예제 #1
0
void KMessageClient::removeBrokenConnection ()
{
  qCDebug(GAMES_PRIVATE_KGAME) << ": timer single shot for removeBrokenConnection"<<this;
  // MH We cannot directly delete the socket. otherwise QSocket crashes
  QTimer::singleShot( 0, this, SLOT(removeBrokenConnection2()) );
  return;
}
예제 #2
0
void KMessageClient::removeBrokenConnection ()
{
  kdDebug (11001) << k_funcinfo << ": timer single shot for removeBrokenConnection"<<this << endl;
  // MH We cannot directly delete the socket. otherwise QSocket crashes
  QTimer::singleShot( 0, this, SLOT(removeBrokenConnection2()) );
  return;
}