예제 #1
0
void test_portal_revenue_when_train_exits_portal(test_portal_context* test_ctx, sem_coordinate* exit, int32_t expected_balance) {
	sem_game* game = &(test_ctx->game);
	sem_world* world = &(test_ctx->game.world);

	sem_train* train = malloc(sizeof(sem_train));	
	sem_train_init(train);
	train->state = MOVING;
	train->direction = SEM_EAST;
	train->has_exit_position = (exit != NULL);
	if (train->has_exit_position) train->exit_position = *exit;
	sem_world_add_train(world, train);

	sem_car* head_car = malloc(sizeof(sem_car));
	sem_coordinate_set(&(head_car->position), 2, 0);
	head_car->track = sem_tile_at(world, 2, 0)->track;

	sem_train_add_car(train, head_car);

	sem_action action;
	action.time = 2000;
	action.game = &(test_ctx->game);
	action.context = train;
	action.function = sem_move_train_action;
	action.dynamically_allocated = false;

	sem_move_train_action(world->actions, &action);
	sem_action* move_action = sem_heap_remove_earliest(world->actions);
	move_action->function(world->actions, move_action);

	sem_action* train_exit_action = sem_heap_remove_earliest(world->actions);
	train_exit_action->function(world->actions, move_action);

	g_assert_cmpint(game->revenue.balance, ==, expected_balance);
}
예제 #2
0
void test_train_setup(test_train_context* test_ctx, const void* data) {
#pragma unused(data)

    test_ctx->world.max_x = 4;
    test_ctx->world.max_y = 4;
    sem_world_init_blank(&(test_ctx->world));

    test_ctx->train = malloc(sizeof(sem_train));
    test_ctx->train1 = malloc(sizeof(sem_train));
    test_ctx->train2 = malloc(sizeof(sem_train));
    sem_train_init(test_ctx->train);
    sem_train_init(test_ctx->train1);
    sem_train_init(test_ctx->train2);

    sem_world_add_train(&(test_ctx->world), test_ctx->train);
    sem_world_add_train(&(test_ctx->world), test_ctx->train1);
    sem_world_add_train(&(test_ctx->world), test_ctx->train2);
}
예제 #3
0
void test_portal_train_exits_into_portal(test_portal_context* test_ctx, const void* data) {
	#pragma unused(data)
	sem_world* world = &(test_ctx->game.world);

	sem_train* train = malloc(sizeof(sem_train));	
	sem_train_init(train);
	train->state = MOVING;
	train->direction = SEM_EAST;
	sem_world_add_train(world, train);

	sem_car* tail_car = malloc(sizeof(sem_car));
	sem_coordinate_set(&(tail_car->position), 1, 0);
	tail_car->track = sem_tile_at(world, 1, 0)->track;

	sem_car* head_car = malloc(sizeof(sem_car));
	sem_coordinate_set(&(head_car->position), 2, 0);
	head_car->track = sem_tile_at(world, 2, 0)->track;

	sem_train_add_car(train, head_car);
	sem_train_add_car(train, tail_car);

	sem_action action;
	action.time = 2000;
	action.game = &(test_ctx->game);
	action.context = train;
	action.function = sem_move_train_action;
	action.dynamically_allocated = false;

	g_assert_true(sem_move_train_action(world->actions, &action) == SEM_OK);

	sem_action* move_action = sem_heap_remove_earliest(world->actions);
	g_assert_nonnull(move_action);
	g_assert_true(move_action->function(world->actions, move_action) == SEM_OK);

	g_assert_cmpuint(train->cars, ==, 1);
	g_assert_cmpuint(train->position->x, ==, 3);
	g_assert_cmpuint(train->position->y, ==, 0);

	move_action = sem_heap_remove_earliest(world->actions);
	g_assert_nonnull(move_action);
	g_assert_true(move_action->function(world->actions, move_action) == SEM_OK);

	sem_action* train_exit_action = sem_heap_remove_earliest(world->actions);
	g_assert_nonnull(train_exit_action);
	train_exit_action->function(world->actions, move_action);

	g_assert_cmpuint(world->trains->tail_idx, ==, 0);
}
예제 #4
0
void test_serialize_save_load_train() {
	sem_world world;
	world.max_x = 3;
	world.max_y = 2;
	sem_world_init_blank(&world);

	sem_tile* tile = sem_tile_at(&world, 0, 1);
	sem_track trackW_E;
	sem_track_set(&trackW_E, SEM_WEST, SEM_EAST);
	sem_tile_set_track(tile, &trackW_E);

	tile = sem_tile_at(&world, 1, 1);
	sem_track trackN_S_W_E;
	sem_track_set(&trackN_S_W_E, SEM_NORTH, SEM_SOUTH);
	trackN_S_W_E.next = &trackW_E;
	sem_tile_set_track(tile, &trackN_S_W_E);

	sem_train* saved_train1 = malloc(sizeof(sem_train));
	sem_train* train1 = saved_train1;
	sem_train_init(train1);
	train1->direction = SEM_EAST;
	train1->name = strdup("IC-123");

	sem_car car1;
	sem_coordinate_set(&(car1.position), 1, 1);
	car1.track = &trackW_E;
	sem_train_add_car(train1, &car1);

	sem_car car2;
	sem_coordinate_set(&(car2.position), 0, 1);
	car2.track = &trackW_E;
	sem_train_add_car(train1, &car2);

	sem_world_add_train(&world, train1);

	sem_train* saved_train2 = malloc(sizeof(sem_train));
	sem_train* train2 = saved_train2;
	sem_train_init(train2);
	train2->direction = SEM_WEST;
	train2->state = DERAILED;
	sem_world_add_train(&world, train2);

	FILE* file = save_and_load("build/test/train", &world);

	g_assert_cmpuint(world.trains->tail_idx, ==, 2);

	train1 = world.trains->items[0];
	g_assert_true(train1->state == STOPPED);
	g_assert_true(train1->direction == SEM_EAST);
	g_assert_cmpuint(train1->cars, ==, 2);
	g_assert_cmpstr(train1->name, ==, "IC-123");

	sem_car* car = train1->head_car;
	g_assert_cmpuint(car->position.x, ==, 1);
	g_assert_cmpuint(car->position.y, ==, 1);

	sem_track* track = car->track;
	g_assert_true(track->start == SEM_WEST);
	g_assert_true(track->end == SEM_EAST);

	train2 = world.trains->items[1];
	g_assert_true(train2->state == DERAILED);
	g_assert_true(train2->direction == SEM_WEST);

	sem_world_destroy(&world);
	fclose(file);
}
예제 #5
0
void test_serialize_load_remove_train_action() {
	sem_world world;
	world.max_x = 3;
	world.max_y = 1;
	sem_world_init_blank(&world);

	sem_tile* tile = sem_tile_at(&world, 0, 0);
	sem_track trackW_E;
	sem_track_set(&trackW_E, SEM_WEST, SEM_EAST);
	sem_tile_set_track(tile, &trackW_E);

	tile = sem_tile_at(&world, 2, 0);
	sem_track trackN_S;
	sem_track_set(&trackN_S, SEM_NORTH, SEM_SOUTH);
	sem_tile_set_track(tile, &trackN_S);

	sem_train* train1 = malloc(sizeof(sem_train));
	sem_train_init(train1);
	uuid_t train1_id;
	uuid_copy(train1->id, train1_id);
	train1->direction = SEM_NORTH;
	sem_car car1;
	sem_coordinate_set(&(car1.position), 2, 0);
	car1.track = &trackN_S;
	sem_train_add_car(train1, &car1);
	sem_world_add_train(&world, train1);

	sem_train* train2 = malloc(sizeof(sem_train));
	sem_train_init(train2);
	train2->state = DERAILED;
	train2->direction = SEM_EAST;
	sem_car car2;
	sem_coordinate_set(&(car2.position), 0, 0);
	car2.track = &trackW_E;
	sem_train_add_car(train2, &car2);
	sem_world_add_train(&world, train2);
	
	// TODO: should fetch a partially-initialised sem_action from
	// a factory method
	sem_action action;
	action.time = 5000;
	action.function = remove_train_action;
	action.write = sem_remove_train_action_write;
	action.context = train2;

	sem_heap_insert(world.actions, &action);

	FILE* file = save_and_load("build/test/remove_train_action", &world);

	sem_action* loaded_action = sem_heap_remove_earliest(world.actions);
	g_assert_false(loaded_action == NULL);
	g_assert_true(loaded_action->function(world.actions, loaded_action) == SEM_OK);

	g_assert_cmpuint(world.trains->tail_idx, ==, 1);

	sem_train* remaining_train = (sem_train*) world.trains->items[0];
	g_assert_true(uuid_compare(remaining_train->id, train1_id) == 0);

	sem_world_destroy(&world);
	fclose(file);
}