void SkeletonBlendedAnimation::addAnimationBlending(const SkeletonAnimationUnrecPtr TheSkeletonAnimation, Real32 BlendAmount, bool Override) { pushToSkeletonAnimations(TheSkeletonAnimation); editMFBlendAmounts()->push_back(BlendAmount); editMFOverrideStatuses()->push_back(Override); }
/***************************************************************************\ * Instance methods * \***************************************************************************/ void SkeletonBlendedGeometry::addJointBlending(const UInt32& PositionIndex, const JointUnrecPtr TheJoint, const Real32& BlendAmount) { editMFPositionIndexes()->push_back(PositionIndex); pushToJoints(TheJoint); editMFBlendAmounts()->push_back(BlendAmount); }