void test_portal_revenue_when_train_exits_portal(test_portal_context* test_ctx, sem_coordinate* exit, int32_t expected_balance) { sem_game* game = &(test_ctx->game); sem_world* world = &(test_ctx->game.world); sem_train* train = malloc(sizeof(sem_train)); sem_train_init(train); train->state = MOVING; train->direction = SEM_EAST; train->has_exit_position = (exit != NULL); if (train->has_exit_position) train->exit_position = *exit; sem_world_add_train(world, train); sem_car* head_car = malloc(sizeof(sem_car)); sem_coordinate_set(&(head_car->position), 2, 0); head_car->track = sem_tile_at(world, 2, 0)->track; sem_train_add_car(train, head_car); sem_action action; action.time = 2000; action.game = &(test_ctx->game); action.context = train; action.function = sem_move_train_action; action.dynamically_allocated = false; sem_move_train_action(world->actions, &action); sem_action* move_action = sem_heap_remove_earliest(world->actions); move_action->function(world->actions, move_action); sem_action* train_exit_action = sem_heap_remove_earliest(world->actions); train_exit_action->function(world->actions, move_action); g_assert_cmpint(game->revenue.balance, ==, expected_balance); }
void test_train_setup(test_train_context* test_ctx, const void* data) { #pragma unused(data) test_ctx->world.max_x = 4; test_ctx->world.max_y = 4; sem_world_init_blank(&(test_ctx->world)); test_ctx->train = malloc(sizeof(sem_train)); test_ctx->train1 = malloc(sizeof(sem_train)); test_ctx->train2 = malloc(sizeof(sem_train)); sem_train_init(test_ctx->train); sem_train_init(test_ctx->train1); sem_train_init(test_ctx->train2); sem_world_add_train(&(test_ctx->world), test_ctx->train); sem_world_add_train(&(test_ctx->world), test_ctx->train1); sem_world_add_train(&(test_ctx->world), test_ctx->train2); }
void test_portal_train_exits_into_portal(test_portal_context* test_ctx, const void* data) { #pragma unused(data) sem_world* world = &(test_ctx->game.world); sem_train* train = malloc(sizeof(sem_train)); sem_train_init(train); train->state = MOVING; train->direction = SEM_EAST; sem_world_add_train(world, train); sem_car* tail_car = malloc(sizeof(sem_car)); sem_coordinate_set(&(tail_car->position), 1, 0); tail_car->track = sem_tile_at(world, 1, 0)->track; sem_car* head_car = malloc(sizeof(sem_car)); sem_coordinate_set(&(head_car->position), 2, 0); head_car->track = sem_tile_at(world, 2, 0)->track; sem_train_add_car(train, head_car); sem_train_add_car(train, tail_car); sem_action action; action.time = 2000; action.game = &(test_ctx->game); action.context = train; action.function = sem_move_train_action; action.dynamically_allocated = false; g_assert_true(sem_move_train_action(world->actions, &action) == SEM_OK); sem_action* move_action = sem_heap_remove_earliest(world->actions); g_assert_nonnull(move_action); g_assert_true(move_action->function(world->actions, move_action) == SEM_OK); g_assert_cmpuint(train->cars, ==, 1); g_assert_cmpuint(train->position->x, ==, 3); g_assert_cmpuint(train->position->y, ==, 0); move_action = sem_heap_remove_earliest(world->actions); g_assert_nonnull(move_action); g_assert_true(move_action->function(world->actions, move_action) == SEM_OK); sem_action* train_exit_action = sem_heap_remove_earliest(world->actions); g_assert_nonnull(train_exit_action); train_exit_action->function(world->actions, move_action); g_assert_cmpuint(world->trains->tail_idx, ==, 0); }
void test_serialize_save_load_train() { sem_world world; world.max_x = 3; world.max_y = 2; sem_world_init_blank(&world); sem_tile* tile = sem_tile_at(&world, 0, 1); sem_track trackW_E; sem_track_set(&trackW_E, SEM_WEST, SEM_EAST); sem_tile_set_track(tile, &trackW_E); tile = sem_tile_at(&world, 1, 1); sem_track trackN_S_W_E; sem_track_set(&trackN_S_W_E, SEM_NORTH, SEM_SOUTH); trackN_S_W_E.next = &trackW_E; sem_tile_set_track(tile, &trackN_S_W_E); sem_train* saved_train1 = malloc(sizeof(sem_train)); sem_train* train1 = saved_train1; sem_train_init(train1); train1->direction = SEM_EAST; train1->name = strdup("IC-123"); sem_car car1; sem_coordinate_set(&(car1.position), 1, 1); car1.track = &trackW_E; sem_train_add_car(train1, &car1); sem_car car2; sem_coordinate_set(&(car2.position), 0, 1); car2.track = &trackW_E; sem_train_add_car(train1, &car2); sem_world_add_train(&world, train1); sem_train* saved_train2 = malloc(sizeof(sem_train)); sem_train* train2 = saved_train2; sem_train_init(train2); train2->direction = SEM_WEST; train2->state = DERAILED; sem_world_add_train(&world, train2); FILE* file = save_and_load("build/test/train", &world); g_assert_cmpuint(world.trains->tail_idx, ==, 2); train1 = world.trains->items[0]; g_assert_true(train1->state == STOPPED); g_assert_true(train1->direction == SEM_EAST); g_assert_cmpuint(train1->cars, ==, 2); g_assert_cmpstr(train1->name, ==, "IC-123"); sem_car* car = train1->head_car; g_assert_cmpuint(car->position.x, ==, 1); g_assert_cmpuint(car->position.y, ==, 1); sem_track* track = car->track; g_assert_true(track->start == SEM_WEST); g_assert_true(track->end == SEM_EAST); train2 = world.trains->items[1]; g_assert_true(train2->state == DERAILED); g_assert_true(train2->direction == SEM_WEST); sem_world_destroy(&world); fclose(file); }
void test_serialize_load_remove_train_action() { sem_world world; world.max_x = 3; world.max_y = 1; sem_world_init_blank(&world); sem_tile* tile = sem_tile_at(&world, 0, 0); sem_track trackW_E; sem_track_set(&trackW_E, SEM_WEST, SEM_EAST); sem_tile_set_track(tile, &trackW_E); tile = sem_tile_at(&world, 2, 0); sem_track trackN_S; sem_track_set(&trackN_S, SEM_NORTH, SEM_SOUTH); sem_tile_set_track(tile, &trackN_S); sem_train* train1 = malloc(sizeof(sem_train)); sem_train_init(train1); uuid_t train1_id; uuid_copy(train1->id, train1_id); train1->direction = SEM_NORTH; sem_car car1; sem_coordinate_set(&(car1.position), 2, 0); car1.track = &trackN_S; sem_train_add_car(train1, &car1); sem_world_add_train(&world, train1); sem_train* train2 = malloc(sizeof(sem_train)); sem_train_init(train2); train2->state = DERAILED; train2->direction = SEM_EAST; sem_car car2; sem_coordinate_set(&(car2.position), 0, 0); car2.track = &trackW_E; sem_train_add_car(train2, &car2); sem_world_add_train(&world, train2); // TODO: should fetch a partially-initialised sem_action from // a factory method sem_action action; action.time = 5000; action.function = remove_train_action; action.write = sem_remove_train_action_write; action.context = train2; sem_heap_insert(world.actions, &action); FILE* file = save_and_load("build/test/remove_train_action", &world); sem_action* loaded_action = sem_heap_remove_earliest(world.actions); g_assert_false(loaded_action == NULL); g_assert_true(loaded_action->function(world.actions, loaded_action) == SEM_OK); g_assert_cmpuint(world.trains->tail_idx, ==, 1); sem_train* remaining_train = (sem_train*) world.trains->items[0]; g_assert_true(uuid_compare(remaining_train->id, train1_id) == 0); sem_world_destroy(&world); fclose(file); }