void i830InitState(struct i830_context *i830) { struct gl_context *ctx = &i830->intel.ctx; i830_init_packets(i830); _mesa_init_driver_state(ctx); i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_INVARIENT | I830_UPLOAD_RASTER_RULES | I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); }
void i830InitState( i830ContextPtr i830 ) { GLcontext *ctx = &i830->intel.ctx; i830_init_packets( i830 ); intelInitState( ctx ); memcpy( &i830->initial, &i830->state, sizeof(i830->state) ); i830->current = &i830->state; i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); }
void i830InitState(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; i830_init_packets(i830); _mesa_init_driver_state(ctx); memcpy(&i830->initial, &i830->state, sizeof(i830->state)); i830->current = &i830->state; i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_INVARIENT | I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); }