//----------------------------------------------------------------------------// void Direct3D9TextureTarget::clear() { // switch to targetting our texture enableRenderTexture(); // Clear it. d_device->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); // switch back to rendering to previous target disableRenderTexture(); }
//----------------------------------------------------------------------------// void Direct3D11TextureTarget::activate() { enableRenderTexture(); Direct3D11RenderTarget::activate(); }