bool SVGPathBlender::addAnimatedPath(unsigned repeatCount) { BlendState blendState(0, repeatCount); return blendAnimatedPath(blendState); }
bool SVGPathBlender::blendAnimatedPath(float progress) { BlendState blendState(progress); return blendAnimatedPath(blendState); }
bool SVGPathBlender::addAnimatedPath(SVGPathSource* fromSource, SVGPathSource* toSource, SVGPathConsumer* consumer, unsigned repeatCount) { TemporaryChange<unsigned> change(m_addTypesCount, repeatCount); return blendAnimatedPath(0, fromSource, toSource, consumer); }