Esempio n. 1
0
WPUBLIC void * bless_WFile (const char  * fname, 
                            warc_u64_t max_size, 
                            wfile_mode_t mode, warc_bool_t compressed,
                            const char * dname)
{
  return (bless (WFile, fname, (warc_u64_t) max_size,  mode, compressed,dname));
}
Esempio n. 2
0
SV *ast_to_sv(pTHX_ AST *ast)
{
    SV *root = node_to_sv(aTHX_ ast->root);
    HV *hash = (HV*)new_Hash();
    hv_stores(hash, "root", set(root));
    SV *ret = set(bless(aTHX_ hash, "Compiler::Parser::AST"));
    return ret;
}
Esempio n. 3
0
void blessorcurse(struct obj *otmp, int chance)
{
	if (otmp->blessed || otmp->cursed) return;

	if (!rn2(chance)) {
	    if (!rn2(2)) {
		curse(otmp);
	    } else {
		bless(otmp);
	    }
	}
	return;
}
Esempio n. 4
0
void test1 (void)
{
  
  void  * a = bless (AFile, "./app/wdata/arc2warc/file.arc", ARC_FILE_UNCOMPRESSED, ".");
  void  * w = bless (WFile, "file.warc",
                     WARC_MAX_SIZE, WARC_FILE_WRITER, WARC_FILE_UNCOMPRESSED, ".");

  CU_ASSERT_PTR_NOT_EQUAL(a,NIL);
  CU_ASSERT_PTR_NOT_EQUAL(w,NIL);
  assert(a);
 assert(w);
  while (AFile_hasMoreRecords (a) )
    {
      void * ar   = AFile_nextRecord (a);
      void * wr   = NIL;


      unless (ar)
      {
       CU_FAIL ("unable to retrieve the ArcRecord object");
        destroy (w);	
        destroy (a);
	
       return ;
      }
      else CU_PASS (" retrieve the ArcRecord object");

      wr = bless (WRecord);
      unless (wr)
      {
        CU_FAIL( "unable to create the WRecord object");
        destroy (w);
        destroy (a);
        destroy (ar);
	return ;
      }
          else CU_PASS (" retrieve the ArcRecord object");
Esempio n. 5
0
void test2 (void)
{
  void * c = bless (WClient, makeS("127.0.0.1"), 8080, makeS ("warcserver"));
fprintf(stdout,"\n////////// test 2//////////\n");  
CU_ASSERT_PTR_NOT_EQUAL(c,NIL);

  if (WClient_getWFile (c, 0, makeS("cwarc.warc.gz"),
                        uS("./out2.warc.gz")))
     {
     CU_FAIL   ( "request not satisfied");
     }
  else
   CU_PASS ("request satisfied");
  destroy (c);

}
Esempio n. 6
0
void test4 (void)
{

  void * c = bless (WClient, makeS("127.0.0.1"), 8080, makeS ("warcserver"));
fprintf(stdout,"\n////////// test 4//////////\n");
  CU_ASSERT_PTR_NOT_EQUAL(c,NIL);
  if (WClient_getFiltredWFile (c, 0, makeS ("recordtype"), makeS ("warcinfo"), makeS("ero1.warc"),
                        uS("./out4.warc")))
              
  {
   fprintf (stdout, "--------------\n");
   CU_FAIL   ( "request not satisfied");
  }
  else CU_PASS ("request satisfied");
  destroy (c);
  
}
Esempio n. 7
0
void test5 (void)
{
  void * c = bless (WClient, makeS("127.0.0.1"), 8080, makeS ("warcserver"));

fprintf(stdout,"\n////////// test 5//////////\n");  
CU_ASSERT_PTR_NOT_EQUAL(c,NIL);

  if (WClient_getList (c, 0, makeS("cwarc.warc.gz"), makeS ("html"),
                        uS("./out51.html")))
     {
     CU_FAIL   ( "request not satisfied");
     }
  else
   CU_PASS ("request satisfied");

  if (WClient_getList (c, 0, makeS("cwarc.warc.gz"), makeS ("xml"),
                        uS("./out52.xml")))
     {
     CU_FAIL   ( "request not satisfied");
     }
  else
   CU_PASS ("request satisfied");

  if (WClient_getList (c, 0, makeS("cwarc.warc.gz"), makeS ("text"),
                        uS("./out53.txt")))
     {
     CU_FAIL   ( "request not satisfied");
     }
  else
   CU_PASS ("request satisfied");

  if (WClient_getList (c, 0, makeS("cwarc.warc.gz"), makeS ("json"),
                        uS("./out5.json")))
     {
     CU_FAIL   ( "request not satisfied");
     }
  else
   CU_PASS ("request satisfied");

  destroy (c);

}
Esempio n. 8
0
WPRIVATE void * WGetOpt_constructor (void * _self, va_list * app)
{

  struct WGetOpt     * const self = _self;

  const char         * text = va_arg (* app, const char *);
  const warc_u32_t     len  = va_arg (* app, const warc_u32_t);

  /* preconditions */
  assert (text);

  FLAGS = bless (WString, text, len);
  unless (FLAGS)
  {
    destroy (self);
    return (NIL);
  }

  OPTIND = 1;
  OPTARG = 0;
  SP     = 1;

  return (self);
}
Esempio n. 9
0
void s_bless(void)
{
    bless(0);
}
Esempio n. 10
0
/* Prayer occurs at altars, hence the name of the function */
void l_altar()
{
    int i;
    int deity;
    char response;

    if(Current_Environment == E_COUNTRYSIDE) {
        deity = DRUID;
    }
    else {
        deity = Level->site[Player.x][Player.y].aux;
    }

    switch(deity) {
    case ODIN:
        print1("This granite altar is graven with a gallows.");

        break;
    case SET:
        print1("This sandstone altar has a black hand drawn on it.");

        break;
    case HECATE:
        print1("This silver altar is inlaid with a black cresent moon.");

        break;
    case ATHENA:
        print1("This golden altar is inscribed with an owl.");

        break;
    case DESTINY:
        print1("This crystal altar is in the form of an omega.");

        break;
    case DRUID:
        print1("This oaken altar is ornately engraved with leaves.");

        break;
    default:
        print1("This rude altar has no markings.");

        break;
    }

    print2("Worship at this altar? [yn] ");

    if(ynq2() == 'y') {
        if(Player.rank[PRIESTHOOD] == 0) {
            increase_priest_rank(deity);
        }
        else if(!check_sacrilege(deity)) {
            if(Blessing) {
                print1("You have a sense of immanence.");
            }

            print2("Request a Blessing, Sacrifice an item, or just Pray [b,s,p] ");
            response = mcigetc();

            while((response != 'b')
                  && (response != 's')
                  && (response != 'p')
                  && (response != ESCAPE)) {
                response = mcigetc();
            }

            if(response == 'b') {
                print1("You beg a heavenly benefice.");
                print2("You hear a gong resonating throughout eternity...");
                morewait();

                if(Blessing) {
                    print1("A shaft of lecent radiance lances dwon from the heavens!");
                    print2("You feel uplifted...");
                    morewait();
                    gain_experience(Player.rank[PRIESTHOOD] * Player.rank[PRIESTHOOD] * 50);
                    cleanse(1);
                    heal(10);
                    bless(1);
                    Blessing = FALSE;
                    increase_priest_rank(deity);
                }
                else {
                    print1("Your ardent plea is ignored.");
                    print2("You feel ashamed.");
                    Player.xp -= (Player.xp / 4);
                }

                calc_melee();
            }
            else if(response == 's') {
                print1("Which item to Sacrifice?");
                i = getitem('\0');

                if(i == ABORT) {
                    i = 0;
                }

                if(Player.possessions[i] == NULL) {
                    print1("You have insulted your deity!");
                    print2("Not a good idea, as it turns out...");
                    dispel(-1);
                    p_damage(Player.hp - 1, UNSTOPPABLE, "a god's pique");
                }
                else if(true_item_value(Player.possessions[i]) > (Player.rank[PRIESTHOOD] * Player.rank[PRIESTHOOD] * Player.rank[PRIESTHOOD] * 50)) {
                    print1("With a burst of blue flame, your offering vanishes!");
                    dispose_lost_objects(1, Player.possessions[i]);
                    print2("A violet nimbus settles around your head and slowly fades.");
                    morewait();
                    Blessing = TRUE;
                }
                else {
                    print1("A darkling glow envelopes your offering!");
                    print2("The glow slowly fades...");
                    morewait();
                    setgamestatus(SUPPRESS_PRINTING);

                    if(Player.possessions[i]->used) {
                        Player.possessions[i]->used = FALSE;
                        item_use(Player.possessions[i]);
                        Player.possessions[i]->blessing = -1 - abs(Player.possessions[i]->blessing);
                        Player.possessions[i]->used = TRUE;
                        item_use(Player.possessions[i]);
                    }
                    else {
                        Player.possessions[i]->blessing = -1 - abs(Player.possessions[i]->blessing);
                    }

                    resetgamestatus(SUPPRESS_PRINTING);
                }
            }
            else if(response == 'p') {
                if(deity != Player.patron) {
                    print1("Nothing seems to happen.");
                }
                else {
                    increase_priest_rank(deity);
                }
            }
        }
    }
}
Esempio n. 11
0
static SV *node_to_sv(pTHX_ Node *node)
{
	SV *ret = NULL;
	if (!node) return ret;
	if (TYPE_match(node, BranchNode)) {
		BranchNode *branch = dynamic_cast<BranchNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, branch->tk);
		add_key(hash, "left", branch->left);
		add_key(hash, "right", branch->right);
		add_key(hash, "next", branch->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Branch");
	} else if (TYPE_match(node, FunctionCallNode)) {
		FunctionCallNode *call = dynamic_cast<FunctionCallNode *>(node);
		Nodes *args = call->args;
		size_t argsize = args->size();
		AV *array = new_Array();
		for (size_t i = 0; i < argsize; i++) {
			SV *arg = node_to_sv(aTHX_ args->at(i));
			if (!arg) continue;
			av_push(array, set(arg));
		}
		HV *hash = (HV*)new_Hash();
		add_key(hash, "next", call->next);
		add_token(hash, call->tk);
		(void)hv_stores(hash, "args", set(new_Ref(array)));
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::FunctionCall");
	} else if (TYPE_match(node, ArrayNode)) {
		ArrayNode *array = dynamic_cast<ArrayNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, array->tk);
		add_key(hash, "next", array->next);
		add_key(hash, "idx", array->idx);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Array");
	} else if (TYPE_match(node, HashNode)) {
		HashNode *h = dynamic_cast<HashNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, h->tk);
		add_key(hash, "next", h->next);
		add_key(hash, "key", h->key);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Hash");
	} else if (TYPE_match(node, DereferenceNode)) {
		DereferenceNode *dref = dynamic_cast<DereferenceNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, dref->tk);
		add_key(hash, "next", dref->next);
		add_key(hash, "expr", dref->expr);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Dereference");
	} else if (TYPE_match(node, FunctionNode)) {
		FunctionNode *f = dynamic_cast<FunctionNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, f->tk);
		add_key(hash, "next", f->next);
		add_key(hash, "body", f->body);
		add_key(hash, "prototype", f->prototype);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Function");
	} else if (TYPE_match(node, BlockNode)) {
		BlockNode *b = dynamic_cast<BlockNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, b->tk);
		add_key(hash, "next", b->next);
		add_key(hash, "body", b->body);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Block");
	} else if (TYPE_match(node, ReturnNode)) {
		ReturnNode *r = dynamic_cast<ReturnNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, r->tk);
		add_key(hash, "next", r->next);
		add_key(hash, "body", r->body);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Return");
	} else if (TYPE_match(node, SingleTermOperatorNode)) {
		SingleTermOperatorNode *s = dynamic_cast<SingleTermOperatorNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, s->tk);
		add_key(hash, "next", s->next);
		add_key(hash, "expr", s->expr);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::SingleTermOperator");
	} else if (TYPE_match(node, DoubleTermOperatorNode)) {
	} else if (TYPE_match(node, LeafNode)) {
		LeafNode *leaf = dynamic_cast<LeafNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, leaf->tk);
		add_key(hash, "next", leaf->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Leaf");
	} else if (TYPE_match(node, ListNode)) {
		ListNode *list = dynamic_cast<ListNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, list->tk);
		add_key(hash, "data", list->data);
		add_key(hash, "next", list->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::List");
	} else if (TYPE_match(node, ArrayRefNode)) {
		ArrayRefNode *ref = dynamic_cast<ArrayRefNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, ref->tk);
		add_key(hash, "data", ref->data);
		add_key(hash, "next", ref->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::ArrayRef");
	} else if (TYPE_match(node, HashRefNode)) {
		HashRefNode *ref = dynamic_cast<HashRefNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, ref->tk);
		add_key(hash, "data", ref->data);
		add_key(hash, "next", ref->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::HashRef");
	} else if (TYPE_match(node, IfStmtNode)) {
		IfStmtNode *stmt = dynamic_cast<IfStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "expr", stmt->expr);
		add_key(hash, "true_stmt", stmt->true_stmt);
		add_key(hash, "false_stmt", stmt->false_stmt);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::IfStmt");
	} else if (TYPE_match(node, ElseStmtNode)) {
		ElseStmtNode *stmt = dynamic_cast<ElseStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "stmt", stmt->stmt);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::ElseStmt");
	} else if (TYPE_match(node, DoStmtNode)) {
		DoStmtNode *stmt = dynamic_cast<DoStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "stmt", stmt->stmt);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::DoStmt");
	} else if (TYPE_match(node, ForStmtNode)) {
		ForStmtNode *stmt = dynamic_cast<ForStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "init", stmt->init);
		add_key(hash, "cond", stmt->cond);
		add_key(hash, "progress", stmt->progress);
		add_key(hash, "true_stmt", stmt->true_stmt);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::ForStmt");
	} else if (TYPE_match(node, ForeachStmtNode)) {
		ForeachStmtNode *stmt = dynamic_cast<ForeachStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "itr", stmt->itr);
		add_key(hash, "cond", stmt->cond);
		add_key(hash, "true_stmt", stmt->true_stmt);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::ForeachStmt");
	} else if (TYPE_match(node, WhileStmtNode)) {
		WhileStmtNode *stmt = dynamic_cast<WhileStmtNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, stmt->tk);
		add_key(hash, "next", stmt->next);
		add_key(hash, "true_stmt", stmt->true_stmt);
		add_key(hash, "expr", stmt->expr);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::WhileStmt");
	} else if (TYPE_match(node, ModuleNode)) {
		ModuleNode *mod = dynamic_cast<ModuleNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, mod->tk);
		add_key(hash, "next", mod->next);
		add_key(hash, "args", mod->args);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Module");
	} else if (TYPE_match(node, PackageNode)) {
		PackageNode *pkg = dynamic_cast<PackageNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, pkg->tk);
		add_key(hash, "next", pkg->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Package");
	} else if (TYPE_match(node, RegPrefixNode)) {
		RegPrefixNode *reg = dynamic_cast<RegPrefixNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, reg->tk);
		add_key(hash, "next", reg->next);
		add_key(hash, "option", reg->option);
		add_key(hash, "expr", reg->exp);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::RegPrefix");
	} else if (TYPE_match(node, RegReplaceNode)) {
		RegReplaceNode *reg = dynamic_cast<RegReplaceNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, reg->tk);
		add_key(hash, "next", reg->next);
		add_key(hash, "from", reg->from);
		add_key(hash, "to", reg->to);
		add_key(hash, "option", reg->option);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::RegReplace");
	} else if (TYPE_match(node, RegexpNode)) {
		RegexpNode *reg = dynamic_cast<RegexpNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, reg->tk);
		add_key(hash, "next", reg->next);
		add_key(hash, "option", reg->option);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Regexp");
	} else if (TYPE_match(node, LabelNode)) {
		LabelNode *label = dynamic_cast<LabelNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, label->tk);
		add_key(hash, "next", label->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Label");
	} else if (TYPE_match(node, HandleNode)) {
		HandleNode *fh = dynamic_cast<HandleNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, fh->tk);
		add_key(hash, "expr", fh->expr);
		add_key(hash, "next", fh->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::Handle");
	} else if (TYPE_match(node, HandleReadNode)) {
		HandleReadNode *fh = dynamic_cast<HandleReadNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, fh->tk);
		add_key(hash, "next", fh->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::HandleRead");
	} else if (TYPE_match(node, ThreeTermOperatorNode)) {
		ThreeTermOperatorNode *term = dynamic_cast<ThreeTermOperatorNode *>(node);
		HV *hash = (HV*)new_Hash();
		add_token(hash, term->tk);
		add_key(hash, "cond", term->cond);
		add_key(hash, "true_expr", term->true_expr);
		add_key(hash, "false_expr", term->false_expr);
		add_key(hash, "next", term->next);
		ret = bless(aTHX_ hash, "Compiler::Parser::Node::ThreeTermOperator");
	} else {
		assert(0 && "node type is not found");
	}
	return ret;
}
Esempio n. 12
0
void * bless_Wfile (char * path, warc_u64_t dim, 
                    int mode, int compressed, char * dname)
{	
	return bless (WFile, path, dim, mode, compressed, dname);
}
Esempio n. 13
0
WPUBLIC void * bless_WBloc (void  * wfile, void  * wrecord, 
                            warc_bool_t httpheaders, warc_u32_t alloc)
{
  return (bless (WBloc, wfile, wrecord, httpheaders, alloc));
}
Esempio n. 14
0
WPUBLIC void * bless_WRecord (void)
{
  return (bless (WRecord));
}
Esempio n. 15
0
void * bless_Wrecord ()
{	
  return bless (WRecord);
}
Esempio n. 16
0
/* scroll of blessing */
void i_bless(pob o)
{
    Objects[o->id].known = 1;
    bless(o->blessing);
}
Esempio n. 17
0
int main (int argc, const char ** argv)
{
  void           * p        = NIL; /* WGetOpt object */
  void           * a        = NIL; /* an ARC file object */
  void           * w        = NIL; /* a WARC file object */
  void           * u        = NIL; /* a UUID object */
  char           * aname    = NIL;
  afile_comp_t     amode    = ARC_FILE_DETECT_COMPRESSION;
  warc_bool_t      b        = WARC_FALSE;
  warc_i32_t       c        = 0;
  warc_u8_t      * flags    = uS ("ca:f:t:");
  char           * fname    = NIL;
  char           * wdir     = ".";
  wfile_comp_t     cmode    = WARC_FILE_UNCOMPRESSED;


  if (argc < 5 || argc > 9)
    {
      fprintf (stderr, "ARC to WARC convertor\n");
      fprintf (stderr, "Usage: %s -a <file.arc> -f <file.warc> [-c] [-t <working_dir>]\n",
               argv [0]);
      fprintf (stderr, "\t-a    : valid ARC file name\n");
      fprintf (stderr, "\t-f    : valid WARC file name\n");
      fprintf (stderr, "\t[-c]  : WARC file will be GZIP compressed (default no)\n");
      fprintf (stderr, "\t[-t]  : temporary working directory (default \".\")\n");
      return (2);
    }

  p = bless (WGetOpt, makeS (flags) );

  assert (p);

  /* parse command line parameters */

  while ( (c = WGetOpt_parse (p, argc, argv) ) != -1)
    {
      switch (c)
        {
          case 'f' :

            if (w_index (flags, c) [1] == ':')
              fname = WGetOpt_argument (p);

            break;

          case 'c' :
            cmode = WARC_FILE_COMPRESSED_GZIP;

            break;

          case 'a' :
            if (w_index (flags, c) [1] == ':')
              aname = WGetOpt_argument (p);

            break;

          case 't' :

            if (w_index (flags, c) [1] == ':')
              wdir = WGetOpt_argument (p);

            break;

          case '?' :  /* illegal option or missing argument */
            destroy (p);

            return (1);
        }
    }

  unless (aname)
  {
    fprintf (stderr, "missing ARC file name. Use -a option\n");
    destroy (p);
    return (1);
  }

  unless (fname)
  {
    fprintf (stderr, "missing WARC file name. Use -f option\n");
    destroy (p);
    return (1);
  }


  /* open an existing ARC file */
  a = bless (AFile, aname, amode, wdir);
  unless (a)
  {
    fprintf (stderr, "unable to create the Arc object\n");
    free_p;
    return (2);
  }

  /* open or create a WARC file */
  w = bless (WFile, fname, WARC_MAX_SIZE, 
             WARC_FILE_WRITER, cmode, wdir);
  unless (w)
  {
    fprintf (stderr, "unable to create the Warc object\n");
    free_p;
    free_a;
    return (3);
  }

  /* create a UUID object */
  u = bless (WUUID);
  unless (u)
  {
    fprintf (stderr, "unable to create a UUID object\n");
    free_p;
    free_w;
    free_a;
    return (4);
  }


  /* loop over all ARC records */

  while (AFile_hasMoreRecords (a) )
    {
      void * ar   = AFile_nextRecord (a);
      void * wr   = NIL;

      /* check the next ARC record */
      unless (ar)
      {
        fprintf (stderr, "corrupted ARC\n");
        free_err_out ( 5);
      }

      /* create an empty WARC record */
      wr = bless (WRecord);
      unless (wr)
      {
        fprintf (stderr, "unable to create the WARC record object\n");
        free_ar;
        free_err_out (6);
      }

      /* set the subject URI */
      b = WRecord_setTargetUri  (wr, makeS (ARecord_getUrl (ar) ) );

      if (b)
        free_err (7);

      /* set the record tyep */
      b = WRecord_setRecordType  (wr, WARC_RESPONSE_RECORD);

      if (b)
        free_err (8);


      /* set the creation date */
      b = WRecord_setDateFromArc (wr, makeS (ARecord_getCreationDate (ar) ) );

      if (b)
        free_err (9);

      /* set the content type */
      b = WRecord_setContentType  (wr, makeS (ARecord_getMimeType (ar) ) );

      if (b)
        free_err (10);

      /* Create a UUID (Universal Unique IDentifier) based on URL + Timestamp */
      WUUID_hash (u, makeU (ARecord_getUrl (ar) ) );

      WUUID_hash (u, makeU (ARecord_getCreationDate (ar) ) );

      b = WRecord_setRecordId (wr, makeS (WUUID_text (u) ) );

      if (b)
        free_err (11);

      WUUID_reinit (u); /* re-initialize the UUID object */

      /* add the ARC IP as an Anvl */
      b = WRecord_setIpAddress (wr, makeS (ARecord_getIpAddress (ar) ) );

      if (b)
        free_err (12);

      /* move the ARC record payload to the WARC record */
      b = ARecord_transferContent (ar, wr, a);

      if (b)
        free_err (13);

      /* save the WARC record into the WARC file */
      b = WFile_storeRecord (w, wr, NIL);

      if (b)
        free_err (14);

      /* free the ARC and the WARC records */
      free_in;

    } /* end of while */

  /* free the ARC and the WARC files */
  free_out;

  return (0);
}
Esempio n. 18
0
void l_sorcerors(void)
{
  char action;
  int done=FALSE,fee;
  long total;
  print1("The Circle of Sorcerors.");
  if (Player.rank[CIRCLE] == -1) {
    print2("Fool! Didn't we tell you to go away?");
    Player.mana = 0;
    dataprint();
  }
  else  while (! done) {
    if ((Player.rank[CIRCLE]==HIGHSORCEROR) &&
	(Player.level > Primelevel) &&
	find_and_remove_item(CORPSEID,LAWBRINGER)) {
      print2("You obtained the Crown of the Lawgiver!");
      morewait();
      print1("The Crown is ritually sacrificed to the Lords of Chaos.");
      print2("You are now the Prime Sorceror of the Inner Circle!");
      strcpy(Prime,Player.name);
      Primelevel = Player.level;
      morewait();
      Primebehavior = fixnpc(4);
      save_hiscore_npc(10);
      clearmsg();
      print1("You learn the Spell of Disintegration!");
      morewait();
      clearmsg();
      Spells[S_DISINTEGRATE].known = TRUE;
      Player.rank[CIRCLE] = PRIME;
      Player.maxpow += 10;
      Player.pow += 10;
    }
    menuclear();
    menuprint("May we help you?\n\n");
    menuprint("a: Become an Initiate of the Circle.\n");
    menuprint("b: Raise your rank in the Circle.\n");
    menuprint("c: Restore mana points\n");
    menuprint("ESCAPE: Leave these Chambers of Power.\n");
    showmenu();
    action = mgetc();
    if (action == ESCAPE) done = TRUE;
    else if (action == 'a') {
      if (Player.rank[CIRCLE] > 0)
	  print2("You are already an initiate!");
      else if (Player.alignment > 0)
	print2("You may not join -- you reek of Law!");
      else if (Player.rank[COLLEGE] > 0)
	print2("Foolish Mage!  You don't have the right attitude to Power!");
#ifdef INCLUDE_MONKS
      else if (Player.rank[MONKS] > 0)
	print2("Stupid monk. Go Meditate on this!");
#endif
      else {
        fee = 3000;
	fee += Player.alignment*100;
	fee += fee*(12 - Player.pow)/9;
	fee = max(100,fee);
	clearmsg();
	mprint("For you, there is an initiation fee of");
	mnumprint(fee);
	mprint(" Au.");
	print2("Pay it? [yn] ");
	if (ynq2() =='y') {
	  if (Player.cash < fee) 
	    print3("Try again when you have the cash!");
	  else {
	    print1("Prime Sorceror ");
	    nprint1(Prime);
	    print2("conducts your initiation into the circle of novices.");
	    morewait();
	    clearmsg();
	    print1("You learn the Spell of Magic Missiles.");
	    Spells[S_MISSILE].known = TRUE;
	    Player.cash -= fee;
	    dataprint();
	    Player.rank[CIRCLE] = INITIATE;
	    Player.guildxp[CIRCLE] = 1;
	    Player.maxpow++;
	    Player.pow++;
	  }
	}
      }
    }
    else if (action == 'b') {
      if (Player.rank[CIRCLE] == 0)
	print2("You have not even been initiated, yet!");
      else if (Player.alignment > -1) {
	print1("Ahh! You have grown too lawful!!!");
	print2("You are hereby blackballed from the Circle!");
	Player.rank[CIRCLE] = -1;
	morewait();
	clearmsg();
	print1("A pox upon thee!");
	if (! Player.immunity[INFECTION])
	  Player.status[DISEASED]+=100;
	print2("And a curse on your possessions!");
	morewait();
	clearmsg();
	acquire(-1);
	clearmsg();
	enchant(-1);
	bless(-1);
	print3("Die, false sorceror!");
	p_damage(25,UNSTOPPABLE,"a sorceror's curse");
 	done = TRUE;
      }
      else if (Player.rank[CIRCLE]==PRIME) 
	print2("You are at the pinnacle of mastery in the Circle.");
      else if (Player.rank[CIRCLE]==HIGHSORCEROR) {
	if (Player.level <= Primelevel)
	  print2("You are not experienced enough to advance.");
	else 
	  print2("You must return with the Crown of the LawBringer!");
      }
      else if (Player.rank[CIRCLE]==SORCEROR) {
	if (Player.guildxp[CIRCLE] < 4000)
	  print2("You are not experienced enough to advance.");
	else  {
	  print1("You are now a High Sorceror of the Inner Circle!");
	  print2("You learn the Spell of Disruption!");
	  morewait();
	  clearmsg();
	  print1("To advance you must return with the LawBringer's Crown!");
	  print2("The LawBringer resides on Star Peak.");
	  Spells[S_DISRUPT].known = TRUE;
	  Player.rank[CIRCLE] = HIGHSORCEROR;
	  Player.maxpow += 5;
	  Player.pow += 5;
	}
      }
      else if (Player.rank[CIRCLE]==ENCHANTER) {
	if (Player.guildxp[CIRCLE] < 1500)
	  print2("You are not experienced enough to advance.");
	else  {
	  print1("You are now a member of the Circle of Sorcerors!");
	  print2("You learn the Spell of Ball Lightning!");
	  Spells[S_LBALL].known = TRUE;
	  Player.rank[CIRCLE] = SORCEROR;
	  Player.maxpow += 2; 
	  Player.pow+=2;
	}
      }
      else if (Player.rank[CIRCLE]==INITIATE) {
	if (Player.guildxp[CIRCLE] < 400)
	  print2("You are not experienced enough to advance.");
	else  {
	  print1("You are now a member of the Circle of Enchanters!");
	  print2("You learn the Spell of Firebolts.");
	  Spells[S_FIREBOLT].known = TRUE;
	  Player.rank[CIRCLE] = ENCHANTER;
	  Player.maxpow+=2;
	  Player.pow+=2;
	}
      }
    }
    else if (action == 'c') {
      done = TRUE;
      fee = Player.level*100;
      if (Player.rank[CIRCLE]) fee = fee / 2;
      clearmsg();
      print1("That will be: ");
      mnumprint(fee);
      nprint1("Au. Pay it? [yn] ");
      if (ynq1()=='y') {
	if (Player.cash < fee) 
	  print2("Begone, deadbeat, or face the wrath of the Circle!");
	else {
	  Player.cash -= fee;
	  total = calcmana();
	  while (Player.mana < total) {
	    Player.mana++;
	    dataprint();
	  }
	  print2("Have a sorcerous day, now!");
	}
      }
      else print2("Be seeing you!");
    }
  }
  xredraw();
}
Esempio n. 19
0
 // circuit input from demarshalled witness
 void bless(const R1Cowitness<FR>& input) {
     bless(valueFromWitness(input));
 }
Esempio n. 20
0
/* Scrolls for the reading				-RAK-	*/
void read_scroll()
{
  int32u i;
  int j, k, item_val, y, x;
  int tmp[6], flag, used_up;
  bigvtype out_val, tmp_str;
  register int ident, l;
  register inven_type *i_ptr;
  register struct misc *m_ptr;

  free_turn_flag = TRUE;
  if (py.flags.blind > 0)
    msg_print("You can't see to read the scroll.");
  else if (no_light())
    msg_print("You have no light to read by.");
  else if (py.flags.confused > 0)
    msg_print("You are too confused to read a scroll.");
  else if (inven_ctr == 0)
    msg_print("You are not carrying anything!");
  else if (!find_range(TV_SCROLL1, TV_SCROLL2, &j, &k))
    msg_print ("You are not carrying any scrolls!");
  else if (get_item(&item_val, "Read which scroll?", j, k, 0))
    {
      i_ptr = &inventory[item_val];
      free_turn_flag = FALSE;
      used_up = TRUE;
      i = i_ptr->flags;
      ident = FALSE;

      while (i != 0)
	{
	  j = bit_pos(&i) + 1;
	  if (i_ptr->tval == TV_SCROLL2)
	    j += 32;

	  /* Scrolls.			*/
	  switch(j)
	    {
	    case 1:
	      i_ptr = &inventory[INVEN_WIELD];
	      if (i_ptr->tval != TV_NOTHING)
		{
		  objdes(tmp_str, i_ptr, FALSE);
		  (void) sprintf(out_val, "Your %s glows faintly!", tmp_str);
		  msg_print(out_val);
		  if (enchant(&i_ptr->tohit))
		    {
		      i_ptr->flags &= ~TR_CURSED;
		      calc_bonuses();
		    }
		  else
		    msg_print("The enchantment fails.");
		  ident = TRUE;
		}
	      break;
	    case 2:
	      i_ptr = &inventory[INVEN_WIELD];
	      if (i_ptr->tval != TV_NOTHING)
		{
		  objdes(tmp_str, i_ptr, FALSE);
		  (void) sprintf(out_val, "Your %s glows faintly!", tmp_str);
		  msg_print(out_val);
		  if (enchant(&i_ptr->todam))
		    {
		      i_ptr->flags &= ~TR_CURSED;
		      calc_bonuses ();
		    }
		  else
		    msg_print("The enchantment fails.");
		  ident = TRUE;
		}
	      break;
	    case 3:
	      k = 0;
	      l = 0;
	      if (inventory[INVEN_BODY].tval != TV_NOTHING)
		tmp[k++] = INVEN_BODY;
	      if (inventory[INVEN_ARM].tval != TV_NOTHING)
		tmp[k++] = INVEN_ARM;
	      if (inventory[INVEN_OUTER].tval != TV_NOTHING)
		tmp[k++] = INVEN_OUTER;
	      if (inventory[INVEN_HANDS].tval != TV_NOTHING)
		tmp[k++] = INVEN_HANDS;
	      if (inventory[INVEN_HEAD].tval != TV_NOTHING)
		tmp[k++] = INVEN_HEAD;
	      /* also enchant boots */
	      if (inventory[INVEN_FEET].tval != TV_NOTHING)
		tmp[k++] = INVEN_FEET;

	      if (k > 0)  l = tmp[randint(k)-1];
	      if (TR_CURSED & inventory[INVEN_BODY].flags)
		l = INVEN_BODY;
	      else if (TR_CURSED & inventory[INVEN_ARM].flags)
		l = INVEN_ARM;
	      else if (TR_CURSED & inventory[INVEN_OUTER].flags)
		l = INVEN_OUTER;
	      else if (TR_CURSED & inventory[INVEN_HEAD].flags)
		l = INVEN_HEAD;
	      else if (TR_CURSED & inventory[INVEN_HANDS].flags)
		l = INVEN_HANDS;
	      else if (TR_CURSED & inventory[INVEN_FEET].flags)
		l = INVEN_FEET;

	      if (l > 0)
		{
		  i_ptr = &inventory[l];
		  objdes(tmp_str, i_ptr, FALSE);
		  (void) sprintf(out_val, "Your %s glows faintly!", tmp_str);
		  msg_print(out_val);
		  if (enchant(&i_ptr->toac))
		    {
		      i_ptr->flags &= ~TR_CURSED;
		      calc_bonuses ();
		    }
		  else
		    msg_print("The enchantment fails.");
		  ident = TRUE;
		}
	      break;
	    case 4:
	      msg_print("This is an identify scroll.");
	      ident = TRUE;
	      used_up = ident_spell();

	      /* the identify may merge objects, causing the identify scroll
		 to move to a different place.	Check for that here. */
	      if (i_ptr->tval != TV_SCROLL1 || i_ptr->flags != 0x00000008)
		{
		  item_val--;
		  i_ptr = &inventory[item_val];
		  if (i_ptr->tval != TV_SCROLL1 || i_ptr->flags != 0x00000008)
		    {
		      msg_print("internal error with identify spell.");
		      msg_print("Please tell the wizard!");
		      return;
		    }
		}
	      break;
	    case 5:
	      if (remove_curse())
		{
		  msg_print("You feel as if someone is watching over you.");
		  ident = TRUE;
		}
	      break;
	    case 6:
	      ident = light_area(char_row, char_col);
	      break;
	    case 7:
	      for (k = 0; k < randint(3); k++)
		{
		  y = char_row;
		  x = char_col;
		  ident |= summon_monster(&y, &x, FALSE);
		}
	      break;
	    case 8:
	      teleport(10);
	      ident = TRUE;
	      break;
	    case 9:
	      teleport(100);
	      ident = TRUE;
	      break;
	    case 10:
	      (void) tele_level();
	      ident = TRUE;
	      break;
	    case 11:
	      if (py.flags.confuse_monster == 0)
		{
		  msg_print("Your hands begin to glow.");
		  py.flags.confuse_monster = TRUE;
		  ident = TRUE;
		}
	      break;
	    case 12:
	      ident = TRUE;
	      map_area();
	      break;
	    case 13:
	      ident = sleep_monsters1(char_row, char_col);
	      break;
	    case 14:
	      ident = TRUE;
	      warding_glyph();
	      break;
	    case 15:
	      ident = detect_treasure();
	      break;
	    case 16:
	      ident = detect_object();
	      break;
	    case 17:
	      ident = detect_trap();
	      break;
	    case 18:
	      ident = detect_sdoor();
	      break;
	    case 19:
	      msg_print("This is a mass genocide scroll.");
	      ident = mass_genocide(TRUE);
	      break;
	    case 20:
	      ident = detect_invisible();
	      break;
	    case 21:
	      ident = aggravate_monster(20);
	      if (ident)
		msg_print("There is a high pitched humming noise.");
	      break;
	    case 22:
	      ident = trap_creation();
	      break;
	    case 23:
	      ident = td_destroy();
	      break;
	    case 24:  /* Not Used , used to be door creation */
	      break;
	    case 25:
	      msg_print("This is a Recharge-Item scroll.");
	      ident = TRUE;
	      used_up = recharge(60);
	      break;
	    case 26:
	      msg_print("This is a genocide scroll.");
	      ident = genocide(TRUE);
	      break;
	    case 27:
	      ident = unlight_area(char_row, char_col);
	      break;
	    case 28:
	      ident = protect_evil();
	      break;
	    case 29:
	      ident = TRUE;
	      create_food();
	      break;
	    case 30:
	      ident = dispel_creature(UNDEAD, 60);
	      break;
	    case 31:
	      remove_all_curse();
	      ident = TRUE;
	      break;
	    case 33:
	      i_ptr = &inventory[INVEN_WIELD];
	      if (i_ptr->tval != TV_NOTHING)
		{
		  objdes(tmp_str, i_ptr, FALSE);
		  (void) sprintf(out_val, "Your %s glows brightly!", tmp_str);
		  msg_print(out_val);
		  flag = FALSE;
		  for (k = 0; k < randint(2); k++)
		    if (enchant(&i_ptr->tohit))
		      flag = TRUE;
		  for (k = 0; k < randint(2); k++)
		    if (enchant(&i_ptr->todam))
		      flag = TRUE;
		  if (flag)
		    {
		      i_ptr->flags &= ~TR_CURSED;
		      calc_bonuses ();
		    }
		  else
		    msg_print("The enchantment fails.");
		  ident = TRUE;
		}
	      break;
	    case 34:
	      i_ptr = &inventory[INVEN_WIELD];
	      if (i_ptr->tval != TV_NOTHING)
		{
		  objdes(tmp_str, i_ptr, FALSE);
		  (void)sprintf(out_val,"Your %s glows black, fades.",tmp_str);
		  msg_print(out_val);
		  unmagic_name(i_ptr);
		  i_ptr->tohit = -randint(5) - randint(5);
		  i_ptr->todam = -randint(5) - randint(5);
		  i_ptr->flags = TR_CURSED;
		  py_bonuses(i_ptr, -1);
		  calc_bonuses ();
		  ident = TRUE;
		}
	      break;
	    case 35:
	      k = 0;
	      l = 0;
	      if (inventory[INVEN_BODY].tval != TV_NOTHING)
		tmp[k++] = INVEN_BODY;
	      if (inventory[INVEN_ARM].tval != TV_NOTHING)
		tmp[k++] = INVEN_ARM;
	      if (inventory[INVEN_OUTER].tval != TV_NOTHING)
		tmp[k++] = INVEN_OUTER;
	      if (inventory[INVEN_HANDS].tval != TV_NOTHING)
		tmp[k++] = INVEN_HANDS;
	      if (inventory[INVEN_HEAD].tval != TV_NOTHING)
		tmp[k++] = INVEN_HEAD;
	      /* also enchant boots */
	      if (inventory[INVEN_FEET].tval != TV_NOTHING)
		tmp[k++] = INVEN_FEET;

	      if (k > 0)  l = tmp[randint(k)-1];
	      if (TR_CURSED & inventory[INVEN_BODY].flags)
		l = INVEN_BODY;
	      else if (TR_CURSED & inventory[INVEN_ARM].flags)
		l = INVEN_ARM;
	      else if (TR_CURSED & inventory[INVEN_OUTER].flags)
		l = INVEN_OUTER;
	      else if (TR_CURSED & inventory[INVEN_HEAD].flags)
		l = INVEN_HEAD;
	      else if (TR_CURSED & inventory[INVEN_HANDS].flags)
		l = INVEN_HANDS;
	      else if (TR_CURSED & inventory[INVEN_FEET].flags)
		l = INVEN_FEET;

	      if (l > 0)
		{
		  i_ptr = &inventory[l];
		  objdes(tmp_str, i_ptr, FALSE);
		  (void) sprintf(out_val,"Your %s glows brightly!", tmp_str);
		  msg_print(out_val);
		  flag = FALSE;
		  for (k = 0; k < randint(2) + 1; k++)
		    if (enchant(&i_ptr->toac))
		      flag = TRUE;
		  if (flag)
		    {
		      i_ptr->flags &= ~TR_CURSED;
		      calc_bonuses ();
		    }
		  else
		    msg_print("The enchantment fails.");
		  ident = TRUE;
		}
	      break;
	    case 36:
	      if ((inventory[INVEN_BODY].tval != TV_NOTHING)
		  && (randint(4) == 1))
		k = INVEN_BODY;
	      else if ((inventory[INVEN_ARM].tval != TV_NOTHING)
		       && (randint(3) ==1))
		k = INVEN_ARM;
	      else if ((inventory[INVEN_OUTER].tval != TV_NOTHING)
		       && (randint(3) ==1))
		k = INVEN_OUTER;
	      else if ((inventory[INVEN_HEAD].tval != TV_NOTHING)
		       && (randint(3) ==1))
		k = INVEN_HEAD;
	      else if ((inventory[INVEN_HANDS].tval != TV_NOTHING)
		       && (randint(3) ==1))
		k = INVEN_HANDS;
	      else if ((inventory[INVEN_FEET].tval != TV_NOTHING)
		       && (randint(3) ==1))
		k = INVEN_FEET;
	      else if (inventory[INVEN_BODY].tval != TV_NOTHING)
		k = INVEN_BODY;
	      else if (inventory[INVEN_ARM].tval != TV_NOTHING)
		k = INVEN_ARM;
	      else if (inventory[INVEN_OUTER].tval != TV_NOTHING)
		k = INVEN_OUTER;
	      else if (inventory[INVEN_HEAD].tval != TV_NOTHING)
		k = INVEN_HEAD;
	      else if (inventory[INVEN_HANDS].tval != TV_NOTHING)
		k = INVEN_HANDS;
	      else if (inventory[INVEN_FEET].tval != TV_NOTHING)
		k = INVEN_FEET;
	      else
		k = 0;

	      if (k > 0)
		{
		  i_ptr = &inventory[k];
		  objdes(tmp_str, i_ptr, FALSE);
		  (void)sprintf(out_val,"Your %s glows black, fades.",tmp_str);
		  msg_print(out_val);
		  unmagic_name(i_ptr);
		  i_ptr->flags = TR_CURSED;
		  i_ptr->toac = -randint(5) - randint(5);
		  calc_bonuses ();
		  ident = TRUE;
		}
	      break;
	    case 37:
	      ident = FALSE;
	      for (k = 0; k < randint(3); k++)
		{
		  y = char_row;
		  x = char_col;
		  ident |= summon_undead(&y, &x);
		}
	      break;
	    case 38:
	      ident = TRUE;
	      bless(randint(12)+6);
	      break;
	    case 39:
	      ident = TRUE;
	      bless(randint(24)+12);
	      break;
	    case 40:
	      ident = TRUE;
	      bless(randint(48)+24);
	      break;
	    case 41:
	      ident = TRUE;
	      if (py.flags.word_recall == 0)
		py.flags.word_recall = 25 + randint(30);
	      msg_print("The air about you becomes charged.");
	      break;
	    case 42:
	      destroy_area(char_row, char_col);
	      ident = TRUE;
	      break;
	    case 43:
	      place_special(char_row, char_col, SPECIAL);
	      prt_map();
	      break;
	    case 44:
	      special_random_object(char_row, char_col, 1);
	      prt_map();
	      break;
	    default:
	      msg_print("Internal error in scroll()");
	      break;
	    }
	  /* End of Scrolls.			       */
	}
      i_ptr = &inventory[item_val];
      if (ident)
	{
	  if (!known1_p(i_ptr))
	    {
	      m_ptr = &py.misc;
	      /* round half-way case up */
	      m_ptr->exp += (i_ptr->level +(m_ptr->lev >> 1)) / m_ptr->lev;
	      prt_experience();

	      identify(&item_val);
	      i_ptr = &inventory[item_val];
	    }
	}