Esempio n. 1
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bool SVGPathBlender::addAnimatedPath(unsigned repeatCount) {
  BlendState blendState(0, repeatCount);
  return blendAnimatedPath(blendState);
}
Esempio n. 2
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bool SVGPathBlender::blendAnimatedPath(float progress) {
  BlendState blendState(progress);
  return blendAnimatedPath(blendState);
}
Esempio n. 3
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bool SVGPathBlender::addAnimatedPath(SVGPathSource* fromSource, SVGPathSource* toSource, SVGPathConsumer* consumer, unsigned repeatCount)
{
    TemporaryChange<unsigned> change(m_addTypesCount, repeatCount);
    return blendAnimatedPath(0, fromSource, toSource, consumer);
}