Exemplo n.º 1
0
void ClientSystem::finishLoadWorld()
{
    extern bool finish_load_world();
    finish_load_world();

    _mapCompletelyReceived = true; // We have the original map + static entities (still, scenarioStarted might want more stuff)

    ClientSystem::editingAlone = false; // Assume not in this mode

    lua::call_external("gui_clear", ""); // (see prepareForMap)
}
Exemplo n.º 2
0
void ClientSystem::finishLoadWorld()
{
    extern bool finish_load_world();
    finish_load_world();

    _mapCompletelyReceived = true; // We have the original map + static entities (still, scenarioStarted might want more stuff)

    EditingSystem::madeChanges = false; // Clean the slate

    ClientSystem::editingAlone = false; // Assume not in this mode

    mainmenu = 0; // (see prepareForMap)
}