLint overlapping; GLuint transferOps = ctx->_ImageTransferState; SWspan span; if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no readbuffer - OK */ return; } if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); return; } else if (ctx->Pixel.Convolution1DEnabled) { /* make sure we don't apply 1D convolution */ transferOps &= ~(IMAGE_CONVOLUTION_BIT | IMAGE_POST_CONVOLUTION_SCALE_BIAS); } if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); } else { overlapping = GL_FALSE; } /* Determine if copy should be done bottom-to-top or top-to-bottom */ if (!overlapping && srcy < desty) { /* top-down max-to-min */ sy = srcy + height - 1; dy = desty + height - 1; stepy = -1; } else { /* bottom-up min-to-max */ sy = srcy; dy = desty; stepy = 1; } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); _swrast_span_default_secondary_color(ctx, &span); if (overlapping) { tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } /* read the source image as RGBA/float */ p = tmpImage; for (row = 0; row < height; row++) { _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy + row, GL_FLOAT, p ); p += width * 4; } p = tmpImage; } else { tmpImage = NULL; /* silence compiler warnings */ p = NULL; } ASSERT(width < MAX_WIDTH); for (row = 0; row < height; row++, sy += stepy, dy += stepy) { GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0]; /* Get row/span of source pixels */ if (overlapping) { /* get from buffered image */ _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4); p += width * 4; } else { /* get from framebuffer */ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy, GL_FLOAT, rgba ); } if (transferOps) { _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, (GLfloat (*)[4]) rgba); } /* Write color span */ span.x = destx; span.y = dy; span.end = width; span.array->ChanType = GL_FLOAT; if (zoom) { _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); } else { _swrast_write_rgba_span(ctx, &span); } } span.array->ChanType = CHAN_TYPE; /* restore */ if (overlapping) _mesa_free(tmpImage); }