static void move_step(int move) { board_t board[1]; char move_string[256]; ASSERT(move_is_ok(move)); // log game_get_board(Game,board); if (move != MoveNone && move_is_legal(move,board)) { move_to_san(move,board,move_string,256); my_log("POLYGLOT MOVE %s\n",move_string); } else { move_to_can(move,board,move_string,256); my_log("POLYGLOT ILLEGAL MOVE \"%s\"\n",move_string); board_disp(board); my_fatal("move_step(): illegal move \"%s\"\n",move_string); } // play the move game_add_move(Game,move); board_update(); }
/** * @brief Attempt to steal the boarded ship's fuel. * * @param wdw Window triggering the function. * @param str Unused. */ static void board_stealFuel( unsigned int wdw, char* str ) { (void)str; Pilot* p; p = pilot_get(player->target); if (p->fuel <= 0.) { /* no fuel. */ player_message("The ship has no fuel."); return; } else if (player->fuel == player->fuel_max) { player_message("Your ship is at maximum fuel capacity."); return; } if (board_fail(wdw)) return; /* Steal fuel. */ player->fuel += p->fuel; p->fuel = 0.; /* Make sure doesn't overflow. */ if (player->fuel > player->fuel_max) { p->fuel = player->fuel_max - player->fuel; player->fuel = player->fuel_max; } board_update( wdw ); player_message("You manage to steal the ship's fuel."); }
/** * @brief Attempt to steal the boarded ship's cargo. * * @param wdw Window triggering the function. * @param str Unused. */ static void board_stealCargo( unsigned int wdw, char* str ) { (void)str; int q; Pilot* p; p = pilot_get(player->target); if (p->ncommodities==0) { /* no cargo */ player_message("The ship has no cargo."); return; } else if (pilot_cargoFree(player) <= 0) { player_message("You have no room for cargo."); return; } if (board_fail(wdw)) return; /** steal as much as possible until full - @todo let player choose */ q = 1; while ((p->ncommodities > 0) && (q!=0)) { q = pilot_addCargo( player, p->commodities[0].commodity, p->commodities[0].quantity ); pilot_rmCargo( p, p->commodities[0].commodity, q ); } board_update( wdw ); player_message("You manage to steal the ship's cargo."); }
void board_display() { board_update(); board_render(); // handle algorithm completion static unsigned long cycle = 0; cycle++; if (cycle >= board__numCycles) { printf("\nThe tour should now be complete."); #ifdef WIN32 printf("\n\nPress the ENTER key to continue."); fflush(stdin); int c = getchar(); #endif printf("\nThe Knight toured in this order:\n"); // dump out the board contents unsigned long numSkipped = 0; unsigned addr = 0; for(unsigned row = 0; row < board__width; row++) { printf("\n"); for (unsigned col = 0; col < board__width; col++) { float step = board__data[addr]; addr += 4; if (step == 0) { numSkipped++; printf(" %3c", '#'); } else { printf(" %3.f", step); } } } printf("\n"); if (numSkipped > 0) { printf("\nThe Knight failed to visit %lu cells.\n", numSkipped); exit(EXIT_FAILURE); } else { exit(EXIT_SUCCESS); } } }
int main(void) { init(); serial_putString("Starting up...\r\n"); /* * Create a job description for a blinking LED */ job_t blinkyLedJob = { .activationTime = timer_currentTime(), .jobFunction = blinkyLed }; /* * Create a job description that will check the state of the buttons */ job_t checkButtonsJob = { .activationTime = timer_currentTime(), .jobFunction = checkButtons }; job_t checkSerialJob = { .activationTime = timer_currentTime(), .jobFunction = checkUart }; job_t sendI2CJob = { .activationTime = timer_currentTime(), .jobFunction = sendi2c }; // Add the jobs into the jobs controller jobs_add(&blinkyLedJob); jobs_add(&checkButtonsJob); jobs_add(&checkSerialJob); jobs_add(&sendI2CJob); while (1) { board_update(); // Run the low level operations (buttons, uart...) jobs_update(); // Run the jobs // Go into sleep mode //board_idle(); } return 0; }
/** * @brief Attempt to steal the boarded ship's credits. * * @param wdw Window triggering the function. * @param str Unused. */ static void board_stealCreds( unsigned int wdw, char* str ) { (void)str; Pilot* p; p = pilot_get(player->target); if (p->credits==0) { /* you can't steal from the poor */ player_message("The ship has no credits."); return; } if (board_fail(wdw)) return; player->credits += p->credits; p->credits = 0; board_update( wdw ); /* update the lack of credits */ player_message("You manage to steal the ship's credits."); }
static void xboard_step() { char string[StringSize]; int move; char move_string[256]; board_t board[1]; xboard_get(XBoard,string,StringSize); if (false) { } else if (match(string,"accepted *")) { // ignore } else if (match(string,"analyze")) { State->computer[White] = false; State->computer[Black] = false; XB->analyse = true; XB->new_hack = false; ASSERT(!XB->result); XB->result = false; mess(); } else if (match(string,"bk")) { if (option_get_bool("Book")) { game_get_board(Game,board); book_disp(board); } } else if (match(string,"black")) { if (colour_is_black(game_turn(Game))) { State->computer[White] = true; State->computer[Black] = false; XB->new_hack = true; XB->result = false; mess(); } } else if (match(string,"computer")) { XB->computer = true; } else if (match(string,"draw")) { // ignore } else if (match(string,"easy")) { XB->ponder = false; mess(); } else if (match(string,"edit")) { // refuse xboard_send(XBoard,"Error (unknown command): %s",string); } else if (match(string,"exit")) { State->computer[White] = false; State->computer[Black] = false; XB->analyse = false; mess(); } else if (match(string,"force")) { State->computer[White] = false; State->computer[Black] = false; mess(); } else if (match(string,"go")) { State->computer[game_turn(Game)] = true; State->computer[colour_opp(game_turn(Game))] = false; XB->new_hack = false; ASSERT(!XB->result); XB->result = false; mess(); } else if (match(string,"hard")) { XB->ponder = true; mess(); } else if (match(string,"hint")) { if (option_get_bool("Book")) { game_get_board(Game,board); move = book_move(board,false); if (move != MoveNone && move_is_legal(move,board)) { move_to_san(move,board,move_string,256); xboard_send(XBoard,"Hint: %s",move_string); } } } else if (match(string,"ics *")) { XB->ics = true; } else if (match(string,"level * *:* *")) { XB->mps = atoi(Star[0]); XB->base = double(atoi(Star[1])) * 60.0 + double(atoi(Star[2])); XB->inc = double(atoi(Star[3])); } else if (match(string,"level * * *")) { XB->mps = atoi(Star[0]); XB->base = double(atoi(Star[1])) * 60.0; XB->inc = double(atoi(Star[2])); } else if (match(string,"name *")) { my_string_set(&XB->name,Star[0]); } else if (match(string,"new")) { my_log("POLYGLOT NEW GAME\n"); option_set("Chess960","false"); game_clear(Game); if (XB->analyse) { State->computer[White] = false; State->computer[Black] = false; } else { State->computer[White] = false; State->computer[Black] = true; } XB->new_hack = true; XB->result = false; XB->depth_limit = false; XB->computer = false; my_string_set(&XB->name,"<empty>"); board_update(); mess(); uci_send_ucinewgame(Uci); } else if (match(string,"nopost")) { XB->post = false; } else if (match(string,"otim *")) { XB->opp_time = double(atoi(Star[0])) / 100.0; if (XB->opp_time < 0.0) XB->opp_time = 0.0; } else if (match(string,"pause")) { // refuse xboard_send(XBoard,"Error (unknown command): %s",string); } else if (match(string,"ping *")) { // HACK; TODO: answer only after an engine move if (DelayPong) { if (XB->ping >= 0) xboard_send(XBoard,"pong %d",XB->ping); // HACK: get rid of old ping XB->ping = atoi(Star[0]); uci_send_isready(Uci); } else { ASSERT(XB->ping==-1); xboard_send(XBoard,"pong %s",Star[0]); } } else if (match(string,"playother")) { State->computer[game_turn(Game)] = false; State->computer[colour_opp(game_turn(Game))] = true; XB->new_hack = false; ASSERT(!XB->result); XB->result = false; mess(); } else if (match(string,"post")) { XB->post = true; } else if (match(string,"protover *")) { XB->proto_ver = atoi(Star[0]); ASSERT(XB->proto_ver>=2); xboard_send(XBoard,"feature done=0"); xboard_send(XBoard,"feature analyze=1"); xboard_send(XBoard,"feature colors=0"); xboard_send(XBoard,"feature draw=1"); xboard_send(XBoard,"feature ics=1"); xboard_send(XBoard,"feature myname=\"%s\"",option_get_string("EngineName")); xboard_send(XBoard,"feature name=1"); xboard_send(XBoard,"feature pause=0"); xboard_send(XBoard,"feature ping=1"); xboard_send(XBoard,"feature playother=1"); xboard_send(XBoard,"feature reuse=1"); xboard_send(XBoard,"feature san=0"); xboard_send(XBoard,"feature setboard=1"); xboard_send(XBoard,"feature sigint=0"); xboard_send(XBoard,"feature sigterm=0"); xboard_send(XBoard,"feature time=1"); xboard_send(XBoard,"feature usermove=1"); if (uci_option_exist(Uci,"UCI_Chess960")) { xboard_send(XBoard,"feature variants=\"normal,fischerandom\""); } else { xboard_send(XBoard,"feature variants=\"normal\""); } if (Uci->ready) xboard_send(XBoard,"feature done=1"); // otherwise "feature done=1" will be sent when the engine is ready } else if (match(string,"quit")) { my_log("POLYGLOT *** \"quit\" from XBoard ***\n"); quit(); } else if (match(string,"random")) { // ignore } else if (match(string,"rating * *")) { // ignore } else if (match(string,"remove")) { if (game_pos(Game) >= 2) { game_goto(Game,game_pos(Game)-2); ASSERT(!XB->new_hack); XB->new_hack = false; // HACK? XB->result = false; board_update(); mess(); } } else if (match(string,"rejected *")) { // ignore } else if (match(string,"reset")) { // protover 3? // refuse xboard_send(XBoard,"Error (unknown command): %s",string); } else if (false || match(string,"result * {*}") || match(string,"result * {* }") || match(string,"result * { *}") || match(string,"result * { * }")) { my_log("POLYGLOT GAME END\n"); XB->result = true; mess(); // book learning if (option_get_bool("Book") && option_get_bool("BookLearn")) { if (false) { } else if (my_string_equal(Star[0],"1-0")) { learn(+1); } else if (my_string_equal(Star[0],"0-1")) { learn(-1); } else if (my_string_equal(Star[0],"1/2-1/2")) { learn(0); } } } else if (match(string,"resume")) { // refuse xboard_send(XBoard,"Error (unknown command): %s",string); } else if (match(string,"sd *")) { XB->depth_limit = true; XB->depth_max = atoi(Star[0]); } else if (match(string,"setboard *")) { my_log("POLYGLOT FEN %s\n",Star[0]); if (!game_init(Game,Star[0])) my_fatal("xboard_step(): bad FEN \"%s\"\n",Star[0]); State->computer[White] = false; State->computer[Black] = false; XB->new_hack = true; // HACK? XB->result = false; board_update(); mess(); } else if (match(string,"st *")) { XB->time_limit = true; XB->time_max = double(atoi(Star[0])); } else if (match(string,"time *")) { XB->my_time = double(atoi(Star[0])) / 100.0; if (XB->my_time < 0.0) XB->my_time = 0.0; } else if (match(string,"undo")) { if (game_pos(Game) >= 1) { game_goto(Game,game_pos(Game)-1); ASSERT(!XB->new_hack); XB->new_hack = false; // HACK? XB->result = false; board_update(); mess(); } } else if (match(string,"usermove *")) { game_get_board(Game,board); move = move_from_san(Star[0],board); if (move != MoveNone && move_is_legal(move,board)) { XB->new_hack = false; ASSERT(!XB->result); XB->result = false; move_step(move); no_mess(move); } else { xboard_send(XBoard,"Illegal move: %s",Star[0]); } } else if (match(string,"variant *")) { if (my_string_equal(Star[0],"fischerandom")) { option_set("Chess960","true"); } else { option_set("Chess960","false"); } } else if (match(string,"white")) { if (colour_is_white(game_turn(Game))) { State->computer[White] = false; State->computer[Black] = true; XB->new_hack = true; XB->result = false; mess(); } } else if (match(string,"xboard")) { // ignore } else if (match(string,".")) { // analyse info if (State->state == ANALYSE) { ASSERT(Uci->searching); ASSERT(Uci->pending_nb>=1); if (Uci->root_move != MoveNone && move_is_legal(Uci->root_move,Uci->board)) { move_to_san(Uci->root_move,Uci->board,move_string,256); xboard_send(XBoard,"stat01: %.0f %lld %d %d %d %s",Uci->time*100.0,Uci->node_nb,Uci->depth,Uci->root_move_nb-(Uci->root_move_pos+1),Uci->root_move_nb,move_string); } else { xboard_send(XBoard,"stat01: %.0f %lld %d %d %d",Uci->time*100.0,Uci->node_nb,Uci->depth,0,0); // HACK } } } else if (match(string,"?")) { // move now if (State->state == THINK) { ASSERT(Uci->searching); ASSERT(Uci->pending_nb>=1); // HACK: just send "stop" to the engine if (Uci->searching) { my_log("POLYGLOT STOP SEARCH\n"); engine_send(Engine,"stop"); } } } else { // unknown command, maybe a move? game_get_board(Game,board); move = move_from_san(string,board); if (move != MoveNone && move_is_legal(move,board)) { XB->new_hack = false; ASSERT(!XB->result); XB->result = false; move_step(move); no_mess(move); } else if (move != MoveNone) { xboard_send(XBoard,"Illegal move: %s",string); } else { xboard_send(XBoard,"Error (unknown command): %s",string); } } }
void xboard2uci_gui_step(char string[]) { int move; char move_string[256]; board_t board[1]; if (FALSE) { } else if (match(string,"accepted *")) { // ignore } else if (match(string,"analyze")) { State->computer[White] = FALSE; State->computer[Black] = FALSE; XB->analyse = TRUE; XB->new_hack = FALSE; ASSERT(!XB->result); XB->result = FALSE; mess(); } else if (match(string,"bk")) { if (option_get_bool(Option,"Book")) { game_get_board(Game,board); book_disp(board); } } else if (match(string,"black")) { if (colour_is_black(game_turn(Game))) { State->computer[White] = TRUE; State->computer[Black] = FALSE; XB->new_hack = TRUE; XB->result = FALSE; mess(); } } else if (match(string,"computer")) { XB->computer = TRUE; } else if (match(string,"draw")) { if(option_find(Uci->option,"UCI_DrawOffers")){ my_log("POLYGLOT draw from XB received"); uci_send_option(Uci,"DrawOffer","%s","draw");} } else if (match(string,"easy")) { XB->ponder = FALSE; mess(); } else if (match(string,"edit")) { // refuse gui_send(GUI,"Error (unknown command): %s",string); } else if (match(string,"exit")) { State->computer[White] = FALSE; State->computer[Black] = FALSE; XB->analyse = FALSE; mess(); } else if (match(string,"force")) { State->computer[White] = FALSE; State->computer[Black] = FALSE; mess(); } else if (match(string,"go")) { State->computer[game_turn(Game)] = TRUE; State->computer[colour_opp(game_turn(Game))] = FALSE; XB->new_hack = FALSE; ASSERT(!XB->result); XB->result = FALSE; mess(); } else if (match(string,"hard")) { XB->ponder = TRUE; mess(); } else if (match(string,"hint")) { move=MoveNone; game_get_board(Game,board); if (option_get_bool(Option,"Book")) { move = book_move(board,FALSE); } if(move==MoveNone && State->hint_move!=MoveNone){ move=State->hint_move; } if (move != MoveNone && move_is_legal(move,board)) { move_to_san(move,board,move_string,256); gui_send(GUI,"Hint: %s",move_string); } } else if (match(string,"ics *")) { XB->ics = TRUE; } else if (match(string,"level * *:* *")) { XB->mps = atoi(Star[0]); XB->base = ((double)atoi(Star[1])) * 60.0 + ((double)atoi(Star[2])); XB->inc = ((double)atoi(Star[3])); } else if (match(string,"level * * *")) { XB->mps = atoi(Star[0]); XB->base = ((double)atoi(Star[1])) * 60.0; XB->inc = ((double)atoi(Star[2])); } else if (match(string,"name *")) { my_string_set(&XB->name,Star[0]); } else if (match(string,"new")) { uci_send_isready_sync(Uci); my_log("POLYGLOT NEW GAME\n"); option_set(Option,"3Check","false"); option_set(Option,"Chess960","false"); option_set(Option,"Atomic","false"); option_set(Option,"Horde","false"); game_clear(Game); if (XB->analyse) { State->computer[White] = FALSE; State->computer[Black] = FALSE; } else { State->computer[White] = FALSE; State->computer[Black] = TRUE; } XB->new_hack = TRUE; XB->result = FALSE; XB->depth_limit = FALSE; XB->node_rate=-1; XB->computer = FALSE; my_string_set(&XB->name,"<empty>"); board_update(); mess(); uci_send_ucinewgame(Uci); } else if (match(string,"nopost")) { XB->post = FALSE; } else if (match(string,"otim *")) { XB->opp_time = ((double)atoi(Star[0])) / 100.0; if (XB->opp_time < 0.0) XB->opp_time = 0.0; } else if (match(string,"pause")) { // refuse gui_send(GUI,"Error (unknown command): %s",string); } else if (match(string,"ping *")) { // HACK; TODO: answer only after an engine move if (DelayPong) { if (XB->ping >= 0) gui_send(GUI,"pong %d",XB->ping); // HACK: get rid of old ping XB->ping = atoi(Star[0]); uci_send_isready_sync(Uci); } else { ASSERT(XB->ping==-1); gui_send(GUI,"pong %s",Star[0]); } } else if (match(string,"nps *")) { // fake WB play-by-nodes mode XB->node_rate = atoi(Star[0]); } else if (match(string,"playother")) { State->computer[game_turn(Game)] = FALSE; State->computer[colour_opp(game_turn(Game))] = TRUE; XB->new_hack = FALSE; ASSERT(!XB->result); XB->result = FALSE; mess(); } else if (match(string,"post")) { XB->post = TRUE; } else if (match(string,"protover *")) { XB->proto_ver = atoi(Star[0]); ASSERT(XB->proto_ver>=2); send_xboard_options(); } else if (match(string,"quit")) { my_log("POLYGLOT *** \"quit\" from GUI ***\n"); quit(); } else if (match(string,"random")) { // ignore } else if (match(string,"rating * *")) { // ignore } else if (match(string,"remove")) { if (game_pos(Game) >= 2) { game_goto(Game,game_pos(Game)-2); ASSERT(!XB->new_hack); XB->new_hack = FALSE; // HACK? XB->result = FALSE; board_update(); mess(); } } else if (match(string,"rejected *")) { // ignore } else if (match(string,"reset")) { // protover 3? // refuse gui_send(GUI,"Error (unknown command): %s",string); } else if (FALSE || match(string,"result * {*}") || match(string,"result * {* }") || match(string,"result * { *}") || match(string,"result * { * }")) { my_log("POLYGLOT GAME END\n"); XB->result = TRUE; mess(); // book learning if (FALSE && option_get_bool(Option,"Book") && option_get_bool(Option,"BookLearn")) { if (FALSE) { } else if (my_string_equal(Star[0],"1-0")) { learn(+1); } else if (my_string_equal(Star[0],"0-1")) { learn(-1); } else if (my_string_equal(Star[0],"1/2-1/2")) { learn(0); } } } else if (match(string,"resume")) { // refuse gui_send(GUI,"Error (unknown command): %s",string); } else if (match(string,"option *=*") || match(string,"option * =*") || match(string,"option *= *") || match(string,"option * = *") ){ char *name=Star[0]; char *value=Star[1]; if(match(name, "Polyglot *")){ char *pg_name=Star[0]; polyglot_set_option(pg_name,value); }else{ option_t *opt=option_find(Uci->option,name); if(opt){ if(my_string_case_equal(opt->type,"check")){ value=my_string_equal(value,"1")?"true":"false"; } start_protected_command(); uci_send_option(Uci, name, "%s", value); end_protected_command(); }else{ gui_send(GUI,"Error (unknown option): %s",name); } } } else if (match(string,"option *")){ char *name=Star[0]; if(match(name, "Polyglot *")){ char *pg_name=Star[0]; polyglot_set_option(pg_name,"<empty>"); }else{ start_protected_command(); // value is ignored if(!uci_send_option(Uci, name, "%s", "<empty>")){ gui_send(GUI,"Error (unknown option): %s",name); }; end_protected_command(); } } else if (XB->has_feature_smp && match(string,"cores *")){ int cores=atoi(Star[0]); if(cores>=1){ // updating the number of cores my_log("POLYGLOT setting the number of cores to %d\n",cores); start_protected_command(); uci_set_threads(Uci,cores); end_protected_command(); } else{ // refuse gui_send(GUI,"Error (unknown command): %s",string); } } else if (match(string,"egtpath * *")){ char *type=Star[0]; char *path=Star[1]; if(my_string_empty(path)){ // refuse gui_send(GUI,"Error (unknown command): %s",string); }else{ if(my_string_case_equal(type,"nalimov") && XB->has_feature_egt_nalimov){ // updating NalimovPath my_log("POLYGLOT setting the Nalimov path to %s\n",path); start_protected_command(); uci_send_option(Uci,"NalimovPath","%s",path); end_protected_command(); }else if(my_string_case_equal(type,"gaviota") && XB->has_feature_egt_gaviota){ // updating GaviotaPath my_log("POLYGLOT setting the Gaviota path to %s\n",path); start_protected_command(); uci_send_option(Uci,"GaviotaTbPath","%s",path); end_protected_command(); }else{ // refuse gui_send(GUI,"Error (unsupported table base format): %s",string); } } } else if (XB->has_feature_memory && match(string,"memory *")){ int memory = atoi(Star[0]); int egt_cache; int real_memory; if(memory>=1){ // updating the available memory option_t *opt; my_log("POLYGLOT setting the amount of memory to %dMb\n",memory); if(XB->has_feature_egt_nalimov && (opt=option_find(Uci->option,"NalimovCache"))){ egt_cache=atoi(opt->value); }else if(XB->has_feature_egt_gaviota && (opt=option_find(Uci->option,"GaviotaTbCache"))){ egt_cache=atoi(opt->value); }else{ egt_cache=0; } my_log("POLYGLOT EGTB Cache is %dMb\n",egt_cache); real_memory=memory-egt_cache; if(real_memory>0){ start_protected_command(); uci_send_option(Uci,"Hash", "%d", real_memory); end_protected_command(); } }else{ // refuse gui_send(GUI,"Error (unknown command): %s",string); } } else if (match(string,"sd *")) { XB->depth_limit = TRUE; XB->depth_max = atoi(Star[0]); } else if (match(string,"setboard *")) { my_log("POLYGLOT FEN %s\n",Star[0]); if (!game_init(Game,Star[0])) my_fatal("xboard_step(): bad FEN \"%s\"\n",Star[0]); State->computer[White] = FALSE; State->computer[Black] = FALSE; XB->new_hack = TRUE; // HACK? XB->result = FALSE; board_update(); mess(); } else if (match(string,"st *")) { XB->time_limit = TRUE; XB->time_max = ((double)atoi(Star[0])); } else if (match(string,"time *")) { XB->my_time = ((double)atoi(Star[0])) / 100.0; if (XB->my_time < 0.0) XB->my_time = 0.0; } else if (match(string,"undo")) { if (game_pos(Game) >= 1) { game_goto(Game,game_pos(Game)-1); ASSERT(!XB->new_hack); XB->new_hack = FALSE; // HACK? XB->result = FALSE; board_update(); mess(); } } else if (match(string,"usermove *")) { game_get_board(Game,board); move = move_from_san(Star[0],board); if (move != MoveNone && move_is_legal(move,board)) { XB->new_hack = FALSE; ASSERT(!XB->result); XB->result = FALSE; move_step(move); no_mess(move); } else { gui_send(GUI,"Illegal move: %s",Star[0]); } } else if (match(string,"variant *")) { if (my_string_equal(Star[0],"3check")) { option_set(Option,"3Check","true"); } else { option_set(Option,"3Check","false"); } if (my_string_equal(Star[0],"fischerandom")) { option_set(Option,"Chess960","true"); } else { option_set(Option,"Chess960","false"); } if (my_string_equal(Star[0],"atomic")) { option_set(Option,"Atomic","true"); } else { option_set(Option,"Atomic","false"); } if (my_string_equal(Star[0],"horde")) { option_set(Option,"Horde","true"); game_init(Game,StartFenHorde); //gui_send(GUI,"setup %s",StartFenHorde); } else { option_set(Option,"Horde","false"); } } else if (match(string,"white")) { if (colour_is_white(game_turn(Game))) { State->computer[White] = FALSE; State->computer[Black] = TRUE; XB->new_hack = TRUE; XB->result = FALSE; mess(); } } else if (match(string,"xboard")) { // ignore } else if (match(string,".")) { // analyse info if (State->state == ANALYSE) { int depth=Uci->best_depth;//HACK: don't clear engine-output window... ASSERT(Uci->searching); ASSERT(Uci->pending_nb>=1); if (Uci->root_move != MoveNone && move_is_legal(Uci->root_move,Uci->board)) { move_to_san(Uci->root_move,Uci->board,move_string,256); gui_send(GUI,"stat01: %.0f "S64_FORMAT" %d %d %d %s",Uci->time*100.0,Uci->node_nb,/*Uci->*/depth,Uci->root_move_nb-(Uci->root_move_pos+1),Uci->root_move_nb,move_string); } else { gui_send(GUI,"stat01: %.0f "S64_FORMAT" %d %d %d",Uci->time*100.0,Uci->node_nb,/*Uci->*/depth,0,0); // HACK } } } else if (match(string,"?")) { // move now if (State->state == THINK) { ASSERT(Uci->searching); ASSERT(Uci->pending_nb>=1); // HACK: just send "stop" to the engine if (Uci->searching) { my_log("POLYGLOT STOP SEARCH\n"); engine_send(Engine,"stop"); } } } else { // unknown command, maybe a move? game_get_board(Game,board); move = move_from_san(string,board); if (move != MoveNone && move_is_legal(move,board)) { XB->new_hack = FALSE; ASSERT(!XB->result); XB->result = FALSE; move_step(move); no_mess(move); } else if (move != MoveNone) { gui_send(GUI,"Illegal move: %s",string); } else { gui_send(GUI,"Error (unknown command): %s",string); } } return; }
static void comp_move(int move) { board_t board[1]; char string[256]; ASSERT(move_is_ok(move)); ASSERT(State->state==THINK); ASSERT(!XB->analyse); if(option_get_bool("RepeatPV")==true) send_pv(); // to update time and nodes // send the move game_get_board(Game,board); if (move_is_castle(move,board) && option_get_bool("Chess960")) { if (!move_to_san(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_san() failed\n"); // O-O/O-O-O } else { if (!move_to_can(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_can() failed\n"); } move_step(move); //game ended? if(game_status(Game)!= PLAYING){ //handle ics drawing stuff if(XB->ics){ switch (game_status(Game)){ case DRAW_MATERIAL: case DRAW_FIFTY: case DRAW_REPETITION: xboard_send(XBoard,"offer draw"); break; default: break; } } xboard_send(XBoard,"move %s",string); board_update(); no_mess(move); return; } // engine sended a move while in ponder mode? if(State->state==PONDER){ if(board->turn==White) xboard_send(XBoard,"0-1 {polyglot : engine moves while pondering}\n"); else xboard_send(XBoard,"1-0 {polyglot : engine moves while pondering}\n"); } // resign? if (option_get_bool("Resign") && Uci->root_move_nb > 1) { int best = Uci->best_score; if (option_get_bool("ScoreWhite") && colour_is_black(Uci->board->turn)) best = -best; if (best <= -abs(option_get_int("ResignScore"))) { State->resign_nb++; my_log("POLYGLOT %d move%s with resign score\n",State->resign_nb,(State->resign_nb>1)?"s":""); if (State->resign_nb >= option_get_int("ResignMoves")) { my_log("POLYGLOT *** RESIGN ***\n"); //send move and resign //xboard_send(XBoard,"move %s \nresign",string); //just resign xboard_send(XBoard,"resign",string); no_mess(move); return; } } else { if (State->resign_nb > 0) my_log("POLYGLOT resign reset (State->resign_nb=%d)\n",State->resign_nb); State->resign_nb = 0; } } no_mess(move); xboard_send(XBoard,"move %s",string); }
/** * @fn void player_board (void) * * @brief Attempt to board the player's target. * * Creates the window on success. */ void player_board (void) { Pilot *p; unsigned int wdw; if (player->target==PLAYER_ID) { player_message("You need a target to board first!"); return; } p = pilot_get(player->target); if (!pilot_isDisabled(p)) { player_message("You cannot board a ship that isn't disabled!"); return; } else if (vect_dist(&player->solid->pos,&p->solid->pos) > p->ship->gfx_space->sw * PILOT_SIZE_APROX) { player_message("You are too far away to board your target."); return; } else if ((pow2(VX(player->solid->vel)-VX(p->solid->vel)) + pow2(VY(player->solid->vel)-VY(p->solid->vel))) > (double)pow2(MAX_HYPERSPACE_VEL)) { player_message("You are going too fast to board the ship."); return; } else if (pilot_isFlag(p,PILOT_BOARDED)) { player_message("Your target cannot be boarded again."); return; }; /* pilot will be boarded */ pilot_setFlag(p,PILOT_BOARDED); player_message("Boarding ship %s.", p->name); /* * create the boarding window */ wdw = window_create( "Boarding", -1, -1, BOARDING_WIDTH, BOARDING_HEIGHT ); window_addText( wdw, 20, -30, 120, 60, 0, "txtCargo", &gl_smallFont, &cDConsole, "Credits:\n" "Cargo:\n" "Fuel:\n" ); window_addText( wdw, 80, -30, 120, 60, 0, "txtData", &gl_smallFont, &cBlack, NULL ); window_addButton( wdw, 20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnStealCredits", "Credits", board_stealCreds); window_addButton( wdw, 20+BUTTON_WIDTH+20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnStealCargo", "Cargo", board_stealCargo); window_addButton( wdw, 20+2*(BUTTON_WIDTH+20), 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnStealCargo", "Fuel", board_stealFuel); window_addButton( wdw, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT, "btnBoardingClose", "Leave", board_exit ); board_update(wdw); /* * run hook if needed */ pilot_runHook(p, PILOT_HOOK_BOARD); }