void ClientSystem::finishLoadWorld() { extern bool finish_load_world(); finish_load_world(); _mapCompletelyReceived = true; // We have the original map + static entities (still, scenarioStarted might want more stuff) ClientSystem::editingAlone = false; // Assume not in this mode lua::call_external("gui_clear", ""); // (see prepareForMap) }
void ClientSystem::finishLoadWorld() { extern bool finish_load_world(); finish_load_world(); _mapCompletelyReceived = true; // We have the original map + static entities (still, scenarioStarted might want more stuff) EditingSystem::madeChanges = false; // Clean the slate ClientSystem::editingAlone = false; // Assume not in this mode mainmenu = 0; // (see prepareForMap) }