void ejoy2d_win_update(float s) { ejoy2d_game_update(G->game, s); }
void ejoy2d_win_update() { ejoy2d_game_update(G->game, 0.01f); }
void ejoy2d_win_update(int elapse) { ejoy2d_game_update(G->game, elapse / 1000.0f); }