float SimpleAudioEngine::getEffectsVolume() { if (s_bI9100) { return SimpleAudioEngineOpenSL::sharedEngine()->getEffectsVolume(); } else { return getEffectsVolumeJNI(); } }
float SimpleAudioEngine::getEffectsVolume() { getEffectsVolumeJNI(); }
float AudioEngine::getEffectsVolume() { return getEffectsVolumeJNI(); }