void KMessageClient::removeBrokenConnection () { qCDebug(GAMES_PRIVATE_KGAME) << ": timer single shot for removeBrokenConnection"<<this; // MH We cannot directly delete the socket. otherwise QSocket crashes QTimer::singleShot( 0, this, SLOT(removeBrokenConnection2()) ); return; }
void KMessageClient::removeBrokenConnection () { kdDebug (11001) << k_funcinfo << ": timer single shot for removeBrokenConnection"<<this << endl; // MH We cannot directly delete the socket. otherwise QSocket crashes QTimer::singleShot( 0, this, SLOT(removeBrokenConnection2()) ); return; }