void TestOneTriangleVsCylinder( sData& cData, const dVector3 &v0, const dVector3 &v1, const dVector3 &v2, const bool bDoubleSided) { // calculate triangle normal dVector3Subtract( v2 , v1 ,cData.vE1); dVector3 vTemp; dVector3Subtract( v0 , v1 ,vTemp); dVector3Cross(cData.vE1 , vTemp , cData.vNormal ); dNormalize3( cData.vNormal); // create plane from triangle //Plane4f plTrianglePlane = Plane4f( vPolyNormal, v0 ); dReal plDistance = -dVector3Dot(v0, cData.vNormal); dVector4 plTrianglePlane; dConstructPlane( cData.vNormal,plDistance,plTrianglePlane); // calculate sphere distance to plane dReal fDistanceCylinderCenterToPlane = dPointPlaneDistance(cData.vCylinderPos , plTrianglePlane); // Sphere must be over positive side of triangle if(fDistanceCylinderCenterToPlane < 0 && !bDoubleSided) { // if not don't generate contacts return; } dVector3 vPnt0; dVector3 vPnt1; dVector3 vPnt2; if (fDistanceCylinderCenterToPlane < REAL(0.0) ) { // flip it dVector3Copy(v0 , vPnt0); dVector3Copy(v1 , vPnt2); dVector3Copy(v2 , vPnt1); } else { dVector3Copy(v0 , vPnt0); dVector3Copy(v1 , vPnt1); dVector3Copy(v2 , vPnt2); } cData.fBestDepth = MAX_REAL; // do intersection test and find best separating axis if(!_cldTestSeparatingAxes(cData , vPnt0, vPnt1, vPnt2) ) { // if not found do nothing return; } // if best separation axis is not found if ( cData.iBestAxis == 0 ) { // this should not happen (we should already exit in that case) dIASSERT(false); // do nothing return; } dReal fdot = dVector3Dot( cData.vContactNormal , cData.vCylinderAxis ); // choose which clipping method are we going to apply if (dFabs(fdot) < REAL(0.9) ) { if (!_cldClipCylinderEdgeToTriangle(cData ,vPnt0, vPnt1, vPnt2)) { return; } } else { _cldClipCylinderToTriangle(cData ,vPnt0, vPnt1, vPnt2); } }
void _cldClipCylinderToTriangle(sData& cData,const dVector3 &v0, const dVector3 &v1, const dVector3 &v2) { int i = 0; dVector3 avPoints[3]; dVector3 avTempArray1[nMAX_CYLINDER_TRIANGLE_CLIP_POINTS]; dVector3 avTempArray2[nMAX_CYLINDER_TRIANGLE_CLIP_POINTS]; dSetZero(&avTempArray1[0][0],nMAX_CYLINDER_TRIANGLE_CLIP_POINTS * 4); dSetZero(&avTempArray2[0][0],nMAX_CYLINDER_TRIANGLE_CLIP_POINTS * 4); // setup array of triangle vertices dVector3Copy(v0,avPoints[0]); dVector3Copy(v1,avPoints[1]); dVector3Copy(v2,avPoints[2]); dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel; dSetZero(vCylinderCircleNormal_Rel,4); // check which circle from cylinder we take for clipping if ( dVector3Dot(cData.vCylinderAxis , cData.vContactNormal) > REAL(0.0)) { // get top circle vCylinderCirclePos[0] = cData.vCylinderPos[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[1] = cData.vCylinderPos[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[2] = cData.vCylinderPos[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0); } else { // get bottom circle vCylinderCirclePos[0] = cData.vCylinderPos[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[1] = cData.vCylinderPos[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[2] = cData.vCylinderPos[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0); } dVector3 vTemp; dQuatInv(cData.qCylinderRot , cData.qInvCylinderRot); // transform triangle points to space of cylinder circle for(i=0; i<3; i++) { dVector3Subtract(avPoints[i] , vCylinderCirclePos , vTemp); dQuatTransform(cData.qInvCylinderRot,vTemp,avPoints[i]); } int iTmpCounter1 = 0; int iTmpCounter2 = 0; dVector4 plPlane; // plane of cylinder that contains circle for intersection //plPlane = Plane4f( vCylinderCircleNormal_Rel, 0.0f ); dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane); dClipPolyToPlane(avPoints, 3, avTempArray1, iTmpCounter1, plPlane); // Body of base circle of Cylinder int nCircleSegment = 0; for (nCircleSegment = 0; nCircleSegment < nCYLINDER_CIRCLE_SEGMENTS; nCircleSegment++) { dConstructPlane(cData.avCylinderNormals[nCircleSegment],cData.fCylinderRadius,plPlane); if (0 == (nCircleSegment % 2)) { dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane); } else { dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane ); } dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= nMAX_CYLINDER_TRIANGLE_CLIP_POINTS ); dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= nMAX_CYLINDER_TRIANGLE_CLIP_POINTS ); } // back transform clipped points to absolute space dReal ftmpdot; dReal fTempDepth; dVector3 vPoint; if (nCircleSegment %2) { for( i=0; i<iTmpCounter2; i++) { dQuatTransform(cData.qCylinderRot,avTempArray2[i], vPoint); vPoint[0] += vCylinderCirclePos[0]; vPoint[1] += vCylinderCirclePos[1]; vPoint[2] += vCylinderCirclePos[2]; dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); ftmpdot = dFabs(dVector3Dot(vTemp, cData.vContactNormal)); fTempDepth = cData.fBestrt - ftmpdot; // Depth must be positive if (fTempDepth > REAL(0.0)) { cData.gLocalContacts[cData.nContacts].fDepth = fTempDepth; dVector3Copy(cData.vContactNormal,cData.gLocalContacts[cData.nContacts].vNormal); dVector3Copy(vPoint,cData.gLocalContacts[cData.nContacts].vPos); cData.gLocalContacts[cData.nContacts].nFlags = 1; cData.nContacts++; if(cData.nContacts >= (cData.iFlags & NUMC_MASK)) return;; } } } else { for( i=0; i<iTmpCounter1; i++) { dQuatTransform(cData.qCylinderRot,avTempArray1[i], vPoint); vPoint[0] += vCylinderCirclePos[0]; vPoint[1] += vCylinderCirclePos[1]; vPoint[2] += vCylinderCirclePos[2]; dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); ftmpdot = dFabs(dVector3Dot(vTemp, cData.vContactNormal)); fTempDepth = cData.fBestrt - ftmpdot; // Depth must be positive if (fTempDepth > REAL(0.0)) { cData.gLocalContacts[cData.nContacts].fDepth = fTempDepth; dVector3Copy(cData.vContactNormal,cData.gLocalContacts[cData.nContacts].vNormal); dVector3Copy(vPoint,cData.gLocalContacts[cData.nContacts].vPos); cData.gLocalContacts[cData.nContacts].nFlags = 1; cData.nContacts++; if(cData.nContacts >= (cData.iFlags & NUMC_MASK)) return;; } } } }
bool _cldClipCylinderEdgeToTriangle(sData& cData, const dVector3 &v0, const dVector3 &v1, const dVector3 &v2) { // translate cylinder dReal fTemp = dVector3Dot(cData.vCylinderAxis , cData.vContactNormal); dVector3 vN2; vN2[0] = cData.vContactNormal[0] - cData.vCylinderAxis[0]*fTemp; vN2[1] = cData.vContactNormal[1] - cData.vCylinderAxis[1]*fTemp; vN2[2] = cData.vContactNormal[2] - cData.vCylinderAxis[2]*fTemp; fTemp = dVector3Length(vN2); if (fTemp < REAL(1e-5)) { return false; } // Normalize it vN2[0] /= fTemp; vN2[1] /= fTemp; vN2[2] /= fTemp; // calculate caps centers in absolute space dVector3 vCposTrans; vCposTrans[0] = cData.vCylinderPos[0] + vN2[0]*cData.fCylinderRadius; vCposTrans[1] = cData.vCylinderPos[1] + vN2[1]*cData.fCylinderRadius; vCposTrans[2] = cData.vCylinderPos[2] + vN2[2]*cData.fCylinderRadius; dVector3 vCEdgePoint0; vCEdgePoint0[0] = vCposTrans[0] + cData.vCylinderAxis[0] * (cData.fCylinderSize* REAL(0.5)); vCEdgePoint0[1] = vCposTrans[1] + cData.vCylinderAxis[1] * (cData.fCylinderSize* REAL(0.5)); vCEdgePoint0[2] = vCposTrans[2] + cData.vCylinderAxis[2] * (cData.fCylinderSize* REAL(0.5)); dVector3 vCEdgePoint1; vCEdgePoint1[0] = vCposTrans[0] - cData.vCylinderAxis[0] * (cData.fCylinderSize* REAL(0.5)); vCEdgePoint1[1] = vCposTrans[1] - cData.vCylinderAxis[1] * (cData.fCylinderSize* REAL(0.5)); vCEdgePoint1[2] = vCposTrans[2] - cData.vCylinderAxis[2] * (cData.fCylinderSize* REAL(0.5)); // transform cylinder edge points into triangle space vCEdgePoint0[0] -= v0[0]; vCEdgePoint0[1] -= v0[1]; vCEdgePoint0[2] -= v0[2]; vCEdgePoint1[0] -= v0[0]; vCEdgePoint1[1] -= v0[1]; vCEdgePoint1[2] -= v0[2]; dVector4 plPlane; dVector3 vPlaneNormal; // triangle plane //plPlane = Plane4f( -cData.vNormal, 0); vPlaneNormal[0] = -cData.vNormal[0]; vPlaneNormal[1] = -cData.vNormal[1]; vPlaneNormal[2] = -cData.vNormal[2]; dConstructPlane(vPlaneNormal,REAL(0.0),plPlane); if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane )) { return false; } // plane with edge 0 //plPlane = Plane4f( ( cData.vNormal cross cData.vE0 ), REAL(1e-5)); dVector3Cross(cData.vNormal,cData.vE0,vPlaneNormal); dConstructPlane(vPlaneNormal,REAL(1e-5),plPlane); if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane )) { return false; } // plane with edge 1 //dVector3 vTemp = ( cData.vNormal cross cData.vE1 ); dVector3Cross(cData.vNormal,cData.vE1,vPlaneNormal); fTemp = dVector3Dot(cData.vE0 , vPlaneNormal) - REAL(1e-5); //plPlane = Plane4f( vTemp, -(( cData.vE0 dot vTemp )-REAL(1e-5))); dConstructPlane(vPlaneNormal,-fTemp,plPlane); if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane )) { return false; } // plane with edge 2 // plPlane = Plane4f( ( cData.vNormal cross cData.vE2 ), REAL(1e-5)); dVector3Cross(cData.vNormal,cData.vE2,vPlaneNormal); dConstructPlane(vPlaneNormal,REAL(1e-5),plPlane); if(!dClipEdgeToPlane( vCEdgePoint0, vCEdgePoint1, plPlane )) { return false; } // return capsule edge points into absolute space vCEdgePoint0[0] += v0[0]; vCEdgePoint0[1] += v0[1]; vCEdgePoint0[2] += v0[2]; vCEdgePoint1[0] += v0[0]; vCEdgePoint1[1] += v0[1]; vCEdgePoint1[2] += v0[2]; // calculate depths for both contact points dVector3 vTemp; dVector3Subtract(vCEdgePoint0,cData.vCylinderPos, vTemp); dReal fRestDepth0 = -dVector3Dot(vTemp,cData.vContactNormal) + cData.fBestrt; dVector3Subtract(vCEdgePoint1,cData.vCylinderPos, vTemp); dReal fRestDepth1 = -dVector3Dot(vTemp,cData.vContactNormal) + cData.fBestrt; dReal fDepth0 = cData.fBestDepth - (fRestDepth0); dReal fDepth1 = cData.fBestDepth - (fRestDepth1); // clamp depths to zero if(fDepth0 < REAL(0.0) ) { fDepth0 = REAL(0.0); } if(fDepth1<REAL(0.0)) { fDepth1 = REAL(0.0); } // Generate contact 0 { cData.gLocalContacts[cData.nContacts].fDepth = fDepth0; dVector3Copy(cData.vContactNormal,cData.gLocalContacts[cData.nContacts].vNormal); dVector3Copy(vCEdgePoint0,cData.gLocalContacts[cData.nContacts].vPos); cData.gLocalContacts[cData.nContacts].nFlags = 1; cData.nContacts++; if(cData.nContacts >= (cData.iFlags & NUMC_MASK)) return true; } // Generate contact 1 { // generate contacts cData.gLocalContacts[cData.nContacts].fDepth = fDepth1; dVector3Copy(cData.vContactNormal,cData.gLocalContacts[cData.nContacts].vNormal); dVector3Copy(vCEdgePoint1,cData.gLocalContacts[cData.nContacts].vPos); cData.gLocalContacts[cData.nContacts].nFlags = 1; cData.nContacts++; } return true; }
void _cldClipBoxToCylinder(sCylinderBoxData& cData ) { dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel; // check which circle from cylinder we take for clipping if ( dVector3Dot(cData.vCylinderAxis, cData.vNormal) > REAL(0.0) ) { // get top circle vCylinderCirclePos[0] = cData.vCylinderPos[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[1] = cData.vCylinderPos[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[2] = cData.vCylinderPos[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); vCylinderCircleNormal_Rel[0] = REAL(0.0); vCylinderCircleNormal_Rel[1] = REAL(0.0); vCylinderCircleNormal_Rel[2] = REAL(0.0); vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0); } else { // get bottom circle vCylinderCirclePos[0] = cData.vCylinderPos[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[1] = cData.vCylinderPos[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); vCylinderCirclePos[2] = cData.vCylinderPos[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); vCylinderCircleNormal_Rel[0] = REAL(0.0); vCylinderCircleNormal_Rel[1] = REAL(0.0); vCylinderCircleNormal_Rel[2] = REAL(0.0); vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0); } // vNr is normal in Box frame, pointing from Cylinder to Box dVector3 vNr; dMatrix3 mBoxInv; // Find a way to use quaternion dMatrix3Inv(cData.mBoxRot,mBoxInv); dMultiplyMat3Vec3(mBoxInv,cData.vNormal,vNr); dVector3 vAbsNormal; vAbsNormal[0] = dFabs( vNr[0] ); vAbsNormal[1] = dFabs( vNr[1] ); vAbsNormal[2] = dFabs( vNr[2] ); // find which face in box is closest to cylinder int iB0, iB1, iB2; // Different from Croteam's code if (vAbsNormal[1] > vAbsNormal[0]) { // 1 > 0 if (vAbsNormal[0]> vAbsNormal[2]) { // 0 > 2 -> 1 > 0 >2 iB0 = 1; iB1 = 0; iB2 = 2; } else { // 2 > 0-> Must compare 1 and 2 if (vAbsNormal[1] > vAbsNormal[2]) { // 1 > 2 -> 1 > 2 > 0 iB0 = 1; iB1 = 2; iB2 = 0; } else { // 2 > 1 -> 2 > 1 > 0; iB0 = 2; iB1 = 1; iB2 = 0; } } } else { // 0 > 1 if (vAbsNormal[1] > vAbsNormal[2]) { // 1 > 2 -> 0 > 1 > 2 iB0 = 0; iB1 = 1; iB2 = 2; } else { // 2 > 1 -> Must compare 0 and 2 if (vAbsNormal[0] > vAbsNormal[2]) { // 0 > 2 -> 0 > 2 > 1; iB0 = 0; iB1 = 2; iB2 = 1; } else { // 2 > 0 -> 2 > 0 > 1; iB0 = 2; iB1 = 0; iB2 = 1; } } } dVector3 vCenter; // find center of box polygon dVector3 vTemp; if (vNr[iB0] > 0) { dMat3GetCol(cData.mBoxRot,iB0,vTemp); vCenter[0] = cData.vBoxPos[0] - cData.vBoxHalfSize[iB0]*vTemp[0]; vCenter[1] = cData.vBoxPos[1] - cData.vBoxHalfSize[iB0]*vTemp[1]; vCenter[2] = cData.vBoxPos[2] - cData.vBoxHalfSize[iB0]*vTemp[2]; } else { dMat3GetCol(cData.mBoxRot,iB0,vTemp); vCenter[0] = cData.vBoxPos[0] + cData.vBoxHalfSize[iB0]*vTemp[0]; vCenter[1] = cData.vBoxPos[1] + cData.vBoxHalfSize[iB0]*vTemp[1]; vCenter[2] = cData.vBoxPos[2] + cData.vBoxHalfSize[iB0]*vTemp[2]; } // find the vertices of box polygon dVector3 avPoints[4]; dVector3 avTempArray1[MAX_CYLBOX_CLIP_POINTS]; dVector3 avTempArray2[MAX_CYLBOX_CLIP_POINTS]; int i=0; for(i=0; i<MAX_CYLBOX_CLIP_POINTS; i++) { avTempArray1[i][0] = REAL(0.0); avTempArray1[i][1] = REAL(0.0); avTempArray1[i][2] = REAL(0.0); avTempArray2[i][0] = REAL(0.0); avTempArray2[i][1] = REAL(0.0); avTempArray2[i][2] = REAL(0.0); } dVector3 vAxis1, vAxis2; dMat3GetCol(cData.mBoxRot,iB1,vAxis1); dMat3GetCol(cData.mBoxRot,iB2,vAxis2); avPoints[0][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; avPoints[0][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; avPoints[0][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; avPoints[1][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; avPoints[1][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; avPoints[1][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; avPoints[2][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; avPoints[2][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; avPoints[2][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; avPoints[3][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; avPoints[3][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; avPoints[3][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; // transform box points to space of cylinder circle dMatrix3 mCylinderInv; dMatrix3Inv(cData.mCylinderRot,mCylinderInv); for(i=0; i<4; i++) { dVector3Subtract(avPoints[i],vCylinderCirclePos,vTemp); dMultiplyMat3Vec3(mCylinderInv,vTemp,avPoints[i]); } int iTmpCounter1 = 0; int iTmpCounter2 = 0; dVector4 plPlane; // plane of cylinder that contains circle for intersection dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane); dClipPolyToPlane(avPoints, 4, avTempArray1, iTmpCounter1, plPlane); // Body of base circle of Cylinder int nCircleSegment = 0; for (nCircleSegment = 0; nCircleSegment < nCYLINDER_SEGMENT; nCircleSegment++) { dConstructPlane(cData.avCylinderNormals[nCircleSegment],cData.fCylinderRadius,plPlane); if (0 == (nCircleSegment % 2)) { dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane); } else { dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane ); } dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= MAX_CYLBOX_CLIP_POINTS ); dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= MAX_CYLBOX_CLIP_POINTS ); } // back transform clipped points to absolute space dReal ftmpdot; dReal fTempDepth; dVector3 vPoint; if (nCircleSegment %2) { for( i=0; i<iTmpCounter2; i++) { dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray2[i]); vPoint[0] += vCylinderCirclePos[0]; vPoint[1] += vCylinderCirclePos[1]; vPoint[2] += vCylinderCirclePos[2]; dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); ftmpdot = dVector3Dot(vTemp, cData.vNormal); fTempDepth = cData.fBestrc - ftmpdot; // Depth must be positive if (fTempDepth > REAL(0.0)) { // generate contacts dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); Contact0->depth = fTempDepth; dVector3Copy(cData.vNormal,Contact0->normal); dVector3Copy(vPoint,Contact0->pos); Contact0->g1 = cData.gCylinder; Contact0->g2 = cData.gBox; dVector3Inv(Contact0->normal); cData.nContacts++; } } } else { for( i=0; i<iTmpCounter1; i++) { dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray1[i]); vPoint[0] += vCylinderCirclePos[0]; vPoint[1] += vCylinderCirclePos[1]; vPoint[2] += vCylinderCirclePos[2]; dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); ftmpdot = dVector3Dot(vTemp, cData.vNormal); fTempDepth = cData.fBestrc - ftmpdot; // Depth must be positive if (fTempDepth > REAL(0.0)) { // generate contacts dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); Contact0->depth = fTempDepth; dVector3Copy(cData.vNormal,Contact0->normal); dVector3Copy(vPoint,Contact0->pos); Contact0->g1 = cData.gCylinder; Contact0->g2 = cData.gBox; dVector3Inv(Contact0->normal); cData.nContacts++; } } } }
int _cldClipCylinderToBox(sCylinderBoxData& cData) { // calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal dVector3 vN; dReal fTemp1 = dVector3Dot(cData.vCylinderAxis,cData.vNormal); vN[0] = cData.vNormal[0] - cData.vCylinderAxis[0]*fTemp1; vN[1] = cData.vNormal[1] - cData.vCylinderAxis[1]*fTemp1; vN[2] = cData.vNormal[2] - cData.vCylinderAxis[2]*fTemp1; // normalize that vector dNormalize3(vN); // translate cylinder end points by the vector dVector3 vCposTrans; vCposTrans[0] = cData.vCylinderPos[0] + vN[0] * cData.fCylinderRadius; vCposTrans[1] = cData.vCylinderPos[1] + vN[1] * cData.fCylinderRadius; vCposTrans[2] = cData.vCylinderPos[2] + vN[2] * cData.fCylinderRadius; cData.vEp0[0] = vCposTrans[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); cData.vEp0[1] = vCposTrans[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); cData.vEp0[2] = vCposTrans[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); cData.vEp1[0] = vCposTrans[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); cData.vEp1[1] = vCposTrans[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); cData.vEp1[2] = vCposTrans[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); // transform edge points in box space cData.vEp0[0] -= cData.vBoxPos[0]; cData.vEp0[1] -= cData.vBoxPos[1]; cData.vEp0[2] -= cData.vBoxPos[2]; cData.vEp1[0] -= cData.vBoxPos[0]; cData.vEp1[1] -= cData.vBoxPos[1]; cData.vEp1[2] -= cData.vBoxPos[2]; dVector3 vTemp1; // clip the edge to box dVector4 plPlane; // plane 0 +x dMat3GetCol(cData.mBoxRot,0,vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // plane 1 +y dMat3GetCol(cData.mBoxRot,1,vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // plane 2 +z dMat3GetCol(cData.mBoxRot,2,vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // plane 3 -x dMat3GetCol(cData.mBoxRot,0,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // plane 4 -y dMat3GetCol(cData.mBoxRot,1,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // plane 5 -z dMat3GetCol(cData.mBoxRot,2,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) { return 0; } // calculate depths for both contact points cData.fDepth0 = cData.fBestrb + dVector3Dot(cData.vEp0, cData.vNormal); cData.fDepth1 = cData.fBestrb + dVector3Dot(cData.vEp1, cData.vNormal); // clamp depths to 0 if(cData.fDepth0<0) { cData.fDepth0 = REAL(0.0); } if(cData.fDepth1<0) { cData.fDepth1 = REAL(0.0); } // back transform edge points from box to absolute space cData.vEp0[0] += cData.vBoxPos[0]; cData.vEp0[1] += cData.vBoxPos[1]; cData.vEp0[2] += cData.vBoxPos[2]; cData.vEp1[0] += cData.vBoxPos[0]; cData.vEp1[1] += cData.vBoxPos[1]; cData.vEp1[2] += cData.vBoxPos[2]; dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); Contact0->depth = cData.fDepth0; dVector3Copy(cData.vNormal,Contact0->normal); dVector3Copy(cData.vEp0,Contact0->pos); Contact0->g1 = cData.gCylinder; Contact0->g2 = cData.gBox; dVector3Inv(Contact0->normal); cData.nContacts++; dContactGeom* Contact1 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); Contact1->depth = cData.fDepth1; dVector3Copy(cData.vNormal,Contact1->normal); dVector3Copy(cData.vEp1,Contact1->pos); Contact1->g1 = cData.gCylinder; Contact1->g2 = cData.gBox; dVector3Inv(Contact1->normal); cData.nContacts++; return 1; }
int sCylinderBoxData::_cldClipCylinderToBox() { dIASSERT(m_nContacts != (m_iFlags & NUMC_MASK)); // calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal dVector3 vN; dReal fTemp1 = dVector3Dot(m_vCylinderAxis,m_vNormal); vN[0] = m_vNormal[0] - m_vCylinderAxis[0]*fTemp1; vN[1] = m_vNormal[1] - m_vCylinderAxis[1]*fTemp1; vN[2] = m_vNormal[2] - m_vCylinderAxis[2]*fTemp1; // normalize that vector dNormalize3(vN); // translate cylinder end points by the vector dVector3 vCposTrans; vCposTrans[0] = m_vCylinderPos[0] + vN[0] * m_fCylinderRadius; vCposTrans[1] = m_vCylinderPos[1] + vN[1] * m_fCylinderRadius; vCposTrans[2] = m_vCylinderPos[2] + vN[2] * m_fCylinderRadius; m_vEp0[0] = vCposTrans[0] + m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5)); m_vEp0[1] = vCposTrans[1] + m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5)); m_vEp0[2] = vCposTrans[2] + m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5)); m_vEp1[0] = vCposTrans[0] - m_vCylinderAxis[0]*(m_fCylinderSize*REAL(0.5)); m_vEp1[1] = vCposTrans[1] - m_vCylinderAxis[1]*(m_fCylinderSize*REAL(0.5)); m_vEp1[2] = vCposTrans[2] - m_vCylinderAxis[2]*(m_fCylinderSize*REAL(0.5)); // transform edge points in box space m_vEp0[0] -= m_vBoxPos[0]; m_vEp0[1] -= m_vBoxPos[1]; m_vEp0[2] -= m_vBoxPos[2]; m_vEp1[0] -= m_vBoxPos[0]; m_vEp1[1] -= m_vBoxPos[1]; m_vEp1[2] -= m_vBoxPos[2]; dVector3 vTemp1; // clip the edge to box dVector4 plPlane; // plane 0 +x dMat3GetCol(m_mBoxRot,0,vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[0],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // plane 1 +y dMat3GetCol(m_mBoxRot,1,vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[1],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // plane 2 +z dMat3GetCol(m_mBoxRot,2,vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[2],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // plane 3 -x dMat3GetCol(m_mBoxRot,0,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[0],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // plane 4 -y dMat3GetCol(m_mBoxRot,1,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[1],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // plane 5 -z dMat3GetCol(m_mBoxRot,2,vTemp1); dVector3Inv(vTemp1); dConstructPlane(vTemp1,m_vBoxHalfSize[2],plPlane); if(!dClipEdgeToPlane( m_vEp0, m_vEp1, plPlane )) { return 0; } // calculate depths for both contact points m_fDepth0 = m_fBestrb + dVector3Dot(m_vEp0, m_vNormal); m_fDepth1 = m_fBestrb + dVector3Dot(m_vEp1, m_vNormal); // clamp depths to 0 if(m_fDepth0<0) { m_fDepth0 = REAL(0.0); } if(m_fDepth1<0) { m_fDepth1 = REAL(0.0); } // back transform edge points from box to absolute space m_vEp0[0] += m_vBoxPos[0]; m_vEp0[1] += m_vBoxPos[1]; m_vEp0[2] += m_vBoxPos[2]; m_vEp1[0] += m_vBoxPos[0]; m_vEp1[1] += m_vBoxPos[1]; m_vEp1[2] += m_vBoxPos[2]; dContactGeom* Contact0 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip); Contact0->depth = m_fDepth0; dVector3Copy(m_vNormal,Contact0->normal); dVector3Copy(m_vEp0,Contact0->pos); Contact0->g1 = m_gCylinder; Contact0->g2 = m_gBox; Contact0->side1 = -1; Contact0->side2 = -1; dVector3Inv(Contact0->normal); m_nContacts++; if (m_nContacts != (m_iFlags & NUMC_MASK)) { dContactGeom* Contact1 = SAFECONTACT(m_iFlags, m_gContact, m_nContacts, m_iSkip); Contact1->depth = m_fDepth1; dVector3Copy(m_vNormal,Contact1->normal); dVector3Copy(m_vEp1,Contact1->pos); Contact1->g1 = m_gCylinder; Contact1->g2 = m_gBox; Contact1->side1 = -1; Contact1->side2 = -1; dVector3Inv(Contact1->normal); m_nContacts++; } return 1; }