/* returns >= 0 if action/size has been set to a valid action returns -1 for failure (disconnect, timeout, too many bad actions, etc) */ static int readPlayerResponse( const Game *game, const MatchState *state, const int quiet, const uint8_t seat, const struct timeval *sendTime, ErrorInfo *errorInfo, ReadBuf *readBuf, Action *action, struct timeval *recvTime ) { int c, r; MatchState tempState; char line[ MAX_LINE_LEN ]; while( 1 ) { /* read a line of input from player */ struct timeval start; gettimeofday( &start, NULL ); if( getLine( readBuf, MAX_LINE_LEN, line, errorInfo->maxResponseMicros ) <= 0 ) { /* couldn't get any input from player */ struct timeval after; gettimeofday( &after, NULL ); uint64_t micros_spent = (uint64_t)( after.tv_sec - start.tv_sec ) * 1000000 + ( after.tv_usec - start.tv_usec ); fprintf( stderr, "ERROR: could not get action from seat %"PRIu8"\n", seat + 1 ); // Print out how much time has passed so we can see if this was a // timeout as opposed to some other sort of failure (e.g., socket // closing). fprintf( stderr, "%.1f seconds spent waiting; timeout %.1f\n", micros_spent / 1000000.0, errorInfo->maxResponseMicros / 1000000.0); return -1; } /* note when the message arrived */ gettimeofday( recvTime, NULL ); /* log the response */ if( !quiet ) { fprintf( stderr, "FROM %d at %zu.%06zu %s", seat + 1, recvTime->tv_sec, recvTime->tv_usec, line ); } /* ignore comments */ if( line[ 0 ] == '#' || line[ 0 ] == ';' ) { continue; } /* check for any timeout issues */ if( checkErrorTimes( seat, sendTime, recvTime, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: seat %"PRIu8" ran out of time\n", seat + 1 ); return -1; } /* parse out the state */ c = readMatchState( line, game, &tempState ); if( c < 0 ) { /* couldn't get an intelligible state */ fprintf( stderr, "WARNING: bad state format in response\n" ); continue; } /* ignore responses that don't match the current state */ if( !matchStatesEqual( game, state, &tempState ) ) { fprintf( stderr, "WARNING: ignoring un-requested response\n" ); continue; } /* get the action */ if( line[ c++ ] != ':' || ( r = readAction( &line[ c ], game, action ) ) < 0 ) { if( checkErrorInvalidAction( seat, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: bad action format in response\n" ); } fprintf( stderr, "WARNING: bad action format in response, changed to call\n" ); action->type = a_call; action->size = 0; goto doneRead; } c += r; /* make sure the action is valid */ if( !isValidAction( game, &state->state, 1, action ) ) { if( checkErrorInvalidAction( seat, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: invalid action\n" ); return -1; } fprintf( stderr, "WARNING: invalid action, changed to call\n" ); action->type = a_call; action->size = 0; } goto doneRead; } doneRead: return 0; }
/* returns >= 0 if action/size has been set to a valid action returns -1 for failure (disconnect, timeout, too many bad actions, etc) */ static int readPlayerResponse( const Game *game, const MatchState *state, const int quiet, const uint8_t seat, const struct timeval *sendTime, ErrorInfo *errorInfo, int seatFD, ReadBuf *readBuf, Action *action, struct timeval *recvTime ) { int c, r; MatchState tempState; char line[ MAX_LINE_LEN ]; while( 1 ) { /* read a line of input from player */ if( getLine( seatFD, readBuf, MAX_LINE_LEN, line, errorInfo->maxResponseMicros ) <= 0 ) { /* couldn't get any input from player */ fprintf( stderr, "ERROR: could not get action from seat %"PRIu8"\n", seat + 1 ); return -1; } /* note when the message arrived */ gettimeofday( recvTime, NULL ); /* log the response */ if( !quiet ) { fprintf( stderr, "FROM %d at %zu.%06zu %s", seat + 1, recvTime->tv_sec, recvTime->tv_usec, line ); } /* ignore comments */ if( line[ 0 ] == '#' || line[ 0 ] == ';' ) { continue; } /* check for any timeout issues */ if( checkErrorTimes( seat, sendTime, recvTime, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: seat %"PRIu8" ran out of time\n", seat + 1 ); return -1; } /* parse out the state */ c = readMatchState( line, game, &tempState ); if( c < 0 ) { /* couldn't get an intelligible state */ fprintf( stderr, "WARNING: bad state format in response\n" ); continue; } /* ignore responses that don't match the current state */ if( !matchStatesEqual( game, state, &tempState ) ) { fprintf( stderr, "WARNING: ignoring un-requested response\n" ); continue; } /* get the action */ if( line[ c++ ] != ':' || ( r = readAction( &line[ c ], game, action ) ) < 0 ) { if( checkErrorInvalidAction( seat, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: bad action format in response\n" ); } fprintf( stderr, "WARNING: bad action format in response, changed to call\n" ); action->type = call; action->size = 0; goto doneRead; } c += r; /* make sure the action is valid */ if( !isValidAction( game, &state->state, 1, action ) ) { if( checkErrorInvalidAction( seat, errorInfo ) < 0 ) { fprintf( stderr, "ERROR: invalid action\n" ); return -1; } fprintf( stderr, "WARNING: invalid action, changed to call\n" ); action->type = call; action->size = 0; } goto doneRead; } doneRead: return 0; }