Esempio n. 1
0
/* Returns number of items remove, expired, or evicted.
 * Callable from worker threads or the LRU maintainer thread */
static int lru_pull_tail(const int orig_id, const int cur_lru,
        const uint64_t total_bytes, uint8_t flags) {
    item *it = NULL;
    int id = orig_id;
    int removed = 0;
    if (id == 0)
        return 0;

    int tries = 5;
    item *search;
    item *next_it;
    void *hold_lock = NULL;
    unsigned int move_to_lru = 0;
    uint64_t limit = 0;

    id |= cur_lru;
    pthread_mutex_lock(&lru_locks[id]);
    search = tails[id];
    /* We walk up *only* for locked items, and if bottom is expired. */
    for (; tries > 0 && search != NULL; tries--, search=next_it) {
        /* we might relink search mid-loop, so search->prev isn't reliable */
        next_it = search->prev;
        if (search->nbytes == 0 && search->nkey == 0 && search->it_flags == 1) {
            /* We are a crawler, ignore it. */
            if (flags & LRU_PULL_CRAWL_BLOCKS) {
                pthread_mutex_unlock(&lru_locks[id]);
                return 0;
            }
            tries++;
            continue;
        }
        uint32_t hv = hash(ITEM_key(search), search->nkey);
        /* Attempt to hash item lock the "search" item. If locked, no
         * other callers can incr the refcount. Also skip ourselves. */
        if ((hold_lock = item_trylock(hv)) == NULL)
            continue;
        /* Now see if the item is refcount locked */
        if (refcount_incr(&search->refcount) != 2) {
            /* Note pathological case with ref'ed items in tail.
             * Can still unlink the item, but it won't be reusable yet */
            itemstats[id].lrutail_reflocked++;
            /* In case of refcount leaks, enable for quick workaround. */
            /* WARNING: This can cause terrible corruption */
            if (settings.tail_repair_time &&
                    search->time + settings.tail_repair_time < current_time) {
                itemstats[id].tailrepairs++;
                search->refcount = 1;
                /* This will call item_remove -> item_free since refcnt is 1 */
                do_item_unlink_nolock(search, hv);
                item_trylock_unlock(hold_lock);
                continue;
            }
        }

        /* Expired or flushed */
        if ((search->exptime != 0 && search->exptime < current_time)
            || item_is_flushed(search)) {
            itemstats[id].reclaimed++;
            if ((search->it_flags & ITEM_FETCHED) == 0) {
                itemstats[id].expired_unfetched++;
            }
            /* refcnt 2 -> 1 */
            do_item_unlink_nolock(search, hv);
            /* refcnt 1 -> 0 -> item_free */
            do_item_remove(search);
            item_trylock_unlock(hold_lock);
            removed++;

            /* If all we're finding are expired, can keep going */
            continue;
        }

        /* If we're HOT_LRU or WARM_LRU and over size limit, send to COLD_LRU.
         * If we're COLD_LRU, send to WARM_LRU unless we need to evict
         */
        switch (cur_lru) {
            case HOT_LRU:
                limit = total_bytes * settings.hot_lru_pct / 100;
            case WARM_LRU:
                if (limit == 0)
                    limit = total_bytes * settings.warm_lru_pct / 100;
                if (sizes_bytes[id] > limit) {
                    itemstats[id].moves_to_cold++;
                    move_to_lru = COLD_LRU;
                    do_item_unlink_q(search);
                    it = search;
                    removed++;
                    break;
                } else if ((search->it_flags & ITEM_ACTIVE) != 0) {
                    /* Only allow ACTIVE relinking if we're not too large. */
                    itemstats[id].moves_within_lru++;
                    search->it_flags &= ~ITEM_ACTIVE;
                    do_item_update_nolock(search);
                    do_item_remove(search);
                    item_trylock_unlock(hold_lock);
                } else {
                    /* Don't want to move to COLD, not active, bail out */
                    it = search;
                }
                break;
            case COLD_LRU:
                it = search; /* No matter what, we're stopping */
                if (flags & LRU_PULL_EVICT) {
                    if (settings.evict_to_free == 0) {
                        /* Don't think we need a counter for this. It'll OOM.  */
                        break;
                    }
                    itemstats[id].evicted++;
                    itemstats[id].evicted_time = current_time - search->time;
                    if (search->exptime != 0)
                        itemstats[id].evicted_nonzero++;
                    if ((search->it_flags & ITEM_FETCHED) == 0) {
                        itemstats[id].evicted_unfetched++;
                    }
                    LOGGER_LOG(NULL, LOG_EVICTIONS, LOGGER_EVICTION, search);
                    do_item_unlink_nolock(search, hv);
                    removed++;
                    if (settings.slab_automove == 2) {
                        slabs_reassign(-1, orig_id);
                    }
                } else if ((search->it_flags & ITEM_ACTIVE) != 0
                        && settings.lru_maintainer_thread) {
                    itemstats[id].moves_to_warm++;
                    search->it_flags &= ~ITEM_ACTIVE;
                    move_to_lru = WARM_LRU;
                    do_item_unlink_q(search);
                    removed++;
                }
                break;
        }
        if (it != NULL)
            break;
    }

    pthread_mutex_unlock(&lru_locks[id]);

    if (it != NULL) {
        if (move_to_lru) {
            it->slabs_clsid = ITEM_clsid(it);
            it->slabs_clsid |= move_to_lru;
            item_link_q(it);
        }
        do_item_remove(it);
        item_trylock_unlock(hold_lock);
    }

    return removed;
}
Esempio n. 2
0
/** wrapper around assoc_find which does the lazy expiration logic */
item *do_item_get(const char *key, const size_t nkey, const uint32_t hv, conn *c) {
    item *it = assoc_find(key, nkey, hv);
    if (it != NULL) {
        refcount_incr(&it->refcount);
        /* Optimization for slab reassignment. prevents popular items from
         * jamming in busy wait. Can only do this here to satisfy lock order
         * of item_lock, slabs_lock. */
        /* This was made unsafe by removal of the cache_lock:
         * slab_rebalance_signal and slab_rebal.* are modified in a separate
         * thread under slabs_lock. If slab_rebalance_signal = 1, slab_start =
         * NULL (0), but slab_end is still equal to some value, this would end
         * up unlinking every item fetched.
         * This is either an acceptable loss, or if slab_rebalance_signal is
         * true, slab_start/slab_end should be put behind the slabs_lock.
         * Which would cause a huge potential slowdown.
         * Could also use a specific lock for slab_rebal.* and
         * slab_rebalance_signal (shorter lock?)
         */
        /*if (slab_rebalance_signal &&
            ((void *)it >= slab_rebal.slab_start && (void *)it < slab_rebal.slab_end)) {
            do_item_unlink(it, hv);
            do_item_remove(it);
            it = NULL;
        }*/
    }
    int was_found = 0;

    if (settings.verbose > 2) {
        int ii;
        if (it == NULL) {
            fprintf(stderr, "> NOT FOUND ");
        } else {
            fprintf(stderr, "> FOUND KEY ");
        }
        for (ii = 0; ii < nkey; ++ii) {
            fprintf(stderr, "%c", key[ii]);
        }
    }

    if (it != NULL) {
        was_found = 1;
        if (item_is_flushed(it)) {
            do_item_unlink(it, hv);
            do_item_remove(it);
            it = NULL;
            pthread_mutex_lock(&c->thread->stats.mutex);
            c->thread->stats.get_flushed++;
            pthread_mutex_unlock(&c->thread->stats.mutex);
            if (settings.verbose > 2) {
                fprintf(stderr, " -nuked by flush");
            }
            was_found = 2;
        } else if (it->exptime != 0 && it->exptime <= current_time) {
            do_item_unlink(it, hv);
            do_item_remove(it);
            it = NULL;
            pthread_mutex_lock(&c->thread->stats.mutex);
            c->thread->stats.get_expired++;
            pthread_mutex_unlock(&c->thread->stats.mutex);
            if (settings.verbose > 2) {
                fprintf(stderr, " -nuked by expire");
            }
            was_found = 3;
        } else {
            it->it_flags |= ITEM_FETCHED|ITEM_ACTIVE;
            DEBUG_REFCNT(it, '+');
        }
    }

    if (settings.verbose > 2)
        fprintf(stderr, "\n");
    /* For now this is in addition to the above verbose logging. */
    LOGGER_LOG(c->thread->l, LOG_FETCHERS, LOGGER_ITEM_GET, NULL, was_found, key, nkey);

    return it;
}
Esempio n. 3
0
static void storage_compact_readback(void *storage, logger *l,
        bool drop_unread, char *readback_buf,
        uint32_t page_id, uint64_t page_version, uint64_t read_size) {
    uint64_t offset = 0;
    unsigned int rescues = 0;
    unsigned int lost = 0;
    unsigned int skipped = 0;

    while (offset < read_size) {
        item *hdr_it = NULL;
        item_hdr *hdr = NULL;
        item *it = (item *)(readback_buf+offset);
        unsigned int ntotal;
        // probably zeroed out junk at the end of the wbuf
        if (it->nkey == 0) {
            break;
        }

        ntotal = ITEM_ntotal(it);
        uint32_t hv = (uint32_t)it->time;
        item_lock(hv);
        // We don't have a conn and don't need to do most of do_item_get
        hdr_it = assoc_find(ITEM_key(it), it->nkey, hv);
        if (hdr_it != NULL) {
            bool do_write = false;
            refcount_incr(hdr_it);

            // Check validity but don't bother removing it.
            if ((hdr_it->it_flags & ITEM_HDR) && !item_is_flushed(hdr_it) &&
                   (hdr_it->exptime == 0 || hdr_it->exptime > current_time)) {
                hdr = (item_hdr *)ITEM_data(hdr_it);
                if (hdr->page_id == page_id && hdr->page_version == page_version) {
                    // Item header is still completely valid.
                    extstore_delete(storage, page_id, page_version, 1, ntotal);
                    // drop inactive items.
                    if (drop_unread && GET_LRU(hdr_it->slabs_clsid) == COLD_LRU) {
                        do_write = false;
                        skipped++;
                    } else {
                        do_write = true;
                    }
                }
            }

            if (do_write) {
                bool do_update = false;
                int tries;
                obj_io io;
                io.len = ntotal;
                io.mode = OBJ_IO_WRITE;
                for (tries = 10; tries > 0; tries--) {
                    if (extstore_write_request(storage, PAGE_BUCKET_COMPACT, PAGE_BUCKET_COMPACT, &io) == 0) {
                        memcpy(io.buf, it, io.len);
                        extstore_write(storage, &io);
                        do_update = true;
                        break;
                    } else {
                        usleep(1000);
                    }
                }

                if (do_update) {
                    if (it->refcount == 2) {
                        hdr->page_version = io.page_version;
                        hdr->page_id = io.page_id;
                        hdr->offset = io.offset;
                        rescues++;
                    } else {
                        lost++;
                        // TODO: re-alloc and replace header.
                    }
                } else {
                    lost++;
                }
            }

            do_item_remove(hdr_it);
        }

        item_unlock(hv);
        offset += ntotal;
        if (read_size - offset < sizeof(struct _stritem))
            break;
    }

    STATS_LOCK();
    stats.extstore_compact_lost += lost;
    stats.extstore_compact_rescues += rescues;
    stats.extstore_compact_skipped += skipped;
    STATS_UNLOCK();
    LOGGER_LOG(l, LOG_SYSEVENTS, LOGGER_COMPACT_READ_END,
            NULL, page_id, offset, rescues, lost, skipped);
}
Esempio n. 4
0
/* refcount == 0 is safe since nobody can incr while item_lock is held.
 * refcount != 0 is impossible since flags/etc can be modified in other
 * threads. instead, note we found a busy one and bail. logic in do_item_get
 * will prevent busy items from continuing to be busy
 * NOTE: This is checking it_flags outside of an item lock. I believe this
 * works since it_flags is 8 bits, and we're only ever comparing a single bit
 * regardless. ITEM_SLABBED bit will always be correct since we're holding the
 * lock which modifies that bit. ITEM_LINKED won't exist if we're between an
 * item having ITEM_SLABBED removed, and the key hasn't been added to the item
 * yet. The memory barrier from the slabs lock should order the key write and the
 * flags to the item?
 * If ITEM_LINKED did exist and was just removed, but we still see it, that's
 * still safe since it will have a valid key, which we then lock, and then
 * recheck everything.
 * This may not be safe on all platforms; If not, slabs_alloc() will need to
 * seed the item key while holding slabs_lock.
 */
static int slab_rebalance_move(void) {
    slabclass_t *s_cls;
    int x;
    int was_busy = 0;
    int refcount = 0;
    uint32_t hv;
    void *hold_lock;
    enum move_status status = MOVE_PASS;

    pthread_mutex_lock(&slabs_lock);

    s_cls = &slabclass[slab_rebal.s_clsid];

    for (x = 0; x < slab_bulk_check; x++) {
        hv = 0;
        hold_lock = NULL;
        item *it = slab_rebal.slab_pos;
        status = MOVE_PASS;
        /* ITEM_FETCHED when ITEM_SLABBED is overloaded to mean we've cleared
         * the chunk for move. Only these two flags should exist.
         */
        if (it->it_flags != (ITEM_SLABBED|ITEM_FETCHED)) {
            /* ITEM_SLABBED can only be added/removed under the slabs_lock */
            if (it->it_flags & ITEM_SLABBED) {
                /* remove from slab freelist */
                if (s_cls->slots == it) {
                    s_cls->slots = it->next;
                }
                if (it->next) it->next->prev = it->prev;
                if (it->prev) it->prev->next = it->next;
                s_cls->sl_curr--;
                status = MOVE_FROM_SLAB;
            } else if ((it->it_flags & ITEM_LINKED) != 0) {
                /* If it doesn't have ITEM_SLABBED, the item could be in any
                 * state on its way to being freed or written to. If no
                 * ITEM_SLABBED, but it's had ITEM_LINKED, it must be active
                 * and have the key written to it already.
                 */
                hv = hash(ITEM_key(it), it->nkey);
                if ((hold_lock = item_trylock(hv)) == NULL) {
                    status = MOVE_LOCKED;
                } else {
                    refcount = refcount_incr(&it->refcount);
                    if (refcount == 2) { /* item is linked but not busy */
                        /* Double check ITEM_LINKED flag here, since we're
                         * past a memory barrier from the mutex. */
                        if ((it->it_flags & ITEM_LINKED) != 0) {
                            status = MOVE_FROM_LRU;
                        } else {
                            /* refcount == 1 + !ITEM_LINKED means the item is being
                             * uploaded to, or was just unlinked but hasn't been freed
                             * yet. Let it bleed off on its own and try again later */
                            status = MOVE_BUSY;
                        }
                    } else {
                        if (settings.verbose > 2) {
                            fprintf(stderr, "Slab reassign hit a busy item: refcount: %d (%d -> %d)\n",
                                it->refcount, slab_rebal.s_clsid, slab_rebal.d_clsid);
                        }
                        status = MOVE_BUSY;
                    }
                    /* Item lock must be held while modifying refcount */
                    if (status == MOVE_BUSY) {
                        refcount_decr(&it->refcount);
                        item_trylock_unlock(hold_lock);
                    }
                }
            } else {
                /* See above comment. No ITEM_SLABBED or ITEM_LINKED. Mark
                 * busy and wait for item to complete its upload. */
                status = MOVE_BUSY;
            }
        }

        int save_item = 0;
        item *new_it = NULL;
        size_t ntotal = 0;
        switch (status) {
            case MOVE_FROM_LRU:
                /* Lock order is LRU locks -> slabs_lock. unlink uses LRU lock.
                 * We only need to hold the slabs_lock while initially looking
                 * at an item, and at this point we have an exclusive refcount
                 * (2) + the item is locked. Drop slabs lock, drop item to
                 * refcount 1 (just our own, then fall through and wipe it
                 */
                /* Check if expired or flushed */
                ntotal = ITEM_ntotal(it);
                /* REQUIRES slabs_lock: CHECK FOR cls->sl_curr > 0 */
                if ((it->exptime != 0 && it->exptime < current_time)
                    || item_is_flushed(it)) {
                    /* TODO: maybe we only want to save if item is in HOT or
                     * WARM LRU?
                     */
                    save_item = 0;
                } else if ((new_it = slab_rebalance_alloc(ntotal, slab_rebal.s_clsid)) == NULL) {
                    save_item = 0;
                    slab_rebal.evictions_nomem++;
                } else {
                    save_item = 1;
                }
                pthread_mutex_unlock(&slabs_lock);
                if (save_item) {
                    /* if free memory, memcpy. clear prev/next/h_bucket */
                    memcpy(new_it, it, ntotal);
                    new_it->prev = 0;
                    new_it->next = 0;
                    new_it->h_next = 0;
                    /* These are definitely required. else fails assert */
                    new_it->it_flags &= ~ITEM_LINKED;
                    new_it->refcount = 0;
                    do_item_replace(it, new_it, hv);
                    slab_rebal.rescues++;
                } else {
                    do_item_unlink(it, hv);
                }
                item_trylock_unlock(hold_lock);
                pthread_mutex_lock(&slabs_lock);
                /* Always remove the ntotal, as we added it in during
                 * do_slabs_alloc() when copying the item.
                 */
                s_cls->requested -= ntotal;
            case MOVE_FROM_SLAB:
                it->refcount = 0;
                it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
                memcpy(ITEM_key(it), "deadbeef", 8);
#endif
                break;
            case MOVE_BUSY:
            case MOVE_LOCKED:
                slab_rebal.busy_items++;
                was_busy++;
                break;
            case MOVE_PASS:
                break;
        }

        slab_rebal.slab_pos = (char *)slab_rebal.slab_pos + s_cls->size;
        if (slab_rebal.slab_pos >= slab_rebal.slab_end)
            break;
    }

    if (slab_rebal.slab_pos >= slab_rebal.slab_end) {
        /* Some items were busy, start again from the top */
        if (slab_rebal.busy_items) {
            slab_rebal.slab_pos = slab_rebal.slab_start;
            STATS_LOCK();
            stats.slab_reassign_busy_items += slab_rebal.busy_items;
            STATS_UNLOCK();
            slab_rebal.busy_items = 0;
        } else {
            slab_rebal.done++;
        }
    }

    pthread_mutex_unlock(&slabs_lock);

    return was_busy;
}
Esempio n. 5
0
/* refcount == 0 is safe since nobody can incr while item_lock is held.
 * refcount != 0 is impossible since flags/etc can be modified in other
 * threads. instead, note we found a busy one and bail. logic in do_item_get
 * will prevent busy items from continuing to be busy
 * NOTE: This is checking it_flags outside of an item lock. I believe this
 * works since it_flags is 8 bits, and we're only ever comparing a single bit
 * regardless. ITEM_SLABBED bit will always be correct since we're holding the
 * lock which modifies that bit. ITEM_LINKED won't exist if we're between an
 * item having ITEM_SLABBED removed, and the key hasn't been added to the item
 * yet. The memory barrier from the slabs lock should order the key write and the
 * flags to the item?
 * If ITEM_LINKED did exist and was just removed, but we still see it, that's
 * still safe since it will have a valid key, which we then lock, and then
 * recheck everything.
 * This may not be safe on all platforms; If not, slabs_alloc() will need to
 * seed the item key while holding slabs_lock.
 */
static int slab_rebalance_move(void) {
    slabclass_t *s_cls;
    int x;
    int was_busy = 0;
    int refcount = 0;
    uint32_t hv;
    void *hold_lock;
    enum move_status status = MOVE_PASS;

    pthread_mutex_lock(&slabs_lock);

    s_cls = &slabclass[slab_rebal.s_clsid];

    for (x = 0; x < slab_bulk_check; x++) {
        hv = 0;
        hold_lock = NULL;
        item *it = slab_rebal.slab_pos;
        item_chunk *ch = NULL;
        status = MOVE_PASS;
        if (it->it_flags & ITEM_CHUNK) {
            /* This chunk is a chained part of a larger item. */
            ch = (item_chunk *) it;
            /* Instead, we use the head chunk to find the item and effectively
             * lock the entire structure. If a chunk has ITEM_CHUNK flag, its
             * head cannot be slabbed, so the normal routine is safe. */
            it = ch->head;
            assert(it->it_flags & ITEM_CHUNKED);
        }

        /* ITEM_FETCHED when ITEM_SLABBED is overloaded to mean we've cleared
         * the chunk for move. Only these two flags should exist.
         */
        if (it->it_flags != (ITEM_SLABBED|ITEM_FETCHED)) {
            /* ITEM_SLABBED can only be added/removed under the slabs_lock */
            if (it->it_flags & ITEM_SLABBED) {
                assert(ch == NULL);
                slab_rebalance_cut_free(s_cls, it);
                status = MOVE_FROM_SLAB;
            } else if ((it->it_flags & ITEM_LINKED) != 0) {
                /* If it doesn't have ITEM_SLABBED, the item could be in any
                 * state on its way to being freed or written to. If no
                 * ITEM_SLABBED, but it's had ITEM_LINKED, it must be active
                 * and have the key written to it already.
                 */
                hv = hash(ITEM_key(it), it->nkey);
                if ((hold_lock = item_trylock(hv)) == NULL) {
                    status = MOVE_LOCKED;
                } else {
                    refcount = refcount_incr(it);
                    if (refcount == 2) { /* item is linked but not busy */
                        /* Double check ITEM_LINKED flag here, since we're
                         * past a memory barrier from the mutex. */
                        if ((it->it_flags & ITEM_LINKED) != 0) {
                            status = MOVE_FROM_LRU;
                        } else {
                            /* refcount == 1 + !ITEM_LINKED means the item is being
                             * uploaded to, or was just unlinked but hasn't been freed
                             * yet. Let it bleed off on its own and try again later */
                            status = MOVE_BUSY;
                        }
                    } else {
                        if (settings.verbose > 2) {
                            fprintf(stderr, "Slab reassign hit a busy item: refcount: %d (%d -> %d)\n",
                                it->refcount, slab_rebal.s_clsid, slab_rebal.d_clsid);
                        }
                        status = MOVE_BUSY;
                    }
                    /* Item lock must be held while modifying refcount */
                    if (status == MOVE_BUSY) {
                        refcount_decr(it);
                        item_trylock_unlock(hold_lock);
                    }
                }
            } else {
                /* See above comment. No ITEM_SLABBED or ITEM_LINKED. Mark
                 * busy and wait for item to complete its upload. */
                status = MOVE_BUSY;
            }
        }

        int save_item = 0;
        item *new_it = NULL;
        size_t ntotal = 0;
        switch (status) {
            case MOVE_FROM_LRU:
                /* Lock order is LRU locks -> slabs_lock. unlink uses LRU lock.
                 * We only need to hold the slabs_lock while initially looking
                 * at an item, and at this point we have an exclusive refcount
                 * (2) + the item is locked. Drop slabs lock, drop item to
                 * refcount 1 (just our own, then fall through and wipe it
                 */
                /* Check if expired or flushed */
                ntotal = ITEM_ntotal(it);
                /* REQUIRES slabs_lock: CHECK FOR cls->sl_curr > 0 */
                if (ch == NULL && (it->it_flags & ITEM_CHUNKED)) {
                    /* Chunked should be identical to non-chunked, except we need
                     * to swap out ntotal for the head-chunk-total. */
                    ntotal = s_cls->size;
                }
                if ((it->exptime != 0 && it->exptime < current_time)
                    || item_is_flushed(it)) {
                    /* Expired, don't save. */
                    save_item = 0;
                } else if (ch == NULL &&
                        (new_it = slab_rebalance_alloc(ntotal, slab_rebal.s_clsid)) == NULL) {
                    /* Not a chunk of an item, and nomem. */
                    save_item = 0;
                    slab_rebal.evictions_nomem++;
                } else if (ch != NULL &&
                        (new_it = slab_rebalance_alloc(s_cls->size, slab_rebal.s_clsid)) == NULL) {
                    /* Is a chunk of an item, and nomem. */
                    save_item = 0;
                    slab_rebal.evictions_nomem++;
                } else {
                    /* Was whatever it was, and we have memory for it. */
                    save_item = 1;
                }
                pthread_mutex_unlock(&slabs_lock);
                unsigned int requested_adjust = 0;
                if (save_item) {
                    if (ch == NULL) {
                        assert((new_it->it_flags & ITEM_CHUNKED) == 0);
                        /* if free memory, memcpy. clear prev/next/h_bucket */
                        memcpy(new_it, it, ntotal);
                        new_it->prev = 0;
                        new_it->next = 0;
                        new_it->h_next = 0;
                        /* These are definitely required. else fails assert */
                        new_it->it_flags &= ~ITEM_LINKED;
                        new_it->refcount = 0;
                        do_item_replace(it, new_it, hv);
                        /* Need to walk the chunks and repoint head  */
                        if (new_it->it_flags & ITEM_CHUNKED) {
                            item_chunk *fch = (item_chunk *) ITEM_data(new_it);
                            fch->next->prev = fch;
                            while (fch) {
                                fch->head = new_it;
                                fch = fch->next;
                            }
                        }
                        it->refcount = 0;
                        it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
                        memcpy(ITEM_key(it), "deadbeef", 8);
#endif
                        slab_rebal.rescues++;
                        requested_adjust = ntotal;
                    } else {
                        item_chunk *nch = (item_chunk *) new_it;
                        /* Chunks always have head chunk (the main it) */
                        ch->prev->next = nch;
                        if (ch->next)
                            ch->next->prev = nch;
                        memcpy(nch, ch, ch->used + sizeof(item_chunk));
                        ch->refcount = 0;
                        ch->it_flags = ITEM_SLABBED|ITEM_FETCHED;
                        slab_rebal.chunk_rescues++;
#ifdef DEBUG_SLAB_MOVER
                        memcpy(ITEM_key((item *)ch), "deadbeef", 8);
#endif
                        refcount_decr(it);
                        requested_adjust = s_cls->size;
                    }
                } else {
                    /* restore ntotal in case we tried saving a head chunk. */
                    ntotal = ITEM_ntotal(it);
                    do_item_unlink(it, hv);
                    slabs_free(it, ntotal, slab_rebal.s_clsid);
                    /* Swing around again later to remove it from the freelist. */
                    slab_rebal.busy_items++;
                    was_busy++;
                }
                item_trylock_unlock(hold_lock);
                pthread_mutex_lock(&slabs_lock);
                /* Always remove the ntotal, as we added it in during
                 * do_slabs_alloc() when copying the item.
                 */
                s_cls->requested -= requested_adjust;
                break;
            case MOVE_FROM_SLAB:
                it->refcount = 0;
                it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
                memcpy(ITEM_key(it), "deadbeef", 8);
#endif
                break;
            case MOVE_BUSY:
            case MOVE_LOCKED:
                slab_rebal.busy_items++;
                was_busy++;
                break;
            case MOVE_PASS:
                break;
        }

        slab_rebal.slab_pos = (char *)slab_rebal.slab_pos + s_cls->size;
        if (slab_rebal.slab_pos >= slab_rebal.slab_end)
            break;
    }

    if (slab_rebal.slab_pos >= slab_rebal.slab_end) {
        /* Some items were busy, start again from the top */
        if (slab_rebal.busy_items) {
            slab_rebal.slab_pos = slab_rebal.slab_start;
            STATS_LOCK();
            stats.slab_reassign_busy_items += slab_rebal.busy_items;
            STATS_UNLOCK();
            slab_rebal.busy_items = 0;
        } else {
            slab_rebal.done++;
        }
    }

    pthread_mutex_unlock(&slabs_lock);

    return was_busy;
}