void SkeletonBlendedAnimation::addAnimationBlending(const SkeletonAnimationUnrecPtr TheSkeletonAnimation, Real32 BlendAmount, bool Override)
{
    pushToSkeletonAnimations(TheSkeletonAnimation);
    editMFBlendAmounts()->push_back(BlendAmount);
    editMFOverrideStatuses()->push_back(Override);
}
/***************************************************************************\
 *                           Instance methods                              *
\***************************************************************************/
void SkeletonBlendedGeometry::addJointBlending(const UInt32& PositionIndex, const JointUnrecPtr TheJoint, const Real32& BlendAmount)
{
    editMFPositionIndexes()->push_back(PositionIndex);
    pushToJoints(TheJoint);
    editMFBlendAmounts()->push_back(BlendAmount);
}