//----------------------------------------------------------------------------// void OpenGLFBOTextureTarget::restoreTexture() { OpenGLTextureTarget::restoreTexture(); initialiseRenderTexture(); resizeRenderTexture(); }
//! //! Processes the node's input data to generate the node's output image. //! void BadPrintingNode::processOutputImage () { // obtain input image Ogre::TexturePtr inputTexture = getTextureValue("Input Map"); if (inputTexture.isNull()) { //disable compositor (now that the input texture name was set) if (m_compositor) m_compositor->setEnabled(false); //render and set output m_renderTexture->getBuffer()->getRenderTarget()->update(); setValue("Image", m_defaultTexture); Log::warning("No input image connected.", "BadPrintingNode::processOutputImage"); } else if (!m_renderTexture.isNull()) { //resize render texture size_t width = inputTexture->getWidth(); size_t height = inputTexture->getHeight(); resizeRenderTexture(width, height); //enable compositor (now that the input texture name was set) if (m_compositor) m_compositor->setEnabled(true); m_renderTexture->getBuffer()->getRenderTarget()->update(); setValue("Image", m_renderTexture); } }
//----------------------------------------------------------------------------// void OpenGLFBOTextureTarget::declareRenderSize(const Size& sz) { // exit if current size is enough if ((d_area.getWidth() >= sz.d_width) && (d_area.getHeight() >=sz.d_height)) return; setArea(Rect(d_area.getPosition(), d_owner.getAdjustedTextureSize(sz))); resizeRenderTexture(); }
//----------------------------------------------------------------------------// void Direct3D11TextureTarget::declareRenderSize(const Size& sz) { // exit if current size is enough if ((d_area.getWidth() >= sz.d_width) && (d_area.getHeight() >=sz.d_height)) return; setArea(Rect(d_area.getPosition(), sz)); resizeRenderTexture(); clear(); }
//----------------------------------------------------------------------------// void OpenGLFBOTextureTarget::declareRenderSize(const Sizef& sz) { setArea(Rectf(d_area.getPosition(), d_owner.getAdjustedTextureSize(sz))); resizeRenderTexture(); }