Esempio n. 1
0
CALLSET_ENTRY (sharpe, display_update)
{
	if (global_flag_test (GLOBAL_FLAG_SHARPE_RUNNING))
		deff_start_bg (DEFF_SHARPE_RUNNING, 0);
}
Esempio n. 2
0
CALLSET_ENTRY (sssmb, display_update)
{
	if (global_flag_test (GLOBAL_FLAG_SSSMB_RUNNING))
		deff_start_bg (DEFF_SSSMB_RUNNING, 0);
}
Esempio n. 3
0
CALLSET_ENTRY (cryoprison, display_update) {
	if (flag_test(FLAG_IS_CRYOPRISON_MB_RUNNING))
			deff_start_bg (DEFF_CRYOPRISON_EFFECT, PRI_MULTIBALL);
}//end of function
Esempio n. 4
0
CALLSET_ENTRY (fortress, display_update) {
	if (is_fortress_running) deff_start_bg (DEFF_FORTRESS_EFFECT, PRI_MULTIBALL);
}//end of function
Esempio n. 5
0
CALLSET_ENTRY (wasteland, display_update) {
	if (is_wasteland_running )
			deff_start_bg (DEFF_WASTELAND_EFFECT, PRI_MULTIBALL);
}//end of function