Esempio n. 1
0
static void move_step(int move) {

   board_t board[1];
   char move_string[256];

   ASSERT(move_is_ok(move));

   // log

   game_get_board(Game,board);

   if (move != MoveNone && move_is_legal(move,board)) {

      move_to_san(move,board,move_string,256);
      my_log("POLYGLOT MOVE %s\n",move_string);

   } else {

      move_to_can(move,board,move_string,256);
      my_log("POLYGLOT ILLEGAL MOVE \"%s\"\n",move_string);
      board_disp(board);

      my_fatal("move_step(): illegal move \"%s\"\n",move_string);
   }

   // play the move

   game_add_move(Game,move);
   board_update();
}
Esempio n. 2
0
File: board.c Progetto: pegue/naev
/**
 * @brief Attempt to steal the boarded ship's fuel.
 *
 *    @param wdw Window triggering the function.
 *    @param str Unused.
 */
static void board_stealFuel( unsigned int wdw, char* str )
{
   (void)str;
   Pilot* p;

   p = pilot_get(player->target);

   if (p->fuel <= 0.) { /* no fuel. */
      player_message("The ship has no fuel.");
      return;
   }
   else if (player->fuel == player->fuel_max) {
      player_message("Your ship is at maximum fuel capacity.");
      return;
   }

   if (board_fail(wdw)) return;

   /* Steal fuel. */
   player->fuel += p->fuel;
   p->fuel = 0.;

   /* Make sure doesn't overflow. */
   if (player->fuel > player->fuel_max) {
      p->fuel = player->fuel_max - player->fuel;
      player->fuel = player->fuel_max;
   }

   board_update( wdw );
   player_message("You manage to steal the ship's fuel.");
}
Esempio n. 3
0
File: board.c Progetto: pegue/naev
/**
 * @brief Attempt to steal the boarded ship's cargo.
 *
 *    @param wdw Window triggering the function.
 *    @param str Unused.
 */
static void board_stealCargo( unsigned int wdw, char* str )
{
   (void)str;
   int q;
   Pilot* p;

   p = pilot_get(player->target);

   if (p->ncommodities==0) { /* no cargo */
      player_message("The ship has no cargo.");
      return;
   }
   else if (pilot_cargoFree(player) <= 0) {
      player_message("You have no room for cargo.");
      return;
   }

   if (board_fail(wdw)) return;

   /** steal as much as possible until full - @todo let player choose */
   q = 1;
   while ((p->ncommodities > 0) && (q!=0)) {
      q = pilot_addCargo( player, p->commodities[0].commodity,
            p->commodities[0].quantity );
      pilot_rmCargo( p, p->commodities[0].commodity, q );
   }

   board_update( wdw );
   player_message("You manage to steal the ship's cargo.");
}
Esempio n. 4
0
void board_display() {
  board_update();
  board_render();

  // handle algorithm completion
  static unsigned long cycle = 0;
  cycle++;

  if (cycle >= board__numCycles) {
    printf("\nThe tour should now be complete.");

    #ifdef WIN32
    printf("\n\nPress the ENTER key to continue.");
    fflush(stdin);
    int c = getchar();
    #endif

    printf("\nThe Knight toured in this order:\n");

    // dump out the board contents
      unsigned long numSkipped = 0;

      unsigned addr = 0;
      for(unsigned row = 0; row < board__width; row++) {
        printf("\n");

        for (unsigned col = 0; col < board__width; col++) {
          float step = board__data[addr];
          addr += 4;

          if (step == 0) {
            numSkipped++;
            printf(" %3c", '#');
          }
          else {
            printf(" %3.f", step);
          }
        }
      }
      printf("\n");

    if (numSkipped > 0) {
      printf("\nThe Knight failed to visit %lu cells.\n", numSkipped);
      exit(EXIT_FAILURE);
    }
    else {
      exit(EXIT_SUCCESS);
    }
  }
}
Esempio n. 5
0
int main(void) {
    init();

    serial_putString("Starting up...\r\n");

    /*
     * Create a job description for a blinking LED
     */
    job_t blinkyLedJob = {
        .activationTime = timer_currentTime(),
        .jobFunction = blinkyLed
    };

    /*
     * Create a job description that will check the state of the buttons
     */
    job_t checkButtonsJob = {
        .activationTime = timer_currentTime(),
        .jobFunction = checkButtons
    };

    job_t checkSerialJob = {
        .activationTime = timer_currentTime(),
        .jobFunction = checkUart
    };

    job_t sendI2CJob = {
        .activationTime = timer_currentTime(),
        .jobFunction = sendi2c
    };

    // Add the jobs into the jobs controller
    jobs_add(&blinkyLedJob);
    jobs_add(&checkButtonsJob);
    jobs_add(&checkSerialJob);
    jobs_add(&sendI2CJob);

    while (1) {
        board_update(); // Run the low level operations (buttons, uart...)
        jobs_update(); // Run the jobs
        
        // Go into sleep mode
        //board_idle();
    }

    return 0;
}
Esempio n. 6
0
File: board.c Progetto: pegue/naev
/**
 * @brief Attempt to steal the boarded ship's credits.
 *
 *    @param wdw Window triggering the function.
 *    @param str Unused.
 */
static void board_stealCreds( unsigned int wdw, char* str )
{
   (void)str;
   Pilot* p;

   p = pilot_get(player->target);

   if (p->credits==0) { /* you can't steal from the poor */
      player_message("The ship has no credits.");
      return;
   }

   if (board_fail(wdw)) return;

   player->credits += p->credits;
   p->credits = 0;
   board_update( wdw ); /* update the lack of credits */
   player_message("You manage to steal the ship's credits.");
}
Esempio n. 7
0
static void xboard_step() {

   char string[StringSize];
   int move;
   char move_string[256];
   board_t board[1];

   xboard_get(XBoard,string,StringSize);

   if (false) {

   } else if (match(string,"accepted *")) {

      // ignore

   } else if (match(string,"analyze")) {

      State->computer[White] = false;
      State->computer[Black] = false;

      XB->analyse = true;
      XB->new_hack = false;
      ASSERT(!XB->result);
      XB->result = false;

      mess();

   } else if (match(string,"bk")) {

      if (option_get_bool("Book")) {
         game_get_board(Game,board);
         book_disp(board);
      }

   } else if (match(string,"black")) {

      if (colour_is_black(game_turn(Game))) {

         State->computer[White] = true;
         State->computer[Black] = false;

         XB->new_hack = true;
         XB->result = false;

         mess();
      }

   } else if (match(string,"computer")) {

      XB->computer = true;

   } else if (match(string,"draw")) {

      // ignore

   } else if (match(string,"easy")) {

      XB->ponder = false;

      mess();

   } else if (match(string,"edit")) {

      // refuse

      xboard_send(XBoard,"Error (unknown command): %s",string);

   } else if (match(string,"exit")) {

      State->computer[White] = false;
      State->computer[Black] = false;

      XB->analyse = false;

      mess();

   } else if (match(string,"force")) {

      State->computer[White] = false;
      State->computer[Black] = false;

      mess();

   } else if (match(string,"go")) {

      State->computer[game_turn(Game)] = true;
      State->computer[colour_opp(game_turn(Game))] = false;

      XB->new_hack = false;
      ASSERT(!XB->result);
      XB->result = false;

      mess();

   } else if (match(string,"hard")) {

      XB->ponder = true;

      mess();

   } else if (match(string,"hint")) {

      if (option_get_bool("Book")) {

         game_get_board(Game,board);
         move = book_move(board,false);

         if (move != MoveNone && move_is_legal(move,board)) {
            move_to_san(move,board,move_string,256);
            xboard_send(XBoard,"Hint: %s",move_string);
         }
      }

   } else if (match(string,"ics *")) {

      XB->ics = true;

   } else if (match(string,"level * *:* *")) {

      XB->mps  = atoi(Star[0]);
      XB->base = double(atoi(Star[1])) * 60.0 + double(atoi(Star[2]));
      XB->inc  = double(atoi(Star[3]));

   } else if (match(string,"level * * *")) {

      XB->mps  = atoi(Star[0]);
      XB->base = double(atoi(Star[1])) * 60.0;
      XB->inc  = double(atoi(Star[2]));

   } else if (match(string,"name *")) {

      my_string_set(&XB->name,Star[0]);

   } else if (match(string,"new")) {

      my_log("POLYGLOT NEW GAME\n");

      option_set("Chess960","false");

      game_clear(Game);

      if (XB->analyse) {
         State->computer[White] = false;
         State->computer[Black] = false;
      } else {
         State->computer[White] = false;
         State->computer[Black] = true;
      }

      XB->new_hack = true;
      XB->result = false;

      XB->depth_limit = false;

      XB->computer = false;
      my_string_set(&XB->name,"<empty>");

      board_update();
      mess();

      uci_send_ucinewgame(Uci);

   } else if (match(string,"nopost")) {

      XB->post = false;

   } else if (match(string,"otim *")) {

      XB->opp_time = double(atoi(Star[0])) / 100.0;
      if (XB->opp_time < 0.0) XB->opp_time = 0.0;

   } else if (match(string,"pause")) {

      // refuse

      xboard_send(XBoard,"Error (unknown command): %s",string);

   } else if (match(string,"ping *")) {

      // HACK; TODO: answer only after an engine move

      if (DelayPong) {
         if (XB->ping >= 0) xboard_send(XBoard,"pong %d",XB->ping); // HACK: get rid of old ping
         XB->ping = atoi(Star[0]);
         uci_send_isready(Uci);
      } else {
         ASSERT(XB->ping==-1);
         xboard_send(XBoard,"pong %s",Star[0]);
      }

   } else if (match(string,"playother")) {

      State->computer[game_turn(Game)] = false;
      State->computer[colour_opp(game_turn(Game))] = true;

      XB->new_hack = false;
      ASSERT(!XB->result);
      XB->result = false;

      mess();

   } else if (match(string,"post")) {

      XB->post = true;

   } else if (match(string,"protover *")) {

      XB->proto_ver = atoi(Star[0]);
      ASSERT(XB->proto_ver>=2);

      xboard_send(XBoard,"feature done=0");

      xboard_send(XBoard,"feature analyze=1");
      xboard_send(XBoard,"feature colors=0");
      xboard_send(XBoard,"feature draw=1");
      xboard_send(XBoard,"feature ics=1");
      xboard_send(XBoard,"feature myname=\"%s\"",option_get_string("EngineName"));
      xboard_send(XBoard,"feature name=1");
      xboard_send(XBoard,"feature pause=0");
      xboard_send(XBoard,"feature ping=1");
      xboard_send(XBoard,"feature playother=1");
      xboard_send(XBoard,"feature reuse=1");
      xboard_send(XBoard,"feature san=0");
      xboard_send(XBoard,"feature setboard=1");
      xboard_send(XBoard,"feature sigint=0");
      xboard_send(XBoard,"feature sigterm=0");
      xboard_send(XBoard,"feature time=1");
      xboard_send(XBoard,"feature usermove=1");

      if (uci_option_exist(Uci,"UCI_Chess960")) {
         xboard_send(XBoard,"feature variants=\"normal,fischerandom\"");
      } else {
         xboard_send(XBoard,"feature variants=\"normal\"");
      }

      if (Uci->ready) xboard_send(XBoard,"feature done=1");

      // otherwise "feature done=1" will be sent when the engine is ready

   } else if (match(string,"quit")) {

      my_log("POLYGLOT *** \"quit\" from XBoard ***\n");
      quit();

   } else if (match(string,"random")) {

      // ignore

   } else if (match(string,"rating * *")) {

      // ignore

   } else if (match(string,"remove")) {

      if (game_pos(Game) >= 2) {

         game_goto(Game,game_pos(Game)-2);

         ASSERT(!XB->new_hack);
         XB->new_hack = false; // HACK?
         XB->result = false;

         board_update();
         mess();
      }

   } else if (match(string,"rejected *")) {

      // ignore

   } else if (match(string,"reset")) { // protover 3?

      // refuse

      xboard_send(XBoard,"Error (unknown command): %s",string);

   } else if (false
           || match(string,"result * {*}")
           || match(string,"result * {* }")
           || match(string,"result * { *}")
           || match(string,"result * { * }")) {

      my_log("POLYGLOT GAME END\n");

      XB->result = true;

      mess();

      // book learning

      if (option_get_bool("Book") && option_get_bool("BookLearn")) {

         if (false) {
         } else if (my_string_equal(Star[0],"1-0")) {
            learn(+1);
         } else if (my_string_equal(Star[0],"0-1")) {
            learn(-1);
         } else if (my_string_equal(Star[0],"1/2-1/2")) {
            learn(0);
         }
      }

   } else if (match(string,"resume")) {

      // refuse

      xboard_send(XBoard,"Error (unknown command): %s",string);

   } else if (match(string,"sd *")) {

      XB->depth_limit = true;
      XB->depth_max = atoi(Star[0]);

   } else if (match(string,"setboard *")) {

      my_log("POLYGLOT FEN %s\n",Star[0]);

      if (!game_init(Game,Star[0])) my_fatal("xboard_step(): bad FEN \"%s\"\n",Star[0]);

      State->computer[White] = false;
      State->computer[Black] = false;

      XB->new_hack = true; // HACK?
      XB->result = false;

      board_update();
      mess();

   } else if (match(string,"st *")) {

      XB->time_limit = true;
      XB->time_max = double(atoi(Star[0]));

   } else if (match(string,"time *")) {

      XB->my_time = double(atoi(Star[0])) / 100.0;
      if (XB->my_time < 0.0) XB->my_time = 0.0;

   } else if (match(string,"undo")) {

      if (game_pos(Game) >= 1) {

         game_goto(Game,game_pos(Game)-1);

         ASSERT(!XB->new_hack);
         XB->new_hack = false; // HACK?
         XB->result = false;

         board_update();
         mess();
      }

   } else if (match(string,"usermove *")) {

      game_get_board(Game,board);
      move = move_from_san(Star[0],board);

      if (move != MoveNone && move_is_legal(move,board)) {

         XB->new_hack = false;
         ASSERT(!XB->result);
         XB->result = false;

         move_step(move);
         no_mess(move);

      } else {

         xboard_send(XBoard,"Illegal move: %s",Star[0]);
      }

   } else if (match(string,"variant *")) {

      if (my_string_equal(Star[0],"fischerandom")) {
         option_set("Chess960","true");
      } else {
         option_set("Chess960","false");
      }

   } else if (match(string,"white")) {

      if (colour_is_white(game_turn(Game))) {

         State->computer[White] = false;
         State->computer[Black] = true;

         XB->new_hack = true;
         XB->result = false;

         mess();
      }

   } else if (match(string,"xboard")) {

      // ignore

   } else if (match(string,".")) { // analyse info

      if (State->state == ANALYSE) {

         ASSERT(Uci->searching);
         ASSERT(Uci->pending_nb>=1);

         if (Uci->root_move != MoveNone && move_is_legal(Uci->root_move,Uci->board)) {
            move_to_san(Uci->root_move,Uci->board,move_string,256);
            xboard_send(XBoard,"stat01: %.0f %lld %d %d %d %s",Uci->time*100.0,Uci->node_nb,Uci->depth,Uci->root_move_nb-(Uci->root_move_pos+1),Uci->root_move_nb,move_string);
         } else {
            xboard_send(XBoard,"stat01: %.0f %lld %d %d %d",Uci->time*100.0,Uci->node_nb,Uci->depth,0,0); // HACK
         }
      }

   } else if (match(string,"?")) { // move now

      if (State->state == THINK) {

         ASSERT(Uci->searching);
         ASSERT(Uci->pending_nb>=1);

         // HACK: just send "stop" to the engine

         if (Uci->searching) {
            my_log("POLYGLOT STOP SEARCH\n");
            engine_send(Engine,"stop");
         }
      }

   } else { // unknown command, maybe a move?

      game_get_board(Game,board);
      move = move_from_san(string,board);

      if (move != MoveNone && move_is_legal(move,board)) {

         XB->new_hack = false;
         ASSERT(!XB->result);
         XB->result = false;

         move_step(move);
         no_mess(move);

      } else if (move != MoveNone) {

         xboard_send(XBoard,"Illegal move: %s",string);

      } else {

         xboard_send(XBoard,"Error (unknown command): %s",string);
      }
   }
}
Esempio n. 8
0
void xboard2uci_gui_step(char string[]) {

	int move;
	char move_string[256];
	board_t board[1];

		if (FALSE) {
         
		} else if (match(string,"accepted *")) {

			// ignore

		} else if (match(string,"analyze")) {

			State->computer[White] = FALSE;
			State->computer[Black] = FALSE;

			XB->analyse = TRUE;
			XB->new_hack = FALSE;
			ASSERT(!XB->result);
			XB->result = FALSE;

			mess();

		} else if (match(string,"bk")) {

			if (option_get_bool(Option,"Book")) {
				game_get_board(Game,board);
				book_disp(board);
			}

		} else if (match(string,"black")) {

			if (colour_is_black(game_turn(Game))) {

				State->computer[White] = TRUE;
				State->computer[Black] = FALSE;

				XB->new_hack = TRUE;
				XB->result = FALSE;

				mess();
			}

		} else if (match(string,"computer")) {

			XB->computer = TRUE;

		} else if (match(string,"draw")) {
			if(option_find(Uci->option,"UCI_DrawOffers")){
			    my_log("POLYGLOT draw from XB received");
				uci_send_option(Uci,"DrawOffer","%s","draw");}
		} else if (match(string,"easy")) {

			XB->ponder = FALSE;

			mess();

		} else if (match(string,"edit")) {

			// refuse

			gui_send(GUI,"Error (unknown command): %s",string);

		} else if (match(string,"exit")) {

			State->computer[White] = FALSE;
			State->computer[Black] = FALSE;

			XB->analyse = FALSE;

			mess();

		} else if (match(string,"force")) {

			State->computer[White] = FALSE;
			State->computer[Black] = FALSE;

			mess();

		} else if (match(string,"go")) {

			State->computer[game_turn(Game)] = TRUE;
			State->computer[colour_opp(game_turn(Game))] = FALSE;

			XB->new_hack = FALSE;
			ASSERT(!XB->result);
			XB->result = FALSE;

			mess();

		} else if (match(string,"hard")) {

			XB->ponder = TRUE;

			mess();

		} else if (match(string,"hint")) {
		    
		        move=MoveNone;
			game_get_board(Game,board);
			if (option_get_bool(Option,"Book")) {

				move = book_move(board,FALSE);
			}
			if(move==MoveNone && State->hint_move!=MoveNone){
			    move=State->hint_move;
			    
			}
			if (move != MoveNone && move_is_legal(move,board)) {
			    move_to_san(move,board,move_string,256);
			    gui_send(GUI,"Hint: %s",move_string);
			}

		} else if (match(string,"ics *")) {

			XB->ics = TRUE;

		} else if (match(string,"level * *:* *")) {

			XB->mps  = atoi(Star[0]);
			XB->base = ((double)atoi(Star[1])) * 60.0 + ((double)atoi(Star[2]));
			XB->inc  = ((double)atoi(Star[3]));

		} else if (match(string,"level * * *")) {

			XB->mps  = atoi(Star[0]);
			XB->base = ((double)atoi(Star[1])) * 60.0;
			XB->inc  = ((double)atoi(Star[2]));

		} else if (match(string,"name *")) {

			my_string_set(&XB->name,Star[0]);

		} else if (match(string,"new")) {

		    uci_send_isready_sync(Uci);
			my_log("POLYGLOT NEW GAME\n");

			option_set(Option,"3Check","false");
			option_set(Option,"Chess960","false");
			option_set(Option,"Atomic","false");
			option_set(Option,"Horde","false");

			game_clear(Game);

			if (XB->analyse) {
				State->computer[White] = FALSE;
				State->computer[Black] = FALSE;
			} else {
				State->computer[White] = FALSE;
				State->computer[Black] = TRUE;
			}

			XB->new_hack = TRUE;
			XB->result = FALSE;

			XB->depth_limit = FALSE;
            XB->node_rate=-1;

			XB->computer = FALSE;
			my_string_set(&XB->name,"<empty>");

			board_update();
			mess();

			uci_send_ucinewgame(Uci);

		} else if (match(string,"nopost")) {

			XB->post = FALSE;

		} else if (match(string,"otim *")) {

			XB->opp_time = ((double)atoi(Star[0])) / 100.0;
			if (XB->opp_time < 0.0) XB->opp_time = 0.0;

		} else if (match(string,"pause")) {

			// refuse

			gui_send(GUI,"Error (unknown command): %s",string);

		} else if (match(string,"ping *")) {

			// HACK; TODO: answer only after an engine move

			if (DelayPong) {
				if (XB->ping >= 0) gui_send(GUI,"pong %d",XB->ping); // HACK: get rid of old ping
				XB->ping = atoi(Star[0]);
				uci_send_isready_sync(Uci);
			} else {
				ASSERT(XB->ping==-1);
				gui_send(GUI,"pong %s",Star[0]);
			}
        } else if (match(string,"nps *")) {
            
                // fake WB play-by-nodes mode
            XB->node_rate = atoi(Star[0]);
		} else if (match(string,"playother")) {

			State->computer[game_turn(Game)] = FALSE;
			State->computer[colour_opp(game_turn(Game))] = TRUE;

			XB->new_hack = FALSE;
			ASSERT(!XB->result);
			XB->result = FALSE;

			mess();

		} else if (match(string,"post")) {

			XB->post = TRUE;

		} else if (match(string,"protover *")) {
            XB->proto_ver = atoi(Star[0]);
            ASSERT(XB->proto_ver>=2);
            send_xboard_options();

		} else if (match(string,"quit")) {
			my_log("POLYGLOT *** \"quit\" from GUI ***\n");
			quit();
		} else if (match(string,"random")) {

			// ignore

		} else if (match(string,"rating * *")) {

			// ignore

		} else if (match(string,"remove")) {

			if (game_pos(Game) >= 2) {

				game_goto(Game,game_pos(Game)-2);

				ASSERT(!XB->new_hack);
				XB->new_hack = FALSE; // HACK?
				XB->result = FALSE;

				board_update();
				mess();
			}

		} else if (match(string,"rejected *")) {

			// ignore

		} else if (match(string,"reset")) { // protover 3?

			// refuse

			gui_send(GUI,"Error (unknown command): %s",string);

		} else if (FALSE
			|| match(string,"result * {*}")
			|| match(string,"result * {* }")
			|| match(string,"result * { *}")
			|| match(string,"result * { * }")) {

				my_log("POLYGLOT GAME END\n");

				XB->result = TRUE;

				mess();

				// book learning

				if (FALSE && option_get_bool(Option,"Book") &&
                    option_get_bool(Option,"BookLearn")) {

					if (FALSE) {
					} else if (my_string_equal(Star[0],"1-0")) {
						learn(+1);
					} else if (my_string_equal(Star[0],"0-1")) {
						learn(-1);
					} else if (my_string_equal(Star[0],"1/2-1/2")) {
						learn(0);
					}
				}
		} else if (match(string,"resume")) {

			// refuse

			gui_send(GUI,"Error (unknown command): %s",string);

        } else if (match(string,"option *=*")   ||
                   match(string,"option * =*") ||
                   match(string,"option *= *") ||
                   match(string,"option * = *")
                   ){
            char *name=Star[0];
            char *value=Star[1];
            if(match(name, "Polyglot *")){
                char *pg_name=Star[0];
                polyglot_set_option(pg_name,value);
            }else{
                option_t *opt=option_find(Uci->option,name);
                if(opt){
                    if(my_string_case_equal(opt->type,"check")){
                       value=my_string_equal(value,"1")?"true":"false";
                    }
                    start_protected_command();
                    uci_send_option(Uci, name, "%s", value);
                    end_protected_command();
                }else{
                    gui_send(GUI,"Error (unknown option): %s",name); 
                }
            }
        } else if (match(string,"option *")){
            char *name=Star[0];
             if(match(name, "Polyglot *")){
                char *pg_name=Star[0];
                polyglot_set_option(pg_name,"<empty>");
	     }else{           
	       start_protected_command();
                // value is ignored
	       if(!uci_send_option(Uci, name, "%s", "<empty>")){
		 gui_send(GUI,"Error (unknown option): %s",name); 
	       }; 
	       end_protected_command();
	     }
        } else if (XB->has_feature_smp && match(string,"cores *")){
                int cores=atoi(Star[0]);
                if(cores>=1){
                    // updating the number of cores
                    my_log("POLYGLOT setting the number of cores to %d\n",cores);
                    start_protected_command();
                    uci_set_threads(Uci,cores); 
                    end_protected_command();
                } else{
                   // refuse
                    gui_send(GUI,"Error (unknown command): %s",string);
                }
        } else if (match(string,"egtpath * *")){
                char *type=Star[0];
                char *path=Star[1];
                if(my_string_empty(path)){
                    // refuse
                    gui_send(GUI,"Error (unknown command): %s",string);
                }else{
		    if(my_string_case_equal(type,"nalimov") && XB->has_feature_egt_nalimov){
			// updating NalimovPath
			my_log("POLYGLOT setting the Nalimov path to %s\n",path);
			start_protected_command();
			uci_send_option(Uci,"NalimovPath","%s",path);
			end_protected_command();
		    }else if(my_string_case_equal(type,"gaviota") && XB->has_feature_egt_gaviota){
			// updating GaviotaPath
			my_log("POLYGLOT setting the Gaviota path to %s\n",path);
			start_protected_command();
			uci_send_option(Uci,"GaviotaTbPath","%s",path);
			end_protected_command();
		    }else{
			// refuse
			gui_send(GUI,"Error (unsupported table base format): %s",string);
		    }
                }
        } else if (XB->has_feature_memory && match(string,"memory *")){
            int memory = atoi(Star[0]);
            int egt_cache;
            int real_memory;
            if(memory>=1){
                // updating the available memory
                option_t *opt;
                my_log("POLYGLOT setting the amount of memory to %dMb\n",memory);
                if(XB->has_feature_egt_nalimov && (opt=option_find(Uci->option,"NalimovCache"))){
                    egt_cache=atoi(opt->value);
                }else if(XB->has_feature_egt_gaviota && 
			 (opt=option_find(Uci->option,"GaviotaTbCache"))){
		    egt_cache=atoi(opt->value);
		}else{
                    egt_cache=0;
                }
                my_log("POLYGLOT EGTB Cache is %dMb\n",egt_cache);
                real_memory=memory-egt_cache;
                if(real_memory>0){
                    start_protected_command();
                    uci_send_option(Uci,"Hash", "%d", real_memory);
                    end_protected_command();
                }
            }else{
                // refuse
                gui_send(GUI,"Error (unknown command): %s",string);
            }

		} else if (match(string,"sd *")) {

			XB->depth_limit = TRUE;
			XB->depth_max = atoi(Star[0]);

		} else if (match(string,"setboard *")) {

			my_log("POLYGLOT FEN %s\n",Star[0]);

			if (!game_init(Game,Star[0])) my_fatal("xboard_step(): bad FEN \"%s\"\n",Star[0]);

			State->computer[White] = FALSE;
			State->computer[Black] = FALSE;

			XB->new_hack = TRUE; // HACK?
			XB->result = FALSE;

			board_update();
			mess();

		} else if (match(string,"st *")) {

			XB->time_limit = TRUE;
			XB->time_max = ((double)atoi(Star[0]));

		} else if (match(string,"time *")) {

			XB->my_time = ((double)atoi(Star[0])) / 100.0;
			if (XB->my_time < 0.0) XB->my_time = 0.0;

		} else if (match(string,"undo")) {

			if (game_pos(Game) >= 1) {

				game_goto(Game,game_pos(Game)-1);

				ASSERT(!XB->new_hack);
				XB->new_hack = FALSE; // HACK?
				XB->result = FALSE;

				board_update();
				mess();
			}

		} else if (match(string,"usermove *")) {

			game_get_board(Game,board);
			move = move_from_san(Star[0],board);

			if (move != MoveNone && move_is_legal(move,board)) {

				XB->new_hack = FALSE;
				ASSERT(!XB->result);
				XB->result = FALSE;

				move_step(move);
				no_mess(move);

			} else {

				gui_send(GUI,"Illegal move: %s",Star[0]);
			}

		} else if (match(string,"variant *")) {

			if (my_string_equal(Star[0],"3check")) {
				option_set(Option,"3Check","true");
			} else {
				option_set(Option,"3Check","false");
			}
			if (my_string_equal(Star[0],"fischerandom")) {
				option_set(Option,"Chess960","true");
			} else {
				option_set(Option,"Chess960","false");
			}
			if (my_string_equal(Star[0],"atomic")) {
				option_set(Option,"Atomic","true");
			} else {
				option_set(Option,"Atomic","false");
			}
			if (my_string_equal(Star[0],"horde")) {
				option_set(Option,"Horde","true");
				game_init(Game,StartFenHorde);
				//gui_send(GUI,"setup %s",StartFenHorde);
			} else {
				option_set(Option,"Horde","false");
			}

		} else if (match(string,"white")) {

			if (colour_is_white(game_turn(Game))) {

				State->computer[White] = FALSE;
				State->computer[Black] = TRUE;

				XB->new_hack = TRUE;
				XB->result = FALSE;

				mess();
			}

		} else if (match(string,"xboard")) {

			// ignore

		} else if (match(string,".")) { // analyse info

			if (State->state == ANALYSE) {
				int depth=Uci->best_depth;//HACK: don't clear engine-output window...

				ASSERT(Uci->searching);
				ASSERT(Uci->pending_nb>=1);

				if (Uci->root_move != MoveNone && move_is_legal(Uci->root_move,Uci->board)) {
					move_to_san(Uci->root_move,Uci->board,move_string,256);
					gui_send(GUI,"stat01: %.0f "S64_FORMAT" %d %d %d %s",Uci->time*100.0,Uci->node_nb,/*Uci->*/depth,Uci->root_move_nb-(Uci->root_move_pos+1),Uci->root_move_nb,move_string);
				} else {
					gui_send(GUI,"stat01: %.0f "S64_FORMAT" %d %d %d",Uci->time*100.0,Uci->node_nb,/*Uci->*/depth,0,0); // HACK
				}
			}

		} else if (match(string,"?")) { // move now

			if (State->state == THINK) {

				ASSERT(Uci->searching);
				ASSERT(Uci->pending_nb>=1);

				// HACK: just send "stop" to the engine

				if (Uci->searching) {
					my_log("POLYGLOT STOP SEARCH\n");
					engine_send(Engine,"stop");
				}
			}

		} else { // unknown command, maybe a move?

			game_get_board(Game,board);
			move = move_from_san(string,board);

			if (move != MoveNone && move_is_legal(move,board)) {

				XB->new_hack = FALSE;
				ASSERT(!XB->result);
				XB->result = FALSE;

				move_step(move);
				no_mess(move);

			} else if (move != MoveNone) {

				gui_send(GUI,"Illegal move: %s",string);

			} else {

				gui_send(GUI,"Error (unknown command): %s",string);
			}
		}
	return;
}
Esempio n. 9
0
static void comp_move(int move) {

	board_t board[1];
	char string[256];

	ASSERT(move_is_ok(move));

	ASSERT(State->state==THINK);
	ASSERT(!XB->analyse);

	if(option_get_bool("RepeatPV")==true)
		send_pv(); // to update time and nodes

	// send the move

	game_get_board(Game,board);

	if (move_is_castle(move,board) && option_get_bool("Chess960")) {
		if (!move_to_san(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_san() failed\n"); // O-O/O-O-O
	} else {
		if (!move_to_can(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_can() failed\n");
	}

	move_step(move);
	//game ended?
	if(game_status(Game)!= PLAYING){
		//handle ics drawing stuff
		if(XB->ics){
			switch (game_status(Game)){
			case DRAW_MATERIAL:
			case DRAW_FIFTY:
			case DRAW_REPETITION:
				xboard_send(XBoard,"offer draw");
				break;
			default:
				break;
			}
		}
		xboard_send(XBoard,"move %s",string);
		board_update();
		no_mess(move);
		return;
	}

	// engine sended a move while in ponder mode? 
	if(State->state==PONDER){
		if(board->turn==White)
			xboard_send(XBoard,"0-1 {polyglot : engine moves while pondering}\n");
		else
			xboard_send(XBoard,"1-0 {polyglot : engine moves while pondering}\n");
	}
	// resign?
	if (option_get_bool("Resign") && Uci->root_move_nb > 1) {
		int best = Uci->best_score;
		if (option_get_bool("ScoreWhite") && colour_is_black(Uci->board->turn))
			best = -best;

		if (best <= -abs(option_get_int("ResignScore"))) {

			State->resign_nb++;
			my_log("POLYGLOT %d move%s with resign score\n",State->resign_nb,(State->resign_nb>1)?"s":"");

			if (State->resign_nb >= option_get_int("ResignMoves")) {
				my_log("POLYGLOT *** RESIGN ***\n");
				//send move and resign
				//xboard_send(XBoard,"move %s \nresign",string);
				//just resign
				xboard_send(XBoard,"resign",string);
				no_mess(move);
				return;
			}
		} else {
			if (State->resign_nb > 0) my_log("POLYGLOT resign reset (State->resign_nb=%d)\n",State->resign_nb);
			State->resign_nb = 0;
		}
	}
	no_mess(move);
	xboard_send(XBoard,"move %s",string);
}
Esempio n. 10
0
File: board.c Progetto: pegue/naev
/**
 * @fn void player_board (void)
 *
 * @brief Attempt to board the player's target.
 *
 * Creates the window on success.
 */
void player_board (void)
{  
   Pilot *p;
   unsigned int wdw;

   if (player->target==PLAYER_ID) {
      player_message("You need a target to board first!");
      return;
   }

   p = pilot_get(player->target);

   if (!pilot_isDisabled(p)) {
      player_message("You cannot board a ship that isn't disabled!");
      return;
   }
   else if (vect_dist(&player->solid->pos,&p->solid->pos) >
         p->ship->gfx_space->sw * PILOT_SIZE_APROX) {
      player_message("You are too far away to board your target.");
      return;
   }
   else if ((pow2(VX(player->solid->vel)-VX(p->solid->vel)) +
            pow2(VY(player->solid->vel)-VY(p->solid->vel))) >
         (double)pow2(MAX_HYPERSPACE_VEL)) {
      player_message("You are going too fast to board the ship.");
      return;
   }
   else if (pilot_isFlag(p,PILOT_BOARDED)) {
      player_message("Your target cannot be boarded again.");
      return;
   };

   /* pilot will be boarded */
   pilot_setFlag(p,PILOT_BOARDED); 
   player_message("Boarding ship %s.", p->name);


   /*
    * create the boarding window
    */
   wdw = window_create( "Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT );

   window_addText( wdw, 20, -30, 120, 60,
         0, "txtCargo", &gl_smallFont, &cDConsole,
         "Credits:\n"
         "Cargo:\n"
         "Fuel:\n"
         );
   window_addText( wdw, 80, -30, 120, 60,
         0, "txtData", &gl_smallFont, &cBlack, NULL );

   window_addButton( wdw, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnStealCredits", "Credits", board_stealCreds);
   window_addButton( wdw, 20+BUTTON_WIDTH+20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnStealCargo", "Cargo", board_stealCargo);
   window_addButton( wdw, 20+2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnStealCargo", "Fuel", board_stealFuel);

   window_addButton( wdw, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnBoardingClose", "Leave", board_exit );

   board_update(wdw);

   /*
    * run hook if needed
    */
   pilot_runHook(p, PILOT_HOOK_BOARD);
}