void mouse_action_fill::set_mouse_overlay(editor_display& disp)
{
	set_terrain_mouse_overlay(disp, terrain_left_, terrain_right_);
}
Esempio n. 2
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void mouse_action_fill::set_mouse_overlay(editor_display& disp)
{
	set_terrain_mouse_overlay(disp, terrain_palette_.selected_fg_item(),
			terrain_palette_.selected_bg_item());
}