/** * * rct2: 0x0066F7C0 */ void window_editor_bottom_toolbar_jump_forward_to_save_scenario() { if (!scenario_prepare_for_save()) { window_error_open(STR_UNABLE_TO_SAVE_SCENARIO_FILE, gGameCommandErrorText); gfx_invalidate_screen(); return; } window_close_all(); window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_SCENARIO, gS6Info.name); }
/** * * rct2: 0x0066F7C0 */ void window_editor_bottom_toolbar_jump_forward_to_save_scenario() { rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; if (!scenario_prepare_for_save()) { window_error_open(STR_UNABLE_TO_SAVE_SCENARIO_FILE, RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, rct_string_id)); gfx_invalidate_screen(); return; } window_close_all(); window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_SCENARIO, s6Info->name); }
/** * * rct2: 0x0066F7C0 */ void window_editor_bottom_toolbar_jump_forward_to_save_scenario() { rct_s6_info *s6Info = (rct_s6_info*)0x0141F570; int parkFlagsBackup, success; char path[256]; if (!scenario_prepare_for_save()) { window_error_open(STR_UNABLE_TO_SAVE_SCENARIO_FILE, RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, rct_string_id)); gfx_invalidate_screen(); return; } window_close_all(); window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_SCENARIO, s6Info->name); return; if (!show_save_scenario_dialog(path)) { gfx_invalidate_screen(); return; } // s6Info->editor_step = 255; // Ensure path has .SC6 extension path_set_extension(path, ".SC6"); // Save the scenario parkFlagsBackup = RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32); RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) &= ~PARK_FLAGS_18; SDL_RWops* rw = SDL_RWFromFile(path, "wb+"); if (rw != NULL) { success = scenario_save(rw, gConfigGeneral.save_plugin_data ? 3 : 2); SDL_RWclose(rw); } RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) = parkFlagsBackup; if (success) { title_load(); } else { window_error_open(STR_SCENARIO_SAVE_FAILED, -1); s6Info->editor_step = EDITOR_STEP_OBJECTIVE_SELECTION; } }