void OutputMap::resetUniverses() { claimUniverses(); m_universeArray->reset(); releaseUniverses(); /* Reset Grand Master parameters */ setGrandMasterValue(255); setGrandMasterValueMode(UniverseArray::GMReduce); setGrandMasterChannelMode(UniverseArray::GMIntensity); }
void InputOutputMap::resetUniverses() { { QMutexLocker locker(&m_universeMutex); for (int i = 0; i < m_universeArray.size(); i++) m_universeArray.at(i)->reset(); } /* Reset Grand Master parameters */ setGrandMasterValue(255); setGrandMasterValueMode(GrandMaster::Reduce); setGrandMasterChannelMode(GrandMaster::Intensity); }